clan::NetGameServer Class Reference

NetGameServer. More...

#include <server.h>

+ Inheritance diagram for clan::NetGameServer:

Public Member Functions

 NetGameServer ()
 
 ~NetGameServer ()
 
void process_events ()
 Process events. More...
 
void send_event (const NetGameEvent &game_event)
 Send event. More...
 
Signal< void(NetGameConnection *)> & sig_client_connected ()
 
Signal< void(NetGameConnection *, const std::string &)> & sig_client_disconnected ()
 
Signal< void(NetGameConnection *, const NetGameEvent &)> & sig_event_received ()
 
void start (const std::string &address, const std::string &port)
 Start. More...
 
void start (const std::string &port)
 Start. More...
 
void stop ()
 Stop. More...
 

Detailed Description


The documentation for this class was generated from the following file: