shader_object_provider.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2015 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Harry Storbacka
27 ** Kenneth Gangstoe
28 */
29 
30 
31 #pragma once
32 
33 #include "shader_object_provider.h"
34 #include "../Render/shader_object.h"
35 
36 namespace clan
37 {
40 
43 {
46 
47 public:
48  virtual ~ShaderObjectProvider() {};
49 
51  virtual void create(ShaderType type, const std::string &source)=0;
52 
54  virtual void create(ShaderType type, const void *source, int source_size)=0;
55 
60  virtual void create(ShaderType type, const std::vector<std::string> &sources)=0;
61 
65 
66 public:
68  virtual unsigned int get_handle() const=0;
69 
71  virtual bool get_compile_status() const=0;
72 
74  virtual ShaderType get_shader_type() const=0;
75 
77  virtual std::string get_info_log() const=0;
78 
80  virtual std::string get_shader_source() const=0;
81 
85 
86 public:
88  virtual void compile()=0;
89 
93 
94 private:
96 };
97 
98 }
99 
virtual std::string get_shader_source() const =0
Get shader source code.
virtual void compile()=0
Compile program.
virtual void create(ShaderType type, const std::string &source)=0
Creates a shader object.
virtual void create(ShaderType type, const std::vector< std::string > &sources)=0
Create.
virtual ~ShaderObjectProvider()
Definition: shader_object_provider.h:48
virtual std::string get_info_log() const =0
Get shader object's info log.
ShaderType
Shader Type.
Definition: shader_object.h:51
virtual unsigned int get_handle() const =0
Returns the OpenGL shader handle.
Definition: clanapp.h:36
virtual ShaderType get_shader_type() const =0
Gets the shader type.
virtual void create(ShaderType type, const void *source, int source_size)=0
Creates a shader object.
virtual bool get_compile_status() const =0
Returns true if compile succeeded.
Shader Object provider.
Definition: shader_object_provider.h:43