Window and Input
2D Graphics
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clan::Canvas - Main 2D drawing class
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clan::Image - 2D image
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clan::Sprite - More advanced version of a 2D image with multiple frames for animation
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clan::Path2D - Describes a 2D path
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clan::Shape2D - A complex 2D shape made out of paths
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clan::Color, clan::Colorf - Specifies a color using red, green, blue and alpha components
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clan::ColorHSLi, clan::ColorHSLf - Specifies a color using hue, saturation, lightness and alpha components
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clan::ColorHSVi, clan::ColorHSVf - Specifies a color using hue, saturation, value and alpha components
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clan::Gradient - Describes a linear gradient
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clan::SpanLayout - Draw rich text with word wrapping, images, fonts and colors
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clan::TextureGroup, clan::Subtexture - Calibrates which images end up in which atlas textures
Fonts
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clan::Font - Font class for System / TrueType / OpenType fonts and fonts using sprite image frames as glyphs
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clan::FontDescription - Allows you to setup a more advanced description when creating a font
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clan::FontMetrics - The metrics of a font
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clan::VectorFont - Vector font drawing
Image Pixels
3D Graphics
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clan::GraphicContext - Main immediate drawing class
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clan::Texture - Texture object base class
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clan::Texture1D, clan::Texture1DArray - One dimensional textures
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clan::Texture2D, clan::Texture2DArray - Two dimensional textures
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clan::Texture3D - Three dimensional textures
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clan::TextureCube, clan::TextureCubeArray - Cube textures
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clan::UniformBuffer, clan::UniformVector<T> - GPU buffer for uniform variables
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clan::VertexArrayBuffer, clan::VertexArrayVector<T> - GPU buffer for vertex attributes
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clan::ElementArrayBuffer, clan::ElementArrayVector<T> - GPU buffer for element indices
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clan::StorageBuffer, clan::StorageVector<T> - GPU buffer for shader storage (aka. Unordered Access View)
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clan::TransferBuffer, clan::TransferTexture, clan::TransferVector - CPU/GPU memory transfer buffers
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clan::BlendState, clan::BlendStateDescription - Blending state setup
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clan::DepthStencilState, clan::DepthStencilStateDescription - Depth and stencil state setup
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clan::RasterizerState, clan::RasterizerStateDescription - Rasterizer state setup
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clan::FrameBuffer, clan::RenderBuffer - Frame buffer setup
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clan::ProgramObject, clan::ShaderObject - Shader programs
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clan::PrimitivesArray - Vertex buffer objects
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clan::OcclusionQuery - Occlusion queries
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clan::RenderBatcher - Interface for participating in render batching
Shader Effects
Resources