clan::FrameBufferProvider Class Referenceabstract

Interface for implementing a FrameBuffer target. More...

#include <frame_buffer_provider.h>

Public Member Functions

Construction
virtual ~FrameBufferProvider ()
 
Attributes
virtual Size get_size () const =0
 
virtual FrameBufferBindTarget get_bind_target () const =0
 
Operations
virtual void attach_color (int attachment_index, const RenderBuffer &render_buffer)=0
 Attach color buffer. More...
 
virtual void attach_color (int attachment_index, const Texture1D &texture, int level)=0
 Attach color buffer. More...
 
virtual void attach_color (int attachment_index, const Texture1DArray &texture, int array_index, int level)=0
 Attach color buffer. More...
 
virtual void attach_color (int attachment_index, const Texture2D &texture, int level)=0
 Attach color buffer. More...
 
virtual void attach_color (int attachment_index, const Texture2DArray &texture, int array_index, int level)=0
 Attach color buffer. More...
 
virtual void attach_color (int attachment_index, const Texture3D &texture, int depth, int level)=0
 Attach color buffer. More...
 
virtual void attach_color (int attachment_index, const TextureCube &texture, TextureSubtype subtype, int level)=0
 Attach color buffer. More...
 
virtual void detach_color (int attachment_index)=0
 Detach color buffer. More...
 
virtual void attach_stencil (const RenderBuffer &render_buffer)=0
 
virtual void attach_stencil (const Texture2D &texture, int level)=0
 
virtual void attach_stencil (const TextureCube &texture, TextureSubtype subtype, int level)=0
 
virtual void detach_stencil ()=0
 
virtual void attach_depth (const RenderBuffer &render_buffer)=0
 
virtual void attach_depth (const Texture2D &texture, int level)=0
 
virtual void attach_depth (const TextureCube &texture, TextureSubtype subtype, int level)=0
 
virtual void detach_depth ()=0
 
virtual void attach_depth_stencil (const RenderBuffer &render_buffer)=0
 
virtual void attach_depth_stencil (const Texture2D &texture, int level)=0
 
virtual void attach_depth_stencil (const TextureCube &texture, TextureSubtype subtype, int level)=0
 
virtual void detach_depth_stencil ()=0
 
virtual void set_bind_target (FrameBufferBindTarget target)=0
 

Detailed Description

Interface for implementing a FrameBuffer target.


The documentation for this class was generated from the following file: