clan::NetGameClient Class Reference

NetGameClient. More...

#include <client.h>

+ Inheritance diagram for clan::NetGameClient:

Public Member Functions

 NetGameClient ()
 
 ~NetGameClient ()
 
void connect (const std::string &server, const std::string &port)
 Connect. More...
 
void disconnect ()
 Disconnect. More...
 
void process_events ()
 Process events. More...
 
void send_event (const NetGameEvent &game_event)
 Send event. More...
 
Signal< void()> & sig_connected ()
 Sig connected. More...
 
Signal< void()> & sig_disconnected ()
 Sig disconnected. More...
 
Signal< void(const NetGameEvent &)> & sig_event_received ()
 

Detailed Description


The documentation for this class was generated from the following file: