This is the complete list of members for clan::Pointd, including all inherited members.
angle(const Vec2< double > &vector) const | clan::Vec2< double > | |
angle_line(const Vec2< double > &point) const | clan::Vec2< double > | |
angle_normed(const Vec2< double > &vector) const | clan::Vec2< double > | |
calc_origin(Origin origin, const Sizex< double > &size) | clan::Vec2< double > | static |
datatype typedef | clan::Vec2< double > | |
distance(const Vec2< double > &vector) const | clan::Vec2< double > | |
dot(const Vec2< double > &vector_1, const Vec2< double > &vector_2) | clan::Vec2< double > | inlinestatic |
dot(const Vec2< double > &vector) const | clan::Vec2< double > | inline |
g | clan::Vec2< double > | |
is_equal(const Vec2< double > &first, const Vec2< double > &second, double epsilon) | clan::Vec2< double > | inlinestatic |
is_equal(const Vec2< double > &other, double epsilon) const | clan::Vec2< double > | inline |
length() const | clan::Vec2< double > | inline |
length() const | clan::Vec2< double > | inline |
length() const | clan::Vec2< double > | inline |
normalize(const Vec2< double > &vector) | clan::Vec2< double > | inlinestatic |
normalize() | clan::Vec2< double > | inline |
operator!=(const Vec2< double > &vector) const | clan::Vec2< double > | inline |
operator*=(const Vec2< double > &vector) | clan::Vec2< double > | inline |
operator*=(double value) | clan::Vec2< double > | inline |
operator+=(const Vec2< double > &vector) | clan::Vec2< double > | inline |
operator+=(double value) | clan::Vec2< double > | inline |
operator-() const | clan::Vec2< double > | inline |
operator-=(const Vec2< double > &vector) | clan::Vec2< double > | inline |
operator-=(double value) | clan::Vec2< double > | inline |
operator/=(const Vec2< double > &vector) | clan::Vec2< double > | inline |
operator/=(double value) | clan::Vec2< double > | inline |
operator<(const Vec2< double > &vector) const | clan::Vec2< double > | inline |
operator=(const Vec2< double > &vector) | clan::Vec2< double > | inline |
operator==(const Vec2< double > &vector) const | clan::Vec2< double > | inline |
Pointd() | clan::Pointd | inline |
Pointd(double x, double y) | clan::Pointd | inline |
Pointd(const Pointx< double > &p) | clan::Pointd | inline |
Pointd(const Vec2< double > &p) | clan::Pointd | inline |
Pointx() | clan::Pointx< double > | inline |
Pointx(double x, double y) | clan::Pointx< double > | inline |
Pointx(const Pointx< double > &p) | clan::Pointx< double > | inline |
Pointx(const Vec2< double > &p) | clan::Pointx< double > | inline |
r | clan::Vec2< double > | |
rotate(const Vec2< double > &vector, const Vec2< double > &hotspot, const Angle &angle) | clan::Vec2< double > | static |
rotate(const Vec2< double > &hotspot, const Angle &angle) | clan::Vec2< double > | |
round(const Vec2< double > &vector) | clan::Vec2< double > | static |
round() | clan::Vec2< double > | |
round_value(float value) const | clan::Vec2< double > | |
s | clan::Vec2< double > | |
t | clan::Vec2< double > | |
Vec2() | clan::Vec2< double > | inline |
Vec2(const double &scalar) | clan::Vec2< double > | inlineexplicit |
Vec2(const Vec3< double > ©) | clan::Vec2< double > | inlineexplicit |
Vec2(const Vec4< double > ©) | clan::Vec2< double > | inlineexplicit |
Vec2(const double &p1, const double &p2) | clan::Vec2< double > | inlineexplicit |
Vec2(const double *array_xy) | clan::Vec2< double > | inlineexplicit |
Vec2(const Vec2< double > ©) | clan::Vec2< double > | |
Vec2(const Vec2< float > ©) | clan::Vec2< double > | |
Vec2(const Vec2< int > ©) | clan::Vec2< double > | |
Vec2(const Vec2< float > ©) | clan::Vec2< double > | inline |
Vec2(const Vec2< double > ©) | clan::Vec2< double > | inline |
Vec2(const Vec2< int > ©) | clan::Vec2< double > | inline |
Vec2(const Vec2< float > ©) | clan::Vec2< double > | inline |
Vec2(const Vec2< double > ©) | clan::Vec2< double > | inline |
Vec2(const Vec2< int > ©) | clan::Vec2< double > | inline |
Vec2(const Vec2< float > ©) | clan::Vec2< double > | inline |
Vec2(const Vec2< double > ©) | clan::Vec2< double > | inline |
Vec2(const Vec2< int > ©) | clan::Vec2< double > | inline |
Vec2(const Vec2< float > ©) | clan::Vec2< double > | inline |
Vec2(const Vec2< double > ©) | clan::Vec2< double > | inline |
Vec2(const Vec2< int > ©) | clan::Vec2< double > | inline |
Vec2(const Vec2< float > ©) | clan::Vec2< double > | inline |
Vec2(const Vec2< double > ©) | clan::Vec2< double > | inline |
Vec2(const Vec2< int > ©) | clan::Vec2< double > | inline |
Vec2(const Vec2< float > ©) | clan::Vec2< double > | inline |
Vec2(const Vec2< double > ©) | clan::Vec2< double > | inline |
Vec2(const Vec2< int > ©) | clan::Vec2< double > | inline |
Vec2(const Vec2< float > ©) | clan::Vec2< double > | inline |
Vec2(const Vec2< double > ©) | clan::Vec2< double > | inline |
Vec2(const Vec2< int > ©) | clan::Vec2< double > | inline |
Vec2(const Vec2< float > ©) | clan::Vec2< double > | inline |
Vec2(const Vec2< double > ©) | clan::Vec2< double > | inline |
Vec2(const Vec2< int > ©) | clan::Vec2< double > | inline |
x | clan::Vec2< double > | |
y | clan::Vec2< double > |