38 template<
typename Type>
41 template<
typename Type>
44 template<
typename Type>
47 template<
typename Type>
55 template<
typename Type>
95 template<
typename Type>
Line2()
Definition: line.h:151
Line3(const Vec3< int > &point_p, const Vec3< int > &point_q)
Definition: line.h:183
bool operator==(const Line2x< Type > &line) const
== operator.
Definition: line.h:140
Type y
Definition: vec2.h:81
Line3f()
Definition: line.h:190
3D line - Float
Definition: line.h:188
2D (left,top,right,bottom) rectangle structure.
Definition: line.h:45
Line2x< Type > & operator=(const Line2x< Type > ©)
= operator.
Definition: line.h:137
bool operator!=(const Line3x< Type > &line) const
!= operator.
Definition: line.h:88
3D line
Definition: line.h:42
Line2(const Vec2< int > &point_p, const Vec2< int > &point_q)
Definition: line.h:153
Line2d(const Vec2< double > &point_p, const Vec2< double > &point_q)
Definition: line.h:173
Line2f()
Definition: line.h:161
2D line - Double
Definition: line.h:169
Line3f(const Line3x< float > ©)
Definition: line.h:191
Line2x(const Vec2< Type > &point_p, Type gradient)
Definition: line.h:108
Line3()
Definition: line.h:181
Vec3< Type > p
Definition: line.h:59
bool operator!=(const Line2x< Type > &line) const
!= operator.
Definition: line.h:143
Line2d()
Definition: line.h:171
Line2f(const Vec2< float > &point_p, float gradient)
Definition: line.h:164
Type x
Definition: vec2.h:80
Line3(const Line3x< int > ©)
Definition: line.h:182
Vec2< Type > p
First point on the line.
Definition: line.h:100
Angle class.
Definition: angle.h:63
Line3x< Type > & operator=(const Line3x< Type > ©)
= operator.
Definition: line.h:82
Line3x()
Definition: line.h:62
2D vector
Definition: line.h:48
Vec3< Type > get_intersection(const Line3x< Type > &second, bool &intersect, Type range=(Type) 0.5) const
Return the intersection of this and other line.
2D line
Definition: line.h:39
Line3x(const Line3x< Type > ©)
Definition: line.h:63
Line2d(const Vec2< double > &point_p, double gradient)
Definition: line.h:174
Line2x(const Line2x< Type > ©)
Definition: line.h:106
Vec2< Type > get_intersection(const Line2x< Type > &second, bool &intersect) const
Return the intersection of this and other line.
Line3x(const Vec3< Type > &point_p, const Vec3< Type > &point_q)
Definition: line.h:64
Vec2< Type > q
Definition: line.h:103
2D line - Integer
Definition: line.h:149
Line2d(const Line2x< double > ©)
Definition: line.h:172
Line2x(const Vec2< Type > &point_p, const Vec2< Type > &point_q)
Definition: line.h:107
2D line - Float
Definition: line.h:159
3D line - Double
Definition: line.h:197
Type point_right_of_line(Vec2< Type > point) const
Return [<0, 0, >0] if the Point P is right, on or left of the line trough A,B.
Definition: line.h:124
Vec3< Type > q
Definition: line.h:60
3D line - Integer
Definition: line.h:179
Line2x()
Definition: line.h:105
bool operator==(const Line3x< Type > &line) const
== operator.
Definition: line.h:85
Line2f(const Vec2< float > &point_p, const Vec2< float > &point_q)
Definition: line.h:163
Line3f(const Vec3< float > &point_p, const Vec3< float > &point_q)
Definition: line.h:192
3D vector
Definition: line_ray.h:48
Line3d()
Definition: line.h:199
Line3d(const Line3x< double > ©)
Definition: line.h:200
Line2(const Line2x< int > ©)
Definition: line.h:152
Line2(const Vec2< int > &point_p, int gradient)
Definition: line.h:154
Line3d(const Vec3< double > &podouble_p, const Vec3< double > &podouble_q)
Definition: line.h:201
Line2f(const Line2x< float > ©)
Definition: line.h:162