Shadow.h
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1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /*
3  * This file is part of the libmspub project.
4  *
5  * This Source Code Form is subject to the terms of the Mozilla Public
6  * License, v. 2.0. If a copy of the MPL was not distributed with this
7  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8  */
9 
10 #ifndef INCLUDED_SHADOW_H
11 #define INCLUDED_SHADOW_H
12 
13 #include "ColorReference.h"
14 
15 namespace libmspub
16 {
18 {
25 };
26 struct Shadow
27 {
35  double m_opacity;
38  Shadow(ShadowType type, int offsetXInEmu, int offsetYInEmu, int secondOffsetXInEmu, int secondOffsetYInEmu,
39  double originXInEmu, double originYInEmu, double opacity,
40  ColorReference color, ColorReference colorH)
41  : m_type(type), m_offsetXInEmu(offsetXInEmu), m_offsetYInEmu(offsetYInEmu),
42  m_SecondOffsetXInEmu(secondOffsetXInEmu), m_SecondOffsetYInEmu(secondOffsetYInEmu),
43  m_originXInEmu(originXInEmu), m_originYInEmu(originYInEmu),
44  m_opacity(opacity), m_color(color), m_highColor(colorH)
45  {
46  }
47 };
48 bool needsEmulation(const Shadow &shadow);
49 } // namespace libmspub
50 
51 #endif /* INCLUDED_SHADOW_H */
52 /* vim:set shiftwidth=2 softtabstop=2 expandtab: */
Definition: ColorReference.h:20
Definition: Arrow.h:14
bool needsEmulation(const Shadow &shadow)
Definition: Shadow.cpp:15
ShadowType
Definition: Shadow.h:18
@ OFFSET
Definition: Shadow.h:19
@ RICH
Definition: Shadow.h:21
@ DRAWING
Definition: Shadow.h:23
@ DOUBLE
Definition: Shadow.h:20
@ EMBOSS_OR_ENGRAVE
Definition: Shadow.h:24
@ SHADOW_SHAPE
Definition: Shadow.h:22
Definition: Shadow.h:27
int m_offsetYInEmu
Definition: Shadow.h:30
ShadowType m_type
Definition: Shadow.h:28
int m_SecondOffsetXInEmu
Definition: Shadow.h:31
int m_SecondOffsetYInEmu
Definition: Shadow.h:32
double m_opacity
Definition: Shadow.h:35
ColorReference m_highColor
Definition: Shadow.h:37
double m_originYInEmu
Definition: Shadow.h:34
Shadow(ShadowType type, int offsetXInEmu, int offsetYInEmu, int secondOffsetXInEmu, int secondOffsetYInEmu, double originXInEmu, double originYInEmu, double opacity, ColorReference color, ColorReference colorH)
Definition: Shadow.h:38
int m_offsetXInEmu
Definition: Shadow.h:29
ColorReference m_color
Definition: Shadow.h:36
double m_originXInEmu
Definition: Shadow.h:33

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