audio_world.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2015 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
29 #pragma once
30 
31 #include <list>
32 #include "../../Core/Math/vec3.h"
33 #include "../../Core/Math/quaternion.h"
34 
35 namespace clan
36 {
37 
38 class ResourceManager;
39 class SoundBuffer;
40 class AudioWorld_Impl;
41 
43 {
44 public:
45  AudioWorld(const ResourceManager &resources);
46 
47  void update();
48 
49  void set_listener(const Vec3f &position, const Quaternionf &orientation);
50 
51  void enable_ambience(bool enable);
52  bool is_ambience_enabled() const;
53 
54  void enable_reverse_stereo(bool enable);
56 
57 private:
58  std::shared_ptr<AudioWorld_Impl> impl;
59 
60  friend class AudioObject;
61  friend class AudioObject_Impl;
62 };
63 
64 }
Quaternion - Float.
Definition: quaternion.h:188
bool is_ambience_enabled() const
Resource manager.
Definition: resource_manager.h:45
friend class AudioObject_Impl
Definition: audio_world.h:61
void set_listener(const Vec3f &position, const Quaternionf &orientation)
void enable_reverse_stereo(bool enable)
Definition: clanapp.h:36
void enable_ambience(bool enable)
bool is_reverse_stereo_enabled() const
Definition: audio_object.h:43
AudioWorld(const ResourceManager &resources)
Definition: audio_world.h:43