transfer_texture.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2015 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 ** Mark Page
28 */
29 
30 
31 #pragma once
32 
33 #include <memory>
34 #include "graphic_context.h"
35 #include "../Image/image_import_description.h"
36 #include "../Image/texture_format.h"
37 #include "../Image/pixel_buffer.h"
38 
39 namespace clan
40 {
43 
44 class Color;
45 class Point;
46 class PixelBuffer;
47 class PixelFormat;
48 class DataBuffer;
49 class PixelBufferProvider;
50 class TransferTexture_Impl;
51 class SharedGCData_Impl;
52 
55 {
58 public:
61 
66 
76  TransferTexture(GraphicContext &gc, int width, int height, PixelBufferDirection direction = data_to_gpu, TextureFormat texture_format = tf_rgba8, const void *data = nullptr, BufferUsage usage = usage_stream_draw);
77 
85 
88 
91 public:
92 
94 
97 public:
98 
100 
103 public:
104 
106 
109 protected:
110 
111 
113 };
114 
115 }
116 
TransferTexture()
Constructs a null instance.
Element Array Buffer provider.
Definition: pixel_buffer_provider.h:43
@ tf_rgba8
Definition: texture_format.h:43
Texture Transfer class.
Definition: transfer_texture.h:55
PixelBufferDirection
Pixel buffer prefered direction.
Definition: pixel_buffer.h:59
@ usage_stream_draw
Definition: buffer_usage.h:42
BufferUsage
Array Buffer usage enum.
Definition: buffer_usage.h:41
TransferTexture(GraphicContext &gc, int width, int height, PixelBufferDirection direction=data_to_gpu, TextureFormat texture_format=tf_rgba8, const void *data=nullptr, BufferUsage usage=usage_stream_draw)
Constructs a GPU Transfer Buffer.
Interface to drawing graphics.
Definition: graphic_context.h:258
@ data_to_gpu
Use of the pixel buffer is to send data to the gpu.
Definition: pixel_buffer.h:61
TextureFormat
Texture format.
Definition: texture_format.h:41
Definition: clanapp.h:36
TransferTexture(GraphicContext &gc, const PixelBuffer &pbuff, PixelBufferDirection direction=data_to_gpu, BufferUsage usage=usage_stream_draw)
Constructs a GPU Transfer Buffer from an existing pixelbuffer.
Pixel data container.
Definition: pixel_buffer.h:69
TransferTexture(PixelBufferProvider *provider)
Constructs a GPU Transfer Buffer.