Class
IdeDeviceManager
Ancestors
- IdeObject
- GObject
Instance methods
ide_device_manager_create_runner_async
Requests an IdeRunner
that runs on the current device, if a runner
other than the default is required.
Available since: 41
ide_device_manager_create_runner_finish
Completes a request to create an IdeRunner
to run on the device.
Available since: 41
ide_device_manager_deploy_async
Requests that the application be deployed to the device. This may need to be done before running the application so that the device has the most up to date build.
Available since: 3.32
ide_device_manager_deploy_finish
Completes a request to deploy the application to the device.
Available since: 3.32
ide_device_manager_get_device
Gets the currently selected device.
Usually, this is an IdeLocalDevice
.
Available since: 3.32
ide_device_manager_get_device_by_id
Fetches the first device that matches the device identifier device_id
.
Available since: 3.32
ide_device_manager_get_progress
ide_device_manager_set_device
Sets the IdeDeviceManager:device
property, which is the currently selected
device. Builder uses this to determine how to build the current project for
the devices architecture and operating system.
Available since: 3.32
Methods inherited from IdeObject (28)
ide_object_add
Adds child
to self
, with location dependent on location
.
Available since: 3.32
ide_object_append
Inserts child
as the last child of self
.
Available since: 3.32
ide_object_destroy
ide_object_ensure_child_typed
Like ide_object_get_child_typed()
except that it creates an object of
type
if it is missing.
Available since: 3.32
ide_object_foreach
Calls callback
for each child of self
.
Available since: 3.32
ide_object_get_child_typed
Finds the first child of self
that is of type
.
Available since: 3.32
ide_object_get_children_typed
Gets all children matching type
.
Available since: 3.32
ide_object_get_context
Gets the IdeContext
for the object.
Available since: 3.32
ide_object_get_n_children
Gets the number of children for an object.
Available since: 3.32
ide_object_get_nth_child
Gets the nth
child of self
.
Available since: 3.32
ide_object_get_parent
Gets the parent IdeObject
, if any.
Available since: 3.32
ide_object_get_position
Gets the position of self
within the parent node.
Available since: 3.32
ide_object_in_destruction
ide_object_insert_after
Inserts child
into self
‘s children, directly after sibling
.
Available since: 3.32
ide_object_insert_before
Inserts child
into self
‘s children, directly before sibling
.
Available since: 3.32
ide_object_insert_sorted
Locates the proper sibling for child
by using func
amongst self
‘s
children IdeObject
. Those objects must already be sorted.
Available since: 3.32
ide_object_is_root
Checks if self
is root, meaning it has no parent.
Available since: 3.32
ide_object_lock
Acquires the lock for self
. This can be useful when you need to do
multi-threaded work with self
and want to ensure exclusivity.
Available since: 3.32
ide_object_prepend
Inserts child
as the first child of self
.
Available since: 3.32
ide_object_ref_cancellable
Gets a GCancellable
for the object.
Available since: 3.32
ide_object_ref_context
Gets the root IdeContext
for the object, if any.
Available since: 3.32
ide_object_ref_parent
Gets the parent IdeObject
, if any.
Available since: 3.32
ide_object_ref_root
Finds and returns the toplevel object in the tree.
Available since: 3.32
Properties
Ide.DeviceManager:device
The “device” property indicates the currently selected device by the user. This is the device we will try to deploy to when running, and execute the application on.
Available since: 3.32
Ide.DeviceManager:progress
The “progress” property is updated with a value between 0.0 and 1.0 while the deployment is in progress.
Available since: 3.32
Properties inherited from IdeObject (2)
Ide.Object:cancellable
The “cancellable” property is a GCancellable
that can be used by operations
that will be cancelled when the IdeObject::destroy
signal is emitted on self
.
Available since: 3.32
Ide.Object:parent
The parent IdeObject
, if any.
Available since: 3.32
Signals
Ide.DeviceManager::deploy-finished
Ide.DeviceManager::deploy-started
Signals inherited from IdeObject (1)
Ide.Object::destroy
The “destroy” signal is emitted when the object should destroy itself and cleanup any state that is no longer necessary. This happens when the object has been removed from the because it was requested to be destroyed, or because a parent object is being destroyed.
Available since: 3.32
Class structure
struct IdeDeviceManagerClass {
IdeObjectClass parent_class;
}
Class members
parent_class |
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No description available. |