Network Module Reference
<h2>NetGame</h2>

<ul>
    <li>clan::SocketName - Address and port for an IP end point</li>
    <li>clan::NetGameClient - Client main class</li>
    <li>clan::NetGameServer - Server main class</li>
    <li>clan::NetGameConnection - Represents a connection between a client and the server</li>
    <li>clan::NetGameEvent, clan::NetGameEventValue - Class for sending or receiving a NetGame network event</li>
    <li>clan::NetGameEventDispatcher - Helper template classes for calling functions based on an event name</li>
</ul>