Class
IdeSimpleBuildSystemDiscovery
Ancestors
- IdeObject
- GObject
Instance methods
ide_simple_build_system_discovery_get_glob
ide_simple_build_system_discovery_get_hint
ide_simple_build_system_discovery_get_priority
ide_simple_build_system_discovery_set_glob
ide_simple_build_system_discovery_set_hint
ide_simple_build_system_discovery_set_priority
Methods inherited from IdeObject (28)
ide_object_add
Adds child
to self
, with location dependent on location
.
Available since: 3.32
ide_object_append
Inserts child
as the last child of self
.
Available since: 3.32
ide_object_destroy
ide_object_ensure_child_typed
Like ide_object_get_child_typed()
except that it creates an object of
type
if it is missing.
Available since: 3.32
ide_object_foreach
Calls callback
for each child of self
.
Available since: 3.32
ide_object_get_child_typed
Finds the first child of self
that is of type
.
Available since: 3.32
ide_object_get_children_typed
Gets all children matching type
.
Available since: 3.32
ide_object_get_context
Gets the IdeContext
for the object.
Available since: 3.32
ide_object_get_n_children
Gets the number of children for an object.
Available since: 3.32
ide_object_get_nth_child
Gets the nth
child of self
.
Available since: 3.32
ide_object_get_parent
Gets the parent IdeObject
, if any.
Available since: 3.32
ide_object_get_position
Gets the position of self
within the parent node.
Available since: 3.32
ide_object_in_destruction
ide_object_insert_after
Inserts child
into self
‘s children, directly after sibling
.
Available since: 3.32
ide_object_insert_before
Inserts child
into self
‘s children, directly before sibling
.
Available since: 3.32
ide_object_insert_sorted
Locates the proper sibling for child
by using func
amongst self
‘s
children IdeObject
. Those objects must already be sorted.
Available since: 3.32
ide_object_is_root
Checks if self
is root, meaning it has no parent.
Available since: 3.32
ide_object_lock
Acquires the lock for self
. This can be useful when you need to do
multi-threaded work with self
and want to ensure exclusivity.
Available since: 3.32
ide_object_prepend
Inserts child
as the first child of self
.
Available since: 3.32
ide_object_ref_cancellable
Gets a GCancellable
for the object.
Available since: 3.32
ide_object_ref_context
Gets the root IdeContext
for the object, if any.
Available since: 3.32
ide_object_ref_parent
Gets the parent IdeObject
, if any.
Available since: 3.32
ide_object_ref_root
Finds and returns the toplevel object in the tree.
Available since: 3.32
Methods inherited from IdeBuildSystemDiscovery (1)
ide_build_system_discovery_discover
This virtual method can be used to try to discover the build system to use for a particular project. This might be used in cases like Flatpak where the build system can be determined from the .json manifest rather than auto-discovery by locating project files.
Available since: 3.32
Properties
Ide.SimpleBuildSystemDiscovery:glob
The “glob” property is a glob to match for files within the project directory. This can be used to quickly match the project file, such as “configure.*”.
Available since: 3.32
Ide.SimpleBuildSystemDiscovery:hint
The “hint” property is used from ide_build_system_discovery_discover()
if the build file was discovered.
Available since: 3.32
Ide.SimpleBuildSystemDiscovery:priority
The “priority” property is the priority of any match.
Available since: 3.32
Properties inherited from IdeObject (2)
Ide.Object:cancellable
The “cancellable” property is a GCancellable
that can be used by operations
that will be cancelled when the IdeObject::destroy
signal is emitted on self
.
Available since: 3.32
Ide.Object:parent
The parent IdeObject
, if any.
Available since: 3.32