Method
ClutterActorapply_relative_transform_to_point
Declaration [src]
void
clutter_actor_apply_relative_transform_to_point (
ClutterActor* self,
ClutterActor* ancestor,
const graphene_point3d_t* point,
graphene_point3d_t* vertex
)
Description [src]
Transforms point
in coordinates relative to the actor into
ancestor-relative coordinates using the relevant transform
stack (i.e. scale, rotation, etc).
If ancestor
is NULL
the ancestor will be the ClutterStage
. In
this case, the coordinates returned will be the coordinates on
the stage before the projection is applied. This is different from
the behaviour of clutter_actor_apply_transform_to_point().
Available since: | 0.6 |
Parameters
ancestor |
ClutterActor |
A |
|
The argument can be NULL . | |
The data is owned by the caller of the function. | |
point |
graphene_point3d_t |
A point as #graphene_point3d_t. |
|
The data is owned by the caller of the function. | |
vertex |
graphene_point3d_t |
The translated #graphene_point3d_t. |
|
The argument will be set by the function. | |
The data is owned by the caller of the function. |