clan::ProgramObjectProvider Class Referenceabstract

Program Object provider. More...

#include <program_object_provider.h>

Public Member Functions

Construction
virtual ~ProgramObjectProvider ()
 
Attributes
virtual unsigned int get_handle () const =0
 Returns the OpenGL program object handle. More...
 
virtual bool get_link_status () const =0
 Returns true if the link succeeded. More...
 
virtual bool get_validate_status () const =0
 Returns true if validation succeeded. More...
 
virtual std::string get_info_log () const =0
 Returns the current info log for the program object. More...
 
virtual std::vector< ShaderObjectget_shaders () const =0
 Returns the shaders used in this program. More...
 
virtual int get_attribute_location (const std::string &name) const =0
 Returns the location of a named active attribute. More...
 
virtual int get_uniform_location (const std::string &name) const =0
 Returns the location of a named uniform variable. More...
 
virtual int get_uniform_buffer_size (int block_index) const =0
 Get the uniform block size. More...
 
virtual int get_uniform_buffer_index (const std::string &block_name) const =0
 Get the uniform block index. More...
 
virtual int get_storage_buffer_index (const std::string &name) const =0
 Get the storage block index. More...
 
Operations
virtual void attach (const ShaderObject &obj)=0
 Add shader to program object. More...
 
virtual void detach (const ShaderObject &obj)=0
 Remove shader from program object. More...
 
virtual void bind_attribute_location (int index, const std::string &name)=0
 Bind attribute to specific location. More...
 
virtual void bind_frag_data_location (int color_number, const std::string &name)=0
 Bind shader out variable a specific color buffer location. More...
 
virtual void link ()=0
 Link program. More...
 
virtual void validate ()=0
 Validate program. More...
 
virtual void set_uniform1i (int location, int value_a)=0
 Set uniform variable(s). More...
 
virtual void set_uniform2i (int location, int value_a, int value_b)=0
 
virtual void set_uniform3i (int location, int value_a, int value_b, int value_c)=0
 
virtual void set_uniform4i (int location, int value_a, int value_b, int value_c, int value_d)=0
 
virtual void set_uniformiv (int location, int size, int count, const int *data)=0
 
virtual void set_uniform1f (int location, float value_a)=0
 
virtual void set_uniform2f (int location, float value_a, float value_b)=0
 
virtual void set_uniform3f (int location, float value_a, float value_b, float value_c)=0
 
virtual void set_uniform4f (int location, float value_a, float value_b, float value_c, float value_d)=0
 
virtual void set_uniformfv (int location, int size, int count, const float *data)=0
 
virtual void set_uniform_matrix (int location, int size, int count, bool transpose, const float *data)=0
 
virtual void set_uniform_buffer_index (int block_index, int bind_index)=0
 
virtual void set_storage_buffer_index (int buffer_index, int bind_unit_index)=0
 

Detailed Description

Program Object provider.


The documentation for this class was generated from the following file: