43 template<
typename Type>
46 template<
typename Type>
49 template<
typename Type>
52 template<
typename Type>
55 template<
typename Type>
58 template<
typename Type>
61 template<
typename Type>
64 template<
typename Type>
74 template<
typename Type>
80 union { Type
x; Type
s; Type
r; };
81 union { Type
y; Type
t; Type
g; };
82 union { Type
z; Type
u; Type
b; };
83 union { Type
w; Type
v; Type
a; };
86 explicit Vec4(
const Type &scalar) :
x(scalar),
y(scalar),
z(scalar),
w(scalar) { }
87 explicit Vec4(
const Vec2<Type> ©,
const Type &p3,
const Type &p4) {
x = copy.
x;
y = copy.
y;
z = p3;
w = p4; }
90 explicit Vec4(
const Type &p1,
const Type &p2,
const Type &p3,
const Type &p4) :
x(p1),
y(p2),
z(p3),
w(p4) { }
91 explicit Vec4(
const Type &p1,
const Type &p2,
const Vec2<Type> ©34) :
x(p1),
y(p2),
z(copy34.
x),
w(copy34.
y) { }
92 explicit Vec4(
const Type *array_xyzw) :
x(array_xyzw[0]),
y(array_xyzw[1]),
z(array_xyzw[2]),
w(array_xyzw[3]) { }
115 static Type
dot3(
const Vec4<Type>& vector1,
const Vec4<Type>& vector2) {
return vector1.x*vector2.x + vector1.y*vector2.y + vector1.z*vector2.z; }
124 static Type
dot4(
const Vec4<Type>& vector1,
const Vec4<Type>& vector2) {
return vector1.x*vector2.x + vector1.y*vector2.y + vector1.z*vector2.z + vector1.w*vector2.w; }
159 Type diff_x = second.x - first.x; Type diff_y = second.y - first.y; Type diff_z = second.z - first.z; Type diff_w = second.w - first.w;
160 return (diff_x >= -epsilon && diff_x <= epsilon && diff_y >= -epsilon && diff_y <= epsilon && diff_z >= -epsilon && diff_z <= epsilon && diff_w >= -epsilon && diff_w <= epsilon );
210 Type
dot4(
const Vec4<Type>& vector)
const {
return x*vector.x +
y*vector.y +
z*vector.z +
w*vector.w;}
306 bool operator < (
const Vec4<Type>& vector)
const {
return w < vector.w || (
w == vector.w && (
z < vector.z || (
z == vector.z && (
y < vector.y || (
y == vector.y &&
x < vector.x))))); }
311 template<
typename Type>
315 template<
typename Type>
319 template<
typename Type>
323 template<
typename Type>
327 template<
typename Type>
331 template<
typename Type>
335 template<
typename Type>
339 template<
typename Type>
343 template<
typename Type>
347 template<
typename Type>
351 template<
typename Type>
355 template<
typename Type>
358 template<
typename Type>
362 matrix[0*4+0]*
v.x + matrix[0*4+1]*
v.y + matrix[0*4+2]*
v.z + matrix[0*4+3]*
v.w,
363 matrix[1*4+0]*
v.x + matrix[1*4+1]*
v.y + matrix[1*4+2]*
v.z + matrix[1*4+3]*
v.w,
364 matrix[2*4+0]*
v.x + matrix[2*4+1]*
v.y + matrix[2*4+2]*
v.z + matrix[2*4+3]*
v.w,
365 matrix[3*4+0]*
v.x + matrix[3*4+1]*
v.y + matrix[3*4+2]*
v.z + matrix[3*4+3]*
v.w);
368 template<
typename Type>
372 matrix[0*4+0]*
v.x + matrix[1*4+0]*
v.y + matrix[2*4+0]*
v.z + matrix[3*4+0]*
v.w,
373 matrix[0*4+1]*
v.x + matrix[1*4+1]*
v.y + matrix[2*4+1]*
v.z + matrix[3*4+1]*
v.w,
374 matrix[0*4+2]*
v.x + matrix[1*4+2]*
v.y + matrix[2*4+2]*
v.z + matrix[3*4+2]*
v.w,
375 matrix[0*4+3]*
v.x + matrix[1*4+3]*
v.y + matrix[2*4+3]*
v.z + matrix[3*4+3]*
v.w);
378 template<
typename Type>
387 template<
typename Type>
Type datatype
Definition: vec4.h:78
Type x
Definition: vec4.h:80
Vec4()
Definition: vec4.h:85
bool is_equal(const Vec4< Type > &other, Type epsilon) const
Returns true if equal within the bounds of an epsilon.
Definition: vec4.h:262
Vec4< Type > & operator=(const Vec4< Type > &vector)
= operator.
Definition: vec4.h:297
Vec4< float > Vec4f
Definition: vec4.h:402
Vec4< unsigned short > Vec4us
Definition: vec4.h:398
Type length3() const
Returns the length (magnitude) of this vector (not taking into account the w ordinate).
Definition: vec4.h:379
Vec4< Type > & round()
Rounds all components on this vector.
Type y
Definition: vec2.h:81
Type v
Definition: vec4.h:83
void set_zw(const Vec2< Type > &new_v)
Definition: vec4.h:168
Vec4< unsigned char > Vec4ub
Definition: vec4.h:396
Vec4< int > Vec4i
Definition: vec4.h:401
Type dot4(const Vec4< Type > &vector) const
Dot products this vector with an other vector (taking into account the w ordinate).
Definition: vec4.h:210
Vec4< short > Vec4s
Definition: vec4.h:399
static Type dot3(const Vec4< Type > &vector1, const Vec4< Type > &vector2)
Dot products between two vectors (not taking into account the w ordinate).
Definition: vec4.h:115
Vec2< Type > operator+(const Vec2< Type > &v1, const Vec2< Type > &v2)
operator.
Definition: vec2.h:276
Type g
Definition: vec4.h:81
Type r
Definition: vec4.h:80
Vec4< Type > & rotate3(const Angle &angle, const Vec4< Type > &axis)
Rotate this vector around an axis. Same as glRotate[f|d](angle, a);.
void operator/=(const Vec4< Type > &vector)
/= operator.
Definition: vec4.h:291
Type length4() const
Returns the length (magnitude) of this vector (taking into account the w ordinate).
Definition: vec4.h:388
Vec4< Type > operator-() const
operator.
Definition: vec4.h:282
Type x
Definition: vec2.h:80
void operator+=(const Vec4< Type > &vector)
+= operator.
Definition: vec4.h:270
Type z
Definition: vec4.h:82
Vec4(const Vec3< Type > ©, const Type &p4)
Definition: vec4.h:89
Type dot3(const Vec4< Type > &vector) const
Dot products this vector with an other vector (not taking into account the w ordinate).
Definition: vec4.h:202
Vec2< Type > operator/(const Vec2< Type > &v1, const Vec2< Type > &v2)
/ operator.
Definition: vec2.h:312
bool operator==(const Vec4< Type > &vector) const
== operator.
Definition: vec4.h:300
Type distance4(const Vec4< Type > &vector) const
Calculate the distance between this vector and an other vector (taking into account the w ordinate).
Angle angle3(const Vec4< Type > &vector) const
Calculate the angle between this vector and an other vector (not taking into account the w ordinate).
Angle class.
Definition: angle.h:63
Vec2< Type > operator*(const Vec2< Type > &v1, const Vec2< Type > &v2)
operator.
Definition: vec2.h:300
Vec4< unsigned int > Vec4ui
Definition: vec4.h:400
2D vector
Definition: line.h:48
void set_xy(const Vec2< Type > &new_v)
Definition: vec4.h:167
Vec4(const Type &scalar)
Definition: vec4.h:86
Vec4(const Type *array_xyzw)
Definition: vec4.h:92
Vec4(const Type &p1, const Type &p2, const Vec2< Type > ©34)
Definition: vec4.h:91
Type a
Definition: vec4.h:83
Vec4(const Vec2< Type > ©, const Vec2< Type > ©34)
Definition: vec4.h:88
Vec4< char > Vec4b
Definition: vec4.h:397
static Vec4< Type > rotate3(const Vec4< Type > &vector, const Angle &angle, const Vec4< Type > &axis)
Rotate a vector around an axis. Same as glRotate[f|d](angle, a);.
Type w
Definition: vec4.h:83
Vec4< Type > & cross3(const Vec4< Type > &vector)
Calculate the cross product between this vector and an other vector (not taking into account the w or...
4D matrix
Definition: mat2.h:51
void operator*=(const Vec4< Type > &vector)
*= operator.
Definition: vec4.h:285
Vec4< Type > & normalize3()
Normalizes this vector (not taking into account the w ordinate)
Type distance3(const Vec4< Type > &vector) const
Calculate the distance between this vector and an other vector (not taking into account the w ordinat...
bool operator!=(const Vec4< Type > &vector) const
!= operator.
Definition: vec4.h:303
Vec4< Type > & normalize4()
Normalizes this vector (taking into account the w ordinate)
4D vector
Definition: size.h:47
Vec4(const Type &p1, const Type &p2, const Type &p3, const Type &p4)
Definition: vec4.h:90
Type s
Definition: vec4.h:80
Vec4(const Vec2< Type > ©, const Type &p3, const Type &p4)
Definition: vec4.h:87
static Vec4< Type > cross3(const Vec4< Type > &vector1, const Vec4< Type > &vector2)
Calculate the cross product between two vectors (not taking into account the w ordinate).
Type y
Definition: vec4.h:81
Vec2< Type > operator-(const Vec2< Type > &v1, const Vec2< Type > &v2)
operator.
Definition: vec2.h:288
Type b
Definition: vec4.h:82
bool operator<(const Vec4< Type > &vector) const
< operator.
Definition: vec4.h:306
static Vec4< Type > round(const Vec4< Type > &vector)
Rounds all components on a vector.
static Type dot4(const Vec4< Type > &vector1, const Vec4< Type > &vector2)
Dot products between two vectors (taking into account the w ordinate).
Definition: vec4.h:124
static Vec4< Type > normalize4(const Vec4< Type > &vector)
Normalizes a vector (taking into account the w ordinate)
static Vec4< Type > normalize3(const Vec4< Type > &vector)
Normalizes a vector (not taking into account the w ordinate)
3D vector
Definition: line_ray.h:48
Type x
Definition: vec3.h:80
Type t
Definition: vec4.h:81
Vec4< double > Vec4d
Definition: vec4.h:403
Type z
Definition: vec3.h:82
static bool is_equal(const Vec4< Type > &first, const Vec4< Type > &second, Type epsilon)
Returns true if equal within the bounds of an epsilon.
Definition: vec4.h:157
void operator-=(const Vec4< Type > &vector)
-= operator.
Definition: vec4.h:276
Type y
Definition: vec3.h:81
Type u
Definition: vec4.h:82