frame_buffer_provider.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2015 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 ** Harry Storbacka
28 */
29 
30 
31 #pragma once
32 
33 #include "../Render/frame_buffer.h"
34 #include <vector>
35 
36 namespace clan
37 {
40 
41 class RenderBuffer;
42 class Texture2D;
43 
46 {
49 
50 public:
51  virtual ~FrameBufferProvider() { return; }
52 
56 
57 public:
58 
59  virtual Size get_size() const = 0;
60 
62 
66 
67 public:
68 
73  virtual void attach_color(int attachment_index, const RenderBuffer &render_buffer) = 0;
74 
80  virtual void attach_color(int attachment_index, const Texture1D &texture, int level) = 0;
81 
88  virtual void attach_color(int attachment_index, const Texture1DArray &texture, int array_index, int level) = 0;
89 
95  virtual void attach_color(int attachment_index, const Texture2D &texture, int level) = 0;
96 
103  virtual void attach_color(int attachment_index, const Texture2DArray &texture, int array_index, int level) = 0;
104 
111  virtual void attach_color(int attachment_index, const Texture3D &texture, int depth, int level) = 0;
112 
120  virtual void attach_color(int attachment_index, const TextureCube &texture, TextureSubtype subtype, int level) = 0;
121 
128  virtual void detach_color(int attachment_index) = 0;
129 
130  virtual void attach_stencil(const RenderBuffer &render_buffer) = 0;
131  virtual void attach_stencil(const Texture2D &texture, int level) = 0;
132  virtual void attach_stencil(const TextureCube &texture, TextureSubtype subtype, int level) = 0;
133  virtual void detach_stencil() = 0;
134 
135  virtual void attach_depth(const RenderBuffer &render_buffer) = 0;
136  virtual void attach_depth(const Texture2D &texture, int level) = 0;
137  virtual void attach_depth(const TextureCube &texture, TextureSubtype subtype, int level) = 0;
138  virtual void detach_depth() = 0;
139 
140  virtual void attach_depth_stencil(const RenderBuffer &render_buffer) = 0;
141  virtual void attach_depth_stencil(const Texture2D &texture, int level) = 0;
142  virtual void attach_depth_stencil(const TextureCube &texture, TextureSubtype subtype, int level) = 0;
143  virtual void detach_depth_stencil() = 0;
144 
145  virtual void set_bind_target(FrameBufferBindTarget target) = 0;
146 
150 
151 private:
153 };
154 
155 }
156 
1D texture array object class.
Definition: texture_1d_array.h:42
virtual void attach_color(int attachment_index, const Texture2D &texture, int level)=0
Attach color buffer.
virtual void attach_depth_stencil(const Texture2D &texture, int level)=0
2D texture cube object class.
Definition: texture_cube.h:53
virtual FrameBufferBindTarget get_bind_target() const =0
virtual void attach_depth(const TextureCube &texture, TextureSubtype subtype, int level)=0
virtual void detach_color(int attachment_index)=0
Detach color buffer.
virtual void detach_depth()=0
2D texture object class.
Definition: texture_2d.h:42
virtual void attach_color(int attachment_index, const Texture1DArray &texture, int array_index, int level)=0
Attach color buffer.
virtual void attach_color(int attachment_index, const RenderBuffer &render_buffer)=0
Attach color buffer.
virtual ~FrameBufferProvider()
Definition: frame_buffer_provider.h:51
virtual void attach_color(int attachment_index, const Texture2DArray &texture, int array_index, int level)=0
Attach color buffer.
virtual void attach_stencil(const Texture2D &texture, int level)=0
virtual void attach_depth_stencil(const RenderBuffer &render_buffer)=0
FrameBufferBindTarget
Framebuffer bind target.
Definition: frame_buffer.h:66
virtual void attach_color(int attachment_index, const TextureCube &texture, TextureSubtype subtype, int level)=0
Attach color buffer.
virtual void attach_depth(const RenderBuffer &render_buffer)=0
virtual void attach_color(int attachment_index, const Texture1D &texture, int level)=0
Attach color buffer.
Interface for implementing a FrameBuffer target.
Definition: frame_buffer_provider.h:46
2D texture array object class.
Definition: texture_2d_array.h:44
Definition: clanapp.h:36
virtual void attach_stencil(const TextureCube &texture, TextureSubtype subtype, int level)=0
TextureSubtype
Texture Subtype.
Definition: frame_buffer.h:55
1D texture object class.
Definition: texture_1d.h:42
virtual void attach_depth(const Texture2D &texture, int level)=0
virtual void detach_stencil()=0
virtual void detach_depth_stencil()=0
virtual void attach_stencil(const RenderBuffer &render_buffer)=0
2D (width,height) size structure - Integer
Definition: size.h:157
3D texture object class.
Definition: texture_3d.h:42
virtual void attach_depth_stencil(const TextureCube &texture, TextureSubtype subtype, int level)=0
virtual void attach_color(int attachment_index, const Texture3D &texture, int depth, int level)=0
Attach color buffer.
Render-buffer object class.
Definition: render_buffer.h:48
virtual Size get_size() const =0
virtual void set_bind_target(FrameBufferBindTarget target)=0