opengl_defines.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2015 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 ** Mark Page
28 */
29 
30 
31 #pragma once
32 
33 #include "../Core/System/cl_platform.h"
34 
35 #if defined(__IOS__)
36 #include <OpenGLES/ES2/gl.h>
37 #include <OpenGLES/ES2/glext.h>
38 #elif defined(__APPLE__)
39 #include <OpenGL/gl.h>
40 #include <OpenGL/glext.h>
41 #elif defined(__ANDROID__)
42 #include <GLES/gl.h>
43 #else
44 #include <GL/gl.h>
45 #endif
46 
47 #include <cstddef>
48 
49 namespace clan
50 {
53 
54 typedef unsigned int GLenum;
55 typedef unsigned char GLboolean;
56 typedef unsigned int GLbitfield;
57 typedef signed char GLbyte;
58 typedef short GLshort;
59 typedef int GLint;
60 typedef int GLsizei;
61 typedef unsigned char GLubyte;
62 typedef unsigned short GLushort;
63 typedef unsigned int GLuint;
64 typedef int64_t CLint64;
65 typedef uint64_t CLuint64;
66 typedef float GLfloat;
67 typedef float GLclampf;
68 typedef double GLdouble;
69 typedef double GLclampd;
70 typedef void GLvoid;
71 typedef char GLchar;
72 typedef ptrdiff_t GLintptr;
73 typedef ptrdiff_t GLsizeiptr;
74 typedef struct __CLsync *CLsync;
75 
76 typedef void * CLDEBUGPROCARB;
77 typedef void * CLDEBUGPROC;
78 
81 {
82  // GL_VERSION_1_1
83  // AttribMask
84 #ifndef GL_DEPTH_BUFFER_BIT
85  GL_DEPTH_BUFFER_BIT = 0x00000100,
86  GL_STENCIL_BUFFER_BIT = 0x00000400,
87  GL_COLOR_BUFFER_BIT = 0x00004000,
88 #endif
89  // Boolean
90 #ifndef GL_FALSE
91  GL_FALSE = 0,
92  GL_TRUE = 1,
93 #endif
94  // BeginMode
95 #ifndef GL_POINTS
96  GL_POINTS = 0x0000,
97  GL_LINES = 0x0001,
98  GL_LINE_LOOP = 0x0002,
99  GL_LINE_STRIP = 0x0003,
100  GL_TRIANGLES = 0x0004,
102  GL_TRIANGLE_FAN = 0x0006,
103 #endif
104  // AlphaFunction
105 #ifndef GL_NEVER
106  GL_NEVER = 0x0200,
107  GL_LESS = 0x0201,
108  GL_EQUAL = 0x0202,
109  GL_LEQUAL = 0x0203,
110  GL_GREATER = 0x0204,
111  GL_NOTEQUAL = 0x0205,
112  GL_GEQUAL = 0x0206,
113  GL_ALWAYS = 0x0207,
114 #endif
115  // BlendingFactorDest
116 #ifndef GL_ZERO
117  GL_ZERO = 0,
118  GL_ONE = 1,
119  GL_SRC_COLOR = 0x0300,
121  GL_SRC_ALPHA = 0x0302,
123  GL_DST_ALPHA = 0x0304,
125 #endif
126  // BlendingFactorSrc
127 #ifndef GL_DST_COLOR
128  GL_DST_COLOR = 0x0306,
131 #endif
132  // DrawBufferMode
133 #ifndef GL_NONE
134  GL_NONE = 0,
135  GL_FRONT_LEFT = 0x0400,
136  GL_FRONT_RIGHT = 0x0401,
137  GL_BACK_LEFT = 0x0402,
138  GL_BACK_RIGHT = 0x0403,
139 #endif
140 #ifndef GL_FRONT
141  GL_FRONT = 0x0404,
142  GL_BACK = 0x0405,
143 #endif
144 #ifndef GL_LEFT
145  GL_LEFT = 0x0406,
146  GL_RIGHT = 0x0407,
147 #endif
148 #ifndef GL_FRONT_AND_BACK
150 #endif
151  // ErrorCode
152 #ifndef GL_NO_ERROR
154  GL_INVALID_ENUM = 0x0500,
158 #endif
159  // FrontFaceDirection
160 #ifndef GL_CW
161  GL_CW = 0x0900,
162  GL_CCW = 0x0901,
163 #endif
164  // GetPName
165 #ifndef GL_POINT_SIZE
166  GL_POINT_SIZE = 0x0B11,
169  GL_LINE_SMOOTH = 0x0B20,
170  GL_LINE_WIDTH = 0x0B21,
174  GL_CULL_FACE = 0x0B44,
176  GL_FRONT_FACE = 0x0B46,
177  GL_DEPTH_RANGE = 0x0B70,
178  GL_DEPTH_TEST = 0x0B71,
181  GL_DEPTH_FUNC = 0x0B74,
182  GL_STENCIL_TEST = 0x0B90,
184  GL_STENCIL_FUNC = 0x0B92,
186  GL_STENCIL_FAIL = 0x0B94,
189  GL_STENCIL_REF = 0x0B97,
191  GL_VIEWPORT = 0x0BA2,
192  GL_DITHER = 0x0BD0,
193  GL_BLEND_DST = 0x0BE0,
194  GL_BLEND_SRC = 0x0BE1,
195  GL_BLEND = 0x0BE2,
198  GL_DRAW_BUFFER = 0x0C01,
199  GL_READ_BUFFER = 0x0C02,
200  GL_SCISSOR_BOX = 0x0C10,
201  GL_SCISSOR_TEST = 0x0C11,
204  GL_DOUBLEBUFFER = 0x0C32,
205  GL_STEREO = 0x0C33,
208 #endif
209 #ifndef GL_UNPACK_SWAP_BYTES
215 #endif
216 #ifndef GL_UNPACK_ALIGNMENT
218 #endif
219 
220 #ifndef GL_PACK_SWAP_BYTES
223 #endif
224 #ifndef GL_PACK_ROW_LENGTH
228 
229 #endif
230 #ifndef GL_PACK_ALIGNMENT
234 #endif
235 
236 #ifndef GL_SUBCL_PIXEL_BITS
238 #endif
239 
240 #ifndef GL_TEXTURE_1D
241  GL_TEXTURE_1D = 0x0DE0,
242 #endif
243 #ifndef GL_TEXTURE_2D
244  GL_TEXTURE_2D = 0x0DE1,
250 #endif
251 #ifndef GL_TEXTURE_BINDING_1D
253 #endif
254 #ifndef GL_TEXTURE_BINDING_2D
256 #endif
257  // GetTextureParameter
258 #ifndef GL_TEXTURE_WIDTH
267 #endif
268  // HintMode
269 #ifndef GL_DONT_CARE
270  GL_DONT_CARE = 0x1100,
271  GL_FASTEST = 0x1101,
272  GL_NICEST = 0x1102,
273 #endif
274  // DataType
275 #ifndef GL_BYTE
276  GL_BYTE = 0x1400,
278  GL_SHORT = 0x1402,
280 #endif
281 #ifndef GL_INT
282  GL_INT = 0x1404,
283  GL_UNSIGNED_INT = 0x1405,
284 #endif
285 #ifndef GL_FLOAT
286  GL_FLOAT = 0x1406,
287 #endif
288 #ifndef GL_DOUBLE
289  GL_DOUBLE = 0x140A,
290 #endif
291  // ErrorCode
292 #ifndef GL_STACK_OVERFLOW
295 #endif
296  // LogicOp
297 #ifndef GL_CLEAR
298  GL_CLEAR = 0x1500,
299  GL_AND = 0x1501,
300  GL_AND_REVERSE = 0x1502,
301  GL_COPY = 0x1503,
302  GL_AND_INVERTED = 0x1504,
303  GL_NOOP = 0x1505,
304  GL_XOR = 0x1506,
305  GL_OR = 0x1507,
306  GL_NOR = 0x1508,
307  GL_EQUIV = 0x1509,
308  GL_INVERT = 0x150A,
309  GL_OR_REVERSE = 0x150B,
311  GL_OR_INVERTED = 0x150D,
312  GL_NAND = 0x150E,
313  GL_SET = 0x150F,
314 #endif
315  // MatrixMode (for gl3.h, FBO attachment = type)
316 #ifndef GL_TEXTURE
317  GL_TEXTURE = 0x1702,
318 #endif
319  // PixelCopyType
320 #ifndef GL_COLOR
321  GL_COLOR = 0x1800,
322  GL_DEPTH = 0x1801,
323  GL_STENCIL = 0x1802,
324 #endif
325  // PixelFormat
326 #ifndef GL_STENCIL_INDEX
329  GL_RED = 0x1903,
330  GL_GREEN = 0x1904,
331  GL_BLUE = 0x1905,
332 #endif
333 
334 #ifndef GL_ALPHA
335  GL_ALPHA = 0x1906,
336  GL_RGB = 0x1907,
337  GL_RGBA = 0x1908,
338 #endif
339  // PolygonMode
340 #ifndef GL_POINT
341  GL_POINT = 0x1B00,
342  GL_LINE = 0x1B01,
343  GL_FILL = 0x1B02,
344 #endif
345  // StencilOp
346 #ifndef GL_KEEP
347  GL_KEEP = 0x1E00,
348  GL_REPLACE = 0x1E01,
349  GL_INCR = 0x1E02,
350  GL_DECR = 0x1E03,
351 #endif
352  // StringName
353 #ifndef GL_VENDOR
354  GL_VENDOR = 0x1F00,
355  GL_RENDERER = 0x1F01,
356  GL_VERSION = 0x1F02,
357  GL_EXTENSIONS = 0x1F03,
358 #endif
359  // TextureMagFilter
360 #ifndef GL_NEAREST
361  GL_NEAREST = 0x2600,
362  GL_LINEAR = 0x2601,
363 #endif
364  // TextureMinFilter
365 #ifndef GL_NEAREST_MIPMAP_NEAREST
370 #endif
371  // TextureParameterName
372 #ifndef GL_TEXTURE_MAG_FILTER
377 #endif
378  // TextureTarget
379 #ifndef GL_PROXY_TEXTURE_1D
382 #endif
383  // TextureWrapMode
384 #ifndef GL_REPEAT
385  GL_REPEAT = 0x2901,
386 #endif
387  // PixelInternalFormat
388 #ifndef GL_R3_G3_B2
389  GL_R3_G3_B2 = 0x2A10,
390  GL_RGB4 = 0x804F,
391  GL_RGB5 = 0x8050,
392  GL_RGB8 = 0x8051,
393  GL_RGB10 = 0x8052,
394  GL_RGB12 = 0x8053,
395  GL_RGB16 = 0x8054,
396  GL_RGBA2 = 0x8055,
397  GL_RGBA4 = 0x8056,
398  GL_RGB5_A1 = 0x8057,
399  GL_RGBA8 = 0x8058,
400  GL_RGB10_A2 = 0x8059,
401  GL_RGBA12 = 0x805A,
402  GL_RGBA16 = 0x805B,
403 #endif
404  // GL_VERSION_1_2
405 #ifndef GL_UNSIGNED_BYTE_3_3_2
407 #endif
408 #ifndef GL_UNSIGNED_SHORT_4_4_4_4
411 #endif
412 #ifndef GL_UNSIGNED_INT_8_8_8_8
420  GL_TEXTURE_3D = 0x806F,
426 #endif
427 #ifndef GL_UNSIGNED_SHORT_5_6_5
434 #endif
435 #ifndef GL_BGR
436  GL_BGR = 0x80E0,
437  GL_BGRA = 0x80E1,
440 
441 #endif
442 #ifndef GL_CLAMP_TO_EDGE
444 #endif
445 #ifndef GL_TEXTURE_MIN_LOD
450 #endif
451 #ifndef GL_SMOOTH_POINT_SIZE_RANGE
457 #endif
458  // GL_ARB_imaging
459 #ifndef GL_CONSTANT_COLOR
464  GL_BLEND_COLOR = 0x8005,
465  GL_FUNC_ADD = 0x8006,
466  GL_MIN = 0x8007,
467  GL_MAX = 0x8008,
471 #endif
472  // GL_VERSION_1_3
473 #ifndef GL_TEXTURE0
474  GL_TEXTURE0 = 0x84C0,
475  GL_TEXTURE1 = 0x84C1,
476  GL_TEXTURE2 = 0x84C2,
477  GL_TEXTURE3 = 0x84C3,
478  GL_TEXTURE4 = 0x84C4,
479  GL_TEXTURE5 = 0x84C5,
480  GL_TEXTURE6 = 0x84C6,
481  GL_TEXTURE7 = 0x84C7,
482  GL_TEXTURE8 = 0x84C8,
483  GL_TEXTURE9 = 0x84C9,
484  GL_TEXTURE10 = 0x84CA,
485  GL_TEXTURE11 = 0x84CB,
486  GL_TEXTURE12 = 0x84CC,
487  GL_TEXTURE13 = 0x84CD,
488  GL_TEXTURE14 = 0x84CE,
489  GL_TEXTURE15 = 0x84CF,
490  GL_TEXTURE16 = 0x84D0,
491  GL_TEXTURE17 = 0x84D1,
492  GL_TEXTURE18 = 0x84D2,
493  GL_TEXTURE19 = 0x84D3,
494  GL_TEXTURE20 = 0x84D4,
495  GL_TEXTURE21 = 0x84D5,
496  GL_TEXTURE22 = 0x84D6,
497  GL_TEXTURE23 = 0x84D7,
498  GL_TEXTURE24 = 0x84D8,
499  GL_TEXTURE25 = 0x84D9,
500  GL_TEXTURE26 = 0x84DA,
501  GL_TEXTURE27 = 0x84DB,
502  GL_TEXTURE28 = 0x84DC,
503  GL_TEXTURE29 = 0x84DD,
504  GL_TEXTURE30 = 0x84DE,
505  GL_TEXTURE31 = 0x84DF,
507  GL_MULTISAMPLE = 0x809D,
512  GL_SAMPLES = 0x80A9,
515 #endif
516 #ifndef GL_TEXTURE_CUBE_MAP
519 #endif
520 #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X
534 
535 #endif
536 #ifndef GL_NUM_COMPRESSED_TEXTURE_FORMATS
539 #endif
540 #ifndef GL_CLAMP_TO_BORDER
542 #endif
543  // GL_VERSION_1_4
544 #ifndef GL_BLEND_DST_RGB
549 
550 #endif
551 #ifndef GL_POINT_FADE_THRESHOLD_SIZE
553 #endif
554 #ifndef GL_DEPTH_COMPONENT16
561  GL_INCR_WRAP = 0x8507,
562  GL_DECR_WRAP = 0x8508,
566 #endif
567  // GL_VERSION_1_5
568 #ifndef GL_BUFFER_SIZE
569  GL_BUFFER_SIZE = 0x8764,
570  GL_BUFFER_USAGE = 0x8765,
573 #endif
574 #ifndef GL_QUERY_RESULT
575  GL_QUERY_RESULT = 0x8866,
577 #endif
578 
579 #ifndef GL_ARRAY_BUFFER
580  GL_ARRAY_BUFFER = 0x8892,
585 #endif
586 #ifndef GL_READ_ONLY
587  GL_READ_ONLY = 0x88B8,
588  GL_WRITE_ONLY = 0x88B9,
589  GL_READ_WRITE = 0x88BA,
593 #endif
594 #ifndef GL_STREAM_DRAW
595  GL_STREAM_DRAW = 0x88E0,
596  GL_STREAM_READ = 0x88E1,
597  GL_STREAM_COPY = 0x88E2,
598 #endif
599 #ifndef GL_STATIC_DRAW
600  GL_STATIC_DRAW = 0x88E4,
601 #endif
602 #ifndef GL_STATIC_READ
603  GL_STATIC_READ = 0x88E5,
604  GL_STATIC_COPY = 0x88E6,
605 #endif
606 #ifndef GL_DYNAMIC_DRAW
607  GL_DYNAMIC_DRAW = 0x88E8,
608 #endif
609 #ifndef GL_DYNAMIC_READ
610  GL_DYNAMIC_READ = 0x88E9,
611  GL_DYNAMIC_COPY = 0x88EA,
613 #endif
614  // GL_VERSION_2_0
615 #ifndef GL_BLEND_EQUATION_RGB
629  GL_DRAW_BUFFER0 = 0x8825,
630  GL_DRAW_BUFFER1 = 0x8826,
631  GL_DRAW_BUFFER2 = 0x8827,
632  GL_DRAW_BUFFER3 = 0x8828,
633  GL_DRAW_BUFFER4 = 0x8829,
634  GL_DRAW_BUFFER5 = 0x882A,
635  GL_DRAW_BUFFER6 = 0x882B,
636  GL_DRAW_BUFFER7 = 0x882C,
637  GL_DRAW_BUFFER8 = 0x882D,
638  GL_DRAW_BUFFER9 = 0x882E,
656  GL_SHADER_TYPE = 0x8B4F,
657  GL_FLOAT_VEC2 = 0x8B50,
658  GL_FLOAT_VEC3 = 0x8B51,
659  GL_FLOAT_VEC4 = 0x8B52,
660  GL_INT_VEC2 = 0x8B53,
661  GL_INT_VEC3 = 0x8B54,
662  GL_INT_VEC4 = 0x8B55,
663  GL_BOOL = 0x8B56,
664  GL_BOOL_VEC2 = 0x8B57,
665  GL_BOOL_VEC3 = 0x8B58,
666  GL_BOOL_VEC4 = 0x8B59,
667  GL_FLOAT_MAT2 = 0x8B5A,
668  GL_FLOAT_MAT3 = 0x8B5B,
669  GL_FLOAT_MAT4 = 0x8B5C,
670  GL_SAMPLER_1D = 0x8B5D,
671  GL_SAMPLER_2D = 0x8B5E,
672  GL_SAMPLER_3D = 0x8B5F,
673  GL_SAMPLER_CUBE = 0x8B60,
678  GL_LINK_STATUS = 0x8B82,
691  GL_LOWER_LEFT = 0x8CA1,
692  GL_UPPER_LEFT = 0x8CA2,
696 #endif
697  // GL_VERSION_2_1
698 #ifndef GL_PIXEL_PACK_BUFFER
703 #endif
704 
705 #ifndef GL_FLOAT_MAT2x3
706  GL_FLOAT_MAT2x3 = 0x8B65,
707  GL_FLOAT_MAT2x4 = 0x8B66,
708  GL_FLOAT_MAT3x2 = 0x8B67,
709  GL_FLOAT_MAT3x4 = 0x8B68,
710  GL_FLOAT_MAT4x2 = 0x8B69,
711  GL_FLOAT_MAT4x3 = 0x8B6A,
712 
713  GL_SRGB = 0x8C40,
714  GL_SRGB8 = 0x8C41,
715  GL_SRGB_ALPHA = 0x8C42,
716  GL_SRGB8_ALPHA8 = 0x8C43,
719 #endif
720 
721  // GL_VERSION_3_0
722 #ifndef GL_COMPARE_REF_TO_TEXTURE
737 #if !defined(GL_ARB_texture_rg)
740 #endif
742  GL_RGBA32F = 0x8814,
743  GL_RGB32F = 0x8815,
744  GL_RGBA16F = 0x881A,
745  GL_RGB16F = 0x881B,
751  GL_FIXED_ONLY = 0x891D,
761  GL_RGB9_E5 = 0x8C3D,
779  GL_RGBA32UI = 0x8D70,
780  GL_RGB32UI = 0x8D71,
781  GL_RGBA16UI = 0x8D76,
782  GL_RGB16UI = 0x8D77,
783  GL_RGBA8UI = 0x8D7C,
784  GL_RGB8UI = 0x8D7D,
785  GL_RGBA32I = 0x8D82,
786  GL_RGB32I = 0x8D83,
787  GL_RGBA16I = 0x8D88,
788  GL_RGB16I = 0x8D89,
789  GL_RGBA8I = 0x8D8E,
790  GL_RGB8I = 0x8D8F,
791  GL_RED_INTEGER = 0x8D94,
793  GL_BLUE_INTEGER = 0x8D96,
794  GL_RGB_INTEGER = 0x8D98,
795  GL_RGBA_INTEGER = 0x8D99,
796  GL_BGR_INTEGER = 0x8D9A,
797  GL_BGRA_INTEGER = 0x8D9B,
818  GL_QUERY_WAIT = 0x8E13,
825 #endif
826  // GL_VERSION_3_1
827 #ifndef GL_SAMPLER_2D_RECT
844  GL_RED_SNORM = 0x8F90,
845  GL_RG_SNORM = 0x8F91,
846  GL_RGB_SNORM = 0x8F92,
847  GL_RGBA_SNORM = 0x8F93,
848  GL_R8_SNORM = 0x8F94,
849  GL_RG8_SNORM = 0x8F95,
850  GL_RGB8_SNORM = 0x8F96,
851  GL_RGBA8_SNORM = 0x8F97,
852  GL_R16_SNORM = 0x8F98,
853  GL_RG16_SNORM = 0x8F99,
854  GL_RGB16_SNORM = 0x8F9A,
855  GL_RGBA16_SNORM = 0x8F9B,
859 #endif
860  // GL_VERSION_3_2
861 #ifndef GL_CONTEXT_CORE_PROFILE_BIT
884 #endif
885  // GL_VERSION_3_3
886 #ifndef GL_VERTEX_ATTRIB_ARRAY_DIVISOR
888 #endif
889  // GL_VERSION_4_0
890 #ifndef GL_SAMPLE_SHADING
902 #endif
903  // GL_VERSION_4_3
904 #ifndef GL_NUM_SHADING_LANGUAGE_VERSIONS
907 #endif
908  // GL_ARB_depth_buffer_float
909 #ifndef GL_DEPTH_COMPONENT32F
913 #endif
914  // GL_ARB_framebuffer_object
915 #ifndef GL_INVALID_FRAMEBUFFER_OPERATION
976  GL_FRAMEBUFFER = 0x8D40,
977  GL_RENDERBUFFER = 0x8D41,
992  GL_MAX_SAMPLES = 0x8D57,
993 #endif
994  // GL_ARB_framebuffer_sRGB
995 #ifndef GL_FRAMEBUFFER_SRGB
997 #endif
998  // GL_ARB_half_float_vertex
999 #ifndef GL_HALF_FLOAT
1000  GL_HALF_FLOAT = 0x140B,
1001 #endif
1002  // GL_ARB_map_buffer_range
1003 #ifndef GL_MAP_READ_BIT
1010 #endif
1011  // GL_ARB_texture_compression_rgtc
1012 #ifndef GL_COMPRESSED_RED_RGTC1
1017 #endif
1018  // GL_ARB_texture_rg
1019 #ifndef GL_RG
1020  GL_RG = 0x8227,
1021  GL_RG_INTEGER = 0x8228,
1022  GL_R8 = 0x8229,
1023  GL_R16 = 0x822A,
1024  GL_RG8 = 0x822B,
1025  GL_RG16 = 0x822C,
1026  GL_R16F = 0x822D,
1027  GL_R32F = 0x822E,
1028  GL_RG16F = 0x822F,
1029  GL_RG32F = 0x8230,
1030  GL_R8I = 0x8231,
1031  GL_R8UI = 0x8232,
1032  GL_R16I = 0x8233,
1033  GL_R16UI = 0x8234,
1034  GL_R32I = 0x8235,
1035  GL_R32UI = 0x8236,
1036  GL_RG8I = 0x8237,
1037  GL_RG8UI = 0x8238,
1038  GL_RG16I = 0x8239,
1039  GL_RG16UI = 0x823A,
1040  GL_RG32I = 0x823B,
1041  GL_RG32UI = 0x823C,
1042 #endif
1043  // GL_ARB_vertex_array_object
1044 #ifndef GL_VERTEX_ARRAY_BINDING
1046 #endif
1047  // GL_ARB_uniform_buffer_object
1048 #ifndef GL_UNIFORM_BUFFER
1081  GL_INVALID_INDEX = 0xFFFFFFFFu,
1082 #endif
1083  // GL_ARB_copy_buffer
1084 #ifndef GL_COPY_READ_BUFFER_BINDING
1086 #endif
1087 #ifndef GL_COPY_READ_BUFFER
1089 #endif
1090 #ifndef GL_COPY_WRITE_BUFFER_BINDING
1092 #endif
1093 #ifndef GL_COPY_WRITE_BUFFER
1095 #endif
1096  // GL_ARB_depth_clamp
1097 #ifndef GL_DEPTH_CLAMP
1098  GL_DEPTH_CLAMP = 0x864F,
1099 #endif
1100  // GL_ARB_provoking_vertex
1101 #ifndef GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
1106 #endif
1107  // GL_ARB_seamless_cube_map
1108 #ifndef GL_TEXTURE_CUBE_MAP_SEAMLESS
1110 #endif
1111  // GL_ARB_sync
1112 #ifndef GL_MAX_SERVER_WAIT_TIMEOUT
1114  GL_OBJECT_TYPE = 0x9112,
1116  GL_SYNC_STATUS = 0x9114,
1117  GL_SYNC_FLAGS = 0x9115,
1118  GL_SYNC_FENCE = 0x9116,
1120  GL_UNSIGNALED = 0x9118,
1121  GL_SIGNALED = 0x9119,
1125  GL_WAIT_FAILED = 0x911D,
1127  GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFull,
1128 #endif
1129  // GL_ARB_texture_multisample
1130 #ifndef GL_SAMPLE_POSITION
1132  GL_SAMPLE_MASK = 0x8E51,
1152 #endif
1153  // GL_ARB_sample_shading
1154 #ifndef GL_SAMPLE_SHADING_ARB
1157 #endif
1158  // GL_ARB_texture_cube_map_array
1159 #ifndef GL_TEXTURE_CUBE_MAP_ARRAY_ARB
1167 #endif
1168  // GL_ARB_texture_gather
1169 #ifndef GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
1172 #endif
1173  // GL_ARB_shading_language_include
1174 #ifndef GL_SHADER_INCLUDE_ARB
1178 #endif
1179  // GL_ARB_texture_compression_bptc
1180 #ifndef GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
1185 #endif
1186  // GL_ARB_blend_func_extended
1187 #ifndef GL_SRC1_COLOR
1188  GL_SRC1_COLOR = 0x88F9,
1192 #endif
1193  // GL_ARB_occlusion_query2
1194 #ifndef GL_ANY_SAMPLES_PASSED
1196 #endif
1197  // GL_ARB_sampler_objects
1198 #ifndef GL_SAMPLER_BINDING
1200 #endif
1201  // GL_ARB_texture_rgb10_a2ui
1202 #ifndef GL_RGB10_A2UI
1203  GL_RGB10_A2UI = 0x906F,
1204 #endif
1205  // GL_ARB_texture_swizzle
1206 #ifndef GL_TEXTURE_SWIZZLE_R
1212 #endif
1213  // GL_ARB_timer_query
1214 #ifndef GL_TIME_ELAPSED
1216  GL_TIMESTAMP = 0x8E28,
1217 #endif
1218  // GL_ARB_vertex_type_2_10_10_10_rev
1219 #ifndef GL_INT_2_10_10_10_REV
1221 #endif
1222  // GL_ARB_draw_indirect
1223 #ifndef GL_DRAW_INDIRECT_BUFFER
1226 #endif
1227  // GL_ARB_gpu_shader5
1228 #ifndef GL_GEOMETRY_SHADER_INVOCATIONS
1234 #endif
1235  // GL_ARB_gpu_shader_fp64
1236 #ifndef GL_DOUBLE_VEC2
1237  GL_DOUBLE_VEC2 = 0x8FFC,
1238  GL_DOUBLE_VEC3 = 0x8FFD,
1239  GL_DOUBLE_VEC4 = 0x8FFE,
1240  GL_DOUBLE_MAT2 = 0x8F46,
1241  GL_DOUBLE_MAT3 = 0x8F47,
1242  GL_DOUBLE_MAT4 = 0x8F48,
1249 #endif
1250  // GL_ARB_shader_subroutine
1251 #ifndef GL_ACTIVE_SUBROUTINES
1261 #endif
1262  // GL_ARB_tessellation_shader
1263 #ifndef GL_PATCHES
1264  GL_PATCHES = 0x000E,
1273  GL_ISOLINES = 0x8E7A,
1296 #endif
1297  // GL_ARB_transform_feedback2
1298 #ifndef GL_TRANSFORM_FEEDBACK
1305 #endif
1306  // GL_ARB_transform_feedback3
1307 #ifndef GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
1310 #endif
1311  // GL_ARB_ES2_compatibility
1312 #ifndef GL_FIXED
1313  GL_FIXED = 0x140C,
1316  GL_LOW_FLOAT = 0x8DF0,
1318  GL_HIGH_FLOAT = 0x8DF2,
1319  GL_LOW_INT = 0x8DF3,
1320  GL_MEDIUM_INT = 0x8DF4,
1321  GL_HIGH_INT = 0x8DF5,
1327  GL_RGB565 = 0x8D62,
1328 #endif
1329  // GL_ARB_get_program_binary
1330 #ifndef GL_PROGRAM_BINARY_RETRIEVABLE_HINT
1335 #endif
1336  // GL_ARB_separate_shader_objects
1337 #ifndef GL_VERTEX_SHADER_BIT
1338  GL_VERTEX_SHADER_BIT = 0x00000001,
1343  GL_ALL_SHADER_BITS = 0xFFFFFFFF,
1347 #endif
1348  // GL_ARB_viewport_array
1349 #ifndef GL_MAX_VIEWPORTS
1356 #endif
1357  // GL_ARB_cl_event
1358 #ifndef GL_SYNC_EVENT_ARB
1361 #endif
1362  // GL_ARB_debug_output
1363 #ifndef GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB
1386 #endif
1387  // GL_ARB_robustness
1388 #ifndef GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
1396 #endif
1397  // GL_ARB_compressed_texture_pixel_storage
1398 #ifndef GL_UNPACK_COMPRESSED_BLOCK_WIDTH
1407 #endif
1408  // GL_ARB_internalformat_query
1409 #ifndef GL_NUM_SAMPLE_COUNTS
1411 #endif
1412  // GL_ARB_map_buffer_alignment
1413 #ifndef GL_MIN_MAP_BUFFER_ALIGNMENT
1415 #endif
1416  // GL_ARB_shader_atomic_counters
1417 #ifndef GL_ATOMIC_COUNTER_BUFFER
1447 #endif
1448  // GL_ARB_shader_image_load_store
1449 #ifndef GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
1462  GL_ALL_BARRIER_BITS = 0xFFFFFFFF,
1470  GL_IMAGE_1D = 0x904C,
1471  GL_IMAGE_2D = 0x904D,
1472  GL_IMAGE_3D = 0x904E,
1474  GL_IMAGE_CUBE = 0x9050,
1514 #endif
1515  // GL_ARB_texture_storage
1516 #ifndef GL_TEXTURE_IMMUTABLE_FORMAT
1518 #endif
1519  // GL_KHR_texture_compression_astc_ldr
1520 #ifndef GL_COMPRESSED_RGBA_ASTC_4x4_KHR
1549 #endif
1550  // GL_KHR_debug
1551 #ifndef GL_DEBUG_OUTPUT_SYNCHRONOUS
1574  GL_BUFFER = 0x82E0,
1575  GL_SHADER = 0x82E1,
1576  GL_PROGRAM = 0x82E2,
1577  GL_QUERY = 0x82E3,
1579 #ifndef GL_SAMPLER
1580  GL_SAMPLER = 0x82E6,
1581 #endif
1592 #endif
1593  // GL_ARB_compute_shader
1594 #ifndef GL_COMPUTE_SHADER
1613 #endif
1614  // GL_ARB_ES3_compatibility
1615 #ifndef GL_COMPRESSED_RGB8_ETC2
1629 #endif
1630  // GL_ARB_explicit_uniform_location
1631 #ifndef GL_MAX_UNIFORM_LOCATIONS
1633 #endif
1634  // GL_ARB_framebuffer_no_attachments
1635 #ifndef GL_FRAMEBUFFER_DEFAULT_WIDTH
1645 #endif
1646  // GL_ARB_internalformat_query2
1647 #ifndef GL_INTERNALFORMAT_SUPPORTED
1663  GL_MAX_WIDTH = 0x827E,
1664  GL_MAX_HEIGHT = 0x827F,
1665  GL_MAX_DEPTH = 0x8280,
1666  GL_MAX_LAYERS = 0x8281,
1684  GL_MIPMAP = 0x8293,
1688  GL_SRGB_READ = 0x8297,
1689  GL_SRGB_WRITE = 0x8298,
1691  GL_FILTER = 0x829A,
1747 #endif
1748  // GL_ARB_program_interface_query
1749 #ifndef GL_UNIFORM
1750  GL_UNIFORM = 0x92E1,
1773  GL_NAME_LENGTH = 0x92F9,
1774  GL_TYPE = 0x92FA,
1775  GL_ARRAY_SIZE = 0x92FB,
1776  GL_OFFSET = 0x92FC,
1777  GL_BLOCK_INDEX = 0x92FD,
1794  GL_LOCATION = 0x930E,
1797 #endif
1798  // GL_ARB_shader_storage_buffer_object
1799 #ifndef GL_SHADER_STORAGE_BUFFER
1816 #endif
1817  // GL_ARB_stencil_texturing
1818 #ifndef GL_DEPTH_STENCIL_TEXTURE_MODE
1820 #endif
1821  // GL_ARB_texture_buffer_range
1822 #ifndef GL_TEXTURE_BUFFER_OFFSET
1826 #endif
1827  // GL_ARB_texture_view
1828 #ifndef GL_TEXTURE_VIEW_MIN_LEVEL
1834 #endif
1835  // GL_ARB_vertex_attrib_binding
1836 #ifndef GL_VERTEX_ATTRIB_BINDING
1844 
1845 #endif
1846 
1847  // http://www.opengl.org/wiki/Ubiquitous_Extensions
1848  // EXT_texture_filter_anisotropic
1849 #ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
1852 #endif
1853 
1854 
1855  // NOTE - NOT PART OF THE OPENGL 4.3 STANDARD HEADER FILES
1856 #ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
1857 
1862 
1863 #endif
1864 
1865  // NOTE - NOT PART OF THE OPENGL 4.3 STANDARD HEADER FILES
1866 #ifndef GL_SRGB_EXT
1867  GL_SRGB_EXT = 0x8C40,
1868  GL_SRGB8_EXT = 0x8C41,
1883 #endif
1884 
1885 // OpenGL 4.4
1886 #ifndef GL_MAX_VERTEX_ATTRIB_STRIDE
1904 #endif
1905 
1906  // ***********************************************************
1907  // *** Legacy defines for ClanLib OpenGL 1.3 (GL1) support ***
1908 #ifndef GL_COMPARE_R_TO_TEXTURE
1910 #endif
1911 #ifndef GL_POINT_SPRITE
1913 #endif
1914 #ifndef GL_MAX_TEXTURE_COORDS
1916 #endif
1917 #ifndef GL_MAX_TEXTURE_UNITS
1919 #endif
1920 
1921  // ***********************************************************
1922 
1923 };
1924 
1925 }
1926 
1928 
1929 
@ GL_STENCIL_BACK_VALUE_MASK
Definition: opengl_defines.h:694
@ GL_DRAW_BUFFER10
Definition: opengl_defines.h:639
@ GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
Definition: opengl_defines.h:1303
@ GL_RIGHT
Definition: opengl_defines.h:146
@ GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
Definition: opengl_defines.h:1182
@ GL_COLOR_ATTACHMENT4
Definition: opengl_defines.h:962
@ GL_PACK_COMPRESSED_BLOCK_HEIGHT
Definition: opengl_defines.h:1404
@ GL_UNSIGNED_INT_SAMPLER_BUFFER
Definition: opengl_defines.h:834
@ GL_IMAGE_1D_ARRAY
Definition: opengl_defines.h:1476
@ GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
Definition: opengl_defines.h:1080
@ GL_FRAMEBUFFER_DEFAULT
Definition: opengl_defines.h:925
@ GL_GET_TEXTURE_IMAGE_FORMAT
Definition: opengl_defines.h:1682
@ GL_ARRAY_BUFFER
Definition: opengl_defines.h:580
@ GL_INVALID_VALUE
Definition: opengl_defines.h:155
@ GL_DRAW_BUFFER0
Definition: opengl_defines.h:629
@ GL_ISOLINES
Definition: opengl_defines.h:1273
@ GL_UNPACK_LSB_FIRST
Definition: opengl_defines.h:211
@ GL_RENDERBUFFER_DEPTH_SIZE
Definition: opengl_defines.h:989
@ GL_ATOMIC_COUNTER_BARRIER_BIT
Definition: opengl_defines.h:1461
@ GL_BOOL
Definition: opengl_defines.h:663
@ GL_FLOAT_MAT2x3
Definition: opengl_defines.h:706
@ GL_INTERNALFORMAT_BLUE_SIZE
Definition: opengl_defines.h:1652
@ GL_IMAGE_CLASS_1_X_32
Definition: opengl_defines.h:1722
@ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB
Definition: opengl_defines.h:1162
@ GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
Definition: opengl_defines.h:1509
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
Definition: opengl_defines.h:1546
@ GL_BLEND_DST_ALPHA
Definition: opengl_defines.h:547
@ GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
Definition: opengl_defines.h:1288
@ GL_CONTEXT_FLAG_DEBUG_BIT
Definition: opengl_defines.h:1591
@ GL_COMPRESSED_RGBA_ASTC_10x10_KHR
Definition: opengl_defines.h:1532
@ GL_RGB8
Definition: opengl_defines.h:392
@ GL_PRIMITIVE_RESTART_FIXED_INDEX
Definition: opengl_defines.h:1626
@ GL_TESS_EVALUATION_SHADER_BIT
Definition: opengl_defines.h:1342
@ GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
Definition: opengl_defines.h:1810
@ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
Definition: opengl_defines.h:1564
@ GL_NUM_EXTENSIONS
Definition: opengl_defines.h:735
@ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
Definition: opengl_defines.h:1563
@ GL_MAX
Definition: opengl_defines.h:467
@ GL_FRONT_LEFT
Definition: opengl_defines.h:135
@ GL_MAX_FRAMEBUFFER_WIDTH
Definition: opengl_defines.h:1641
@ GL_FRAMEBUFFER_SRGB
Definition: opengl_defines.h:996
@ GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
Definition: opengl_defines.h:1258
@ GL_DRAW_BUFFER11
Definition: opengl_defines.h:640
@ GL_UNIFORM_TYPE
Definition: opengl_defines.h:1065
@ GL_IMAGE_3D
Definition: opengl_defines.h:1472
@ GL_RG32UI
Definition: opengl_defines.h:1041
@ GL_FRAMEBUFFER_BLEND
Definition: opengl_defines.h:1676
@ GL_CONDITION_SATISFIED
Definition: opengl_defines.h:1124
@ GL_RG8_SNORM
Definition: opengl_defines.h:849
@ GL_SAMPLER_1D_ARRAY_SHADOW
Definition: opengl_defines.h:800
@ GL_UNSIGNED_INT_IMAGE_3D
Definition: opengl_defines.h:1494
@ GL_TRANSFORM_FEEDBACK_BARRIER_BIT
Definition: opengl_defines.h:1460
@ GL_RGBA32UI
Definition: opengl_defines.h:779
@ GL_RENDERBUFFER_SAMPLES
Definition: opengl_defines.h:945
@ GL_TEXTURE13
Definition: opengl_defines.h:487
@ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB
Definition: opengl_defines.h:1164
@ GL_UNSIGNED_INT_VEC2
Definition: opengl_defines.h:803
@ GL_DEBUG_OUTPUT
Definition: opengl_defines.h:1590
@ GL_NUM_ACTIVE_VARIABLES
Definition: opengl_defines.h:1784
@ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
Definition: opengl_defines.h:1432
@ GL_DEPTH_RENDERABLE
Definition: opengl_defines.h:1672
@ GL_INT_SAMPLER_1D
Definition: opengl_defines.h:806
@ GL_NAME_LENGTH
Definition: opengl_defines.h:1773
@ GL_VERSION
Definition: opengl_defines.h:356
@ GL_RGB32I
Definition: opengl_defines.h:786
short GLshort
Definition: opengl_defines.h:58
@ GL_FRAMEBUFFER_RENDERABLE
Definition: opengl_defines.h:1674
@ GL_VIEW_CLASS_32_BITS
Definition: opengl_defines.h:1735
@ GL_UNSIGNED_INT_24_8
Definition: opengl_defines.h:930
@ GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
Definition: opengl_defines.h:1464
@ GL_SAMPLER_2D_SHADOW
Definition: opengl_defines.h:675
@ GL_MIRRORED_REPEAT
Definition: opengl_defines.h:558
@ GL_COPY_READ_BUFFER_BINDING
Definition: opengl_defines.h:1085
@ GL_INFO_LOG_LENGTH
Definition: opengl_defines.h:680
@ GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB
Definition: opengl_defines.h:1369
@ GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
Definition: opengl_defines.h:1280
@ GL_BACK
Definition: opengl_defines.h:142
@ GL_SAMPLER_2D_MULTISAMPLE
Definition: opengl_defines.h:1143
@ GL_STENCIL_BUFFER_BIT
Definition: opengl_defines.h:86
@ GL_ONE_MINUS_SRC1_COLOR
Definition: opengl_defines.h:1189
@ GL_UNSIGNED_INT_VEC4
Definition: opengl_defines.h:805
@ GL_TEXTURE24
Definition: opengl_defines.h:498
@ GL_TEXTURE11
Definition: opengl_defines.h:485
@ GL_IMPLEMENTATION_COLOR_READ_FORMAT
Definition: opengl_defines.h:1315
@ GL_STENCIL_BACK_REF
Definition: opengl_defines.h:693
@ GL_OR
Definition: opengl_defines.h:305
@ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
Definition: opengl_defines.h:919
unsigned char GLubyte
Definition: opengl_defines.h:61
@ GL_TEXTURE19
Definition: opengl_defines.h:493
@ GL_TEXTURE_BUFFER_DATA_STORE_BINDING
Definition: opengl_defines.h:838
@ GL_RGB8I
Definition: opengl_defines.h:790
@ GL_SYNC_FLUSH_COMMANDS_BIT
Definition: opengl_defines.h:1126
@ GL_COLOR_ATTACHMENT8
Definition: opengl_defines.h:966
@ GL_SYNC_EVENT_COMPLETE_ARB
Definition: opengl_defines.h:1360
@ GL_MIN_SAMPLE_SHADING_VALUE_ARB
Definition: opengl_defines.h:1156
@ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
Definition: opengl_defines.h:1429
@ GL_TEXTURE_COMPRESSION_HINT
Definition: opengl_defines.h:531
@ GL_SAMPLER_2D_ARRAY
Definition: opengl_defines.h:799
@ GL_VIEW_CLASS_128_BITS
Definition: opengl_defines.h:1731
@ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
Definition: opengl_defines.h:1502
@ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
Definition: opengl_defines.h:953
@ GL_TEXTURE29
Definition: opengl_defines.h:503
@ GL_TEXTURE_SWIZZLE_A
Definition: opengl_defines.h:1210
@ GL_MAX_GEOMETRY_IMAGE_UNIFORMS
Definition: opengl_defines.h:1511
@ GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
Definition: opengl_defines.h:1279
@ GL_DEBUG_SEVERITY_HIGH_ARB
Definition: opengl_defines.h:1383
@ GL_DISPATCH_INDIRECT_BUFFER_BINDING
Definition: opengl_defines.h:1611
@ GL_RGBA32I
Definition: opengl_defines.h:785
@ GL_CONSTANT_ALPHA
Definition: opengl_defines.h:462
@ GL_MAX_GEOMETRY_INPUT_COMPONENTS
Definition: opengl_defines.h:880
@ GL_IMAGE_CLASS_1_X_8
Definition: opengl_defines.h:1728
@ GL_POINTS
Definition: opengl_defines.h:96
@ GL_MAX_DEBUG_MESSAGE_LENGTH
Definition: opengl_defines.h:1584
@ GL_TESS_CONTROL_SHADER_BIT
Definition: opengl_defines.h:1341
@ GL_UNIFORM_BLOCK_INDEX
Definition: opengl_defines.h:1068
@ GL_TEXTURE_COMPARE_MODE
Definition: opengl_defines.h:564
@ GL_FRAGMENT_TEXTURE
Definition: opengl_defines.h:1696
@ GL_COMPUTE_SHADER_BIT
Definition: opengl_defines.h:1612
@ GL_RGB16_SNORM
Definition: opengl_defines.h:854
@ GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
Definition: opengl_defines.h:1621
@ GL_TRANSFORM_FEEDBACK_BUFFER
Definition: opengl_defines.h:777
@ GL_SAMPLE_SHADING
Definition: opengl_defines.h:891
@ GL_TESS_GEN_VERTEX_ORDER
Definition: opengl_defines.h:1271
@ GL_RGBA_SNORM
Definition: opengl_defines.h:847
@ GL_REFERENCED_BY_TESS_CONTROL_SHADER
Definition: opengl_defines.h:1787
@ GL_BUFFER_USAGE
Definition: opengl_defines.h:570
@ GL_COLOR_ATTACHMENT10
Definition: opengl_defines.h:968
@ GL_GREATER
Definition: opengl_defines.h:110
@ GL_MAX_CLIP_DISTANCES
Definition: opengl_defines.h:732
@ GL_MAX_TESS_GEN_LEVEL
Definition: opengl_defines.h:1277
@ GL_FRAMEBUFFER_DEFAULT_SAMPLES
Definition: opengl_defines.h:1639
@ GL_TEXTURE22
Definition: opengl_defines.h:496
@ GL_BLEND_EQUATION_ALPHA
Definition: opengl_defines.h:645
@ GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
Definition: opengl_defines.h:1851
@ GL_TEXTURE_SHADOW
Definition: opengl_defines.h:1698
@ GL_ALL_SHADER_BITS
Definition: opengl_defines.h:1343
@ GL_DRAW_FRAMEBUFFER_BINDING
Definition: opengl_defines.h:940
@ GL_TEXTURE26
Definition: opengl_defines.h:500
@ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
Definition: opengl_defines.h:950
@ GL_TEXTURE_BASE_LEVEL
Definition: opengl_defines.h:448
@ GL_RGB16
Definition: opengl_defines.h:395
@ GL_CLIP_DISTANCE6
Definition: opengl_defines.h:730
@ GL_TRANSFORM_FEEDBACK_BUFFER_INDEX
Definition: opengl_defines.h:1897
@ GL_SHADER_IMAGE_STORE
Definition: opengl_defines.h:1702
@ GL_MAX_GEOMETRY_UNIFORM_BLOCKS
Definition: opengl_defines.h:1054
@ GL_NEAREST
Definition: opengl_defines.h:361
@ GL_COPY_INVERTED
Definition: opengl_defines.h:310
@ GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
Definition: opengl_defines.h:1285
@ GL_DEBUG_TYPE_ERROR
Definition: opengl_defines.h:1562
@ GL_TEXTURE_CUBE_MAP_POSITIVE_Y
Definition: opengl_defines.h:523
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
Definition: opengl_defines.h:1535
@ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
Definition: opengl_defines.h:1166
@ GL_COMPUTE_SUBROUTINE_UNIFORM
Definition: opengl_defines.h:1767
@ GL_MIN_MAP_BUFFER_ALIGNMENT
Definition: opengl_defines.h:1414
@ GL_SAMPLES
Definition: opengl_defines.h:512
@ GL_FRAMEBUFFER
Definition: opengl_defines.h:976
@ GL_DEBUG_TYPE_ERROR_ARB
Definition: opengl_defines.h:1374
@ GL_COMPRESSED_SRGB_EXT
Definition: opengl_defines.h:1875
@ GL_COPY
Definition: opengl_defines.h:301
@ GL_COLOR_CLEAR_VALUE
Definition: opengl_defines.h:202
@ GL_UNSIGNALED
Definition: opengl_defines.h:1120
@ GL_SHADER_TYPE
Definition: opengl_defines.h:656
@ GL_LINE_WIDTH_GRANULARITY
Definition: opengl_defines.h:172
@ GL_SET
Definition: opengl_defines.h:313
@ GL_COLOR_LOGIC_OP
Definition: opengl_defines.h:197
@ GL_STENCIL_VALUE_MASK
Definition: opengl_defines.h:185
@ GL_TEXTURE_WRAP_R
Definition: opengl_defines.h:423
@ GL_TEXTURE_ALPHA_TYPE
Definition: opengl_defines.h:936
@ GL_COLOR_ATTACHMENT11
Definition: opengl_defines.h:969
@ GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
Definition: opengl_defines.h:1430
@ GL_TESS_CONTROL_SHADER
Definition: opengl_defines.h:1295
@ GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
Definition: opengl_defines.h:1077
@ GL_TEXTURE_BINDING_1D_ARRAY
Definition: opengl_defines.h:757
@ GL_GEOMETRY_SHADER
Definition: opengl_defines.h:872
@ GL_MAX_COMPUTE_WORK_GROUP_SIZE
Definition: opengl_defines.h:1606
@ GL_NOOP
Definition: opengl_defines.h:303
@ GL_VIEW_CLASS_24_BITS
Definition: opengl_defines.h:1736
@ GL_COLOR_ATTACHMENT2
Definition: opengl_defines.h:960
@ GL_ATOMIC_COUNTER_BUFFER
Definition: opengl_defines.h:1418
@ GL_IMAGE_CUBE_MAP_ARRAY
Definition: opengl_defines.h:1478
@ GL_GREEN
Definition: opengl_defines.h:330
@ GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB
Definition: opengl_defines.h:1365
@ GL_MAX_FRAGMENT_IMAGE_UNIFORMS
Definition: opengl_defines.h:1512
@ GL_SAMPLER_2D_ARRAY_SHADOW
Definition: opengl_defines.h:801
@ GL_TEXTURE_IMMUTABLE_LEVELS
Definition: opengl_defines.h:1833
@ GL_INT_2_10_10_10_REV
Definition: opengl_defines.h:1220
@ GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
Definition: opengl_defines.h:1640
@ GL_UNSIGNED_INT_IMAGE_2D
Definition: opengl_defines.h:1493
@ GL_TEXTURE_ALPHA_SIZE
Definition: opengl_defines.h:266
@ GL_MAP_FLUSH_EXPLICIT_BIT
Definition: opengl_defines.h:1008
@ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
Definition: opengl_defines.h:922
@ GL_VERTEX_ATTRIB_ARRAY_DIVISOR
Definition: opengl_defines.h:887
@ GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
Definition: opengl_defines.h:1808
@ GL_RENDERER
Definition: opengl_defines.h:355
@ GL_STENCIL_PASS_DEPTH_FAIL
Definition: opengl_defines.h:187
@ GL_BUFFER_SIZE
Definition: opengl_defines.h:569
@ GL_AND
Definition: opengl_defines.h:299
@ GL_TEXTURE_BINDING_CUBE_MAP
Definition: opengl_defines.h:518
@ GL_TEXTURE_CUBE_MAP_POSITIVE_X
Definition: opengl_defines.h:521
@ GL_CLIP_DISTANCE2
Definition: opengl_defines.h:726
@ GL_DEBUG_GROUP_STACK_DEPTH
Definition: opengl_defines.h:1573
@ GL_SAMPLER_2D_MULTISAMPLE_ARRAY
Definition: opengl_defines.h:1146
@ GL_STREAM_DRAW
Definition: opengl_defines.h:595
@ GL_DYNAMIC_DRAW
Definition: opengl_defines.h:607
@ GL_SHADING_LANGUAGE_VERSION
Definition: opengl_defines.h:688
@ GL_TEXTURE_VIEW_NUM_LAYERS
Definition: opengl_defines.h:1832
@ GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
Definition: opengl_defines.h:1599
@ GL_BLEND_DST_RGB
Definition: opengl_defines.h:545
@ GL_MAX_GEOMETRY_ATOMIC_COUNTERS
Definition: opengl_defines.h:1439
@ GL_LOGIC_OP_MODE
Definition: opengl_defines.h:196
@ GL_FRAMEBUFFER_DEFAULT_LAYERS
Definition: opengl_defines.h:1638
@ GL_BLEND_SRC
Definition: opengl_defines.h:194
@ GL_TEXTURE
Definition: opengl_defines.h:317
@ GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
Definition: opengl_defines.h:1450
@ GL_IMAGE_CUBE
Definition: opengl_defines.h:1474
@ GL_BUFFER_BINDING
Definition: opengl_defines.h:1782
@ GL_FULL_SUPPORT
Definition: opengl_defines.h:1718
@ GL_PIXEL_UNPACK_BUFFER
Definition: opengl_defines.h:700
@ GL_DRAW_BUFFER1
Definition: opengl_defines.h:630
@ GL_R8UI
Definition: opengl_defines.h:1031
@ GL_MAX_FRAGMENT_INPUT_COMPONENTS
Definition: opengl_defines.h:882
@ GL_COMPRESSED_R11_EAC
Definition: opengl_defines.h:1622
@ GL_BUFFER_STORAGE_FLAGS
Definition: opengl_defines.h:1894
@ GL_TEXTURE6
Definition: opengl_defines.h:480
@ GL_TEXTURE_WRAP_T
Definition: opengl_defines.h:376
@ GL_TEXTURE14
Definition: opengl_defines.h:488
@ GL_TEXTURE21
Definition: opengl_defines.h:495
@ GL_TEXTURE_BUFFER_SIZE
Definition: opengl_defines.h:1824
@ GL_NOR
Definition: opengl_defines.h:306
@ GL_SHADER_IMAGE_ATOMIC
Definition: opengl_defines.h:1703
@ GL_INVALID_FRAMEBUFFER_OPERATION
Definition: opengl_defines.h:916
unsigned short GLushort
Definition: opengl_defines.h:62
@ GL_PACK_SKIP_PIXELS
Definition: opengl_defines.h:227
@ GL_R16UI
Definition: opengl_defines.h:1033
@ GL_TEXTURE0
Definition: opengl_defines.h:474
@ GL_LINE
Definition: opengl_defines.h:342
double GLdouble
Definition: opengl_defines.h:68
@ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
Definition: opengl_defines.h:766
@ GL_SAMPLER_CUBE_MAP_ARRAY_ARB
Definition: opengl_defines.h:1163
@ GL_STENCIL_BACK_PASS_DEPTH_PASS
Definition: opengl_defines.h:627
@ GL_MAX_ELEMENT_INDEX
Definition: opengl_defines.h:1628
@ GL_MAX_CUBE_MAP_TEXTURE_SIZE
Definition: opengl_defines.h:528
@ GL_TRIANGLE_STRIP
Definition: opengl_defines.h:101
@ GL_MAX_FRAMEBUFFER_SAMPLES
Definition: opengl_defines.h:1644
@ GL_TEXTURE_2D_MULTISAMPLE_ARRAY
Definition: opengl_defines.h:1137
@ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
Definition: opengl_defines.h:1880
@ GL_TEXTURE_CUBE_MAP
Definition: opengl_defines.h:517
@ GL_TEXTURE_BINDING_RECTANGLE
Definition: opengl_defines.h:841
struct __CLsync * CLsync
Definition: opengl_defines.h:74
@ GL_INCR
Definition: opengl_defines.h:349
@ GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
Definition: opengl_defines.h:1842
@ GL_DOUBLE_MAT4x3
Definition: opengl_defines.h:1248
@ GL_MAX_GEOMETRY_SHADER_INVOCATIONS
Definition: opengl_defines.h:1230
@ GL_TEXTURE_IMAGE_TYPE
Definition: opengl_defines.h:1681
@ GL_ACTIVE_VARIABLES
Definition: opengl_defines.h:1785
@ GL_COMPRESSED_RGB8_ETC2
Definition: opengl_defines.h:1616
@ GL_DOUBLE_VEC4
Definition: opengl_defines.h:1239
@ GL_POLYGON_OFFSET_POINT
Definition: opengl_defines.h:246
@ GL_UNIFORM_BLOCK
Definition: opengl_defines.h:1751
@ GL_COMPRESSED_RGBA_ASTC_6x6_KHR
Definition: opengl_defines.h:1525
@ GL_MAX_SAMPLE_MASK_WORDS
Definition: opengl_defines.h:1134
@ GL_INNOCENT_CONTEXT_RESET_ARB
Definition: opengl_defines.h:1392
@ GL_MAX_PROGRAM_TEXEL_OFFSET
Definition: opengl_defines.h:749
@ GL_UNPACK_ROW_LENGTH
Definition: opengl_defines.h:212
@ GL_SEPARATE_ATTRIBS
Definition: opengl_defines.h:776
@ GL_BOOL_VEC3
Definition: opengl_defines.h:665
@ GL_TEXTURE_CUBE_MAP_NEGATIVE_X
Definition: opengl_defines.h:522
@ GL_DEBUG_CALLBACK_FUNCTION_ARB
Definition: opengl_defines.h:1366
@ GL_DEPTH_FUNC
Definition: opengl_defines.h:181
@ GL_GET_TEXTURE_IMAGE_TYPE
Definition: opengl_defines.h:1683
@ GL_UNKNOWN_CONTEXT_RESET_ARB
Definition: opengl_defines.h:1393
@ GL_DEBUG_SOURCE_SHADER_COMPILER_ARB
Definition: opengl_defines.h:1370
@ GL_RGBA
Definition: opengl_defines.h:337
@ GL_PROXY_TEXTURE_1D
Definition: opengl_defines.h:380
@ GL_TEXTURE_BINDING_3D
Definition: opengl_defines.h:415
@ GL_STENCIL_BACK_FUNC
Definition: opengl_defines.h:624
@ GL_SRGB_WRITE
Definition: opengl_defines.h:1689
@ GL_ALREADY_SIGNALED
Definition: opengl_defines.h:1122
@ GL_COMPRESSED_RGBA_ASTC_6x5_KHR
Definition: opengl_defines.h:1524
@ GL_RENDERBUFFER
Definition: opengl_defines.h:977
@ GL_ACTIVE_RESOURCES
Definition: opengl_defines.h:1769
@ GL_RGB_INTEGER
Definition: opengl_defines.h:794
@ GL_SYNC_GPU_COMMANDS_COMPLETE
Definition: opengl_defines.h:1119
@ GL_INTERLEAVED_ATTRIBS
Definition: opengl_defines.h:775
@ GL_MEDIUM_INT
Definition: opengl_defines.h:1320
@ GL_FRAMEBUFFER_UNDEFINED
Definition: opengl_defines.h:926
@ GL_ATOMIC_COUNTER_BUFFER_SIZE
Definition: opengl_defines.h:1421
@ GL_FRAMEBUFFER_RENDERABLE_LAYERED
Definition: opengl_defines.h:1675
@ GL_DRAW_BUFFER5
Definition: opengl_defines.h:634
@ GL_DEBUG_TYPE_PORTABILITY_ARB
Definition: opengl_defines.h:1377
@ GL_IMAGE_CL_PIXEL_TYPE
Definition: opengl_defines.h:1707
@ GL_MAX_TEXTURE_BUFFER_SIZE
Definition: opengl_defines.h:836
@ GL_NONE
Definition: opengl_defines.h:134
@ GL_DEBUG_CALLBACK_FUNCTION
Definition: opengl_defines.h:1554
@ GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
Definition: opengl_defines.h:1805
@ GL_STENCIL_INDEX16
Definition: opengl_defines.h:984
@ GL_MAX_RECTANGLE_TEXTURE_SIZE
Definition: opengl_defines.h:843
@ GL_VERTEX_TEXTURE
Definition: opengl_defines.h:1692
@ GL_IMAGE_1D
Definition: opengl_defines.h:1470
@ GL_TEXTURE_SHARED_SIZE
Definition: opengl_defines.h:763
ptrdiff_t GLsizeiptr
Definition: opengl_defines.h:73
@ GL_TEXTURE_BUFFER_OFFSET
Definition: opengl_defines.h:1823
@ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
Definition: opengl_defines.h:876
@ GL_DOUBLE_MAT3x2
Definition: opengl_defines.h:1245
@ GL_TEXTURE_IMAGE_FORMAT
Definition: opengl_defines.h:1680
@ GL_MAX_VERTEX_ATTRIB_BINDINGS
Definition: opengl_defines.h:1843
@ GL_COMPRESSED_RG11_EAC
Definition: opengl_defines.h:1624
@ GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
Definition: opengl_defines.h:1062
@ GL_MAP_INVALIDATE_RANGE_BIT
Definition: opengl_defines.h:1006
@ GL_FRAMEBUFFER_BARRIER_BIT
Definition: opengl_defines.h:1459
@ GL_MAP_READ_BIT
Definition: opengl_defines.h:1004
@ GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
Definition: opengl_defines.h:1806
@ GL_TEXTURE25
Definition: opengl_defines.h:499
@ GL_PROGRAM
Definition: opengl_defines.h:1576
@ GL_NICEST
Definition: opengl_defines.h:272
@ GL_MAX_VERTEX_ATTRIB_STRIDE
Definition: opengl_defines.h:1887
@ GL_UNSIGNED_INT_IMAGE_BUFFER
Definition: opengl_defines.h:1497
@ GL_INT_SAMPLER_3D
Definition: opengl_defines.h:808
@ GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
Definition: opengl_defines.h:1454
@ GL_DEBUG_SOURCE_THIRD_PARTY_ARB
Definition: opengl_defines.h:1371
@ GL_INTERNALFORMAT_PREFERRED
Definition: opengl_defines.h:1649
@ GL_DEPTH_WRITEMASK
Definition: opengl_defines.h:179
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
Definition: opengl_defines.h:1542
@ GL_RENDERBUFFER_ALPHA_SIZE
Definition: opengl_defines.h:988
@ GL_UNSIGNED_INT_SAMPLER_1D
Definition: opengl_defines.h:812
@ GL_DEPTH_COMPONENT24
Definition: opengl_defines.h:556
@ GL_COMPRESSED_SIGNED_RG_RGTC2
Definition: opengl_defines.h:1016
@ GL_COLOR_ATTACHMENT6
Definition: opengl_defines.h:964
@ GL_IMAGE_BINDING_ACCESS
Definition: opengl_defines.h:1469
@ GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
Definition: opengl_defines.h:1764
@ GL_SAMPLE_COVERAGE
Definition: opengl_defines.h:510
@ GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
Definition: opengl_defines.h:1442
@ GL_QUERY_BY_REGION_NO_WAIT
Definition: opengl_defines.h:821
@ GL_TEXTURE_COMPARE_FUNC
Definition: opengl_defines.h:565
@ GL_INT_SAMPLER_1D_ARRAY
Definition: opengl_defines.h:810
@ GL_DEBUG_SEVERITY_MEDIUM_ARB
Definition: opengl_defines.h:1384
@ GL_TEXTURE_RED_TYPE
Definition: opengl_defines.h:933
@ GL_PROXY_TEXTURE_2D
Definition: opengl_defines.h:381
@ GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
Definition: opengl_defines.h:1601
@ GL_RG16UI
Definition: opengl_defines.h:1039
@ GL_READ_ONLY
Definition: opengl_defines.h:587
@ GL_GEQUAL
Definition: opengl_defines.h:112
@ GL_IMAGE_CLASS_2_X_32
Definition: opengl_defines.h:1721
@ GL_TRUE
Definition: opengl_defines.h:92
@ GL_IMAGE_TEXEL_SIZE
Definition: opengl_defines.h:1704
@ GL_TEXTURE4
Definition: opengl_defines.h:478
@ GL_DEBUG_TYPE_POP_GROUP
Definition: opengl_defines.h:1570
@ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
Definition: opengl_defines.h:955
@ GL_HIGH_INT
Definition: opengl_defines.h:1321
@ GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
Definition: opengl_defines.h:1078
@ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB
Definition: opengl_defines.h:1375
@ GL_MAX_VERTEX_UNIFORM_COMPONENTS
Definition: opengl_defines.h:652
@ GL_TEXTURE_WRAP_S
Definition: opengl_defines.h:375
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
Definition: opengl_defines.h:1543
@ GL_COLOR_ATTACHMENT9
Definition: opengl_defines.h:967
@ GL_COMPRESSED_SRGB8_ETC2
Definition: opengl_defines.h:1617
@ GL_DEBUG_LOGGED_MESSAGES_ARB
Definition: opengl_defines.h:1382
@ GL_SAMPLE_COVERAGE_INVERT
Definition: opengl_defines.h:514
@ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
Definition: opengl_defines.h:778
@ GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
Definition: opengl_defines.h:1811
@ GL_UNPACK_ALIGNMENT
Definition: opengl_defines.h:217
@ GL_TEXTURE_CUBE_MAP_ARRAY
Definition: opengl_defines.h:895
@ GL_LOW_FLOAT
Definition: opengl_defines.h:1316
@ GL_STENCIL_INDEX1
Definition: opengl_defines.h:981
@ GL_PRIMITIVE_RESTART_INDEX
Definition: opengl_defines.h:858
@ GL_MAX_COMBINED_IMAGE_UNIFORMS
Definition: opengl_defines.h:1513
@ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
Definition: opengl_defines.h:1501
@ GL_DEBUG_SEVERITY_MEDIUM
Definition: opengl_defines.h:1588
@ GL_FRAGMENT_SHADER_BIT
Definition: opengl_defines.h:1339
@ GL_CONTEXT_FLAGS
Definition: opengl_defines.h:736
@ GL_MAX_COMBINED_ATOMIC_COUNTERS
Definition: opengl_defines.h:1441
@ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
Definition: opengl_defines.h:947
@ GL_VIEW_CLASS_64_BITS
Definition: opengl_defines.h:1733
@ GL_CLIP_DISTANCE4
Definition: opengl_defines.h:728
@ GL_MAX_FRAMEBUFFER_HEIGHT
Definition: opengl_defines.h:1642
@ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
Definition: opengl_defines.h:1708
int GLint
Definition: opengl_defines.h:59
@ GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
Definition: opengl_defines.h:1807
@ GL_UPPER_LEFT
Definition: opengl_defines.h:692
@ GL_RG8
Definition: opengl_defines.h:1024
@ GL_LINE_LOOP
Definition: opengl_defines.h:98
@ GL_FUNC_REVERSE_SUBTRACT
Definition: opengl_defines.h:470
@ GL_LINE_STRIP_ADJACENCY
Definition: opengl_defines.h:865
@ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
Definition: opengl_defines.h:923
ptrdiff_t GLintptr
Definition: opengl_defines.h:72
@ GL_SAMPLER_BINDING
Definition: opengl_defines.h:1199
@ GL_LEFT
Definition: opengl_defines.h:145
@ GL_MAX_INTEGER_SAMPLES
Definition: opengl_defines.h:1151
@ GL_DEBUG_OUTPUT_SYNCHRONOUS
Definition: opengl_defines.h:1552
@ GL_BLEND_COLOR
Definition: opengl_defines.h:464
@ GL_COMPRESSED_RGBA_ASTC_10x8_KHR
Definition: opengl_defines.h:1531
@ GL_OR_INVERTED
Definition: opengl_defines.h:311
@ GL_RGB10
Definition: opengl_defines.h:393
@ GL_FRAGMENT_SHADER_DERIVATIVE_HINT
Definition: opengl_defines.h:687
@ GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
Definition: opengl_defines.h:1060
@ GL_STENCIL_BACK_PASS_DEPTH_FAIL
Definition: opengl_defines.h:626
@ GL_COMPRESSED_RG
Definition: opengl_defines.h:739
@ GL_POINT_SIZE
Definition: opengl_defines.h:166
@ GL_IMAGE_2D_ARRAY
Definition: opengl_defines.h:1477
@ GL_FUNC_SUBTRACT
Definition: opengl_defines.h:469
@ GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
Definition: opengl_defines.h:1400
@ GL_UNPACK_SKIP_ROWS
Definition: opengl_defines.h:213
@ GL_DEBUG_SOURCE_OTHER
Definition: opengl_defines.h:1561
@ GL_TEXTURE_1D
Definition: opengl_defines.h:241
@ GL_FRONT
Definition: opengl_defines.h:141
@ GL_TRANSFORM_FEEDBACK_PAUSED
Definition: opengl_defines.h:1300
@ GL_SAMPLE_ALPHA_TO_ONE
Definition: opengl_defines.h:509
@ GL_COLOR_ATTACHMENT0
Definition: opengl_defines.h:958
@ GL_DEBUG_SEVERITY_LOW_ARB
Definition: opengl_defines.h:1385
@ GL_COLOR_ATTACHMENT12
Definition: opengl_defines.h:970
@ GL_SRGB8_EXT
Definition: opengl_defines.h:1868
@ GL_ATOMIC_COUNTER_BUFFER_INDEX
Definition: opengl_defines.h:1781
@ GL_PACK_SKIP_IMAGES
Definition: opengl_defines.h:416
@ GL_TEXTURE27
Definition: opengl_defines.h:501
@ GL_SRGB_ALPHA_EXT
Definition: opengl_defines.h:1869
@ GL_DRAW_FRAMEBUFFER
Definition: opengl_defines.h:943
@ GL_RESET_NOTIFICATION_STRATEGY_ARB
Definition: opengl_defines.h:1394
@ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
Definition: opengl_defines.h:1170
@ GL_DECR_WRAP
Definition: opengl_defines.h:562
@ GL_POINT_SIZE_RANGE
Definition: opengl_defines.h:167
@ GL_DEBUG_SOURCE_CL_API_ARB
Definition: opengl_defines.h:1368
@ GL_LOW_INT
Definition: opengl_defines.h:1319
@ GL_COMPRESSED_RGBA_ASTC_12x10_KHR
Definition: opengl_defines.h:1533
@ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
Definition: opengl_defines.h:741
@ GL_SMOOTH_LINE_WIDTH_RANGE
Definition: opengl_defines.h:454
@ GL_SRGB
Definition: opengl_defines.h:713
@ GL_MAX_COMPUTE_IMAGE_UNIFORMS
Definition: opengl_defines.h:1598
signed char GLbyte
Definition: opengl_defines.h:57
@ GL_RG16F
Definition: opengl_defines.h:1028
@ GL_ALPHA
Definition: opengl_defines.h:335
@ GL_INT_IMAGE_1D
Definition: opengl_defines.h:1481
@ GL_FLOAT_MAT3x4
Definition: opengl_defines.h:709
@ GL_DOUBLE_MAT2
Definition: opengl_defines.h:1240
@ GL_TEXTURE_BUFFER
Definition: opengl_defines.h:835
@ GL_BUFFER_MAP_LENGTH
Definition: opengl_defines.h:823
@ GL_UNSIGNED_INT
Definition: opengl_defines.h:283
@ GL_SAMPLE_MASK
Definition: opengl_defines.h:1132
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
Definition: opengl_defines.h:1544
@ GL_RGB16I
Definition: opengl_defines.h:788
@ GL_TEXTURE_UPDATE_BARRIER_BIT
Definition: opengl_defines.h:1457
@ GL_TEXTURE31
Definition: opengl_defines.h:505
@ GL_COMPRESSED_RGBA_ASTC_4x4_KHR
Definition: opengl_defines.h:1521
@ GL_TEXTURE_FETCH_BARRIER_BIT
Definition: opengl_defines.h:1453
@ GL_UNPACK_SWAP_BYTES
Definition: opengl_defines.h:210
@ GL_PROXY_TEXTURE_CUBE_MAP
Definition: opengl_defines.h:527
@ GL_DISPLAY_LIST
Definition: opengl_defines.h:1582
@ GL_COMPARE_R_TO_TEXTURE
Definition: opengl_defines.h:1909
@ GL_DITHER
Definition: opengl_defines.h:192
@ GL_DELETE_STATUS
Definition: opengl_defines.h:676
@ GL_DRAW_BUFFER
Definition: opengl_defines.h:198
@ GL_TEXTURE_VIEW_MIN_LEVEL
Definition: opengl_defines.h:1829
@ GL_COLOR_ATTACHMENT5
Definition: opengl_defines.h:963
int64_t CLint64
Definition: opengl_defines.h:64
@ GL_NO_RESET_NOTIFICATION_ARB
Definition: opengl_defines.h:1395
@ GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
Definition: opengl_defines.h:1815
@ GL_MAX_FRAGMENT_UNIFORM_BLOCKS
Definition: opengl_defines.h:1055
@ GL_VIEW_CLASS_96_BITS
Definition: opengl_defines.h:1732
@ GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
Definition: opengl_defines.h:1444
@ GL_BUFFER_ACCESS_FLAGS
Definition: opengl_defines.h:822
@ GL_BUFFER_UPDATE_BARRIER_BIT
Definition: opengl_defines.h:1458
@ GL_DONT_CARE
Definition: opengl_defines.h:270
@ GL_RENDERBUFFER_STENCIL_SIZE
Definition: opengl_defines.h:990
@ GL_REPLACE
Definition: opengl_defines.h:348
@ GL_UNIFORM_BLOCK_NAME_LENGTH
Definition: opengl_defines.h:1075
@ GL_DOUBLE_MAT4x2
Definition: opengl_defines.h:1247
@ GL_RGBA8UI
Definition: opengl_defines.h:783
@ GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
Definition: opengl_defines.h:1603
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
Definition: opengl_defines.h:1536
@ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
Definition: opengl_defines.h:949
@ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
Definition: opengl_defines.h:1424
@ GL_RG32F
Definition: opengl_defines.h:1029
@ GL_TEXTURE23
Definition: opengl_defines.h:497
@ GL_ONE_MINUS_SRC_COLOR
Definition: opengl_defines.h:120
@ GL_INT_IMAGE_CUBE_MAP_ARRAY
Definition: opengl_defines.h:1489
@ GL_TRIANGLE_STRIP_ADJACENCY
Definition: opengl_defines.h:867
@ GL_MAX_VARYING_VECTORS
Definition: opengl_defines.h:1325
@ GL_TEXTURE15
Definition: opengl_defines.h:489
@ GL_COMPRESSED_TEXTURE_FORMATS
Definition: opengl_defines.h:538
@ GL_LAST_VERTEX_CONVENTION
Definition: opengl_defines.h:1104
@ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
Definition: opengl_defines.h:584
@ GL_BUFFER_DATA_SIZE
Definition: opengl_defines.h:1783
@ GL_DEPTH
Definition: opengl_defines.h:322
@ GL_DRAW_BUFFER15
Definition: opengl_defines.h:644
@ GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
Definition: opengl_defines.h:1433
@ GL_FRAGMENT_SHADER
Definition: opengl_defines.h:649
@ GL_PIXEL_PACK_BUFFER_BINDING
Definition: opengl_defines.h:701
@ GL_BUFFER_MAPPED
Definition: opengl_defines.h:591
void GLvoid
Definition: opengl_defines.h:70
@ GL_COLOR_ATTACHMENT3
Definition: opengl_defines.h:961
@ GL_WAIT_FAILED
Definition: opengl_defines.h:1125
@ GL_TIMESTAMP
Definition: opengl_defines.h:1216
@ GL_TEXTURE_BINDING_2D_ARRAY
Definition: opengl_defines.h:758
@ GL_TEXTURE_VIEW_NUM_LEVELS
Definition: opengl_defines.h:1830
@ GL_COMPRESSED_RGBA_ASTC_10x6_KHR
Definition: opengl_defines.h:1530
@ GL_SAMPLER_1D
Definition: opengl_defines.h:670
@ GL_FLOAT_VEC2
Definition: opengl_defines.h:657
@ GL_VERTEX_ATTRIB_ARRAY_STRIDE
Definition: opengl_defines.h:619
@ GL_LOCATION
Definition: opengl_defines.h:1794
@ GL_UNIFORM_BARRIER_BIT
Definition: opengl_defines.h:1452
@ GL_COLOR_ENCODING
Definition: opengl_defines.h:1687
@ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
Definition: opengl_defines.h:869
@ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
Definition: opengl_defines.h:1147
@ GL_OUT_OF_MEMORY
Definition: opengl_defines.h:157
@ GL_TEXTURE_VIEW_MIN_LAYER
Definition: opengl_defines.h:1831
@ GL_ELEMENT_ARRAY_BARRIER_BIT
Definition: opengl_defines.h:1451
@ GL_MIN
Definition: opengl_defines.h:466
@ GL_MAX_SUBROUTINES
Definition: opengl_defines.h:1257
@ GL_RGB10_A2
Definition: opengl_defines.h:400
@ GL_MAX_LAYERS
Definition: opengl_defines.h:1666
@ GL_CLIP_DISTANCE5
Definition: opengl_defines.h:729
@ GL_MAX_VERTEX_ATOMIC_COUNTERS
Definition: opengl_defines.h:1436
@ GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
Definition: opengl_defines.h:1510
@ GL_PACK_ALIGNMENT
Definition: opengl_defines.h:231
@ GL_VERTEX_ATTRIB_ARRAY_INTEGER
Definition: opengl_defines.h:746
@ GL_SAMPLER_1D_SHADOW
Definition: opengl_defines.h:674
@ GL_RG16_SNORM
Definition: opengl_defines.h:853
@ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
Definition: opengl_defines.h:918
@ GL_DEPTH_ATTACHMENT
Definition: opengl_defines.h:974
@ GL_LINEAR_MIPMAP_NEAREST
Definition: opengl_defines.h:367
@ GL_TESS_EVALUATION_SUBROUTINE
Definition: opengl_defines.h:1758
@ GL_MAX_TEXTURE_COORDS
Definition: opengl_defines.h:1915
@ GL_RGB32UI
Definition: opengl_defines.h:780
@ GL_TRANSFORM_FEEDBACK_BUFFER_MODE
Definition: opengl_defines.h:765
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
Definition: opengl_defines.h:1545
@ GL_RENDERBUFFER_WIDTH
Definition: opengl_defines.h:978
@ GL_MAX_SERVER_WAIT_TIMEOUT
Definition: opengl_defines.h:1113
@ GL_QUERY_WAIT
Definition: opengl_defines.h:818
@ GL_UNSIGNED_SHORT_5_6_5
Definition: opengl_defines.h:428
@ GL_GUILTY_CONTEXT_RESET_ARB
Definition: opengl_defines.h:1391
@ GL_TEXTURE_BLUE_TYPE
Definition: opengl_defines.h:935
@ GL_SLUMINANCE_ALPHA_EXT
Definition: opengl_defines.h:1871
@ GL_MAP_WRITE_BIT
Definition: opengl_defines.h:1005
@ GL_UNSIGNED_SHORT_1_5_5_5_REV
Definition: opengl_defines.h:431
@ GL_SCISSOR_BOX
Definition: opengl_defines.h:200
@ GL_TOP_LEVEL_ARRAY_STRIDE
Definition: opengl_defines.h:1793
@ GL_VERTEX_PROGRAM_POINT_SIZE
Definition: opengl_defines.h:622
@ GL_DYNAMIC_STORAGE_BIT
Definition: opengl_defines.h:1890
@ GL_UNSIGNED_INT_SAMPLER_CUBE
Definition: opengl_defines.h:815
@ GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
Definition: opengl_defines.h:1507
@ GL_CAVEAT_SUPPORT
Definition: opengl_defines.h:1719
@ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
Definition: opengl_defines.h:893
@ GL_DEPTH24_STENCIL8
Definition: opengl_defines.h:931
@ GL_INTERNALFORMAT_GREEN_TYPE
Definition: opengl_defines.h:1658
@ GL_INTERNALFORMAT_BLUE_TYPE
Definition: opengl_defines.h:1659
@ GL_SHADER_COMPILER
Definition: opengl_defines.h:1322
void * CLDEBUGPROC
Definition: opengl_defines.h:77
@ GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
Definition: opengl_defines.h:1804
@ GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
Definition: opengl_defines.h:1183
@ GL_FLOAT_VEC3
Definition: opengl_defines.h:658
@ GL_MIN_PROGRAM_TEXEL_OFFSET
Definition: opengl_defines.h:748
@ GL_DRAW_INDIRECT_BUFFER_BINDING
Definition: opengl_defines.h:1225
@ GL_SAMPLER_CUBE
Definition: opengl_defines.h:673
@ GL_MAX_FRAGMENT_UNIFORM_VECTORS
Definition: opengl_defines.h:1326
@ GL_IMAGE_2D_MULTISAMPLE_ARRAY
Definition: opengl_defines.h:1480
@ GL_COLOR_ATTACHMENT13
Definition: opengl_defines.h:971
@ GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
Definition: opengl_defines.h:1289
@ GL_IMAGE_CLASS_2_X_16
Definition: opengl_defines.h:1724
@ GL_MAX_TEXTURE_SIZE
Definition: opengl_defines.h:232
@ GL_SRGB_EXT
Definition: opengl_defines.h:1867
@ GL_STENCIL_INDEX4
Definition: opengl_defines.h:982
@ GL_RENDERBUFFER_BLUE_SIZE
Definition: opengl_defines.h:987
@ GL_RGB8_SNORM
Definition: opengl_defines.h:850
@ GL_SHADER_STORAGE_BUFFER
Definition: opengl_defines.h:1800
@ GL_TEXTURE_CUBE_MAP_SEAMLESS
Definition: opengl_defines.h:1109
@ GL_STENCIL_BACK_WRITEMASK
Definition: opengl_defines.h:695
@ GL_COMPUTE_SUBROUTINE
Definition: opengl_defines.h:1761
@ GL_GEOMETRY_TEXTURE
Definition: opengl_defines.h:1695
@ GL_TEXTURE_INTERNAL_FORMAT
Definition: opengl_defines.h:261
@ GL_PROGRAM_OUTPUT
Definition: opengl_defines.h:1753
@ GL_NAND
Definition: opengl_defines.h:312
@ GL_SIGNALED
Definition: opengl_defines.h:1121
@ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
Definition: opengl_defines.h:1171
@ GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
Definition: opengl_defines.h:1233
@ GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
Definition: opengl_defines.h:1278
@ GL_MAX_COMPUTE_ATOMIC_COUNTERS
Definition: opengl_defines.h:1602
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
Definition: opengl_defines.h:1547
@ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
Definition: opengl_defines.h:1425
@ GL_RG16I
Definition: opengl_defines.h:1038
@ GL_VIEW_CLASS_BPTC_UNORM
Definition: opengl_defines.h:1745
@ GL_PRIMITIVES_GENERATED
Definition: opengl_defines.h:770
@ GL_TEXTURE_BINDING_2D
Definition: opengl_defines.h:255
@ GL_VIEW_CLASS_RGTC2_RG
Definition: opengl_defines.h:1744
@ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
Definition: opengl_defines.h:1140
@ GL_POINT
Definition: opengl_defines.h:341
@ GL_PROXY_TEXTURE_3D
Definition: opengl_defines.h:421
@ GL_LINE_STRIP
Definition: opengl_defines.h:99
unsigned int GLuint
Definition: opengl_defines.h:63
@ GL_BOOL_VEC4
Definition: opengl_defines.h:666
@ GL_MAX_COMBINED_UNIFORM_BLOCKS
Definition: opengl_defines.h:1056
@ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
Definition: opengl_defines.h:1423
@ GL_DEPTH_COMPONENT16
Definition: opengl_defines.h:555
@ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
Definition: opengl_defines.h:1711
@ GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
Definition: opengl_defines.h:1608
@ GL_TEXTURE_VIEW
Definition: opengl_defines.h:1716
@ GL_TEXTURE2
Definition: opengl_defines.h:476
@ GL_COMPRESSED_SIGNED_RG11_EAC
Definition: opengl_defines.h:1625
@ GL_MAX_COMPUTE_UNIFORM_BLOCKS
Definition: opengl_defines.h:1596
@ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
Definition: opengl_defines.h:1426
@ GL_PROGRAM_PIPELINE_BINDING
Definition: opengl_defines.h:1346
@ GL_REFERENCED_BY_COMPUTE_SHADER
Definition: opengl_defines.h:1791
@ GL_UNSIGNED_INT_IMAGE_2D_ARRAY
Definition: opengl_defines.h:1499
@ GL_ANY_SAMPLES_PASSED
Definition: opengl_defines.h:1195
@ GL_VERTEX_SHADER
Definition: opengl_defines.h:650
@ GL_CURRENT_VERTEX_ATTRIB
Definition: opengl_defines.h:621
@ GL_STENCIL_INDEX
Definition: opengl_defines.h:327
@ GL_TEXTURE_GREEN_SIZE
Definition: opengl_defines.h:264
@ GL_RGBA16
Definition: opengl_defines.h:402
@ GL_RGBA_INTEGER
Definition: opengl_defines.h:795
@ GL_BUFFER
Definition: opengl_defines.h:1574
@ GL_VERTEX_BINDING_OFFSET
Definition: opengl_defines.h:1840
@ GL_UNIFORM_BLOCK_BINDING
Definition: opengl_defines.h:1073
@ GL_DEBUG_TYPE_PERFORMANCE
Definition: opengl_defines.h:1566
@ GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
Definition: opengl_defines.h:1445
@ GL_MAX_UNIFORM_LOCATIONS
Definition: opengl_defines.h:1632
@ GL_UNSIGNED_INT_2_10_10_10_REV
Definition: opengl_defines.h:433
@ GL_MAP_PERSISTENT_BIT
Definition: opengl_defines.h:1888
@ GL_COMMAND_BARRIER_BIT
Definition: opengl_defines.h:1455
@ GL_UNIFORM_OFFSET
Definition: opengl_defines.h:1069
@ GL_TEXTURE_COMPRESSED_BLOCK_SIZE
Definition: opengl_defines.h:1714
@ GL_RGBA4
Definition: opengl_defines.h:397
@ GL_DOUBLE_MAT3x4
Definition: opengl_defines.h:1246
@ GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
Definition: opengl_defines.h:1878
@ GL_INTERNALFORMAT_STENCIL_TYPE
Definition: opengl_defines.h:1662
@ GL_TRANSFORM_FEEDBACK_VARYINGS
Definition: opengl_defines.h:767
@ GL_TEXTURE_DEPTH
Definition: opengl_defines.h:422
@ GL_UNIFORM_MATRIX_STRIDE
Definition: opengl_defines.h:1071
@ GL_SHADER_STORAGE_BUFFER_BINDING
Definition: opengl_defines.h:1801
@ GL_FLOAT_32_UNSIGNED_INT_24_8_REV
Definition: opengl_defines.h:912
@ GL_SAMPLER_1D_ARRAY
Definition: opengl_defines.h:798
@ GL_RGB
Definition: opengl_defines.h:336
@ GL_INCR_WRAP
Definition: opengl_defines.h:561
@ GL_NUM_PROGRAM_BINARY_FORMATS
Definition: opengl_defines.h:1333
@ GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
Definition: opengl_defines.h:1809
@ GL_DRAW_BUFFER14
Definition: opengl_defines.h:643
@ GL_DOUBLE_MAT2x4
Definition: opengl_defines.h:1244
@ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
Definition: opengl_defines.h:899
@ GL_STENCIL_ATTACHMENT
Definition: opengl_defines.h:975
@ GL_IMAGE_BINDING_LAYERED
Definition: opengl_defines.h:1467
@ GL_COPY_READ_BUFFER
Definition: opengl_defines.h:1088
@ GL_SHORT
Definition: opengl_defines.h:278
@ GL_R11F_G11F_B10F
Definition: opengl_defines.h:759
@ GL_SAMPLER_2D_RECT
Definition: opengl_defines.h:828
@ GL_QUERY_BUFFER_BARRIER_BIT
Definition: opengl_defines.h:1900
@ GL_IMAGE_BUFFER
Definition: opengl_defines.h:1475
@ GL_BUFFER_MAP_POINTER
Definition: opengl_defines.h:592
@ GL_READ_CL_PIXELS
Definition: opengl_defines.h:1677
@ GL_MAX_IMAGE_UNITS
Definition: opengl_defines.h:1463
uint64_t CLuint64
Definition: opengl_defines.h:65
@ GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
Definition: opengl_defines.h:1079
@ GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
Definition: opengl_defines.h:1308
@ GL_MAJOR_VERSION
Definition: opengl_defines.h:733
@ GL_STREAM_READ
Definition: opengl_defines.h:596
@ GL_BGR
Definition: opengl_defines.h:436
@ GL_PACK_SWAP_BYTES
Definition: opengl_defines.h:221
@ GL_TEXTURE_WIDTH
Definition: opengl_defines.h:259
@ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
Definition: opengl_defines.h:1882
@ GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT
Definition: opengl_defines.h:1713
@ GL_PROVOKING_VERTEX
Definition: opengl_defines.h:1105
@ GL_VIEW_CLASS_S3TC_DXT5_RGBA
Definition: opengl_defines.h:1742
@ GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
Definition: opengl_defines.h:1286
@ GL_MAX_UNIFORM_BUFFER_BINDINGS
Definition: opengl_defines.h:1057
@ GL_PROXY_TEXTURE_1D_ARRAY
Definition: opengl_defines.h:754
@ GL_AUTO_GENERATE_MIPMAP
Definition: opengl_defines.h:1686
@ GL_TESS_EVALUATION_SHADER
Definition: opengl_defines.h:1294
@ GL_TEXTURE_BINDING_1D
Definition: opengl_defines.h:252
@ GL_MAX_SAMPLES
Definition: opengl_defines.h:992
@ GL_BOOL_VEC2
Definition: opengl_defines.h:664
@ GL_BUFFER_VARIABLE
Definition: opengl_defines.h:1754
@ GL_LOCATION_INDEX
Definition: opengl_defines.h:1795
@ GL_WRITE_ONLY
Definition: opengl_defines.h:588
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
Definition: opengl_defines.h:1540
@ GL_OBJECT_TYPE
Definition: opengl_defines.h:1114
@ GL_TEXTURE9
Definition: opengl_defines.h:483
@ GL_UNDEFINED_VERTEX
Definition: opengl_defines.h:1355
@ GL_TEXTURE7
Definition: opengl_defines.h:481
@ GL_BLEND_DST
Definition: opengl_defines.h:193
@ GL_SAMPLER_CUBE_SHADOW
Definition: opengl_defines.h:802
@ GL_TEXTURE_3D
Definition: opengl_defines.h:420
@ GL_ACTIVE_SUBROUTINES
Definition: opengl_defines.h:1252
@ GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
Definition: opengl_defines.h:1422
@ GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE
Definition: opengl_defines.h:1898
@ GL_UNSIGNED_BYTE_3_3_2
Definition: opengl_defines.h:406
@ GL_IMAGE_CLASS_4_X_16
Definition: opengl_defines.h:1723
@ GL_BLUE
Definition: opengl_defines.h:331
@ GL_UNSIGNED_INT_ATOMIC_COUNTER
Definition: opengl_defines.h:1446
@ GL_CLIP_DISTANCE0
Definition: opengl_defines.h:724
@ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB
Definition: opengl_defines.h:1376
@ GL_UNIFORM_BLOCK_DATA_SIZE
Definition: opengl_defines.h:1074
@ GL_MAP_UNSYNCHRONIZED_BIT
Definition: opengl_defines.h:1009
@ GL_INT_SAMPLER_CUBE
Definition: opengl_defines.h:809
@ GL_RGB4
Definition: opengl_defines.h:390
@ GL_PROGRAM_INPUT
Definition: opengl_defines.h:1752
@ GL_ATOMIC_COUNTER_BUFFER_BINDING
Definition: opengl_defines.h:1419
@ GL_EXTENSIONS
Definition: opengl_defines.h:357
@ GL_MEDIUM_FLOAT
Definition: opengl_defines.h:1317
@ GL_COMPRESSED_SLUMINANCE_EXT
Definition: opengl_defines.h:1877
@ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
Definition: opengl_defines.h:1710
@ GL_VERTEX_SHADER_BIT
Definition: opengl_defines.h:1338
@ GL_QUERY_RESULT
Definition: opengl_defines.h:575
@ GL_MAX_VARYING_COMPONENTS
Definition: opengl_defines.h:752
@ GL_VERTEX_SUBROUTINE_UNIFORM
Definition: opengl_defines.h:1762
@ GL_SAMPLE_BUFFERS
Definition: opengl_defines.h:511
@ GL_DEBUG_CALLBACK_USER_PARAM
Definition: opengl_defines.h:1555
@ GL_UNIFORM_BUFFER_BINDING
Definition: opengl_defines.h:1050
@ GL_RED_SNORM
Definition: opengl_defines.h:844
@ GL_DEPTH_BUFFER_BIT
Definition: opengl_defines.h:85
@ GL_STENCIL_COMPONENTS
Definition: opengl_defines.h:1670
@ GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
Definition: opengl_defines.h:1165
@ GL_RGB565
Definition: opengl_defines.h:1327
@ GL_RGB8UI
Definition: opengl_defines.h:784
@ GL_SHADER_STORAGE_BUFFER_SIZE
Definition: opengl_defines.h:1803
@ GL_LINE_SMOOTH_HINT
Definition: opengl_defines.h:206
@ GL_ALL_BARRIER_BITS
Definition: opengl_defines.h:1462
@ GL_DEBUG_SEVERITY_LOW
Definition: opengl_defines.h:1589
@ GL_COMPRESSED_RGBA_ASTC_8x6_KHR
Definition: opengl_defines.h:1527
@ GL_TEXTURE_1D_ARRAY
Definition: opengl_defines.h:753
@ GL_TEXTURE_DEPTH_SIZE
Definition: opengl_defines.h:563
@ GL_DOUBLE_VEC3
Definition: opengl_defines.h:1238
@ GL_COLOR_RENDERABLE
Definition: opengl_defines.h:1671
@ GL_CLEAR
Definition: opengl_defines.h:298
@ GL_TEXTURE_2D_ARRAY
Definition: opengl_defines.h:755
@ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
Definition: opengl_defines.h:878
@ GL_QUERY_RESULT_NO_WAIT
Definition: opengl_defines.h:1902
@ GL_SAMPLER_CUBE_MAP_ARRAY
Definition: opengl_defines.h:898
@ GL_IS_ROW_MAJOR
Definition: opengl_defines.h:1780
@ GL_DEBUG_TYPE_PUSH_GROUP
Definition: opengl_defines.h:1569
@ GL_STATIC_DRAW
Definition: opengl_defines.h:600
@ GL_TEXTURE_STENCIL_SIZE
Definition: opengl_defines.h:932
@ GL_COMPRESSED_SRGB_ALPHA
Definition: opengl_defines.h:718
@ GL_POINT_SPRITE
Definition: opengl_defines.h:1912
@ GL_RENDERBUFFER_RED_SIZE
Definition: opengl_defines.h:985
@ GL_BYTE
Definition: opengl_defines.h:276
@ GL_TEXTURE_2D
Definition: opengl_defines.h:244
@ GL_BLEND
Definition: opengl_defines.h:195
@ GL_INTERNALFORMAT_RED_TYPE
Definition: opengl_defines.h:1657
@ GL_VIEW_CLASS_BPTC_FLOAT
Definition: opengl_defines.h:1746
@ GL_ONE_MINUS_DST_COLOR
Definition: opengl_defines.h:129
@ GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
Definition: opengl_defines.h:1435
@ GL_UNIFORM_NAME_LENGTH
Definition: opengl_defines.h:1067
@ GL_MAX_DEBUG_LOGGED_MESSAGES
Definition: opengl_defines.h:1585
@ GL_DRAW_BUFFER2
Definition: opengl_defines.h:631
@ GL_QUERY
Definition: opengl_defines.h:1577
@ GL_NOTEQUAL
Definition: opengl_defines.h:111
@ GL_FRAMEBUFFER_COMPLETE
Definition: opengl_defines.h:951
@ GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
Definition: opengl_defines.h:1184
@ GL_COPY_WRITE_BUFFER
Definition: opengl_defines.h:1094
@ GL_DEBUG_SOURCE_THIRD_PARTY
Definition: opengl_defines.h:1559
@ GL_REFERENCED_BY_VERTEX_SHADER
Definition: opengl_defines.h:1786
@ GL_READ_CL_PIXELS_TYPE
Definition: opengl_defines.h:1679
@ GL_TEXTURE17
Definition: opengl_defines.h:491
@ GL_VIEWPORT
Definition: opengl_defines.h:191
@ GL_STENCIL_BACK_FAIL
Definition: opengl_defines.h:625
@ GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
Definition: opengl_defines.h:1619
@ GL_PACK_COMPRESSED_BLOCK_DEPTH
Definition: opengl_defines.h:1405
@ GL_VIEW_COMPATIBILITY_CLASS
Definition: opengl_defines.h:1717
@ GL_FRACTIONAL_EVEN
Definition: opengl_defines.h:1275
@ GL_CURRENT_QUERY
Definition: opengl_defines.h:572
@ GL_DEBUG_SOURCE_SHADER_COMPILER
Definition: opengl_defines.h:1558
@ GL_SRC_COLOR
Definition: opengl_defines.h:119
@ GL_TRIANGLES_ADJACENCY
Definition: opengl_defines.h:866
@ GL_RGBA16F
Definition: opengl_defines.h:744
@ GL_DOUBLE_VEC2
Definition: opengl_defines.h:1237
@ GL_TESS_CONTROL_TEXTURE
Definition: opengl_defines.h:1693
@ GL_MAX_DEBUG_GROUP_STACK_DEPTH
Definition: opengl_defines.h:1572
@ GL_UNIFORM_BUFFER_START
Definition: opengl_defines.h:1051
@ GL_PATCH_DEFAULT_OUTER_LEVEL
Definition: opengl_defines.h:1267
@ GL_MAX_VIEWPORT_DIMS
Definition: opengl_defines.h:233
@ GL_PROGRAM_BINARY_LENGTH
Definition: opengl_defines.h:1332
@ GL_MAX_VERTEX_UNIFORM_VECTORS
Definition: opengl_defines.h:1324
@ GL_XOR
Definition: opengl_defines.h:304
@ GL_SAMPLER_2D_RECT_SHADOW
Definition: opengl_defines.h:829
@ GL_BACK_RIGHT
Definition: opengl_defines.h:138
@ GL_STENCIL_FUNC
Definition: opengl_defines.h:184
@ GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
Definition: opengl_defines.h:1859
@ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
Definition: opengl_defines.h:817
@ GL_STENCIL_PASS_DEPTH_PASS
Definition: opengl_defines.h:188
@ GL_MAX_DRAW_BUFFERS
Definition: opengl_defines.h:628
@ GL_RGB16F
Definition: opengl_defines.h:745
@ GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
Definition: opengl_defines.h:1506
@ GL_UNSIGNED_INT_VEC3
Definition: opengl_defines.h:804
@ GL_VERTEX_SUBROUTINE
Definition: opengl_defines.h:1756
@ GL_STENCIL_REF
Definition: opengl_defines.h:189
@ GL_INT_IMAGE_CUBE
Definition: opengl_defines.h:1485
@ GL_RGB_SNORM
Definition: opengl_defines.h:846
@ GL_MAX_LABEL_LENGTH
Definition: opengl_defines.h:1583
@ GL_INT_VEC2
Definition: opengl_defines.h:660
@ GL_VERTEX_BINDING_DIVISOR
Definition: opengl_defines.h:1839
@ GL_MAX_WIDTH
Definition: opengl_defines.h:1663
@ GL_DEPTH_STENCIL_ATTACHMENT
Definition: opengl_defines.h:927
@ GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
Definition: opengl_defines.h:1102
@ GL_COMPRESSED_RGBA8_ETC2_EAC
Definition: opengl_defines.h:1620
@ GL_IMAGE_CLASS_1_X_16
Definition: opengl_defines.h:1725
@ GL_BLEND_EQUATION
Definition: opengl_defines.h:468
@ GL_FRACTIONAL_ODD
Definition: opengl_defines.h:1274
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
Definition: opengl_defines.h:1548
@ GL_SHADER_INCLUDE_ARB
Definition: opengl_defines.h:1175
@ GL_LESS
Definition: opengl_defines.h:107
@ GL_INTERNALFORMAT_STENCIL_SIZE
Definition: opengl_defines.h:1655
@ GL_VIEW_CLASS_8_BITS
Definition: opengl_defines.h:1738
@ GL_RGB32F
Definition: opengl_defines.h:743
@ GL_PACK_IMAGE_HEIGHT
Definition: opengl_defines.h:417
@ GL_INTERNALFORMAT_DEPTH_TYPE
Definition: opengl_defines.h:1661
@ GL_DEBUG_TYPE_OTHER
Definition: opengl_defines.h:1567
@ GL_DEBUG_CALLBACK_USER_PARAM_ARB
Definition: opengl_defines.h:1367
@ GL_CCW
Definition: opengl_defines.h:162
@ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
Definition: opengl_defines.h:894
@ GL_R16F
Definition: opengl_defines.h:1026
@ GL_LINE_WIDTH_RANGE
Definition: opengl_defines.h:171
@ GL_ATTACHED_SHADERS
Definition: opengl_defines.h:681
@ GL_COLOR_ATTACHMENT1
Definition: opengl_defines.h:959
@ GL_REFERENCED_BY_FRAGMENT_SHADER
Definition: opengl_defines.h:1790
@ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
Definition: opengl_defines.h:1292
@ GL_TEXTURE28
Definition: opengl_defines.h:502
@ GL_INT_IMAGE_3D
Definition: opengl_defines.h:1483
@ GL_TRANSFORM_FEEDBACK
Definition: opengl_defines.h:1299
@ GL_RENDERBUFFER_HEIGHT
Definition: opengl_defines.h:979
@ GL_UNSIGNED_INT_SAMPLER_3D
Definition: opengl_defines.h:814
@ GL_COMPRESSED_RED_RGTC1
Definition: opengl_defines.h:1013
@ GL_EQUIV
Definition: opengl_defines.h:307
@ GL_COMPATIBLE_SUBROUTINES
Definition: opengl_defines.h:1260
@ GL_IMAGE_2D_MULTISAMPLE
Definition: opengl_defines.h:1479
@ GL_TESS_CONTROL_SUBROUTINE
Definition: opengl_defines.h:1757
@ GL_SRGB8
Definition: opengl_defines.h:714
@ GL_DEPTH_CLAMP
Definition: opengl_defines.h:1098
@ GL_COPY_WRITE_BUFFER_BINDING
Definition: opengl_defines.h:1091
@ GL_TESS_GEN_MODE
Definition: opengl_defines.h:1269
@ GL_COLOR_WRITEMASK
Definition: opengl_defines.h:203
@ GL_CLEAR_BUFFER
Definition: opengl_defines.h:1715
@ GL_MAX_SHADER_STORAGE_BLOCK_SIZE
Definition: opengl_defines.h:1812
@ GL_FASTEST
Definition: opengl_defines.h:271
@ GL_TEXTURE_IMMUTABLE_FORMAT
Definition: opengl_defines.h:1517
@ GL_TEXTURE_CUBE_MAP_POSITIVE_Z
Definition: opengl_defines.h:525
@ GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
Definition: opengl_defines.h:1287
@ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
Definition: opengl_defines.h:901
@ GL_INTERNALFORMAT_RED_SIZE
Definition: opengl_defines.h:1650
@ GL_PIXEL_UNPACK_BUFFER_BINDING
Definition: opengl_defines.h:702
@ GL_STENCIL
Definition: opengl_defines.h:323
@ GL_MAX_NUM_ACTIVE_VARIABLES
Definition: opengl_defines.h:1771
@ GL_VIEW_CLASS_S3TC_DXT1_RGB
Definition: opengl_defines.h:1739
@ GL_GEOMETRY_SUBROUTINE
Definition: opengl_defines.h:1759
@ GL_INVALID_ENUM
Definition: opengl_defines.h:154
@ GL_TEXTURE1
Definition: opengl_defines.h:475
@ GL_VIEWPORT_INDEX_PROVOKING_VERTEX
Definition: opengl_defines.h:1354
@ GL_TESS_CONTROL_OUTPUT_VERTICES
Definition: opengl_defines.h:1268
@ GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
Definition: opengl_defines.h:1059
@ GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
Definition: opengl_defines.h:1290
@ GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
Definition: opengl_defines.h:1505
@ GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
Definition: opengl_defines.h:1389
@ GL_ATOMIC_COUNTER_BUFFER_START
Definition: opengl_defines.h:1420
@ GL_ACTIVE_TEXTURE
Definition: opengl_defines.h:506
@ GL_ARRAY_BUFFER_BINDING
Definition: opengl_defines.h:582
@ GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
Definition: opengl_defines.h:1553
@ GL_MAX_ARRAY_TEXTURE_LAYERS
Definition: opengl_defines.h:747
@ GL_INTERNALFORMAT_ALPHA_SIZE
Definition: opengl_defines.h:1653
@ GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
Definition: opengl_defines.h:1813
@ GL_DEBUG_SOURCE_APPLICATION_ARB
Definition: opengl_defines.h:1372
@ GL_VIEW_CLASS_16_BITS
Definition: opengl_defines.h:1737
@ GL_MAX_FRAMEBUFFER_LAYERS
Definition: opengl_defines.h:1643
@ GL_INT_SAMPLER_2D_ARRAY
Definition: opengl_defines.h:811
@ GL_POINT_SIZE_GRANULARITY
Definition: opengl_defines.h:168
@ GL_INT_IMAGE_2D_ARRAY
Definition: opengl_defines.h:1488
@ GL_ONE_MINUS_DST_ALPHA
Definition: opengl_defines.h:124
@ GL_VIEWPORT_SUBCL_PIXEL_BITS
Definition: opengl_defines.h:1351
@ GL_COMPRESSED_RGBA
Definition: opengl_defines.h:530
@ GL_FRONT_FACE
Definition: opengl_defines.h:176
@ GL_STENCIL_FAIL
Definition: opengl_defines.h:186
@ GL_TRANSFORM_FEEDBACK_BINDING
Definition: opengl_defines.h:1304
@ GL_FRAMEBUFFER_ATTACHMENT_LAYERED
Definition: opengl_defines.h:870
@ GL_MAX_COLOR_TEXTURE_SAMPLES
Definition: opengl_defines.h:1149
@ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
Definition: opengl_defines.h:952
@ GL_FRAMEBUFFER_DEFAULT_WIDTH
Definition: opengl_defines.h:1636
@ GL_SYNC_STATUS
Definition: opengl_defines.h:1116
@ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
Definition: opengl_defines.h:773
@ GL_CONTEXT_PROFILE_MASK
Definition: opengl_defines.h:883
@ GL_RGBA16I
Definition: opengl_defines.h:787
@ GL_GEOMETRY_OUTPUT_TYPE
Definition: opengl_defines.h:875
@ GL_PACK_SKIP_ROWS
Definition: opengl_defines.h:226
@ GL_DRAW_BUFFER9
Definition: opengl_defines.h:638
@ GL_MAX_VERTEX_ATTRIBS
Definition: opengl_defines.h:646
@ GL_TRANSFORM_FEEDBACK_ACTIVE
Definition: opengl_defines.h:1302
@ GL_VIEW_CLASS_S3TC_DXT3_RGBA
Definition: opengl_defines.h:1741
@ GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB
Definition: opengl_defines.h:1364
@ GL_SAMPLER_BUFFER
Definition: opengl_defines.h:830
@ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
Definition: opengl_defines.h:881
@ GL_COLOR_BUFFER_BIT
Definition: opengl_defines.h:87
@ GL_TIMEOUT_IGNORED
Definition: opengl_defines.h:1127
@ GL_RGBA12
Definition: opengl_defines.h:401
@ GL_COMPRESSED_RED
Definition: opengl_defines.h:738
@ GL_INTERNALFORMAT_SHARED_SIZE
Definition: opengl_defines.h:1656
@ GL_INT_SAMPLER_CUBE_MAP_ARRAY
Definition: opengl_defines.h:900
@ GL_FIRST_VERTEX_CONVENTION
Definition: opengl_defines.h:1103
@ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
Definition: opengl_defines.h:686
@ GL_NUM_SHADING_LANGUAGE_VERSIONS
Definition: opengl_defines.h:905
@ GL_MAX_TEXTURE_LOD_BIAS
Definition: opengl_defines.h:559
@ GL_NUM_SAMPLE_COUNTS
Definition: opengl_defines.h:1410
@ GL_SRC_ALPHA_SATURATE
Definition: opengl_defines.h:130
@ GL_VIEW_CLASS_RGTC1_RED
Definition: opengl_defines.h:1743
@ GL_ALWAYS
Definition: opengl_defines.h:113
@ GL_DOUBLE_MAT4
Definition: opengl_defines.h:1242
@ GL_RED_INTEGER
Definition: opengl_defines.h:791
@ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
Definition: opengl_defines.h:774
@ GL_TRANSFORM_FEEDBACK_BUFFER_START
Definition: opengl_defines.h:768
@ GL_ACTIVE_PROGRAM
Definition: opengl_defines.h:1345
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
Definition: opengl_defines.h:1539
@ GL_R16I
Definition: opengl_defines.h:1032
@ GL_FIXED
Definition: opengl_defines.h:1313
@ GL_COLOR_ATTACHMENT14
Definition: opengl_defines.h:972
@ GL_DEBUG_SOURCE_OTHER_ARB
Definition: opengl_defines.h:1373
@ GL_SYNC_EVENT_ARB
Definition: opengl_defines.h:1359
@ GL_ACTIVE_SUBROUTINE_MAX_LENGTH
Definition: opengl_defines.h:1255
@ GL_TYPE
Definition: opengl_defines.h:1774
@ GL_FLOAT_MAT2x4
Definition: opengl_defines.h:707
@ GL_DRAW_BUFFER4
Definition: opengl_defines.h:633
@ GL_POINT_SPRITE_COORD_ORIGIN
Definition: opengl_defines.h:690
@ GL_R3_G3_B2
Definition: opengl_defines.h:389
@ GL_FLOAT_MAT4x3
Definition: opengl_defines.h:711
@ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
Definition: opengl_defines.h:1145
@ GL_IMPLEMENTATION_COLOR_READ_TYPE
Definition: opengl_defines.h:1314
@ GL_UNPACK_SKIP_IMAGES
Definition: opengl_defines.h:418
@ GL_SRGB8_ALPHA8_EXT
Definition: opengl_defines.h:1870
@ GL_MAX_VERTEX_UNIFORM_BLOCKS
Definition: opengl_defines.h:1053
@ GL_CONTEXT_CORE_PROFILE_BIT
Definition: opengl_defines.h:862
@ GL_ZERO
Definition: opengl_defines.h:117
@ GL_FLOAT_VEC4
Definition: opengl_defines.h:659
@ GL_CONSTANT_COLOR
Definition: opengl_defines.h:460
@ GL_TEXTURE_MAX_ANISOTROPY_EXT
Definition: opengl_defines.h:1850
@ GL_DEPTH_COMPONENT
Definition: opengl_defines.h:328
@ GL_TEXTURE_RECTANGLE
Definition: opengl_defines.h:840
@ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
Definition: opengl_defines.h:651
@ GL_UNSIGNED_INT_SAMPLER_2D
Definition: opengl_defines.h:813
@ GL_ARRAY_SIZE
Definition: opengl_defines.h:1775
@ GL_TEXTURE10
Definition: opengl_defines.h:484
@ GL_MAX_IMAGE_SAMPLES
Definition: opengl_defines.h:1503
@ GL_RGB9_E5
Definition: opengl_defines.h:761
@ GL_UNSIGNED_INT_SAMPLER_2D_RECT
Definition: opengl_defines.h:833
@ GL_TEXTURE_BORDER_COLOR
Definition: opengl_defines.h:262
@ GL_IMAGE_BINDING_NAME
Definition: opengl_defines.h:1465
@ GL_RENDERBUFFER_INTERNAL_FORMAT
Definition: opengl_defines.h:980
@ GL_COMPRESSED_SRGB
Definition: opengl_defines.h:717
@ GL_MIN_SAMPLE_SHADING_VALUE
Definition: opengl_defines.h:892
@ GL_TRIANGLES
Definition: opengl_defines.h:100
double GLclampd
Definition: opengl_defines.h:69
@ GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
Definition: opengl_defines.h:1879
@ GL_PROGRAM_POINT_SIZE
Definition: opengl_defines.h:868
@ GL_SLUMINANCE8_ALPHA8_EXT
Definition: opengl_defines.h:1872
@ GL_TEXTURE_GATHER_SHADOW
Definition: opengl_defines.h:1700
@ GL_RGBA16_SNORM
Definition: opengl_defines.h:855
@ GL_TIME_ELAPSED
Definition: opengl_defines.h:1215
@ GL_UNSIGNED_INT_5_9_9_9_REV
Definition: opengl_defines.h:762
@ GL_TEXTURE12
Definition: opengl_defines.h:486
@ GL_R32UI
Definition: opengl_defines.h:1035
@ GL_UNPACK_SKIP_PIXELS
Definition: opengl_defines.h:214
@ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
Definition: opengl_defines.h:1881
@ GL_UNIFORM_ARRAY_STRIDE
Definition: opengl_defines.h:1070
@ GL_SMOOTH_LINE_WIDTH_GRANULARITY
Definition: opengl_defines.h:455
@ GL_VIEW_CLASS_S3TC_DXT1_RGBA
Definition: opengl_defines.h:1740
@ GL_TEXTURE16
Definition: opengl_defines.h:490
Definition: clanapp.h:36
@ GL_SRC1_COLOR
Definition: opengl_defines.h:1188
@ GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
Definition: opengl_defines.h:1437
@ GL_IMAGE_CLASS_11_11_10
Definition: opengl_defines.h:1729
@ GL_LINES
Definition: opengl_defines.h:97
@ GL_VIEWPORT_BOUNDS_RANGE
Definition: opengl_defines.h:1352
@ GL_DOUBLE_MAT3
Definition: opengl_defines.h:1241
@ GL_ACTIVE_UNIFORMS
Definition: opengl_defines.h:682
@ GL_R8
Definition: opengl_defines.h:1022
@ GL_MAX_COMBINED_DIMENSIONS
Definition: opengl_defines.h:1667
@ GL_NEVER
Definition: opengl_defines.h:106
@ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
Definition: opengl_defines.h:654
@ GL_COMPRESSED_RGB
Definition: opengl_defines.h:529
@ GL_VERTEX_ATTRIB_ARRAY_SIZE
Definition: opengl_defines.h:618
@ GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
Definition: opengl_defines.h:1254
@ GL_LINEAR
Definition: opengl_defines.h:362
@ GL_VENDOR
Definition: opengl_defines.h:354
@ GL_STATIC_READ
Definition: opengl_defines.h:603
@ GL_MAX_ELEMENTS_INDICES
Definition: opengl_defines.h:439
@ GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
Definition: opengl_defines.h:1284
@ GL_OFFSET
Definition: opengl_defines.h:1776
@ GL_FUNC_ADD
Definition: opengl_defines.h:465
@ GL_R8_SNORM
Definition: opengl_defines.h:848
@ GL_TEXTURE_GATHER
Definition: opengl_defines.h:1699
@ GL_INT_IMAGE_2D
Definition: opengl_defines.h:1482
@ GL_FLOAT_MAT4
Definition: opengl_defines.h:669
@ GL_BGRA_INTEGER
Definition: opengl_defines.h:797
@ GL_COMPRESSED_RGBA_ASTC_12x12_KHR
Definition: opengl_defines.h:1534
@ GL_UNIFORM_IS_ROW_MAJOR
Definition: opengl_defines.h:1072
@ GL_MAX_TEXTURE_IMAGE_UNITS
Definition: opengl_defines.h:648
@ GL_DEBUG_SOURCE_WINDOW_SYSTEM
Definition: opengl_defines.h:1557
@ GL_RGBA2
Definition: opengl_defines.h:396
@ GL_IS_PER_PATCH
Definition: opengl_defines.h:1796
@ GL_TOP_LEVEL_ARRAY_SIZE
Definition: opengl_defines.h:1792
@ GL_SMOOTH_POINT_SIZE_GRANULARITY
Definition: opengl_defines.h:453
@ GL_LOWER_LEFT
Definition: opengl_defines.h:691
@ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
Definition: opengl_defines.h:871
@ GL_MAX_DEPTH
Definition: opengl_defines.h:1665
@ GL_TEXTURE18
Definition: opengl_defines.h:492
@ GL_NEAREST_MIPMAP_LINEAR
Definition: opengl_defines.h:368
@ GL_FLOAT_MAT3
Definition: opengl_defines.h:668
@ GL_R16_SNORM
Definition: opengl_defines.h:852
@ GL_LINES_ADJACENCY
Definition: opengl_defines.h:864
@ GL_FRAGMENT_SUBROUTINE_UNIFORM
Definition: opengl_defines.h:1766
@ GL_LEQUAL
Definition: opengl_defines.h:109
@ GL_R32I
Definition: opengl_defines.h:1034
@ GL_GEOMETRY_INPUT_TYPE
Definition: opengl_defines.h:874
@ GL_STENCIL_RENDERABLE
Definition: opengl_defines.h:1673
@ GL_CLAMP_TO_EDGE
Definition: opengl_defines.h:443
@ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
Definition: opengl_defines.h:920
@ GL_STENCIL_WRITEMASK
Definition: opengl_defines.h:190
@ GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT
Definition: opengl_defines.h:1892
@ GL_UNPACK_COMPRESSED_BLOCK_DEPTH
Definition: opengl_defines.h:1401
@ GL_TEXTURE20
Definition: opengl_defines.h:494
@ GL_MAX_VERTEX_OUTPUT_COMPONENTS
Definition: opengl_defines.h:879
@ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
Definition: opengl_defines.h:655
@ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
Definition: opengl_defines.h:948
@ GL_QUERY_BY_REGION_WAIT
Definition: opengl_defines.h:820
@ GL_IMAGE_2D
Definition: opengl_defines.h:1471
@ GL_SHADER_STORAGE_BLOCK
Definition: opengl_defines.h:1755
@ GL_INT_SAMPLER_2D
Definition: opengl_defines.h:807
@ GL_MAX_UNIFORM_BLOCK_SIZE
Definition: opengl_defines.h:1058
@ GL_DST_ALPHA
Definition: opengl_defines.h:123
@ GL_TEXTURE_SAMPLES
Definition: opengl_defines.h:1141
@ GL_COMPUTE_TEXTURE
Definition: opengl_defines.h:1697
@ GL_REPEAT
Definition: opengl_defines.h:385
@ GL_SRGB_ALPHA
Definition: opengl_defines.h:715
@ GL_PACK_COMPRESSED_BLOCK_SIZE
Definition: opengl_defines.h:1406
@ GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
Definition: opengl_defines.h:1597
@ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
Definition: opengl_defines.h:897
@ GL_EQUAL
Definition: opengl_defines.h:108
@ GL_RGBA16UI
Definition: opengl_defines.h:781
@ GL_LINK_STATUS
Definition: opengl_defines.h:678
@ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
Definition: opengl_defines.h:1148
@ GL_BUFFER_ACCESS
Definition: opengl_defines.h:590
@ GL_COLOR_ATTACHMENT15
Definition: opengl_defines.h:973
@ GL_GREEN_INTEGER
Definition: opengl_defines.h:792
@ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
Definition: opengl_defines.h:896
@ GL_BGR_INTEGER
Definition: opengl_defines.h:796
@ GL_MAX_COLOR_ATTACHMENTS
Definition: opengl_defines.h:957
@ GL_TEXTURE5
Definition: opengl_defines.h:479
@ GL_SHADER
Definition: opengl_defines.h:1575
@ GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
Definition: opengl_defines.h:1142
@ GL_TEXTURE_COMPRESSED_BLOCK_WIDTH
Definition: opengl_defines.h:1712
@ GL_DYNAMIC_READ
Definition: opengl_defines.h:610
@ GL_MATRIX_STRIDE
Definition: opengl_defines.h:1779
@ GL_MIRROR_CLAMP_TO_EDGE
Definition: opengl_defines.h:1903
@ GL_IMAGE_BINDING_LAYER
Definition: opengl_defines.h:1468
@ GL_SYNC_FENCE
Definition: opengl_defines.h:1118
@ GL_READ_CL_PIXELS_FORMAT
Definition: opengl_defines.h:1678
@ GL_DRAW_BUFFER12
Definition: opengl_defines.h:641
int GLsizei
Definition: opengl_defines.h:60
@ GL_CLIENT_STORAGE_BIT
Definition: opengl_defines.h:1891
@ GL_INT_SAMPLER_BUFFER
Definition: opengl_defines.h:832
@ GL_NEAREST_MIPMAP_NEAREST
Definition: opengl_defines.h:366
@ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
Definition: opengl_defines.h:991
@ GL_SYNC_CONDITION
Definition: opengl_defines.h:1115
@ GL_READ_WRITE
Definition: opengl_defines.h:589
@ GL_MAX_NUM_COMPATIBLE_SUBROUTINES
Definition: opengl_defines.h:1772
@ GL_TEXTURE_BINDING_2D_MULTISAMPLE
Definition: opengl_defines.h:1139
@ GL_COMPRESSED_RG_RGTC2
Definition: opengl_defines.h:1015
@ GL_TEXTURE_MAX_LEVEL
Definition: opengl_defines.h:449
@ GL_ELEMENT_ARRAY_BUFFER
Definition: opengl_defines.h:581
unsigned int GLenum
Definition: opengl_defines.h:54
@ GL_INT_IMAGE_2D_MULTISAMPLE
Definition: opengl_defines.h:1490
@ GL_R32F
Definition: opengl_defines.h:1027
@ GL_CULL_FACE_MODE
Definition: opengl_defines.h:175
@ GL_UNSIGNED_SHORT_5_5_5_1
Definition: opengl_defines.h:410
@ GL_DISPATCH_INDIRECT_BUFFER
Definition: opengl_defines.h:1610
@ GL_TEXTURE_LOD_BIAS
Definition: opengl_defines.h:560
@ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
Definition: opengl_defines.h:1293
@ GL_MULTISAMPLE
Definition: opengl_defines.h:507
@ GL_DEBUG_SEVERITY_HIGH
Definition: opengl_defines.h:1587
@ GL_RG8UI
Definition: opengl_defines.h:1037
@ GL_DEBUG_SOURCE_API
Definition: opengl_defines.h:1556
@ GL_FALSE
Definition: opengl_defines.h:91
@ GL_RED
Definition: opengl_defines.h:329
@ GL_MAP_COHERENT_BIT
Definition: opengl_defines.h:1889
@ GL_STENCIL_CLEAR_VALUE
Definition: opengl_defines.h:183
@ GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
Definition: opengl_defines.h:1618
@ GL_BLUE_INTEGER
Definition: opengl_defines.h:793
@ GL_PROGRAM_SEPARABLE
Definition: opengl_defines.h:1344
@ GL_LOCATION_COMPONENT
Definition: opengl_defines.h:1896
@ GL_VERTEX_BINDING_STRIDE
Definition: opengl_defines.h:1841
@ GL_COMPRESSED_RGBA_ASTC_5x5_KHR
Definition: opengl_defines.h:1523
@ GL_IMAGE_BINDING_FORMAT
Definition: opengl_defines.h:1504
@ GL_TEXTURE30
Definition: opengl_defines.h:504
@ GL_QUERY_BUFFER_BINDING
Definition: opengl_defines.h:1901
@ GL_KEEP
Definition: opengl_defines.h:347
@ GL_INT_IMAGE_BUFFER
Definition: opengl_defines.h:1486
@ GL_FRAMEBUFFER_UNSUPPORTED
Definition: opengl_defines.h:956
@ GL_RGB5
Definition: opengl_defines.h:391
@ GL_MAX_COMPUTE_UNIFORM_COMPONENTS
Definition: opengl_defines.h:1600
@ GL_UNPACK_IMAGE_HEIGHT
Definition: opengl_defines.h:419
@ GL_INTERNALFORMAT_GREEN_SIZE
Definition: opengl_defines.h:1651
@ GL_TEXTURE_RED_SIZE
Definition: opengl_defines.h:263
void * CLDEBUGPROCARB
Definition: opengl_defines.h:76
@ GL_INT_VEC4
Definition: opengl_defines.h:662
@ GL_TEXTURE_SWIZZLE_B
Definition: opengl_defines.h:1209
@ GL_UNSIGNED_INT_10_10_10_2
Definition: opengl_defines.h:414
@ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
Definition: opengl_defines.h:917
@ GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
Definition: opengl_defines.h:1431
@ GL_MAP_INVALIDATE_BUFFER_BIT
Definition: opengl_defines.h:1007
@ GL_SAMPLES_PASSED
Definition: opengl_defines.h:612
@ GL_TEXTURE_MIN_FILTER
Definition: opengl_defines.h:374
@ GL_RG_INTEGER
Definition: opengl_defines.h:1021
@ GL_TIMEOUT_EXCL_PIRED
Definition: opengl_defines.h:1123
@ GL_ONE_MINUS_CONSTANT_ALPHA
Definition: opengl_defines.h:463
@ GL_ACTIVE_UNIFORM_BLOCKS
Definition: opengl_defines.h:1064
@ GL_STACK_OVERFLOW
Definition: opengl_defines.h:293
@ GL_DECR
Definition: opengl_defines.h:350
@ GL_IMAGE_CL_PIXEL_FORMAT
Definition: opengl_defines.h:1706
@ GL_AND_REVERSE
Definition: opengl_defines.h:300
@ GL_COLOR
Definition: opengl_defines.h:321
@ GL_RG
Definition: opengl_defines.h:1020
@ GL_CURRENT_PROGRAM
Definition: opengl_defines.h:689
@ GL_LAYER_PROVOKING_VERTEX
Definition: opengl_defines.h:1353
@ GL_INTERNALFORMAT_ALPHA_TYPE
Definition: opengl_defines.h:1660
@ GL_STENCIL_TEST
Definition: opengl_defines.h:182
@ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
Definition: opengl_defines.h:1860
@ GL_MAX_TEXTURE_UNITS
Definition: opengl_defines.h:1918
@ GL_ONE_MINUS_SRC1_ALPHA
Definition: opengl_defines.h:1190
@ GL_TEXTURE_BUFFER_FORMAT
Definition: opengl_defines.h:839
@ GL_POLYGON_OFFSET_LINE
Definition: opengl_defines.h:247
@ GL_POLYGON_SMOOTH
Definition: opengl_defines.h:173
@ GL_VERTEX_ATTRIB_ARRAY_ENABLED
Definition: opengl_defines.h:617
@ GL_TEXTURE_MAG_FILTER
Definition: opengl_defines.h:373
@ GL_TEXTURE8
Definition: opengl_defines.h:482
DisplayDefines
Display Defines.
Definition: opengl_defines.h:81
@ GL_PROGRAM_BINARY_FORMATS
Definition: opengl_defines.h:1334
@ GL_CLIP_DISTANCE1
Definition: opengl_defines.h:725
@ GL_INVALID_INDEX
Definition: opengl_defines.h:1081
@ GL_DYNAMIC_COPY
Definition: opengl_defines.h:611
@ GL_FLOAT_MAT4x2
Definition: opengl_defines.h:710
@ GL_VERTEX_ATTRIB_RELATIVE_OFFSET
Definition: opengl_defines.h:1838
@ GL_SHADER_SOURCE_LENGTH
Definition: opengl_defines.h:684
@ GL_COLOR_COMPONENTS
Definition: opengl_defines.h:1668
@ GL_ARRAY_STRIDE
Definition: opengl_defines.h:1778
@ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
Definition: opengl_defines.h:1709
@ GL_TEXTURE_BLUE_SIZE
Definition: opengl_defines.h:265
@ GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
Definition: opengl_defines.h:1491
@ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
Definition: opengl_defines.h:1438
@ GL_DEPTH_COMPONENT32F
Definition: opengl_defines.h:910
@ GL_UNPACK_COMPRESSED_BLOCK_SIZE
Definition: opengl_defines.h:1402
@ GL_DRAW_BUFFER3
Definition: opengl_defines.h:632
@ GL_MAX_TESS_PATCH_COMPONENTS
Definition: opengl_defines.h:1283
@ GL_IMAGE_CLASS_4_X_32
Definition: opengl_defines.h:1720
@ GL_SHADER_IMAGE_LOAD
Definition: opengl_defines.h:1701
@ GL_RENDERBUFFER_GREEN_SIZE
Definition: opengl_defines.h:986
@ GL_RGB5_A1
Definition: opengl_defines.h:398
@ GL_PROXY_TEXTURE_RECTANGLE
Definition: opengl_defines.h:842
@ GL_TEXTURE_HEIGHT
Definition: opengl_defines.h:260
@ GL_TESS_EVALUATION_TEXTURE
Definition: opengl_defines.h:1694
@ GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
Definition: opengl_defines.h:1282
@ GL_SIGNED_NORMALIZED
Definition: opengl_defines.h:856
@ GL_FILL
Definition: opengl_defines.h:343
@ GL_MAX_HEIGHT
Definition: opengl_defines.h:1664
@ GL_ACTIVE_ATTRIBUTES
Definition: opengl_defines.h:685
@ GL_TEXTURE_2D_MULTISAMPLE
Definition: opengl_defines.h:1135
@ GL_CW
Definition: opengl_defines.h:161
@ GL_PACK_LSB_FIRST
Definition: opengl_defines.h:222
@ GL_COMPRESSED_RGB_S3TC_DXT1_EXT
Definition: opengl_defines.h:1858
@ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
Definition: opengl_defines.h:1609
@ GL_NUM_COMPATIBLE_SUBROUTINES
Definition: opengl_defines.h:1259
@ GL_RG16
Definition: opengl_defines.h:1025
@ GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
Definition: opengl_defines.h:1443
@ GL_LINE_WIDTH
Definition: opengl_defines.h:170
@ GL_PATCHES
Definition: opengl_defines.h:1264
@ GL_FLOAT
Definition: opengl_defines.h:286
@ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
Definition: opengl_defines.h:1500
@ GL_UNIFORM_SIZE
Definition: opengl_defines.h:1066
@ GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
Definition: opengl_defines.h:1256
@ GL_COMPARE_REF_TO_TEXTURE
Definition: opengl_defines.h:723
@ GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
Definition: opengl_defines.h:1301
@ GL_NUM_COMPRESSED_TEXTURE_FORMATS
Definition: opengl_defines.h:537
@ GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
Definition: opengl_defines.h:1061
@ GL_UNSIGNED_INT_8_8_8_8
Definition: opengl_defines.h:413
@ GL_INT_IMAGE_1D_ARRAY
Definition: opengl_defines.h:1487
@ GL_READ_FRAMEBUFFER_BINDING
Definition: opengl_defines.h:944
@ GL_DEPTH_CLEAR_VALUE
Definition: opengl_defines.h:180
@ GL_MAX_ELEMENTS_VERTICES
Definition: opengl_defines.h:438
@ GL_TESS_GEN_SPACING
Definition: opengl_defines.h:1270
@ GL_HALF_FLOAT
Definition: opengl_defines.h:1000
@ GL_IMAGE_CLASS_10_10_10_2
Definition: opengl_defines.h:1730
@ GL_AND_INVERTED
Definition: opengl_defines.h:302
@ GL_LOSE_CONTEXT_ON_RESET_ARB
Definition: opengl_defines.h:1390
@ GL_SCISSOR_TEST
Definition: opengl_defines.h:201
@ GL_DEBUG_TYPE_PERFORMANCE_ARB
Definition: opengl_defines.h:1378
@ GL_MAX_VARYING_FLOATS
Definition: opengl_defines.h:653
@ GL_POLYGON_OFFSET_FACTOR
Definition: opengl_defines.h:249
@ GL_ACTIVE_SUBROUTINE_UNIFORMS
Definition: opengl_defines.h:1253
@ GL_DRAW_BUFFER13
Definition: opengl_defines.h:642
@ GL_UNSIGNED_INT_IMAGE_1D_ARRAY
Definition: opengl_defines.h:1498
@ GL_FRONT_RIGHT
Definition: opengl_defines.h:136
@ GL_INT_VEC3
Definition: opengl_defines.h:661
@ GL_PRIMITIVE_RESTART
Definition: opengl_defines.h:857
@ GL_GEOMETRY_SUBROUTINE_UNIFORM
Definition: opengl_defines.h:1765
@ GL_BLEND_SRC_ALPHA
Definition: opengl_defines.h:548
@ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
Definition: opengl_defines.h:1861
@ GL_STEREO
Definition: opengl_defines.h:205
@ GL_INTERNALFORMAT_SUPPORTED
Definition: opengl_defines.h:1648
@ GL_CLEAR_TEXTURE
Definition: opengl_defines.h:1895
@ GL_DEPTH_COMPONENTS
Definition: opengl_defines.h:1669
@ GL_SAMPLE_SHADING_ARB
Definition: opengl_defines.h:1155
@ GL_MAX_COMPUTE_LOCAL_INVOCATIONS
Definition: opengl_defines.h:1604
@ GL_PIXEL_BUFFER_BARRIER_BIT
Definition: opengl_defines.h:1456
@ GL_COMPRESSED_RGBA_ASTC_8x8_KHR
Definition: opengl_defines.h:1528
@ GL_MAX_VERTEX_IMAGE_UNIFORMS
Definition: opengl_defines.h:1508
@ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
Definition: opengl_defines.h:954
@ GL_MAX_GEOMETRY_OUTPUT_VERTICES
Definition: opengl_defines.h:877
@ GL_GEOMETRY_SHADER_INVOCATIONS
Definition: opengl_defines.h:1229
@ GL_OR_REVERSE
Definition: opengl_defines.h:309
@ GL_ONE_MINUS_SRC_ALPHA
Definition: opengl_defines.h:122
@ GL_DEPTH32F_STENCIL8
Definition: opengl_defines.h:911
char GLchar
Definition: opengl_defines.h:71
@ GL_SLUMINANCE_EXT
Definition: opengl_defines.h:1873
@ GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
Definition: opengl_defines.h:1063
@ GL_MANUAL_GENERATE_MIPMAP
Definition: opengl_defines.h:1685
@ GL_COMPRESSED_RGBA_ASTC_8x5_KHR
Definition: opengl_defines.h:1526
@ GL_VALIDATE_STATUS
Definition: opengl_defines.h:679
float GLfloat
Definition: opengl_defines.h:66
@ GL_UNIFORM
Definition: opengl_defines.h:1750
@ GL_UNSIGNED_NORMALIZED
Definition: opengl_defines.h:938
@ GL_BLEND_EQUATION_RGB
Definition: opengl_defines.h:616
@ GL_IMAGE_COMPATIBILITY_CLASS
Definition: opengl_defines.h:1705
@ GL_RGBA8_SNORM
Definition: opengl_defines.h:851
@ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
Definition: opengl_defines.h:771
@ GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
Definition: opengl_defines.h:1076
@ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
Definition: opengl_defines.h:647
@ GL_RGB12
Definition: opengl_defines.h:394
@ GL_DEBUG_TYPE_MARKER
Definition: opengl_defines.h:1568
@ GL_CLAMP_TO_BORDER
Definition: opengl_defines.h:541
@ GL_TEXTURE_COMPRESSED_IMAGE_SIZE
Definition: opengl_defines.h:532
@ GL_MAX_DEBUG_LOGGED_MESSAGES_ARB
Definition: opengl_defines.h:1381
@ GL_SHADER_STORAGE_BARRIER_BIT
Definition: opengl_defines.h:1814
@ GL_STACK_UNDERFLOW
Definition: opengl_defines.h:294
@ GL_SRGB_READ
Definition: opengl_defines.h:1688
@ GL_NAMED_STRING_TYPE_ARB
Definition: opengl_defines.h:1177
@ GL_UNSIGNED_SHORT
Definition: opengl_defines.h:279
@ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
Definition: opengl_defines.h:921
@ GL_STATIC_COPY
Definition: opengl_defines.h:604
@ GL_CULL_FACE
Definition: opengl_defines.h:174
@ GL_PROXY_TEXTURE_2D_ARRAY
Definition: opengl_defines.h:756
@ GL_SRC_ALPHA
Definition: opengl_defines.h:121
@ GL_CLAMP_READ_COLOR
Definition: opengl_defines.h:750
@ GL_PACK_COMPRESSED_BLOCK_WIDTH
Definition: opengl_defines.h:1403
@ GL_FRAMEBUFFER_DEFAULT_HEIGHT
Definition: opengl_defines.h:1637
@ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
Definition: opengl_defines.h:1428
@ GL_QUERY_COUNTER_BITS
Definition: opengl_defines.h:571
@ GL_FIXED_ONLY
Definition: opengl_defines.h:751
@ GL_SMOOTH_POINT_SIZE_RANGE
Definition: opengl_defines.h:452
@ GL_FILTER
Definition: opengl_defines.h:1691
@ GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
Definition: opengl_defines.h:1181
@ GL_COMPILE_STATUS
Definition: opengl_defines.h:677
@ GL_DEBUG_SEVERITY_NOTIFICATION
Definition: opengl_defines.h:1571
@ GL_UNSIGNED_INT_IMAGE_1D
Definition: opengl_defines.h:1492
@ GL_SAMPLE_POSITION
Definition: opengl_defines.h:1131
@ GL_DEBUG_LOGGED_MESSAGES
Definition: opengl_defines.h:1586
@ GL_NO_ERROR
Definition: opengl_defines.h:153
@ GL_TRANSFORM_FEEDBACK_VARYING
Definition: opengl_defines.h:1768
@ GL_RG_SNORM
Definition: opengl_defines.h:845
@ GL_BACK_LEFT
Definition: opengl_defines.h:137
@ GL_MAX_3D_TEXTURE_SIZE
Definition: opengl_defines.h:424
@ GL_VERTEX_ATTRIB_ARRAY_POINTER
Definition: opengl_defines.h:623
@ GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
Definition: opengl_defines.h:1231
@ GL_BGRA
Definition: opengl_defines.h:437
@ GL_MAX_COMPUTE_WORK_GROUP_COUNT
Definition: opengl_defines.h:1605
@ GL_TESS_CONTROL_SUBROUTINE_UNIFORM
Definition: opengl_defines.h:1763
@ GL_NUM_SHADER_BINARY_FORMATS
Definition: opengl_defines.h:1323
@ GL_COMPRESSED_RGBA_ASTC_5x4_KHR
Definition: opengl_defines.h:1522
@ GL_RGB16UI
Definition: opengl_defines.h:782
@ GL_INTERNALFORMAT_DEPTH_SIZE
Definition: opengl_defines.h:1654
@ GL_DEPTH_STENCIL_TEXTURE_MODE
Definition: opengl_defines.h:1819
@ GL_ALIASED_LINE_WIDTH_RANGE
Definition: opengl_defines.h:456
@ GL_COMPUTE_LOCAL_WORK_SIZE
Definition: opengl_defines.h:1607
@ GL_SAMPLE_MASK_VALUE
Definition: opengl_defines.h:1133
@ GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
Definition: opengl_defines.h:1232
@ GL_PACK_ROW_LENGTH
Definition: opengl_defines.h:225
@ GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
Definition: opengl_defines.h:1434
@ GL_COMPRESSED_SRGB_ALPHA_EXT
Definition: opengl_defines.h:1876
@ GL_SRGB_DECODE_ARB
Definition: opengl_defines.h:1690
@ GL_FRONT_AND_BACK
Definition: opengl_defines.h:149
@ GL_RG8I
Definition: opengl_defines.h:1036
@ GL_INT_SAMPLER_2D_MULTISAMPLE
Definition: opengl_defines.h:1144
@ GL_SAMPLE_COVERAGE_VALUE
Definition: opengl_defines.h:513
@ GL_INVERT
Definition: opengl_defines.h:308
@ GL_UNPACK_COMPRESSED_BLOCK_WIDTH
Definition: opengl_defines.h:1399
@ GL_DEPTH_COMPONENT32
Definition: opengl_defines.h:557
@ GL_INT
Definition: opengl_defines.h:282
@ GL_SAMPLE_ALPHA_TO_COVERAGE
Definition: opengl_defines.h:508
@ GL_COMPRESSED_SIGNED_R11_EAC
Definition: opengl_defines.h:1623
@ GL_RGBA8I
Definition: opengl_defines.h:789
@ GL_MAX_VERTEX_STREAMS
Definition: opengl_defines.h:1309
@ GL_MAX_VIEWPORTS
Definition: opengl_defines.h:1350
@ GL_UNSIGNED_SHORT_4_4_4_4
Definition: opengl_defines.h:409
@ GL_CLIP_DISTANCE7
Definition: opengl_defines.h:731
float GLclampf
Definition: opengl_defines.h:67
@ GL_PROXY_TEXTURE_2D_MULTISAMPLE
Definition: opengl_defines.h:1136
@ GL_SUBCL_PIXEL_BITS
Definition: opengl_defines.h:237
@ GL_SLUMINANCE8_EXT
Definition: opengl_defines.h:1874
@ GL_STREAM_COPY
Definition: opengl_defines.h:597
@ GL_PATCH_VERTICES
Definition: opengl_defines.h:1265
@ GL_INT_IMAGE_2D_RECT
Definition: opengl_defines.h:1484
@ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
Definition: opengl_defines.h:526
@ GL_UNSIGNED_BYTE_2_3_3_REV
Definition: opengl_defines.h:425
@ GL_SYNC_FLAGS
Definition: opengl_defines.h:1117
@ GL_INVALID_OPERATION
Definition: opengl_defines.h:156
@ GL_RGBA32F
Definition: opengl_defines.h:742
@ GL_GEOMETRY_VERTICES_OUT
Definition: opengl_defines.h:873
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
Definition: opengl_defines.h:1541
@ GL_DEBUG_TYPE_PORTABILITY
Definition: opengl_defines.h:1565
@ GL_IMAGE_CLASS_4_X_8
Definition: opengl_defines.h:1726
@ GL_DRAW_INDIRECT_BUFFER
Definition: opengl_defines.h:1224
@ GL_TEXTURE_CUBE_MAP_ARRAY_ARB
Definition: opengl_defines.h:1160
@ GL_DEPTH_STENCIL
Definition: opengl_defines.h:929
@ GL_MAX_RENDERBUFFER_SIZE
Definition: opengl_defines.h:928
@ GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
Definition: opengl_defines.h:1281
@ GL_DOUBLE
Definition: opengl_defines.h:289
@ GL_GEOMETRY_SHADER_BIT
Definition: opengl_defines.h:1340
@ GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
Definition: opengl_defines.h:1825
@ GL_ELEMENT_ARRAY_BUFFER_BINDING
Definition: opengl_defines.h:583
@ GL_COMPUTE_SHADER
Definition: opengl_defines.h:1595
@ GL_UNSIGNED_INT_8_8_8_8_REV
Definition: opengl_defines.h:432
@ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
Definition: opengl_defines.h:524
@ GL_TEXTURE_SWIZZLE_RGBA
Definition: opengl_defines.h:1211
@ GL_R16
Definition: opengl_defines.h:1023
@ GL_TEXTURE_DEPTH_TYPE
Definition: opengl_defines.h:937
@ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
Definition: opengl_defines.h:863
@ GL_TEXTURE_COMPRESSED
Definition: opengl_defines.h:533
@ GL_POLYGON_SMOOTH_HINT
Definition: opengl_defines.h:207
@ GL_DST_COLOR
Definition: opengl_defines.h:128
@ GL_TEXTURE_BINDING_BUFFER
Definition: opengl_defines.h:837
@ GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
Definition: opengl_defines.h:1291
@ GL_TEXTURE3
Definition: opengl_defines.h:477
@ GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
Definition: opengl_defines.h:1138
@ GL_DEBUG_TYPE_OTHER_ARB
Definition: opengl_defines.h:1379
@ GL_RGBA8
Definition: opengl_defines.h:399
@ GL_PROGRAM_PIPELINE
Definition: opengl_defines.h:1578
@ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
Definition: opengl_defines.h:946
@ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
Definition: opengl_defines.h:764
@ GL_VIEW_CLASS_48_BITS
Definition: opengl_defines.h:1734
@ GL_POLYGON_OFFSET_FILL
Definition: opengl_defines.h:248
@ GL_BLEND_SRC_RGB
Definition: opengl_defines.h:546
@ GL_POINT_FADE_THRESHOLD_SIZE
Definition: opengl_defines.h:552
@ GL_DRAW_BUFFER7
Definition: opengl_defines.h:636
@ GL_R8I
Definition: opengl_defines.h:1030
@ GL_RENDERBUFFER_BINDING
Definition: opengl_defines.h:941
@ GL_TEXTURE_MAX_LOD
Definition: opengl_defines.h:447
@ GL_UNSIGNED_SHORT_4_4_4_4_REV
Definition: opengl_defines.h:430
@ GL_UNIFORM_BUFFER
Definition: opengl_defines.h:1049
@ GL_DRAW_BUFFER6
Definition: opengl_defines.h:635
@ GL_DEPTH_RANGE
Definition: opengl_defines.h:177
@ GL_LINEAR_MIPMAP_LINEAR
Definition: opengl_defines.h:369
@ GL_UNSIGNED_INT_IMAGE_CUBE
Definition: opengl_defines.h:1496
@ GL_COMPRESSED_SIGNED_RED_RGTC1
Definition: opengl_defines.h:1014
@ GL_MIPMAP
Definition: opengl_defines.h:1684
@ GL_VERTEX_ATTRIB_ARRAY_LONG
Definition: opengl_defines.h:906
@ GL_SAMPLER_3D
Definition: opengl_defines.h:672
@ GL_MINOR_VERSION
Definition: opengl_defines.h:734
@ GL_TEXTURE_SWIZZLE_G
Definition: opengl_defines.h:1208
@ GL_MAX_PATCH_VERTICES
Definition: opengl_defines.h:1276
@ GL_REFERENCED_BY_GEOMETRY_SHADER
Definition: opengl_defines.h:1789
@ GL_REFERENCED_BY_TESS_EVALUATION_SHADER
Definition: opengl_defines.h:1788
@ GL_QUERY_RESULT_AVAILABLE
Definition: opengl_defines.h:576
@ GL_QUERY_NO_WAIT
Definition: opengl_defines.h:819
@ GL_FRAMEBUFFER_BINDING
Definition: opengl_defines.h:939
@ GL_READ_BUFFER
Definition: opengl_defines.h:199
@ GL_RASTERIZER_DISCARD
Definition: opengl_defines.h:772
unsigned int GLbitfield
Definition: opengl_defines.h:56
@ GL_VERTEX_ATTRIB_ARRAY_TYPE
Definition: opengl_defines.h:620
@ GL_IMAGE_2D_RECT
Definition: opengl_defines.h:1473
@ GL_SAMPLER_2D
Definition: opengl_defines.h:671
@ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
Definition: opengl_defines.h:816
@ GL_TEXTURE_MIN_LOD
Definition: opengl_defines.h:446
@ GL_SAMPLER
Definition: opengl_defines.h:1580
@ GL_POLYGON_OFFSET_UNITS
Definition: opengl_defines.h:245
@ GL_DOUBLE_MAT2x3
Definition: opengl_defines.h:1243
@ GL_ANY_SAMPLES_PASSED_CONSERVATIVE
Definition: opengl_defines.h:1627
@ GL_SRGB8_ALPHA8
Definition: opengl_defines.h:716
@ GL_ACTIVE_UNIFORM_MAX_LENGTH
Definition: opengl_defines.h:683
@ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
Definition: opengl_defines.h:1427
@ GL_FLOAT_MAT2
Definition: opengl_defines.h:667
@ GL_TESS_GEN_POINT_MODE
Definition: opengl_defines.h:1272
@ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
Definition: opengl_defines.h:769
@ GL_DEBUG_SOURCE_APPLICATION
Definition: opengl_defines.h:1560
@ GL_UNSIGNED_BYTE
Definition: opengl_defines.h:277
@ GL_UNIFORM_BUFFER_SIZE
Definition: opengl_defines.h:1052
@ GL_RG32I
Definition: opengl_defines.h:1040
@ GL_READ_FRAMEBUFFER
Definition: opengl_defines.h:942
@ GL_UNSIGNED_SHORT_5_6_5_REV
Definition: opengl_defines.h:429
@ GL_RGB10_A2UI
Definition: opengl_defines.h:1203
@ GL_ONE
Definition: opengl_defines.h:118
@ GL_TEXTURE_GREEN_TYPE
Definition: opengl_defines.h:934
unsigned char GLboolean
Definition: opengl_defines.h:55
@ GL_COLOR_ATTACHMENT7
Definition: opengl_defines.h:965
@ GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
Definition: opengl_defines.h:1191
@ GL_BUFFER_IMMUTABLE_STORAGE
Definition: opengl_defines.h:1893
@ GL_NAMED_STRING_LENGTH_ARB
Definition: opengl_defines.h:1176
@ GL_UNSIGNED_INT_10F_11F_11F_REV
Definition: opengl_defines.h:760
@ GL_DRAW_BUFFER8
Definition: opengl_defines.h:637
@ GL_STENCIL_INDEX8
Definition: opengl_defines.h:983
@ GL_VERTEX_ARRAY_BINDING
Definition: opengl_defines.h:1045
@ GL_MAX_FRAGMENT_ATOMIC_COUNTERS
Definition: opengl_defines.h:1440
@ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB
Definition: opengl_defines.h:1161
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
Definition: opengl_defines.h:1538
@ GL_VERTEX_ATTRIB_BINDING
Definition: opengl_defines.h:1837
@ GL_DEPTH_TEST
Definition: opengl_defines.h:178
@ GL_UNSIGNED_INT_IMAGE_2D_RECT
Definition: opengl_defines.h:1495
@ GL_PIXEL_PACK_BUFFER
Definition: opengl_defines.h:699
@ GL_FLOAT_MAT3x2
Definition: opengl_defines.h:708
@ GL_BLOCK_INDEX
Definition: opengl_defines.h:1777
@ GL_MAX_NAME_LENGTH
Definition: opengl_defines.h:1770
@ GL_PATCH_DEFAULT_INNER_LEVEL
Definition: opengl_defines.h:1266
@ GL_TEXTURE_SWIZZLE_R
Definition: opengl_defines.h:1207
@ GL_IMAGE_BINDING_LEVEL
Definition: opengl_defines.h:1466
@ GL_DOUBLEBUFFER
Definition: opengl_defines.h:204
@ GL_MAX_DEPTH_TEXTURE_SAMPLES
Definition: opengl_defines.h:1150
@ GL_FRAGMENT_SUBROUTINE
Definition: opengl_defines.h:1760
@ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
Definition: opengl_defines.h:924
@ GL_CLIP_DISTANCE3
Definition: opengl_defines.h:727
@ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
Definition: opengl_defines.h:1537
@ GL_QUERY_BUFFER
Definition: opengl_defines.h:1899
@ GL_TRIANGLE_FAN
Definition: opengl_defines.h:102
@ GL_COMPRESSED_RGBA_ASTC_10x5_KHR
Definition: opengl_defines.h:1529
@ GL_MAX_DEBUG_MESSAGE_LENGTH_ARB
Definition: opengl_defines.h:1380
@ GL_HIGH_FLOAT
Definition: opengl_defines.h:1318
@ GL_LINE_SMOOTH
Definition: opengl_defines.h:169
@ GL_SHADER_STORAGE_BUFFER_START
Definition: opengl_defines.h:1802
@ GL_BUFFER_MAP_OFFSET
Definition: opengl_defines.h:824
@ GL_ONE_MINUS_CONSTANT_COLOR
Definition: opengl_defines.h:461
@ GL_PROGRAM_BINARY_RETRIEVABLE_HINT
Definition: opengl_defines.h:1331
@ GL_IMAGE_CLASS_2_X_8
Definition: opengl_defines.h:1727
@ GL_INT_SAMPLER_2D_RECT
Definition: opengl_defines.h:831