35 #elif defined(__APPLE__) || defined(__ANDROID__)
38 #include <X11/keysym.h>
118 #if !defined(__CYGWIN__) && !defined(__MINGW32__)
229 #elif defined(__APPLE__) || defined(__ANDROID__)
Vec3< float > Vec3f
Definition: vec3.h:426
Vec4< float > Vec4f
Definition: vec4.h:402
Mat2< float > Mat2f
Definition: mat2.h:259
Vec3< int > Vec3i
Definition: vec3.h:425
Vec4< unsigned short > Vec4us
Definition: vec4.h:398
Vec2< short > Vec2s
Definition: vec2.h:432
Vec3< double > Vec3d
Definition: vec3.h:427
T pow2(T value)
Definition: cl_math.h:53
Vec4< unsigned char > Vec4ub
Definition: vec4.h:396
Vec4< int > Vec4i
Definition: vec4.h:401
Vec4< short > Vec4s
Definition: vec4.h:399
Vec3< unsigned int > Vec3ui
Definition: vec3.h:424
Vec2< unsigned short > Vec2us
Definition: vec2.h:431
Mat3< int > Mat3i
Definition: mat3.h:396
Origin
Alignment origins.
Definition: origin.h:41
std::string string_format(const std::string &format)
See clan::StringFormat for details.
Definition: string_format.h:179
Mat3< double > Mat3d
Definition: mat3.h:398
Vec2< double > Vec2d
Definition: vec2.h:436
Rectd RectdPS(double x, double y, double width, double height)
Definition: rect.h:524
Vec4< unsigned int > Vec4ui
Definition: vec4.h:400
Vec3< char > Vec3b
Definition: vec3.h:421
Mat4< double > Mat4d
Definition: mat4.h:552
PolygonOrientation
Polygon orientations.
Definition: ear_clip_triangulator.h:53
Mat4< float > Mat4f
Definition: mat4.h:551
Vec4< char > Vec4b
Definition: vec4.h:397
Vec3< unsigned short > Vec3us
Definition: vec3.h:422
AngleUnit
Angle unit.
Definition: angle.h:44
Vec2< char > Vec2b
Definition: vec2.h:430
Mat2< int > Mat2i
Definition: mat2.h:258
std::string DomString
Definition: dom_string.h:37
Mat2< double > Mat2d
Definition: mat2.h:260
Vec2< float > Vec2f
Definition: vec2.h:435
const float PI
Definition: cl_platform.h:53
Rect RectPS(int x, int y, int width, int height)
Definition: rect.h:514
Vec3< short > Vec3s
Definition: vec3.h:423
A max(A a, B b)
Definition: cl_math.h:59
Rectf RectfPS(float x, float y, float width, float height)
Definition: rect.h:519
Vec2< unsigned char > Vec2ub
Definition: vec2.h:429
Mat3< float > Mat3f
Definition: mat3.h:397
Vec4< double > Vec4d
Definition: vec4.h:403
Vec2< int > Vec2i
Definition: vec2.h:434
Mat4< int > Mat4i
Definition: mat4.h:550
A min(A a, B b)
Definition: cl_math.h:58
Vec3< unsigned char > Vec3ub
Definition: vec3.h:420
Vec2< unsigned int > Vec2ui
Definition: vec2.h:433