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GL_ACTIVE_ATOMIC_COUNTER_BUFFERS :
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GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :
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GL_ACTIVE_ATTRIBUTES :
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GL_ACTIVE_PROGRAM :
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GL_ACTIVE_RESOURCES :
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GL_ACTIVE_SUBROUTINE_MAX_LENGTH :
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GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :
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GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :
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GL_ACTIVE_SUBROUTINE_UNIFORMS :
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GL_ACTIVE_SUBROUTINES :
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GL_ACTIVE_TEXTURE :
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GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :
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GL_ACTIVE_UNIFORM_BLOCKS :
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GL_ACTIVE_UNIFORM_MAX_LENGTH :
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GL_ACTIVE_UNIFORMS :
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GL_ACTIVE_VARIABLES :
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GL_ALIASED_LINE_WIDTH_RANGE :
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GL_ALL_BARRIER_BITS :
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GL_ALL_SHADER_BITS :
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GL_ALPHA :
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GL_ALREADY_SIGNALED :
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GL_ALWAYS :
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GL_AND :
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GL_AND_INVERTED :
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GL_AND_REVERSE :
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GL_ANY_SAMPLES_PASSED :
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GL_ANY_SAMPLES_PASSED_CONSERVATIVE :
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GL_ARRAY_BUFFER :
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GL_ARRAY_BUFFER_BINDING :
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GL_ARRAY_SIZE :
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GL_ARRAY_STRIDE :
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GL_ATOMIC_COUNTER_BARRIER_BIT :
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GL_ATOMIC_COUNTER_BUFFER :
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GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :
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GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :
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GL_ATOMIC_COUNTER_BUFFER_BINDING :
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GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE :
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GL_ATOMIC_COUNTER_BUFFER_INDEX :
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GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :
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GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :
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GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :
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GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :
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GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :
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GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :
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GL_ATOMIC_COUNTER_BUFFER_SIZE :
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GL_ATOMIC_COUNTER_BUFFER_START :
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GL_ATTACHED_SHADERS :
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GL_AUTO_GENERATE_MIPMAP :
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GL_BACK :
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GL_BACK_LEFT :
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GL_BACK_RIGHT :
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GL_BGR :
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GL_BGR_INTEGER :
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GL_BGRA :
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GL_BGRA_INTEGER :
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GL_BLEND :
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GL_BLEND_COLOR :
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GL_BLEND_DST :
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GL_BLEND_DST_ALPHA :
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GL_BLEND_DST_RGB :
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GL_BLEND_EQUATION :
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GL_BLEND_EQUATION_ALPHA :
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GL_BLEND_EQUATION_RGB :
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GL_BLEND_SRC :
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GL_BLEND_SRC_ALPHA :
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GL_BLEND_SRC_RGB :
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GL_BLOCK_INDEX :
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GL_BLUE :
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GL_BLUE_INTEGER :
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GL_BOOL :
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GL_BOOL_VEC2 :
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GL_BOOL_VEC3 :
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GL_BOOL_VEC4 :
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GL_BUFFER :
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GL_BUFFER_ACCESS :
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GL_BUFFER_ACCESS_FLAGS :
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GL_BUFFER_BINDING :
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GL_BUFFER_DATA_SIZE :
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GL_BUFFER_IMMUTABLE_STORAGE :
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GL_BUFFER_MAP_LENGTH :
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GL_BUFFER_MAP_OFFSET :
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GL_BUFFER_MAP_POINTER :
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GL_BUFFER_MAPPED :
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GL_BUFFER_SIZE :
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GL_BUFFER_STORAGE_FLAGS :
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GL_BUFFER_UPDATE_BARRIER_BIT :
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GL_BUFFER_USAGE :
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GL_BUFFER_VARIABLE :
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GL_BYTE :
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GL_CAVEAT_SUPPORT :
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GL_CCW :
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GL_CLAMP_READ_COLOR :
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GL_CLAMP_TO_BORDER :
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GL_CLAMP_TO_EDGE :
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GL_CLEAR :
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GL_CLEAR_BUFFER :
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GL_CLEAR_TEXTURE :
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GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT :
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GL_CLIENT_STORAGE_BIT :
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GL_CLIP_DISTANCE0 :
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GL_CLIP_DISTANCE1 :
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GL_CLIP_DISTANCE2 :
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GL_CLIP_DISTANCE3 :
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GL_CLIP_DISTANCE4 :
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GL_CLIP_DISTANCE5 :
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GL_CLIP_DISTANCE6 :
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GL_CLIP_DISTANCE7 :
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GL_COLOR :
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GL_COLOR_ATTACHMENT0 :
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GL_COLOR_ATTACHMENT1 :
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GL_COLOR_ATTACHMENT10 :
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GL_COLOR_ATTACHMENT11 :
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GL_COLOR_ATTACHMENT12 :
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GL_COLOR_ATTACHMENT13 :
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GL_COLOR_ATTACHMENT14 :
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GL_COLOR_ATTACHMENT15 :
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GL_COLOR_ATTACHMENT2 :
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GL_COLOR_ATTACHMENT3 :
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GL_COLOR_ATTACHMENT4 :
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GL_COLOR_ATTACHMENT5 :
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GL_COLOR_ATTACHMENT6 :
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GL_COLOR_ATTACHMENT7 :
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GL_COLOR_ATTACHMENT8 :
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GL_COLOR_ATTACHMENT9 :
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GL_COLOR_BUFFER_BIT :
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GL_COLOR_CLEAR_VALUE :
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GL_COLOR_COMPONENTS :
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GL_COLOR_ENCODING :
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GL_COLOR_LOGIC_OP :
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GL_COLOR_RENDERABLE :
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GL_COLOR_WRITEMASK :
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GL_COMMAND_BARRIER_BIT :
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GL_COMPARE_R_TO_TEXTURE :
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GL_COMPARE_REF_TO_TEXTURE :
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GL_COMPATIBLE_SUBROUTINES :
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GL_COMPILE_STATUS :
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GL_COMPRESSED_R11_EAC :
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GL_COMPRESSED_RED :
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GL_COMPRESSED_RED_RGTC1 :
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GL_COMPRESSED_RG :
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GL_COMPRESSED_RG11_EAC :
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GL_COMPRESSED_RG_RGTC2 :
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GL_COMPRESSED_RGB :
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GL_COMPRESSED_RGB8_ETC2 :
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GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :
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GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB :
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GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB :
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GL_COMPRESSED_RGB_S3TC_DXT1_EXT :
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GL_COMPRESSED_RGBA :
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GL_COMPRESSED_RGBA8_ETC2_EAC :
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GL_COMPRESSED_RGBA_ASTC_10x10_KHR :
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GL_COMPRESSED_RGBA_ASTC_10x5_KHR :
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GL_COMPRESSED_RGBA_ASTC_10x6_KHR :
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GL_COMPRESSED_RGBA_ASTC_10x8_KHR :
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GL_COMPRESSED_RGBA_ASTC_12x10_KHR :
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GL_COMPRESSED_RGBA_ASTC_12x12_KHR :
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GL_COMPRESSED_RGBA_ASTC_4x4_KHR :
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GL_COMPRESSED_RGBA_ASTC_5x4_KHR :
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GL_COMPRESSED_RGBA_ASTC_5x5_KHR :
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GL_COMPRESSED_RGBA_ASTC_6x5_KHR :
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GL_COMPRESSED_RGBA_ASTC_6x6_KHR :
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GL_COMPRESSED_RGBA_ASTC_8x5_KHR :
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GL_COMPRESSED_RGBA_ASTC_8x6_KHR :
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GL_COMPRESSED_RGBA_ASTC_8x8_KHR :
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GL_COMPRESSED_RGBA_BPTC_UNORM_ARB :
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GL_COMPRESSED_RGBA_S3TC_DXT1_EXT :
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GL_COMPRESSED_RGBA_S3TC_DXT3_EXT :
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GL_COMPRESSED_RGBA_S3TC_DXT5_EXT :
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GL_COMPRESSED_SIGNED_R11_EAC :
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GL_COMPRESSED_SIGNED_RED_RGTC1 :
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GL_COMPRESSED_SIGNED_RG11_EAC :
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GL_COMPRESSED_SIGNED_RG_RGTC2 :
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GL_COMPRESSED_SLUMINANCE_ALPHA_EXT :
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GL_COMPRESSED_SLUMINANCE_EXT :
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GL_COMPRESSED_SRGB :
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR :
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR :
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR :
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR :
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR :
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR :
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR :
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR :
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR :
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR :
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR :
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR :
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR :
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR :
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GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC :
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GL_COMPRESSED_SRGB8_ETC2 :
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GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :
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GL_COMPRESSED_SRGB_ALPHA :
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GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB :
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GL_COMPRESSED_SRGB_ALPHA_EXT :
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GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT :
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GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT :
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GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT :
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GL_COMPRESSED_SRGB_EXT :
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GL_COMPRESSED_SRGB_S3TC_DXT1_EXT :
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GL_COMPRESSED_TEXTURE_FORMATS :
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GL_COMPUTE_LOCAL_WORK_SIZE :
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GL_COMPUTE_SHADER :
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GL_COMPUTE_SHADER_BIT :
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GL_COMPUTE_SUBROUTINE :
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GL_COMPUTE_SUBROUTINE_UNIFORM :
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GL_COMPUTE_TEXTURE :
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GL_CONDITION_SATISFIED :
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GL_CONSTANT_ALPHA :
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GL_CONSTANT_COLOR :
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GL_CONTEXT_COMPATIBILITY_PROFILE_BIT :
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GL_CONTEXT_CORE_PROFILE_BIT :
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GL_CONTEXT_FLAG_DEBUG_BIT :
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GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :
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GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB :
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GL_CONTEXT_FLAGS :
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GL_CONTEXT_PROFILE_MASK :
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GL_COPY :
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GL_COPY_INVERTED :
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GL_COPY_READ_BUFFER :
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GL_COPY_READ_BUFFER_BINDING :
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GL_COPY_WRITE_BUFFER :
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GL_COPY_WRITE_BUFFER_BINDING :
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GL_CULL_FACE :
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GL_CULL_FACE_MODE :
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GL_CURRENT_PROGRAM :
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GL_CURRENT_QUERY :
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GL_CURRENT_VERTEX_ATTRIB :
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GL_CW :
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GL_DEBUG_CALLBACK_FUNCTION :
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GL_DEBUG_CALLBACK_FUNCTION_ARB :
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GL_DEBUG_CALLBACK_USER_PARAM :
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GL_DEBUG_CALLBACK_USER_PARAM_ARB :
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GL_DEBUG_GROUP_STACK_DEPTH :
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GL_DEBUG_LOGGED_MESSAGES :
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GL_DEBUG_LOGGED_MESSAGES_ARB :
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GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH :
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GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB :
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GL_DEBUG_OUTPUT :
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GL_DEBUG_OUTPUT_SYNCHRONOUS :
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GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB :
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GL_DEBUG_SEVERITY_HIGH :
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GL_DEBUG_SEVERITY_HIGH_ARB :
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GL_DEBUG_SEVERITY_LOW :
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GL_DEBUG_SEVERITY_LOW_ARB :
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GL_DEBUG_SEVERITY_MEDIUM :
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GL_DEBUG_SEVERITY_MEDIUM_ARB :
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GL_DEBUG_SEVERITY_NOTIFICATION :
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GL_DEBUG_SOURCE_API :
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GL_DEBUG_SOURCE_APPLICATION :
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GL_DEBUG_SOURCE_APPLICATION_ARB :
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GL_DEBUG_SOURCE_CL_API_ARB :
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GL_DEBUG_SOURCE_OTHER :
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GL_DEBUG_SOURCE_OTHER_ARB :
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GL_DEBUG_SOURCE_SHADER_COMPILER :
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GL_DEBUG_SOURCE_SHADER_COMPILER_ARB :
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GL_DEBUG_SOURCE_THIRD_PARTY :
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GL_DEBUG_SOURCE_THIRD_PARTY_ARB :
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GL_DEBUG_SOURCE_WINDOW_SYSTEM :
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GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB :
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GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR :
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GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB :
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GL_DEBUG_TYPE_ERROR :
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GL_DEBUG_TYPE_ERROR_ARB :
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GL_DEBUG_TYPE_MARKER :
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GL_DEBUG_TYPE_OTHER :
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GL_DEBUG_TYPE_OTHER_ARB :
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GL_DEBUG_TYPE_PERFORMANCE :
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GL_DEBUG_TYPE_PERFORMANCE_ARB :
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GL_DEBUG_TYPE_POP_GROUP :
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GL_DEBUG_TYPE_PORTABILITY :
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GL_DEBUG_TYPE_PORTABILITY_ARB :
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GL_DEBUG_TYPE_PUSH_GROUP :
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GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR :
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GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB :
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GL_DECR :
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GL_DECR_WRAP :
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GL_DELETE_STATUS :
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GL_DEPTH :
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GL_DEPTH24_STENCIL8 :
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GL_DEPTH32F_STENCIL8 :
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GL_DEPTH_ATTACHMENT :
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GL_DEPTH_BUFFER_BIT :
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GL_DEPTH_CLAMP :
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GL_DEPTH_CLEAR_VALUE :
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GL_DEPTH_COMPONENT :
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GL_DEPTH_COMPONENT16 :
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GL_DEPTH_COMPONENT24 :
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GL_DEPTH_COMPONENT32 :
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GL_DEPTH_COMPONENT32F :
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GL_DEPTH_COMPONENTS :
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GL_DEPTH_FUNC :
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GL_DEPTH_RANGE :
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GL_DEPTH_RENDERABLE :
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GL_DEPTH_STENCIL :
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GL_DEPTH_STENCIL_ATTACHMENT :
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GL_DEPTH_STENCIL_TEXTURE_MODE :
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GL_DEPTH_TEST :
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GL_DEPTH_WRITEMASK :
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GL_DISPATCH_INDIRECT_BUFFER :
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GL_DISPATCH_INDIRECT_BUFFER_BINDING :
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GL_DISPLAY_LIST :
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GL_DITHER :
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GL_DONT_CARE :
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GL_DOUBLE :
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GL_DOUBLE_MAT2 :
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GL_DOUBLE_MAT2x3 :
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GL_DOUBLE_MAT2x4 :
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GL_DOUBLE_MAT3 :
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GL_DOUBLE_MAT3x2 :
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GL_DOUBLE_MAT3x4 :
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GL_DOUBLE_MAT4 :
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GL_DOUBLE_MAT4x2 :
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GL_DOUBLE_MAT4x3 :
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GL_DOUBLE_VEC2 :
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GL_DOUBLE_VEC3 :
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GL_DOUBLE_VEC4 :
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GL_DOUBLEBUFFER :
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GL_DRAW_BUFFER :
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GL_DRAW_BUFFER0 :
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GL_DRAW_BUFFER1 :
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GL_DRAW_BUFFER10 :
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GL_DRAW_BUFFER11 :
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GL_DRAW_BUFFER12 :
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GL_DRAW_BUFFER13 :
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GL_DRAW_BUFFER14 :
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GL_DRAW_BUFFER15 :
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GL_DRAW_BUFFER2 :
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GL_DRAW_BUFFER3 :
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GL_DRAW_BUFFER4 :
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GL_DRAW_BUFFER5 :
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GL_DRAW_BUFFER6 :
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GL_DRAW_BUFFER7 :
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GL_DRAW_BUFFER8 :
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GL_DRAW_BUFFER9 :
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GL_DRAW_FRAMEBUFFER :
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GL_DRAW_FRAMEBUFFER_BINDING :
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GL_DRAW_INDIRECT_BUFFER :
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GL_DRAW_INDIRECT_BUFFER_BINDING :
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GL_DST_ALPHA :
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GL_DST_COLOR :
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GL_DYNAMIC_COPY :
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GL_DYNAMIC_DRAW :
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GL_DYNAMIC_READ :
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GL_DYNAMIC_STORAGE_BIT :
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GL_ELEMENT_ARRAY_BARRIER_BIT :
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GL_ELEMENT_ARRAY_BUFFER :
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GL_ELEMENT_ARRAY_BUFFER_BINDING :
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GL_EQUAL :
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GL_EQUIV :
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GL_EXTENSIONS :
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GL_FALSE :
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GL_FASTEST :
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GL_FILL :
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GL_FILTER :
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GL_FIRST_VERTEX_CONVENTION :
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GL_FIXED :
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GL_FIXED_ONLY :
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GL_FLOAT :
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GL_FLOAT_32_UNSIGNED_INT_24_8_REV :
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GL_FLOAT_MAT2 :
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GL_FLOAT_MAT2x3 :
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GL_FLOAT_MAT2x4 :
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GL_FLOAT_MAT3 :
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GL_FLOAT_MAT3x2 :
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GL_FLOAT_MAT3x4 :
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GL_FLOAT_MAT4 :
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GL_FLOAT_MAT4x2 :
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GL_FLOAT_MAT4x3 :
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GL_FLOAT_VEC2 :
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GL_FLOAT_VEC3 :
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GL_FLOAT_VEC4 :
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GL_FRACTIONAL_EVEN :
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GL_FRACTIONAL_ODD :
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GL_FRAGMENT_INTERPOLATION_OFFSET_BITS :
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GL_FRAGMENT_SHADER :
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GL_FRAGMENT_SHADER_BIT :
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GL_FRAGMENT_SHADER_DERIVATIVE_HINT :
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GL_FRAGMENT_SUBROUTINE :
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GL_FRAGMENT_SUBROUTINE_UNIFORM :
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GL_FRAGMENT_TEXTURE :
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GL_FRAMEBUFFER :
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GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :
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GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :
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GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :
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GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :
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GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :
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GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :
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GL_FRAMEBUFFER_ATTACHMENT_LAYERED :
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :
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GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE :
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GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :
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GL_FRAMEBUFFER_BARRIER_BIT :
clan
GL_FRAMEBUFFER_BINDING :
clan
GL_FRAMEBUFFER_BLEND :
clan
GL_FRAMEBUFFER_COMPLETE :
clan
GL_FRAMEBUFFER_DEFAULT :
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GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS :
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GL_FRAMEBUFFER_DEFAULT_HEIGHT :
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GL_FRAMEBUFFER_DEFAULT_LAYERS :
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GL_FRAMEBUFFER_DEFAULT_SAMPLES :
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GL_FRAMEBUFFER_DEFAULT_WIDTH :
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GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :
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GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :
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GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :
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GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :
clan
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :
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GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :
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GL_FRAMEBUFFER_RENDERABLE :
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GL_FRAMEBUFFER_RENDERABLE_LAYERED :
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GL_FRAMEBUFFER_SRGB :
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GL_FRAMEBUFFER_UNDEFINED :
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GL_FRAMEBUFFER_UNSUPPORTED :
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GL_FRONT :
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GL_FRONT_AND_BACK :
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GL_FRONT_FACE :
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GL_FRONT_LEFT :
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GL_FRONT_RIGHT :
clan
GL_FULL_SUPPORT :
clan
GL_FUNC_ADD :
clan
GL_FUNC_REVERSE_SUBTRACT :
clan
GL_FUNC_SUBTRACT :
clan
GL_GEOMETRY_INPUT_TYPE :
clan
GL_GEOMETRY_OUTPUT_TYPE :
clan
GL_GEOMETRY_SHADER :
clan
GL_GEOMETRY_SHADER_BIT :
clan
GL_GEOMETRY_SHADER_INVOCATIONS :
clan
GL_GEOMETRY_SUBROUTINE :
clan
GL_GEOMETRY_SUBROUTINE_UNIFORM :
clan
GL_GEOMETRY_TEXTURE :
clan
GL_GEOMETRY_VERTICES_OUT :
clan
GL_GEQUAL :
clan
GL_GET_TEXTURE_IMAGE_FORMAT :
clan
GL_GET_TEXTURE_IMAGE_TYPE :
clan
GL_GREATER :
clan
GL_GREEN :
clan
GL_GREEN_INTEGER :
clan
GL_GUILTY_CONTEXT_RESET_ARB :
clan
GL_HALF_FLOAT :
clan
GL_HIGH_FLOAT :
clan
GL_HIGH_INT :
clan
GL_IMAGE_1D :
clan
GL_IMAGE_1D_ARRAY :
clan
GL_IMAGE_2D :
clan
GL_IMAGE_2D_ARRAY :
clan
GL_IMAGE_2D_MULTISAMPLE :
clan
GL_IMAGE_2D_MULTISAMPLE_ARRAY :
clan
GL_IMAGE_2D_RECT :
clan
GL_IMAGE_3D :
clan
GL_IMAGE_BINDING_ACCESS :
clan
GL_IMAGE_BINDING_FORMAT :
clan
GL_IMAGE_BINDING_LAYER :
clan
GL_IMAGE_BINDING_LAYERED :
clan
GL_IMAGE_BINDING_LEVEL :
clan
GL_IMAGE_BINDING_NAME :
clan
GL_IMAGE_BUFFER :
clan
GL_IMAGE_CL_PIXEL_FORMAT :
clan
GL_IMAGE_CL_PIXEL_TYPE :
clan
GL_IMAGE_CLASS_10_10_10_2 :
clan
GL_IMAGE_CLASS_11_11_10 :
clan
GL_IMAGE_CLASS_1_X_16 :
clan
GL_IMAGE_CLASS_1_X_32 :
clan
GL_IMAGE_CLASS_1_X_8 :
clan
GL_IMAGE_CLASS_2_X_16 :
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GL_IMAGE_CLASS_2_X_32 :
clan
GL_IMAGE_CLASS_2_X_8 :
clan
GL_IMAGE_CLASS_4_X_16 :
clan
GL_IMAGE_CLASS_4_X_32 :
clan
GL_IMAGE_CLASS_4_X_8 :
clan
GL_IMAGE_COMPATIBILITY_CLASS :
clan
GL_IMAGE_CUBE :
clan
GL_IMAGE_CUBE_MAP_ARRAY :
clan
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :
clan
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :
clan
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE :
clan
GL_IMAGE_TEXEL_SIZE :
clan
GL_IMPLEMENTATION_COLOR_READ_FORMAT :
clan
GL_IMPLEMENTATION_COLOR_READ_TYPE :
clan
GL_INCR :
clan
GL_INCR_WRAP :
clan
GL_INFO_LOG_LENGTH :
clan
GL_INNOCENT_CONTEXT_RESET_ARB :
clan
GL_INT :
clan
GL_INT_2_10_10_10_REV :
clan
GL_INT_IMAGE_1D :
clan
GL_INT_IMAGE_1D_ARRAY :
clan
GL_INT_IMAGE_2D :
clan
GL_INT_IMAGE_2D_ARRAY :
clan
GL_INT_IMAGE_2D_MULTISAMPLE :
clan
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY :
clan
GL_INT_IMAGE_2D_RECT :
clan
GL_INT_IMAGE_3D :
clan
GL_INT_IMAGE_BUFFER :
clan
GL_INT_IMAGE_CUBE :
clan
GL_INT_IMAGE_CUBE_MAP_ARRAY :
clan
GL_INT_SAMPLER_1D :
clan
GL_INT_SAMPLER_1D_ARRAY :
clan
GL_INT_SAMPLER_2D :
clan
GL_INT_SAMPLER_2D_ARRAY :
clan
GL_INT_SAMPLER_2D_MULTISAMPLE :
clan
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :
clan
GL_INT_SAMPLER_2D_RECT :
clan
GL_INT_SAMPLER_3D :
clan
GL_INT_SAMPLER_BUFFER :
clan
GL_INT_SAMPLER_CUBE :
clan
GL_INT_SAMPLER_CUBE_MAP_ARRAY :
clan
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB :
clan
GL_INT_VEC2 :
clan
GL_INT_VEC3 :
clan
GL_INT_VEC4 :
clan
GL_INTERLEAVED_ATTRIBS :
clan
GL_INTERNALFORMAT_ALPHA_SIZE :
clan
GL_INTERNALFORMAT_ALPHA_TYPE :
clan
GL_INTERNALFORMAT_BLUE_SIZE :
clan
GL_INTERNALFORMAT_BLUE_TYPE :
clan
GL_INTERNALFORMAT_DEPTH_SIZE :
clan
GL_INTERNALFORMAT_DEPTH_TYPE :
clan
GL_INTERNALFORMAT_GREEN_SIZE :
clan
GL_INTERNALFORMAT_GREEN_TYPE :
clan
GL_INTERNALFORMAT_PREFERRED :
clan
GL_INTERNALFORMAT_RED_SIZE :
clan
GL_INTERNALFORMAT_RED_TYPE :
clan
GL_INTERNALFORMAT_SHARED_SIZE :
clan
GL_INTERNALFORMAT_STENCIL_SIZE :
clan
GL_INTERNALFORMAT_STENCIL_TYPE :
clan
GL_INTERNALFORMAT_SUPPORTED :
clan
GL_INVALID_ENUM :
clan
GL_INVALID_FRAMEBUFFER_OPERATION :
clan
GL_INVALID_INDEX :
clan
GL_INVALID_OPERATION :
clan
GL_INVALID_VALUE :
clan
GL_INVERT :
clan
GL_IS_PER_PATCH :
clan
GL_IS_ROW_MAJOR :
clan
GL_ISOLINES :
clan
GL_KEEP :
clan
GL_LAST_VERTEX_CONVENTION :
clan
GL_LAYER_PROVOKING_VERTEX :
clan
GL_LEFT :
clan
GL_LEQUAL :
clan
GL_LESS :
clan
GL_LINE :
clan
GL_LINE_LOOP :
clan
GL_LINE_SMOOTH :
clan
GL_LINE_SMOOTH_HINT :
clan
GL_LINE_STRIP :
clan
GL_LINE_STRIP_ADJACENCY :
clan
GL_LINE_WIDTH :
clan
GL_LINE_WIDTH_GRANULARITY :
clan
GL_LINE_WIDTH_RANGE :
clan
GL_LINEAR :
clan
GL_LINEAR_MIPMAP_LINEAR :
clan
GL_LINEAR_MIPMAP_NEAREST :
clan
GL_LINES :
clan
GL_LINES_ADJACENCY :
clan
GL_LINK_STATUS :
clan
GL_LOCATION :
clan
GL_LOCATION_COMPONENT :
clan
GL_LOCATION_INDEX :
clan
GL_LOGIC_OP_MODE :
clan
GL_LOSE_CONTEXT_ON_RESET_ARB :
clan
GL_LOW_FLOAT :
clan
GL_LOW_INT :
clan
GL_LOWER_LEFT :
clan
GL_MAJOR_VERSION :
clan
GL_MANUAL_GENERATE_MIPMAP :
clan
GL_MAP_COHERENT_BIT :
clan
GL_MAP_FLUSH_EXPLICIT_BIT :
clan
GL_MAP_INVALIDATE_BUFFER_BIT :
clan
GL_MAP_INVALIDATE_RANGE_BIT :
clan
GL_MAP_PERSISTENT_BIT :
clan
GL_MAP_READ_BIT :
clan
GL_MAP_UNSYNCHRONIZED_BIT :
clan
GL_MAP_WRITE_BIT :
clan
GL_MATRIX_STRIDE :
clan
GL_MAX :
clan
GL_MAX_3D_TEXTURE_SIZE :
clan
GL_MAX_ARRAY_TEXTURE_LAYERS :
clan
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :
clan
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE :
clan
GL_MAX_CLIP_DISTANCES :
clan
GL_MAX_COLOR_ATTACHMENTS :
clan
GL_MAX_COLOR_TEXTURE_SAMPLES :
clan
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :
clan
GL_MAX_COMBINED_ATOMIC_COUNTERS :
clan
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :
clan
GL_MAX_COMBINED_DIMENSIONS :
clan
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :
clan
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :
clan
GL_MAX_COMBINED_IMAGE_UNIFORMS :
clan
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :
clan
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :
clan
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS :
clan
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :
clan
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :
clan
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :
clan
GL_MAX_COMBINED_UNIFORM_BLOCKS :
clan
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :
clan
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :
clan
GL_MAX_COMPUTE_ATOMIC_COUNTERS :
clan
GL_MAX_COMPUTE_IMAGE_UNIFORMS :
clan
GL_MAX_COMPUTE_LOCAL_INVOCATIONS :
clan
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :
clan
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE :
clan
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :
clan
GL_MAX_COMPUTE_UNIFORM_BLOCKS :
clan
GL_MAX_COMPUTE_UNIFORM_COMPONENTS :
clan
GL_MAX_COMPUTE_WORK_GROUP_COUNT :
clan
GL_MAX_COMPUTE_WORK_GROUP_SIZE :
clan
GL_MAX_CUBE_MAP_TEXTURE_SIZE :
clan
GL_MAX_DEBUG_GROUP_STACK_DEPTH :
clan
GL_MAX_DEBUG_LOGGED_MESSAGES :
clan
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB :
clan
GL_MAX_DEBUG_MESSAGE_LENGTH :
clan
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB :
clan
GL_MAX_DEPTH :
clan
GL_MAX_DEPTH_TEXTURE_SAMPLES :
clan
GL_MAX_DRAW_BUFFERS :
clan
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS :
clan
GL_MAX_ELEMENT_INDEX :
clan
GL_MAX_ELEMENTS_INDICES :
clan
GL_MAX_ELEMENTS_VERTICES :
clan
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :
clan
GL_MAX_FRAGMENT_ATOMIC_COUNTERS :
clan
GL_MAX_FRAGMENT_IMAGE_UNIFORMS :
clan
GL_MAX_FRAGMENT_INPUT_COMPONENTS :
clan
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET :
clan
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :
clan
GL_MAX_FRAGMENT_UNIFORM_BLOCKS :
clan
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS :
clan
GL_MAX_FRAGMENT_UNIFORM_VECTORS :
clan
GL_MAX_FRAMEBUFFER_HEIGHT :
clan
GL_MAX_FRAMEBUFFER_LAYERS :
clan
GL_MAX_FRAMEBUFFER_SAMPLES :
clan
GL_MAX_FRAMEBUFFER_WIDTH :
clan
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :
clan
GL_MAX_GEOMETRY_ATOMIC_COUNTERS :
clan
GL_MAX_GEOMETRY_IMAGE_UNIFORMS :
clan
GL_MAX_GEOMETRY_INPUT_COMPONENTS :
clan
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS :
clan
GL_MAX_GEOMETRY_OUTPUT_VERTICES :
clan
GL_MAX_GEOMETRY_SHADER_INVOCATIONS :
clan
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :
clan
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :
clan
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :
clan
GL_MAX_GEOMETRY_UNIFORM_BLOCKS :
clan
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS :
clan
GL_MAX_HEIGHT :
clan
GL_MAX_IMAGE_SAMPLES :
clan
GL_MAX_IMAGE_UNITS :
clan
GL_MAX_INTEGER_SAMPLES :
clan
GL_MAX_LABEL_LENGTH :
clan
GL_MAX_LAYERS :
clan
GL_MAX_NAME_LENGTH :
clan
GL_MAX_NUM_ACTIVE_VARIABLES :
clan
GL_MAX_NUM_COMPATIBLE_SUBROUTINES :
clan
GL_MAX_PATCH_VERTICES :
clan
GL_MAX_PROGRAM_TEXEL_OFFSET :
clan
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :
clan
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB :
clan
GL_MAX_RECTANGLE_TEXTURE_SIZE :
clan
GL_MAX_RENDERBUFFER_SIZE :
clan
GL_MAX_SAMPLE_MASK_WORDS :
clan
GL_MAX_SAMPLES :
clan
GL_MAX_SERVER_WAIT_TIMEOUT :
clan
GL_MAX_SHADER_STORAGE_BLOCK_SIZE :
clan
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS :
clan
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS :
clan
GL_MAX_SUBROUTINES :
clan
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :
clan
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS :
clan
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS :
clan
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS :
clan
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :
clan
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :
clan
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :
clan
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :
clan
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS :
clan
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :
clan
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :
clan
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :
clan
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :
clan
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS :
clan
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :
clan
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :
clan
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :
clan
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :
clan
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :
clan
GL_MAX_TESS_GEN_LEVEL :
clan
GL_MAX_TESS_PATCH_COMPONENTS :
clan
GL_MAX_TEXTURE_BUFFER_SIZE :
clan
GL_MAX_TEXTURE_COORDS :
clan
GL_MAX_TEXTURE_IMAGE_UNITS :
clan
GL_MAX_TEXTURE_LOD_BIAS :
clan
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT :
clan
GL_MAX_TEXTURE_SIZE :
clan
GL_MAX_TEXTURE_UNITS :
clan
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS :
clan
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :
clan
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :
clan
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :
clan
GL_MAX_UNIFORM_BLOCK_SIZE :
clan
GL_MAX_UNIFORM_BUFFER_BINDINGS :
clan
GL_MAX_UNIFORM_LOCATIONS :
clan
GL_MAX_VARYING_COMPONENTS :
clan
GL_MAX_VARYING_FLOATS :
clan
GL_MAX_VARYING_VECTORS :
clan
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :
clan
GL_MAX_VERTEX_ATOMIC_COUNTERS :
clan
GL_MAX_VERTEX_ATTRIB_BINDINGS :
clan
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET :
clan
GL_MAX_VERTEX_ATTRIB_STRIDE :
clan
GL_MAX_VERTEX_ATTRIBS :
clan
GL_MAX_VERTEX_IMAGE_UNIFORMS :
clan
GL_MAX_VERTEX_OUTPUT_COMPONENTS :
clan
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS :
clan
GL_MAX_VERTEX_STREAMS :
clan
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :
clan
GL_MAX_VERTEX_UNIFORM_BLOCKS :
clan
GL_MAX_VERTEX_UNIFORM_COMPONENTS :
clan
GL_MAX_VERTEX_UNIFORM_VECTORS :
clan
GL_MAX_VIEWPORT_DIMS :
clan
GL_MAX_VIEWPORTS :
clan
GL_MAX_WIDTH :
clan
GL_MEDIUM_FLOAT :
clan
GL_MEDIUM_INT :
clan
GL_MIN :
clan
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET :
clan
GL_MIN_MAP_BUFFER_ALIGNMENT :
clan
GL_MIN_PROGRAM_TEXEL_OFFSET :
clan
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :
clan
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB :
clan
GL_MIN_SAMPLE_SHADING_VALUE :
clan
GL_MIN_SAMPLE_SHADING_VALUE_ARB :
clan
GL_MINOR_VERSION :
clan
GL_MIPMAP :
clan
GL_MIRROR_CLAMP_TO_EDGE :
clan
GL_MIRRORED_REPEAT :
clan
GL_MULTISAMPLE :
clan
GL_NAME_LENGTH :
clan
GL_NAMED_STRING_LENGTH_ARB :
clan
GL_NAMED_STRING_TYPE_ARB :
clan
GL_NAND :
clan
GL_NEAREST :
clan
GL_NEAREST_MIPMAP_LINEAR :
clan
GL_NEAREST_MIPMAP_NEAREST :
clan
GL_NEVER :
clan
GL_NICEST :
clan
GL_NO_ERROR :
clan
GL_NO_RESET_NOTIFICATION_ARB :
clan
GL_NONE :
clan
GL_NOOP :
clan
GL_NOR :
clan
GL_NOTEQUAL :
clan
GL_NUM_ACTIVE_VARIABLES :
clan
GL_NUM_COMPATIBLE_SUBROUTINES :
clan
GL_NUM_COMPRESSED_TEXTURE_FORMATS :
clan
GL_NUM_EXTENSIONS :
clan
GL_NUM_PROGRAM_BINARY_FORMATS :
clan
GL_NUM_SAMPLE_COUNTS :
clan
GL_NUM_SHADER_BINARY_FORMATS :
clan
GL_NUM_SHADING_LANGUAGE_VERSIONS :
clan
GL_OBJECT_TYPE :
clan
GL_OFFSET :
clan
GL_ONE :
clan
GL_ONE_MINUS_CONSTANT_ALPHA :
clan
GL_ONE_MINUS_CONSTANT_COLOR :
clan
GL_ONE_MINUS_DST_ALPHA :
clan
GL_ONE_MINUS_DST_COLOR :
clan
GL_ONE_MINUS_SRC1_ALPHA :
clan
GL_ONE_MINUS_SRC1_COLOR :
clan
GL_ONE_MINUS_SRC_ALPHA :
clan
GL_ONE_MINUS_SRC_COLOR :
clan
GL_OR :
clan
GL_OR_INVERTED :
clan
GL_OR_REVERSE :
clan
GL_OUT_OF_MEMORY :
clan
GL_PACK_ALIGNMENT :
clan
GL_PACK_COMPRESSED_BLOCK_DEPTH :
clan
GL_PACK_COMPRESSED_BLOCK_HEIGHT :
clan
GL_PACK_COMPRESSED_BLOCK_SIZE :
clan
GL_PACK_COMPRESSED_BLOCK_WIDTH :
clan
GL_PACK_IMAGE_HEIGHT :
clan
GL_PACK_LSB_FIRST :
clan
GL_PACK_ROW_LENGTH :
clan
GL_PACK_SKIP_IMAGES :
clan
GL_PACK_SKIP_PIXELS :
clan
GL_PACK_SKIP_ROWS :
clan
GL_PACK_SWAP_BYTES :
clan
GL_PATCH_DEFAULT_INNER_LEVEL :
clan
GL_PATCH_DEFAULT_OUTER_LEVEL :
clan
GL_PATCH_VERTICES :
clan
GL_PATCHES :
clan
GL_PIXEL_BUFFER_BARRIER_BIT :
clan
GL_PIXEL_PACK_BUFFER :
clan
GL_PIXEL_PACK_BUFFER_BINDING :
clan
GL_PIXEL_UNPACK_BUFFER :
clan
GL_PIXEL_UNPACK_BUFFER_BINDING :
clan
GL_POINT :
clan
GL_POINT_FADE_THRESHOLD_SIZE :
clan
GL_POINT_SIZE :
clan
GL_POINT_SIZE_GRANULARITY :
clan
GL_POINT_SIZE_RANGE :
clan
GL_POINT_SPRITE :
clan
GL_POINT_SPRITE_COORD_ORIGIN :
clan
GL_POINTS :
clan
GL_POLYGON_OFFSET_FACTOR :
clan
GL_POLYGON_OFFSET_FILL :
clan
GL_POLYGON_OFFSET_LINE :
clan
GL_POLYGON_OFFSET_POINT :
clan
GL_POLYGON_OFFSET_UNITS :
clan
GL_POLYGON_SMOOTH :
clan
GL_POLYGON_SMOOTH_HINT :
clan
GL_PRIMITIVE_RESTART :
clan
GL_PRIMITIVE_RESTART_FIXED_INDEX :
clan
GL_PRIMITIVE_RESTART_INDEX :
clan
GL_PRIMITIVES_GENERATED :
clan
GL_PROGRAM :
clan
GL_PROGRAM_BINARY_FORMATS :
clan
GL_PROGRAM_BINARY_LENGTH :
clan
GL_PROGRAM_BINARY_RETRIEVABLE_HINT :
clan
GL_PROGRAM_INPUT :
clan
GL_PROGRAM_OUTPUT :
clan
GL_PROGRAM_PIPELINE :
clan
GL_PROGRAM_PIPELINE_BINDING :
clan
GL_PROGRAM_POINT_SIZE :
clan
GL_PROGRAM_SEPARABLE :
clan
GL_PROVOKING_VERTEX :
clan
GL_PROXY_TEXTURE_1D :
clan
GL_PROXY_TEXTURE_1D_ARRAY :
clan
GL_PROXY_TEXTURE_2D :
clan
GL_PROXY_TEXTURE_2D_ARRAY :
clan
GL_PROXY_TEXTURE_2D_MULTISAMPLE :
clan
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :
clan
GL_PROXY_TEXTURE_3D :
clan
GL_PROXY_TEXTURE_CUBE_MAP :
clan
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY :
clan
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB :
clan
GL_PROXY_TEXTURE_RECTANGLE :
clan
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :
clan
GL_QUERY :
clan
GL_QUERY_BUFFER :
clan
GL_QUERY_BUFFER_BARRIER_BIT :
clan
GL_QUERY_BUFFER_BINDING :
clan
GL_QUERY_BY_REGION_NO_WAIT :
clan
GL_QUERY_BY_REGION_WAIT :
clan
GL_QUERY_COUNTER_BITS :
clan
GL_QUERY_NO_WAIT :
clan
GL_QUERY_RESULT :
clan
GL_QUERY_RESULT_AVAILABLE :
clan
GL_QUERY_RESULT_NO_WAIT :
clan
GL_QUERY_WAIT :
clan
GL_R11F_G11F_B10F :
clan
GL_R16 :
clan
GL_R16_SNORM :
clan
GL_R16F :
clan
GL_R16I :
clan
GL_R16UI :
clan
GL_R32F :
clan
GL_R32I :
clan
GL_R32UI :
clan
GL_R3_G3_B2 :
clan
GL_R8 :
clan
GL_R8_SNORM :
clan
GL_R8I :
clan
GL_R8UI :
clan
GL_RASTERIZER_DISCARD :
clan
GL_READ_BUFFER :
clan
GL_READ_CL_PIXELS :
clan
GL_READ_CL_PIXELS_FORMAT :
clan
GL_READ_CL_PIXELS_TYPE :
clan
GL_READ_FRAMEBUFFER :
clan
GL_READ_FRAMEBUFFER_BINDING :
clan
GL_READ_ONLY :
clan
GL_READ_WRITE :
clan
GL_RED :
clan
GL_RED_INTEGER :
clan
GL_RED_SNORM :
clan
GL_REFERENCED_BY_COMPUTE_SHADER :
clan
GL_REFERENCED_BY_FRAGMENT_SHADER :
clan
GL_REFERENCED_BY_GEOMETRY_SHADER :
clan
GL_REFERENCED_BY_TESS_CONTROL_SHADER :
clan
GL_REFERENCED_BY_TESS_EVALUATION_SHADER :
clan
GL_REFERENCED_BY_VERTEX_SHADER :
clan
GL_RENDERBUFFER :
clan
GL_RENDERBUFFER_ALPHA_SIZE :
clan
GL_RENDERBUFFER_BINDING :
clan
GL_RENDERBUFFER_BLUE_SIZE :
clan
GL_RENDERBUFFER_DEPTH_SIZE :
clan
GL_RENDERBUFFER_GREEN_SIZE :
clan
GL_RENDERBUFFER_HEIGHT :
clan
GL_RENDERBUFFER_INTERNAL_FORMAT :
clan
GL_RENDERBUFFER_RED_SIZE :
clan
GL_RENDERBUFFER_SAMPLES :
clan
GL_RENDERBUFFER_STENCIL_SIZE :
clan
GL_RENDERBUFFER_WIDTH :
clan
GL_RENDERER :
clan
GL_REPEAT :
clan
GL_REPLACE :
clan
GL_RESET_NOTIFICATION_STRATEGY_ARB :
clan
GL_RG :
clan
GL_RG16 :
clan
GL_RG16_SNORM :
clan
GL_RG16F :
clan
GL_RG16I :
clan
GL_RG16UI :
clan
GL_RG32F :
clan
GL_RG32I :
clan
GL_RG32UI :
clan
GL_RG8 :
clan
GL_RG8_SNORM :
clan
GL_RG8I :
clan
GL_RG8UI :
clan
GL_RG_INTEGER :
clan
GL_RG_SNORM :
clan
GL_RGB :
clan
GL_RGB10 :
clan
GL_RGB10_A2 :
clan
GL_RGB10_A2UI :
clan
GL_RGB12 :
clan
GL_RGB16 :
clan
GL_RGB16_SNORM :
clan
GL_RGB16F :
clan
GL_RGB16I :
clan
GL_RGB16UI :
clan
GL_RGB32F :
clan
GL_RGB32I :
clan
GL_RGB32UI :
clan
GL_RGB4 :
clan
GL_RGB5 :
clan
GL_RGB565 :
clan
GL_RGB5_A1 :
clan
GL_RGB8 :
clan
GL_RGB8_SNORM :
clan
GL_RGB8I :
clan
GL_RGB8UI :
clan
GL_RGB9_E5 :
clan
GL_RGB_INTEGER :
clan
GL_RGB_SNORM :
clan
GL_RGBA :
clan
GL_RGBA12 :
clan
GL_RGBA16 :
clan
GL_RGBA16_SNORM :
clan
GL_RGBA16F :
clan
GL_RGBA16I :
clan
GL_RGBA16UI :
clan
GL_RGBA2 :
clan
GL_RGBA32F :
clan
GL_RGBA32I :
clan
GL_RGBA32UI :
clan
GL_RGBA4 :
clan
GL_RGBA8 :
clan
GL_RGBA8_SNORM :
clan
GL_RGBA8I :
clan
GL_RGBA8UI :
clan
GL_RGBA_INTEGER :
clan
GL_RGBA_SNORM :
clan
GL_RIGHT :
clan
GL_SAMPLE_ALPHA_TO_COVERAGE :
clan
GL_SAMPLE_ALPHA_TO_ONE :
clan
GL_SAMPLE_BUFFERS :
clan
GL_SAMPLE_COVERAGE :
clan
GL_SAMPLE_COVERAGE_INVERT :
clan
GL_SAMPLE_COVERAGE_VALUE :
clan
GL_SAMPLE_MASK :
clan
GL_SAMPLE_MASK_VALUE :
clan
GL_SAMPLE_POSITION :
clan
GL_SAMPLE_SHADING :
clan
GL_SAMPLE_SHADING_ARB :
clan
GL_SAMPLER :
clan
GL_SAMPLER_1D :
clan
GL_SAMPLER_1D_ARRAY :
clan
GL_SAMPLER_1D_ARRAY_SHADOW :
clan
GL_SAMPLER_1D_SHADOW :
clan
GL_SAMPLER_2D :
clan
GL_SAMPLER_2D_ARRAY :
clan
GL_SAMPLER_2D_ARRAY_SHADOW :
clan
GL_SAMPLER_2D_MULTISAMPLE :
clan
GL_SAMPLER_2D_MULTISAMPLE_ARRAY :
clan
GL_SAMPLER_2D_RECT :
clan
GL_SAMPLER_2D_RECT_SHADOW :
clan
GL_SAMPLER_2D_SHADOW :
clan
GL_SAMPLER_3D :
clan
GL_SAMPLER_BINDING :
clan
GL_SAMPLER_BUFFER :
clan
GL_SAMPLER_CUBE :
clan
GL_SAMPLER_CUBE_MAP_ARRAY :
clan
GL_SAMPLER_CUBE_MAP_ARRAY_ARB :
clan
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW :
clan
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB :
clan
GL_SAMPLER_CUBE_SHADOW :
clan
GL_SAMPLES :
clan
GL_SAMPLES_PASSED :
clan
GL_SCISSOR_BOX :
clan
GL_SCISSOR_TEST :
clan
GL_SEPARATE_ATTRIBS :
clan
GL_SET :
clan
GL_SHADER :
clan
GL_SHADER_COMPILER :
clan
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT :
clan
GL_SHADER_IMAGE_ATOMIC :
clan
GL_SHADER_IMAGE_LOAD :
clan
GL_SHADER_IMAGE_STORE :
clan
GL_SHADER_INCLUDE_ARB :
clan
GL_SHADER_SOURCE_LENGTH :
clan
GL_SHADER_STORAGE_BARRIER_BIT :
clan
GL_SHADER_STORAGE_BLOCK :
clan
GL_SHADER_STORAGE_BUFFER :
clan
GL_SHADER_STORAGE_BUFFER_BINDING :
clan
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :
clan
GL_SHADER_STORAGE_BUFFER_SIZE :
clan
GL_SHADER_STORAGE_BUFFER_START :
clan
GL_SHADER_TYPE :
clan
GL_SHADING_LANGUAGE_VERSION :
clan
GL_SHORT :
clan
GL_SIGNALED :
clan
GL_SIGNED_NORMALIZED :
clan
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST :
clan
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE :
clan
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST :
clan
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE :
clan
GL_SLUMINANCE8_ALPHA8_EXT :
clan
GL_SLUMINANCE8_EXT :
clan
GL_SLUMINANCE_ALPHA_EXT :
clan
GL_SLUMINANCE_EXT :
clan
GL_SMOOTH_LINE_WIDTH_GRANULARITY :
clan
GL_SMOOTH_LINE_WIDTH_RANGE :
clan
GL_SMOOTH_POINT_SIZE_GRANULARITY :
clan
GL_SMOOTH_POINT_SIZE_RANGE :
clan
GL_SRC1_COLOR :
clan
GL_SRC_ALPHA :
clan
GL_SRC_ALPHA_SATURATE :
clan
GL_SRC_COLOR :
clan
GL_SRGB :
clan
GL_SRGB8 :
clan
GL_SRGB8_ALPHA8 :
clan
GL_SRGB8_ALPHA8_EXT :
clan
GL_SRGB8_EXT :
clan
GL_SRGB_ALPHA :
clan
GL_SRGB_ALPHA_EXT :
clan
GL_SRGB_DECODE_ARB :
clan
GL_SRGB_EXT :
clan
GL_SRGB_READ :
clan
GL_SRGB_WRITE :
clan
GL_STACK_OVERFLOW :
clan
GL_STACK_UNDERFLOW :
clan
GL_STATIC_COPY :
clan
GL_STATIC_DRAW :
clan
GL_STATIC_READ :
clan
GL_STENCIL :
clan
GL_STENCIL_ATTACHMENT :
clan
GL_STENCIL_BACK_FAIL :
clan
GL_STENCIL_BACK_FUNC :
clan
GL_STENCIL_BACK_PASS_DEPTH_FAIL :
clan
GL_STENCIL_BACK_PASS_DEPTH_PASS :
clan
GL_STENCIL_BACK_REF :
clan
GL_STENCIL_BACK_VALUE_MASK :
clan
GL_STENCIL_BACK_WRITEMASK :
clan
GL_STENCIL_BUFFER_BIT :
clan
GL_STENCIL_CLEAR_VALUE :
clan
GL_STENCIL_COMPONENTS :
clan
GL_STENCIL_FAIL :
clan
GL_STENCIL_FUNC :
clan
GL_STENCIL_INDEX :
clan
GL_STENCIL_INDEX1 :
clan
GL_STENCIL_INDEX16 :
clan
GL_STENCIL_INDEX4 :
clan
GL_STENCIL_INDEX8 :
clan
GL_STENCIL_PASS_DEPTH_FAIL :
clan
GL_STENCIL_PASS_DEPTH_PASS :
clan
GL_STENCIL_REF :
clan
GL_STENCIL_RENDERABLE :
clan
GL_STENCIL_TEST :
clan
GL_STENCIL_VALUE_MASK :
clan
GL_STENCIL_WRITEMASK :
clan
GL_STEREO :
clan
GL_STREAM_COPY :
clan
GL_STREAM_DRAW :
clan
GL_STREAM_READ :
clan
GL_SUBCL_PIXEL_BITS :
clan
GL_SYNC_CONDITION :
clan
GL_SYNC_EVENT_ARB :
clan
GL_SYNC_EVENT_COMPLETE_ARB :
clan
GL_SYNC_FENCE :
clan
GL_SYNC_FLAGS :
clan
GL_SYNC_FLUSH_COMMANDS_BIT :
clan
GL_SYNC_GPU_COMMANDS_COMPLETE :
clan
GL_SYNC_STATUS :
clan
GL_TESS_CONTROL_OUTPUT_VERTICES :
clan
GL_TESS_CONTROL_SHADER :
clan
GL_TESS_CONTROL_SHADER_BIT :
clan
GL_TESS_CONTROL_SUBROUTINE :
clan
GL_TESS_CONTROL_SUBROUTINE_UNIFORM :
clan
GL_TESS_CONTROL_TEXTURE :
clan
GL_TESS_EVALUATION_SHADER :
clan
GL_TESS_EVALUATION_SHADER_BIT :
clan
GL_TESS_EVALUATION_SUBROUTINE :
clan
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM :
clan
GL_TESS_EVALUATION_TEXTURE :
clan
GL_TESS_GEN_MODE :
clan
GL_TESS_GEN_POINT_MODE :
clan
GL_TESS_GEN_SPACING :
clan
GL_TESS_GEN_VERTEX_ORDER :
clan
GL_TEXTURE :
clan
GL_TEXTURE0 :
clan
GL_TEXTURE1 :
clan
GL_TEXTURE10 :
clan
GL_TEXTURE11 :
clan
GL_TEXTURE12 :
clan
GL_TEXTURE13 :
clan
GL_TEXTURE14 :
clan
GL_TEXTURE15 :
clan
GL_TEXTURE16 :
clan
GL_TEXTURE17 :
clan
GL_TEXTURE18 :
clan
GL_TEXTURE19 :
clan
GL_TEXTURE2 :
clan
GL_TEXTURE20 :
clan
GL_TEXTURE21 :
clan
GL_TEXTURE22 :
clan
GL_TEXTURE23 :
clan
GL_TEXTURE24 :
clan
GL_TEXTURE25 :
clan
GL_TEXTURE26 :
clan
GL_TEXTURE27 :
clan
GL_TEXTURE28 :
clan
GL_TEXTURE29 :
clan
GL_TEXTURE3 :
clan
GL_TEXTURE30 :
clan
GL_TEXTURE31 :
clan
GL_TEXTURE4 :
clan
GL_TEXTURE5 :
clan
GL_TEXTURE6 :
clan
GL_TEXTURE7 :
clan
GL_TEXTURE8 :
clan
GL_TEXTURE9 :
clan
GL_TEXTURE_1D :
clan
GL_TEXTURE_1D_ARRAY :
clan
GL_TEXTURE_2D :
clan
GL_TEXTURE_2D_ARRAY :
clan
GL_TEXTURE_2D_MULTISAMPLE :
clan
GL_TEXTURE_2D_MULTISAMPLE_ARRAY :
clan
GL_TEXTURE_3D :
clan
GL_TEXTURE_ALPHA_SIZE :
clan
GL_TEXTURE_ALPHA_TYPE :
clan
GL_TEXTURE_BASE_LEVEL :
clan
GL_TEXTURE_BINDING_1D :
clan
GL_TEXTURE_BINDING_1D_ARRAY :
clan
GL_TEXTURE_BINDING_2D :
clan
GL_TEXTURE_BINDING_2D_ARRAY :
clan
GL_TEXTURE_BINDING_2D_MULTISAMPLE :
clan
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :
clan
GL_TEXTURE_BINDING_3D :
clan
GL_TEXTURE_BINDING_BUFFER :
clan
GL_TEXTURE_BINDING_CUBE_MAP :
clan
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY :
clan
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB :
clan
GL_TEXTURE_BINDING_RECTANGLE :
clan
GL_TEXTURE_BLUE_SIZE :
clan
GL_TEXTURE_BLUE_TYPE :
clan
GL_TEXTURE_BORDER_COLOR :
clan
GL_TEXTURE_BUFFER :
clan
GL_TEXTURE_BUFFER_DATA_STORE_BINDING :
clan
GL_TEXTURE_BUFFER_FORMAT :
clan
GL_TEXTURE_BUFFER_OFFSET :
clan
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT :
clan
GL_TEXTURE_BUFFER_SIZE :
clan
GL_TEXTURE_COMPARE_FUNC :
clan
GL_TEXTURE_COMPARE_MODE :
clan
GL_TEXTURE_COMPRESSED :
clan
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT :
clan
GL_TEXTURE_COMPRESSED_BLOCK_SIZE :
clan
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH :
clan
GL_TEXTURE_COMPRESSED_IMAGE_SIZE :
clan
GL_TEXTURE_COMPRESSION_HINT :
clan
GL_TEXTURE_CUBE_MAP :
clan
GL_TEXTURE_CUBE_MAP_ARRAY :
clan
GL_TEXTURE_CUBE_MAP_ARRAY_ARB :
clan
GL_TEXTURE_CUBE_MAP_NEGATIVE_X :
clan
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :
clan
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :
clan
GL_TEXTURE_CUBE_MAP_POSITIVE_X :
clan
GL_TEXTURE_CUBE_MAP_POSITIVE_Y :
clan
GL_TEXTURE_CUBE_MAP_POSITIVE_Z :
clan
GL_TEXTURE_CUBE_MAP_SEAMLESS :
clan
GL_TEXTURE_DEPTH :
clan
GL_TEXTURE_DEPTH_SIZE :
clan
GL_TEXTURE_DEPTH_TYPE :
clan
GL_TEXTURE_FETCH_BARRIER_BIT :
clan
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS :
clan
GL_TEXTURE_GATHER :
clan
GL_TEXTURE_GATHER_SHADOW :
clan
GL_TEXTURE_GREEN_SIZE :
clan
GL_TEXTURE_GREEN_TYPE :
clan
GL_TEXTURE_HEIGHT :
clan
GL_TEXTURE_IMAGE_FORMAT :
clan
GL_TEXTURE_IMAGE_TYPE :
clan
GL_TEXTURE_IMMUTABLE_FORMAT :
clan
GL_TEXTURE_IMMUTABLE_LEVELS :
clan
GL_TEXTURE_INTERNAL_FORMAT :
clan
GL_TEXTURE_LOD_BIAS :
clan
GL_TEXTURE_MAG_FILTER :
clan
GL_TEXTURE_MAX_ANISOTROPY_EXT :
clan
GL_TEXTURE_MAX_LEVEL :
clan
GL_TEXTURE_MAX_LOD :
clan
GL_TEXTURE_MIN_FILTER :
clan
GL_TEXTURE_MIN_LOD :
clan
GL_TEXTURE_RECTANGLE :
clan
GL_TEXTURE_RED_SIZE :
clan
GL_TEXTURE_RED_TYPE :
clan
GL_TEXTURE_SAMPLES :
clan
GL_TEXTURE_SHADOW :
clan
GL_TEXTURE_SHARED_SIZE :
clan
GL_TEXTURE_STENCIL_SIZE :
clan
GL_TEXTURE_SWIZZLE_A :
clan
GL_TEXTURE_SWIZZLE_B :
clan
GL_TEXTURE_SWIZZLE_G :
clan
GL_TEXTURE_SWIZZLE_R :
clan
GL_TEXTURE_SWIZZLE_RGBA :
clan
GL_TEXTURE_UPDATE_BARRIER_BIT :
clan
GL_TEXTURE_VIEW :
clan
GL_TEXTURE_VIEW_MIN_LAYER :
clan
GL_TEXTURE_VIEW_MIN_LEVEL :
clan
GL_TEXTURE_VIEW_NUM_LAYERS :
clan
GL_TEXTURE_VIEW_NUM_LEVELS :
clan
GL_TEXTURE_WIDTH :
clan
GL_TEXTURE_WRAP_R :
clan
GL_TEXTURE_WRAP_S :
clan
GL_TEXTURE_WRAP_T :
clan
GL_TIME_ELAPSED :
clan
GL_TIMEOUT_EXCL_PIRED :
clan
GL_TIMEOUT_IGNORED :
clan
GL_TIMESTAMP :
clan
GL_TOP_LEVEL_ARRAY_SIZE :
clan
GL_TOP_LEVEL_ARRAY_STRIDE :
clan
GL_TRANSFORM_FEEDBACK :
clan
GL_TRANSFORM_FEEDBACK_ACTIVE :
clan
GL_TRANSFORM_FEEDBACK_BARRIER_BIT :
clan
GL_TRANSFORM_FEEDBACK_BINDING :
clan
GL_TRANSFORM_FEEDBACK_BUFFER :
clan
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :
clan
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING :
clan
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX :
clan
GL_TRANSFORM_FEEDBACK_BUFFER_MODE :
clan
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED :
clan
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE :
clan
GL_TRANSFORM_FEEDBACK_BUFFER_START :
clan
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE :
clan
GL_TRANSFORM_FEEDBACK_PAUSED :
clan
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :
clan
GL_TRANSFORM_FEEDBACK_VARYING :
clan
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :
clan
GL_TRANSFORM_FEEDBACK_VARYINGS :
clan
GL_TRIANGLE_FAN :
clan
GL_TRIANGLE_STRIP :
clan
GL_TRIANGLE_STRIP_ADJACENCY :
clan
GL_TRIANGLES :
clan
GL_TRIANGLES_ADJACENCY :
clan
GL_TRUE :
clan
GL_TYPE :
clan
GL_UNDEFINED_VERTEX :
clan
GL_UNIFORM :
clan
GL_UNIFORM_ARRAY_STRIDE :
clan
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :
clan
GL_UNIFORM_BARRIER_BIT :
clan
GL_UNIFORM_BLOCK :
clan
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :
clan
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :
clan
GL_UNIFORM_BLOCK_BINDING :
clan
GL_UNIFORM_BLOCK_DATA_SIZE :
clan
GL_UNIFORM_BLOCK_INDEX :
clan
GL_UNIFORM_BLOCK_NAME_LENGTH :
clan
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :
clan
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :
clan
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :
clan
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :
clan
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :
clan
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :
clan
GL_UNIFORM_BUFFER :
clan
GL_UNIFORM_BUFFER_BINDING :
clan
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :
clan
GL_UNIFORM_BUFFER_SIZE :
clan
GL_UNIFORM_BUFFER_START :
clan
GL_UNIFORM_IS_ROW_MAJOR :
clan
GL_UNIFORM_MATRIX_STRIDE :
clan
GL_UNIFORM_NAME_LENGTH :
clan
GL_UNIFORM_OFFSET :
clan
GL_UNIFORM_SIZE :
clan
GL_UNIFORM_TYPE :
clan
GL_UNKNOWN_CONTEXT_RESET_ARB :
clan
GL_UNPACK_ALIGNMENT :
clan
GL_UNPACK_COMPRESSED_BLOCK_DEPTH :
clan
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT :
clan
GL_UNPACK_COMPRESSED_BLOCK_SIZE :
clan
GL_UNPACK_COMPRESSED_BLOCK_WIDTH :
clan
GL_UNPACK_IMAGE_HEIGHT :
clan
GL_UNPACK_LSB_FIRST :
clan
GL_UNPACK_ROW_LENGTH :
clan
GL_UNPACK_SKIP_IMAGES :
clan
GL_UNPACK_SKIP_PIXELS :
clan
GL_UNPACK_SKIP_ROWS :
clan
GL_UNPACK_SWAP_BYTES :
clan
GL_UNSIGNALED :
clan
GL_UNSIGNED_BYTE :
clan
GL_UNSIGNED_BYTE_2_3_3_REV :
clan
GL_UNSIGNED_BYTE_3_3_2 :
clan
GL_UNSIGNED_INT :
clan
GL_UNSIGNED_INT_10_10_10_2 :
clan
GL_UNSIGNED_INT_10F_11F_11F_REV :
clan
GL_UNSIGNED_INT_24_8 :
clan
GL_UNSIGNED_INT_2_10_10_10_REV :
clan
GL_UNSIGNED_INT_5_9_9_9_REV :
clan
GL_UNSIGNED_INT_8_8_8_8 :
clan
GL_UNSIGNED_INT_8_8_8_8_REV :
clan
GL_UNSIGNED_INT_ATOMIC_COUNTER :
clan
GL_UNSIGNED_INT_IMAGE_1D :
clan
GL_UNSIGNED_INT_IMAGE_1D_ARRAY :
clan
GL_UNSIGNED_INT_IMAGE_2D :
clan
GL_UNSIGNED_INT_IMAGE_2D_ARRAY :
clan
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :
clan
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :
clan
GL_UNSIGNED_INT_IMAGE_2D_RECT :
clan
GL_UNSIGNED_INT_IMAGE_3D :
clan
GL_UNSIGNED_INT_IMAGE_BUFFER :
clan
GL_UNSIGNED_INT_IMAGE_CUBE :
clan
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :
clan
GL_UNSIGNED_INT_SAMPLER_1D :
clan
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY :
clan
GL_UNSIGNED_INT_SAMPLER_2D :
clan
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY :
clan
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :
clan
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :
clan
GL_UNSIGNED_INT_SAMPLER_2D_RECT :
clan
GL_UNSIGNED_INT_SAMPLER_3D :
clan
GL_UNSIGNED_INT_SAMPLER_BUFFER :
clan
GL_UNSIGNED_INT_SAMPLER_CUBE :
clan
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :
clan
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB :
clan
GL_UNSIGNED_INT_VEC2 :
clan
GL_UNSIGNED_INT_VEC3 :
clan
GL_UNSIGNED_INT_VEC4 :
clan
GL_UNSIGNED_NORMALIZED :
clan
GL_UNSIGNED_SHORT :
clan
GL_UNSIGNED_SHORT_1_5_5_5_REV :
clan
GL_UNSIGNED_SHORT_4_4_4_4 :
clan
GL_UNSIGNED_SHORT_4_4_4_4_REV :
clan
GL_UNSIGNED_SHORT_5_5_5_1 :
clan
GL_UNSIGNED_SHORT_5_6_5 :
clan
GL_UNSIGNED_SHORT_5_6_5_REV :
clan
GL_UPPER_LEFT :
clan
GL_VALIDATE_STATUS :
clan
GL_VENDOR :
clan
GL_VERSION :
clan
GL_VERTEX_ARRAY_BINDING :
clan
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :
clan
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :
clan
GL_VERTEX_ATTRIB_ARRAY_DIVISOR :
clan
GL_VERTEX_ATTRIB_ARRAY_ENABLED :
clan
GL_VERTEX_ATTRIB_ARRAY_INTEGER :
clan
GL_VERTEX_ATTRIB_ARRAY_LONG :
clan
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :
clan
GL_VERTEX_ATTRIB_ARRAY_POINTER :
clan
GL_VERTEX_ATTRIB_ARRAY_SIZE :
clan
GL_VERTEX_ATTRIB_ARRAY_STRIDE :
clan
GL_VERTEX_ATTRIB_ARRAY_TYPE :
clan
GL_VERTEX_ATTRIB_BINDING :
clan
GL_VERTEX_ATTRIB_RELATIVE_OFFSET :
clan
GL_VERTEX_BINDING_DIVISOR :
clan
GL_VERTEX_BINDING_OFFSET :
clan
GL_VERTEX_BINDING_STRIDE :
clan
GL_VERTEX_PROGRAM_POINT_SIZE :
clan
GL_VERTEX_SHADER :
clan
GL_VERTEX_SHADER_BIT :
clan
GL_VERTEX_SUBROUTINE :
clan
GL_VERTEX_SUBROUTINE_UNIFORM :
clan
GL_VERTEX_TEXTURE :
clan
GL_VIEW_CLASS_128_BITS :
clan
GL_VIEW_CLASS_16_BITS :
clan
GL_VIEW_CLASS_24_BITS :
clan
GL_VIEW_CLASS_32_BITS :
clan
GL_VIEW_CLASS_48_BITS :
clan
GL_VIEW_CLASS_64_BITS :
clan
GL_VIEW_CLASS_8_BITS :
clan
GL_VIEW_CLASS_96_BITS :
clan
GL_VIEW_CLASS_BPTC_FLOAT :
clan
GL_VIEW_CLASS_BPTC_UNORM :
clan
GL_VIEW_CLASS_RGTC1_RED :
clan
GL_VIEW_CLASS_RGTC2_RG :
clan
GL_VIEW_CLASS_S3TC_DXT1_RGB :
clan
GL_VIEW_CLASS_S3TC_DXT1_RGBA :
clan
GL_VIEW_CLASS_S3TC_DXT3_RGBA :
clan
GL_VIEW_CLASS_S3TC_DXT5_RGBA :
clan
GL_VIEW_COMPATIBILITY_CLASS :
clan
GL_VIEWPORT :
clan
GL_VIEWPORT_BOUNDS_RANGE :
clan
GL_VIEWPORT_INDEX_PROVOKING_VERTEX :
clan
GL_VIEWPORT_SUBCL_PIXEL_BITS :
clan
GL_WAIT_FAILED :
clan
GL_WRITE_ONLY :
clan
GL_XOR :
clan
GL_ZERO :
clan