Class
IdeDebugManager
Instance methods
ide_debug_manager_find_debugger
Locates a debugger for the given runner, or NULL
if no debugger
supports the runner.
Available since: 3.32
ide_debug_manager_get_active
ide_debug_manager_get_breakpoints_for_file
This returns an IdeDebuggerBreakpoints
that represents the breakpoints
within a given file.
Available since: 3.32
ide_debug_manager_start
Attempts to start a runner using a discovered debugger backend.
Available since: 3.32
ide_debug_manager_stop
ide_debug_manager_supports_language
This checks to see if there is a debugger that can possibly support a given language id. This is used to determine if space for breakpoints should be reserved in the gutter of source code editor.
Available since: 3.32
Properties
Ide.DebugManager:debugger
Properties inherited from IdeObject (2)
Ide.Object:cancellable
The “cancellable” property is a GCancellable
that can be used by operations
that will be cancelled when the IdeObject::destroy
signal is emitted on self
.
Available since: 3.32
Ide.Object:parent
The parent IdeObject
, if any.
Available since: 3.32
Signals
Ide.DebugManager::breakpoint-added
The “breakpoint-added” signal is emitted when a new breakpoint has been registered by the debugger.
Available since: 3.32
Ide.DebugManager::breakpoint-reached
The “breakpoint-reached” signal is emitted when the debugger has reached a breakpoint and execution has stopped.
Available since: 3.32
Ide.DebugManager::breakpoint-removed
The “breakpoint-removed” signal is emitted when a new breakpoint has been removed by the debugger.
Available since: 3.32
Signals inherited from IdeObject (1)
Ide.Object::destroy
The “destroy” signal is emitted when the object should destroy itself and cleanup any state that is no longer necessary. This happens when the object has been removed from the because it was requested to be destroyed, or because a parent object is being destroyed.
Available since: 3.32
Signals inherited from GObject (1)
GObject.Object::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.