Classes | |
class | clan::D3DTarget |
Display target for clanDisplay. More... | |
Attributes | |
static bool | clan::D3DTarget::is_current () |
Returns true if this display target is the current target. More... | |
Operations | |
static void | clan::D3DTarget::enable () |
Enable this target. More... | |
static ID3D11Texture2D * | clan::D3DTarget::get_texture2d_handle (const GraphicContext &gc, const Texture &texture) |
Returns the Direct3D handle used by the texture object. More... | |
static ID3D11Texture2D * | clan::D3DTarget::get_texture2d_handle (const GraphicContext &gc, const PixelBuffer &pixel_buffer) |
Returns the Direct3D handle used by the pixel buffer object. More... | |
static ID3D11Texture2D * | clan::D3DTarget::get_texture2d_handle (const GraphicContext &gc, const RenderBuffer &render_buffer) |
Returns the Direct3D handle used by the render buffer object. More... | |
static ID3D11Buffer * | clan::D3DTarget::get_buffer_handle (const GraphicContext &gc, const VertexArrayBuffer &buffer) |
Returns the Direct3D handle used by the buffer object. More... | |
static ID3D11Buffer * | clan::D3DTarget::get_buffer_handle (const GraphicContext &gc, const ElementArrayBuffer &buffer) |
Returns the Direct3D handle used by the buffer object. More... | |
static ID3D11Buffer * | clan::D3DTarget::get_buffer_handle (const GraphicContext &gc, const UniformBuffer &buffer) |
Returns the Direct3D handle used by the buffer object. More... | |
static ID3D11ShaderResourceView * | clan::D3DTarget::get_srv_handle (const GraphicContext &gc, const Texture &texture) |
Returns the Direct3D shader resource view handle used by the texture object. More... | |
static ID3D11Device * | clan::D3DTarget::get_device_handle (const GraphicContext &gc) |
Returns the Direct3D device handle used by the graphic context. More... | |
static ID3D11DeviceContext * | clan::D3DTarget::get_device_context_handle (const GraphicContext &gc) |
Returns the Direct3D device context handle used by the graphic context. More... | |
static IDXGISwapChain * | clan::D3DTarget::get_swap_chain_handle (const GraphicContext &gc) |
Returns the Direct3D swap chain handle used by the graphic context. More... | |
static ID3D11RenderTargetView * | clan::D3DTarget::get_back_buffer_rtv_handle (const GraphicContext &gc) |
Returns the Direct3D render target view for the swap chain back buffer. More... | |
static void | clan::D3DTarget::throw_if_failed (const char *text, HRESULT result) |
Throws an exception with the specified text if the passed result is an error condition. More... | |
static void | clan::D3DTarget::set_current () |
Set this display target to be the current target. More... | |
Implementation | |
class | clan::D3DTarget::SetupD3D_Impl |
clan::D3DTarget::D3DTarget () | |
Constructs a D3DTarget target. More... | |
clan::D3DTarget::~D3DTarget () | |
clan::D3DTarget::D3DTarget | ( | ) |
Constructs a D3DTarget target.
clan::D3DTarget::~D3DTarget | ( | ) |
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Enable this target.
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Returns the Direct3D render target view for the swap chain back buffer.
The reference count on the COM object is not increased (AddRef is not called).
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Returns the Direct3D handle used by the buffer object.
The reference count on the COM object is not increased (AddRef is not called).
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Returns the Direct3D handle used by the buffer object.
The reference count on the COM object is not increased (AddRef is not called).
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Returns the Direct3D handle used by the buffer object.
The reference count on the COM object is not increased (AddRef is not called).
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Returns the Direct3D device context handle used by the graphic context.
The reference count on the COM object is not increased (AddRef is not called).
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Returns the Direct3D device handle used by the graphic context.
The reference count on the COM object is not increased (AddRef is not called).
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Returns the Direct3D shader resource view handle used by the texture object.
The reference count on the COM object is not increased (AddRef is not called).
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Returns the Direct3D swap chain handle used by the graphic context.
The reference count on the COM object is not increased (AddRef is not called).
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Returns the Direct3D handle used by the pixel buffer object.
The reference count on the COM object is not increased (AddRef is not called).
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Returns the Direct3D handle used by the render buffer object.
The reference count on the COM object is not increased (AddRef is not called).
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Returns the Direct3D handle used by the texture object.
The reference count on the COM object is not increased (AddRef is not called).
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Returns true if this display target is the current target.
This may change after a display window has been created
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Set this display target to be the current target.
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Throws an exception with the specified text if the passed result is an error condition.
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