JUCE
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Functions | |
std::unique_ptr< LowLevelGraphicsContext > | createOpenGLGraphicsContext (OpenGLContext &, int width, int height) |
Creates a graphics context object that will render into the given OpenGL target. More... | |
std::unique_ptr< LowLevelGraphicsContext > | createOpenGLGraphicsContext (OpenGLContext &, OpenGLFrameBuffer &) |
Creates a graphics context object that will render into the given OpenGL framebuffer. More... | |
std::unique_ptr< LowLevelGraphicsContext > | createOpenGLGraphicsContext (OpenGLContext &, unsigned int frameBufferID, int width, int height) |
Creates a graphics context object that will render into the given OpenGL framebuffer, with the given size. More... | |
std::unique_ptr<LowLevelGraphicsContext> createOpenGLGraphicsContext | ( | OpenGLContext & | , |
int | width, | ||
int | height | ||
) |
Creates a graphics context object that will render into the given OpenGL target.
The caller is responsible for deleting this object when no longer needed.
std::unique_ptr<LowLevelGraphicsContext> createOpenGLGraphicsContext | ( | OpenGLContext & | , |
OpenGLFrameBuffer & | |||
) |
Creates a graphics context object that will render into the given OpenGL framebuffer.
The caller is responsible for deleting this object when no longer needed.
std::unique_ptr<LowLevelGraphicsContext> createOpenGLGraphicsContext | ( | OpenGLContext & | , |
unsigned int | frameBufferID, | ||
int | width, | ||
int | height | ||
) |
Creates a graphics context object that will render into the given OpenGL framebuffer, with the given size.
The caller is responsible for deleting this object when no longer needed.