quad.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2015 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
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8 **
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10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
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21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 ** Mark Page
28 */
29 
30 
31 #pragma once
32 
33 #include "rect.h"
34 #include "size.h"
35 #include "point.h"
36 #include "origin.h"
37 
38 namespace clan
39 {
42 
47 template<typename Type>
48 class Quadx
49 {
52 
53 public:
55  Quadx() : p(), q(), r(), s() {}
56 
63  Quadx(const Vec2<Type> &new_p, const Vec2<Type> &new_q, const Vec2<Type> &new_r, const Vec2<Type> &new_s)
64  : p(new_p), q(new_q), r(new_r), s(new_s) {}
65 
77  Quadx(const Rectx<Type> &rect) : p(rect.left, rect.top), q(rect.right, rect.top),
78  r(rect.right, rect.bottom), s(rect.left, rect.bottom) {}
79 
83  Quadx(const Quadx<Type> &quad) : p(quad.p), q(quad.q), r(quad.r), s(quad.s) {}
84 
87  { p += quad.p; q += quad.q; r += quad.r; s += quad.s; return *this; }
88 
91  { p -= quad.p; q -= quad.q; r -= quad.r; s -= quad.s; return *this; }
92 
95  { p += point; q += point; r += point; s += point; return *this; }
96 
99  { p -= point; q -= point; r -= point; s -= point; return *this; }
100 
102  Quadx<Type> operator+(const Quadx<Type> &quad) const
103  { return Quadx(p + quad.p, q + quad.q, r + quad.r, s + quad.s); }
104 
106  Quadx<Type> operator-(const Quadx<Type> &quad) const
107  { return Quadx(p - quad.p, q - quad.q, r - quad.r, s - quad.s); }
108 
110  Quadx<Type> operator+(const Vec2<Type> &point) const
111  { return Quadx(p + point, q + point, r + point, s + point); }
112 
114  Quadx<Type> operator-(const Vec2<Type> &point) const
115  { return Quadx(p - point, q - point, r - point, s - point); }
116 
118  bool operator==(const Quadx<Type> &quad) const
119  { return (p == quad.p && q == quad.q && r == quad.r && s == quad.s); }
120 
122  bool operator!=(const Quadx<Type> &quad) const
123  { return (p != quad.p || q != quad.q || r != quad.r || s != quad.s); }
124 
128 
129 public:
132 
135 
138 
141 
143  Type get_width() const;
144 
146  Type get_height() const;
147 
150 
152  Rect get_bounds() const;
153 
157 
158 public:
165  Quadx<Type> &rotate(const Vec2<Type> &hotspot, const Angle &angle);
166 
173  Quadx<Type> &scale(float sx, float sy);
174 
182  Quadx<Type> &scale(const Vec2<Type> &hotspot, float sx, float sy);
183 
186 
193  Quadx<Type> &apply_alignment(Origin origin, Type x, Type y);
194 
196  bool is_inside(const Vec2<Type> &point) const;
197 
199 };
200 
202 class Quad : public Quadx<int>
203 {
204 public:
205  Quad() : Quadx<int>() {}
206  Quad(const Vec2<int> &new_p, const Vec2<int> &new_q, const Vec2<int> &new_r, const Vec2<int> &new_s) : Quadx<int>(new_p, new_q, new_r, new_s) {}
207  Quad(const Rect &rect) : Quadx<int>(rect) {}
208  Quad(const Quadx<int> &quad) : Quadx<int>(quad) {}
209 };
210 
212 class Quadf : public Quadx<float>
213 {
214 public:
215  Quadf() : Quadx<float>() {}
216  Quadf(const Vec2<float> &new_p, const Vec2<float> &new_q, const Vec2<float> &new_r, const Vec2<float> &new_s) : Quadx<float>(new_p, new_q, new_r, new_s) {}
217  Quadf(const Rectf &rect) : Quadx<float>(rect) {}
218  Quadf(const Quadx<float> &quad) : Quadx<float>(quad) {}
219 };
220 
222 class Quadd : public Quadx<double>
223 {
224 public:
225  Quadd() : Quadx<double>() {}
226  Quadd(const Vec2<double> &new_p, const Vec2<double> &new_q, const Vec2<double> &new_r, const Vec2<double> &new_s) : Quadx<double>(new_p, new_q, new_r, new_s) {}
227  Quadd(const Rectd &rect) : Quadx<double>(rect) {}
228  Quadd(const Quadx<double> &quad) : Quadx<double>(quad) {}
229 };
230 
231 }
232 
Quadd(const Quadx< double > &quad)
Definition: quad.h:228
Quadx< Type > & operator+=(const Vec2< Type > &point)
Quad += Point operator.
Definition: quad.h:94
Quadx< Type > & scale(const Vec2< Type > &hotspot, float sx, float sy)
Scale the Quad.
Quadf(const Rectf &rect)
Definition: quad.h:217
Vec2< Type > center() const
Returns the center point of the quad.
Vec2< Type > q
Second Point.
Definition: quad.h:134
Quadx(const Vec2< Type > &new_p, const Vec2< Type > &new_q, const Vec2< Type > &new_r, const Vec2< Type > &new_s)
Constructs a quad.
Definition: quad.h:63
2D (left,top,right,bottom) rectangle structure.
Definition: line.h:45
Quad()
Definition: quad.h:205
2D quad structure.
Definition: quad.h:49
2D (left,top,right,bottom) rectangle structure - Integer
Definition: rect.h:471
Type get_width() const
Returns the width of the quad.
Sizex< Type > get_size() const
Returns the size of the rectangle.
Definition: quad.h:149
2D quad structure - Integer
Definition: quad.h:203
Quadx< Type > operator+(const Quadx< Type > &quad) const
Quad + Quad operator.
Definition: quad.h:102
2D (left,top,right,bottom) rectangle structure - Float
Definition: rect.h:485
2D quad structure - Float
Definition: quad.h:213
Origin
Alignment origins.
Definition: origin.h:41
Quad(const Rect &rect)
Definition: quad.h:207
Quadx(const Quadx< Type > &quad)
Constructs a quad.
Definition: quad.h:83
Vec2< Type > r
Third Point.
Definition: quad.h:137
Angle class.
Definition: angle.h:63
Quadx< Type > & operator-=(const Vec2< Type > &point)
Quad -= Point operator.
Definition: quad.h:98
Quadx(const Rectx< Type > &rect)
Constructs a quad.
Definition: quad.h:77
Quad(const Vec2< int > &new_p, const Vec2< int > &new_q, const Vec2< int > &new_r, const Vec2< int > &new_s)
Definition: quad.h:206
2D vector
Definition: line.h:48
Quadx()
Constructs a quad.
Definition: quad.h:55
Quadx< Type > & apply_alignment(Origin origin, Type x, Type y)
Applies an origin and offset pair to this rectangle.
Quadx< Type > & operator+=(const Quadx< Type > &quad)
Quad += Quad operator.
Definition: quad.h:86
Quadx< Type > operator-(const Quadx< Type > &quad) const
Quad - Quad operator.
Definition: quad.h:106
bool operator==(const Quadx< Type > &quad) const
Quad == Quad operator.
Definition: quad.h:118
Quadx< Type > operator+(const Vec2< Type > &point) const
Quad + Point operator.
Definition: quad.h:110
Quadx< Type > & operator-=(const Quadx< Type > &quad)
Quad -= Quad operator.
Definition: quad.h:90
Type get_height() const
Returns the height of the quad.
Definition: clanapp.h:36
Vec2< Type > p
First Point.
Definition: quad.h:131
Quadd(const Rectd &rect)
Definition: quad.h:227
Quadf()
Definition: quad.h:215
2D (left,top,right,bottom) rectangle structure - Double
Definition: rect.h:500
Quadd(const Vec2< double > &new_p, const Vec2< double > &new_q, const Vec2< double > &new_r, const Vec2< double > &new_s)
Definition: quad.h:226
2D quad structure - Double
Definition: quad.h:223
Quadx< Type > & scale(float sx, float sy)
Scale the Quad.
Rect get_bounds() const
Returns the bounding box of the quad as a Rect.
Quadx< Type > operator-(const Vec2< Type > &point) const
Quad - Point operator.
Definition: quad.h:114
Quad(const Quadx< int > &quad)
Definition: quad.h:208
bool is_inside(const Vec2< Type > &point) const
Check if a point is inside or outside the quad.
Vec2< Type > s
Fourth Point.
Definition: quad.h:140
Quadf(const Quadx< float > &quad)
Definition: quad.h:218
2D (width,height) size structure.
Definition: size.h:55
Quadf(const Vec2< float > &new_p, const Vec2< float > &new_q, const Vec2< float > &new_r, const Vec2< float > &new_s)
Definition: quad.h:216
Quadx< Type > & rotate(const Vec2< Type > &hotspot, const Angle &angle)
Rotates the Quad.
bool operator!=(const Quadx< Type > &quad) const
Quad != Quad operator.
Definition: quad.h:122
Quadd()
Definition: quad.h:225