This is the complete list of members for clan::Vec4< Type >, including all inherited members.
a | clan::Vec4< Type > | |
angle3(const Vec4< Type > &vector) const | clan::Vec4< Type > | |
b | clan::Vec4< Type > | |
cross3(const Vec4< Type > &vector1, const Vec4< Type > &vector2) | clan::Vec4< Type > | static |
cross3(const Vec4< Type > &vector) | clan::Vec4< Type > | |
datatype typedef | clan::Vec4< Type > | |
distance3(const Vec4< Type > &vector) const | clan::Vec4< Type > | |
distance4(const Vec4< Type > &vector) const | clan::Vec4< Type > | |
dot3(const Vec4< Type > &vector1, const Vec4< Type > &vector2) | clan::Vec4< Type > | inlinestatic |
dot3(const Vec4< Type > &vector) const | clan::Vec4< Type > | inline |
dot4(const Vec4< Type > &vector1, const Vec4< Type > &vector2) | clan::Vec4< Type > | inlinestatic |
dot4(const Vec4< Type > &vector) const | clan::Vec4< Type > | inline |
g | clan::Vec4< Type > | |
is_equal(const Vec4< Type > &first, const Vec4< Type > &second, Type epsilon) | clan::Vec4< Type > | inlinestatic |
is_equal(const Vec4< Type > &other, Type epsilon) const | clan::Vec4< Type > | inline |
length3() const | clan::Vec4< Type > | inline |
length3() const | clan::Vec4< Type > | inline |
length3() const | clan::Vec4< Type > | inline |
length4() const | clan::Vec4< Type > | inline |
length4() const | clan::Vec4< Type > | inline |
length4() const | clan::Vec4< Type > | inline |
normalize3(const Vec4< Type > &vector) | clan::Vec4< Type > | static |
normalize3() | clan::Vec4< Type > | |
normalize4(const Vec4< Type > &vector) | clan::Vec4< Type > | static |
normalize4() | clan::Vec4< Type > | |
operator!=(const Vec4< Type > &vector) const | clan::Vec4< Type > | inline |
operator*=(const Vec4< Type > &vector) | clan::Vec4< Type > | inline |
operator*=(Type value) | clan::Vec4< Type > | inline |
operator+=(const Vec4< Type > &vector) | clan::Vec4< Type > | inline |
operator+=(Type value) | clan::Vec4< Type > | inline |
operator-() const | clan::Vec4< Type > | inline |
operator-=(const Vec4< Type > &vector) | clan::Vec4< Type > | inline |
operator-=(Type value) | clan::Vec4< Type > | inline |
operator/=(const Vec4< Type > &vector) | clan::Vec4< Type > | inline |
operator/=(Type value) | clan::Vec4< Type > | inline |
operator<(const Vec4< Type > &vector) const | clan::Vec4< Type > | inline |
operator=(const Vec4< Type > &vector) | clan::Vec4< Type > | inline |
operator==(const Vec4< Type > &vector) const | clan::Vec4< Type > | inline |
r | clan::Vec4< Type > | |
rotate3(const Vec4< Type > &vector, const Angle &angle, const Vec4< Type > &axis) | clan::Vec4< Type > | static |
rotate3(const Angle &angle, const Vec4< Type > &axis) | clan::Vec4< Type > | |
round(const Vec4< Type > &vector) | clan::Vec4< Type > | static |
round() | clan::Vec4< Type > | |
s | clan::Vec4< Type > | |
set_xy(const Vec2< Type > &new_v) | clan::Vec4< Type > | inline |
set_zw(const Vec2< Type > &new_v) | clan::Vec4< Type > | inline |
t | clan::Vec4< Type > | |
u | clan::Vec4< Type > | |
v | clan::Vec4< Type > | |
Vec4() | clan::Vec4< Type > | inline |
Vec4(const Type &scalar) | clan::Vec4< Type > | inlineexplicit |
Vec4(const Vec2< Type > ©, const Type &p3, const Type &p4) | clan::Vec4< Type > | inlineexplicit |
Vec4(const Vec2< Type > ©, const Vec2< Type > ©34) | clan::Vec4< Type > | inlineexplicit |
Vec4(const Vec3< Type > ©, const Type &p4) | clan::Vec4< Type > | inlineexplicit |
Vec4(const Type &p1, const Type &p2, const Type &p3, const Type &p4) | clan::Vec4< Type > | inlineexplicit |
Vec4(const Type &p1, const Type &p2, const Vec2< Type > ©34) | clan::Vec4< Type > | inlineexplicit |
Vec4(const Type *array_xyzw) | clan::Vec4< Type > | inlineexplicit |
w | clan::Vec4< Type > | |
x | clan::Vec4< Type > | |
y | clan::Vec4< Type > | |
z | clan::Vec4< Type > |