This is the complete list of members for clan::Quaternionf, including all inherited members.
axis_angle(const Angle &angle, const Vec3f &axis) | clan::Quaternionx< float > | static |
i | clan::Quaternionx< float > | |
inverse() | clan::Quaternionx< float > | |
inverse(Quaternionx< float > q) | clan::Quaternionx< float > | inlinestatic |
j | clan::Quaternionx< float > | |
k | clan::Quaternionx< float > | |
lerp(const Quaternionx< float > &quaternion_initial, const Quaternionx< float > &quaternion_final, float lerp_time) | clan::Quaternionx< float > | static |
magnitude() const | clan::Quaternionx< float > | |
multiply(const Quaternionx< float > &quaternion_1, const Quaternionx< float > &quaternion_2) | clan::Quaternionx< float > | static |
normalize() | clan::Quaternionx< float > | |
normalize(Quaternionx< float > q) | clan::Quaternionx< float > | inlinestatic |
operator!=(const Quaternionx< float > &other) const | clan::Quaternionx< float > | inline |
operator*(const Quaternionx< float > &mult) const | clan::Quaternionx< float > | inline |
operator*(const Mat4< float > &matrix) const | clan::Quaternionx< float > | |
operator<(const Quaternionx< float > &other) const | clan::Quaternionx< float > | inline |
operator<=(const Quaternionx< float > &other) const | clan::Quaternionx< float > | inline |
operator==(const Quaternionx< float > &other) const | clan::Quaternionx< float > | inline |
operator>(const Quaternionx< float > &other) const | clan::Quaternionx< float > | inline |
operator>=(const Quaternionx< float > &other) const | clan::Quaternionx< float > | inline |
Quaternionf() | clan::Quaternionf | inline |
Quaternionf(const Quaternionx< float > ©) | clan::Quaternionf | inline |
Quaternionf(const Mat4< float > &rotation_matrix) | clan::Quaternionf | inlineexplicit |
Quaternionf(float real, float i, float j, float k) | clan::Quaternionf | inlineexplicit |
Quaternionf(float real, const Vec3< float > &imag) | clan::Quaternionf | inlineexplicit |
Quaternionf(float euler_x, float euler_y, float euler_z, AngleUnit unit, EulerOrder order) | clan::Quaternionf | inlineexplicit |
Quaternionf(const Vec3< float > &euler, AngleUnit unit, EulerOrder order) | clan::Quaternionf | inlineexplicit |
Quaternionf(const Angle &euler_x, const Angle &euler_y, const Angle &euler_z, EulerOrder order) | clan::Quaternionf | inlineexplicit |
Quaternionx() | clan::Quaternionx< float > | inline |
Quaternionx(float real, float i, float j, float k) | clan::Quaternionx< float > | inlineexplicit |
Quaternionx(float real, const Vec3< float > &imag) | clan::Quaternionx< float > | inlineexplicit |
Quaternionx(const Quaternionx< float > ©) | clan::Quaternionx< float > | inline |
Quaternionx(float euler_x, float euler_y, float euler_z, AngleUnit unit, EulerOrder order) | clan::Quaternionx< float > | explicit |
Quaternionx(const Vec3< float > &euler, AngleUnit unit, EulerOrder order) | clan::Quaternionx< float > | explicit |
Quaternionx(const Angle &euler_x, const Angle &euler_y, const Angle &euler_z, EulerOrder order) | clan::Quaternionx< float > | explicit |
Quaternionx(const Mat4< float > &rotation_matrix) | clan::Quaternionx< float > | explicit |
rotate(const Angle &angle, const Vec3f &axis) | clan::Quaternionx< float > | |
rotate(const Angle &euler_x, const Angle &euler_y, const Angle &euler_z, EulerOrder order) | clan::Quaternionx< float > | |
rotate_vector(const Vec3< float > &v) const | clan::Quaternionx< float > | |
rotate_vector(const Vec4< float > &v) const | clan::Quaternionx< float > | |
rotation_between(Vec3< float > v0, Vec3< float > v1) | clan::Quaternionx< float > | static |
rotation_between(Vec4< float > v0, Vec4< float > v1) | clan::Quaternionx< float > | static |
set(float euler_x, float euler_y, float euler_z, AngleUnit unit, EulerOrder order) | clan::Quaternionx< float > | |
set(const Vec3< float > &euler, AngleUnit unit, EulerOrder order) | clan::Quaternionx< float > | |
set(const Angle &euler_x, const Angle &euler_y, const Angle &euler_z, EulerOrder order) | clan::Quaternionx< float > | |
slerp(const Quaternionx< float > &quaternion_initial, const Quaternionx< float > &quaternion_final, float slerp_time) | clan::Quaternionx< float > | static |
to_matrix() const | clan::Quaternionx< float > | |
w | clan::Quaternionx< float > | |
x | clan::Quaternionx< float > | |
y | clan::Quaternionx< float > | |
z | clan::Quaternionx< float > |