Element Array Buffer provider. More...
#include <pixel_buffer_provider.h>
Public Member Functions | |
Construction | |
virtual | ~PixelBufferProvider () |
virtual void | create (const void *data, const Size &new_size, PixelBufferDirection direction, TextureFormat new_format, BufferUsage usage)=0 |
Create. More... | |
Attributes | |
virtual void * | get_data ()=0 |
Retrieves a pointer to the mapped buffer. More... | |
virtual int | get_pitch () const =0 |
Retrieves the pitch of the mapped buffer. Use this after get_data() More... | |
virtual Size | get_size () const =0 |
virtual bool | is_gpu () const =0 |
Returns true if this pixel buffer is a GPU based one. More... | |
virtual TextureFormat | get_format () const =0 |
Returns the pixel format. More... | |
Operations | |
virtual void | lock (GraphicContext &gc, BufferAccess access)=0 |
Maps buffer into system memory. More... | |
virtual void | unlock ()=0 |
Unmaps element buffer. More... | |
virtual void | upload_data (GraphicContext &gc, const Rect &dest_rect, const void *data)=0 |
Uploads data to buffer. More... | |
Element Array Buffer provider.