Class
IdeContext
Instance methods
ide_context_addin_find_by_module_name
Finds the addin (if any) matching the plugin’s module_name
.
Available since: 3.40
ide_context_build_filename
Creates a new path that starts from the working directory of the loaded project.
Available since: 3.32
ide_context_cache_filename
Creates a new filename that will be located in the projects cache directory. This makes it convenient to remove files when a project is deleted as all cache files will share a unified parent directory.
Available since: 3.32
ide_context_dup_project_id
Copies the project-id and returns it to the caller.
Available since: 3.32
ide_context_has_project
Checks to see if a project has been loaded in context
.
Available since: 3.32
ide_context_log
ide_context_peek_child_typed
Looks for the first child matching type
, and returns it. No reference is
taken to the child, so you should avoid using this except as used by
compatability functions.
Available since: 3.32
ide_context_ref_workdir
Gets the working-directory of the context and increments the reference count by one.
Available since: 3.32
ide_context_set_title
Sets the IdeContext:title
property. This is used by various
components to show the user the name of the project. This may
include the omnibar and the window title.
Available since: 3.32
Properties
Ide.Context:project-id
The “project-id” property is the identifier to use when creating files and folders for this project. It has a mutated form of either the directory or some other discoverable trait of the project.
Available since: 3.32
Ide.Context:workdir
The “workdir” property is the best guess at the working directory for the context. This may be discovered using a common parent if multiple files are opened without a project.
Available since: 3.32
Properties inherited from IdeObject (2)
Ide.Object:cancellable
The “cancellable” property is a GCancellable
that can be used by operations
that will be cancelled when the IdeObject::destroy
signal is emitted on self
.
Available since: 3.32
Ide.Object:parent
The parent IdeObject
, if any.
Available since: 3.32
Signals
Ide.Context::log
This signal is emitted when a log item has been added for the context.
Available since: 3.32
Signals inherited from IdeObject (1)
Ide.Object::destroy
The “destroy” signal is emitted when the object should destroy itself and cleanup any state that is no longer necessary. This happens when the object has been removed from the because it was requested to be destroyed, or because a parent object is being destroyed.
Available since: 3.32
Signals inherited from GObject (1)
GObject.Object::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.