Class
IdeBuildManager
Instance methods
ide_build_manager_build_async
This function will request that phase
is completed in the underlying
build pipeline and execute a build. Upon completion, callback
will be
executed and it can determine the success or failure of the operation
using ide_build_manager_build_finish().
Available since: 3.32
ide_build_manager_build_finish
Completes a request to ide_build_manager_build_async().
Available since: 3.32
ide_build_manager_clean_async
Asynchronously requests that the build pipeline clean up to phase
.
Available since: 3.32
ide_build_manager_clean_finish
Completes an asynchronous request to ide_build_manager_clean_async().
Available since: 3.32
ide_build_manager_get_busy
Gets if the IdeBuildManager
is currently busy building the project.
Available since: 3.32
ide_build_manager_get_can_build
Checks if the current pipeline is ready to build.
Available since: 3.32
ide_build_manager_get_error_count
ide_build_manager_get_last_build_time
This function returns a GDateTime
of the last build request. If
there has not yet been a build request, this will return NULL
.
Available since: 3.32
ide_build_manager_get_message
This function returns the current build message as a string.
Available since: 3.32
ide_build_manager_get_pipeline
This function gets the current build pipeline. The pipeline will be reloaded as build configurations change.
Available since: 3.32
ide_build_manager_get_running_time
Gets the amount of elapsed time of the current build as a
GTimeSpan
.
Available since: 3.32
ide_build_manager_get_warning_count
ide_build_manager_invalidate
Requests that the IdeBuildManager
invalidate the current pipeline and
setup a new pipeline.
Available since: 3.32
ide_build_manager_rebuild_async
Asynchronously requests that the build pipeline clean and rebuild up to the given phase. This may involve discarding previous build artifacts to allow for the rebuild process.
Available since: 3.32
ide_build_manager_rebuild_finish
Completes an asynchronous request to ide_build_manager_rebuild_async().
Available since: 3.32
ide_build_manager_ref_pipeline
A thread-safe variant of ide_build_manager_get_pipeline().
Available since: 3.32
Methods inherited from GActionGroup (14)
g_action_group_action_added
Emits the GActionGroup::action-added
signal on action_group
.
Available since: 2.28
g_action_group_action_enabled_changed
Emits the GActionGroup::action-enabled-changed
signal on action_group
.
Available since: 2.28
g_action_group_action_removed
Emits the GActionGroup::action-removed
signal on action_group
.
Available since: 2.28
g_action_group_action_state_changed
Emits the GActionGroup::action-state-changed
signal on action_group
.
Available since: 2.28
g_action_group_activate_action
Activate the named action within action_group
.
Available since: 2.28
g_action_group_change_action_state
Request for the state of the named action within action_group
to be
changed to value
.
Available since: 2.28
g_action_group_get_action_enabled
Checks if the named action within action_group
is currently enabled.
Available since: 2.28
g_action_group_get_action_parameter_type
Queries the type of the parameter that must be given when activating
the named action within action_group
.
Available since: 2.28
g_action_group_get_action_state
Queries the current state of the named action within action_group
.
Available since: 2.28
g_action_group_get_action_state_hint
Requests a hint about the valid range of values for the state of the
named action within action_group
.
Available since: 2.28
g_action_group_get_action_state_type
Queries the type of the state of the named action within
action_group
.
Available since: 2.28
g_action_group_has_action
Checks if the named action exists within action_group
.
Available since: 2.28
g_action_group_list_actions
Lists the actions contained within action_group
.
Available since: 2.28
g_action_group_query_action
Queries all aspects of the named action within an action_group
.
Available since: 2.32
Methods inherited from GInitable (1)
Properties
Ide.BuildManager:busy
The “busy” property indicates if there is currently a build executing. This can be bound to UI elements to display to the user that a build is active (and therefore other builds cannot be activated at the moment).
Available since: 3.32
Ide.BuildManager:can-build
Gets if the build manager can queue a build request.
Available since: 3.32
Ide.BuildManager:error-count
The number of errors discovered during the build process.
Available since: 3.32
Ide.BuildManager:has-diagnostics
The “has-diagnostics” property indicates that there have been diagnostics found during the last execution of the build pipeline.
Available since: 3.32
Ide.BuildManager:last-build-time
The “last-build-time” property contains a GDateTime
of the time
the last build request was submitted.
Available since: 3.32
Ide.BuildManager:message
The “message” property contains a string message describing the current state of the build process. This may be bound to UI elements to notify the user of the buid progress.
Available since: 3.32
Ide.BuildManager:pipeline
The “pipeline” property is the build pipeline that the build manager is currently managing.
Available since: 3.32
Ide.BuildManager:running-time
The “running-time” property can be bound by UI elements that
want to track how long the current build has taken. g_object_notify()
is called on a regular interval during the build so that the UI
elements may automatically update.
Available since: 3.32
Ide.BuildManager:warning-count
The “warning-count” property contains the number of warnings that have been discovered in the current build request.
Available since: 3.32
Properties inherited from IdeObject (2)
Ide.Object:cancellable
The “cancellable” property is a GCancellable
that can be used by operations
that will be cancelled when the IdeObject::destroy
signal is emitted on self
.
Available since: 3.32
Ide.Object:parent
The parent IdeObject
, if any.
Available since: 3.32
Signals
Ide.BuildManager::build-failed
The “build-failed” signal is emitted when a build that was previously
notified via IdeBuildManager::build-started
has failed to complete successfully.
Available since: 3.32
Ide.BuildManager::build-finished
The “build-finished” signal is emitted when a build completed successfully.
Available since: 3.32
Ide.BuildManager::build-started
The “build-started” signal is emitted when a new build has started.
The build may be an incremental build. The pipeline
instance is
the build pipeline which is being executed.
Available since: 3.32
Signals inherited from IdeObject (1)
Ide.Object::destroy
The “destroy” signal is emitted when the object should destroy itself and cleanup any state that is no longer necessary. This happens when the object has been removed from the because it was requested to be destroyed, or because a parent object is being destroyed.
Available since: 3.32
Signals inherited from GObject (1)
GObject.Object::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.
Signals inherited from GActionGroup (4)
Gio.ActionGroup::action-added
Signals that a new action was just added to the group. This signal is emitted after the action has been added and is now visible.
Available since: 2.28
Gio.ActionGroup::action-enabled-changed
Signals that the enabled status of the named action has changed.
Available since: 2.28
Gio.ActionGroup::action-removed
Signals that an action is just about to be removed from the group. This signal is emitted before the action is removed, so the action is still visible and can be queried from the signal handler.
Available since: 2.28
Gio.ActionGroup::action-state-changed
Signals that the state of the named action has changed.
Available since: 2.28