connection.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2015 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
29 
30 #pragma once
31 
32 #include <vector>
33 #include <string>
34 #include "event.h"
35 
36 namespace clan
37 {
40 
41 class NetGameConnectionSite;
42 class NetGameConnection_Impl;
43 class SocketName;
44 class TCPConnection;
45 
48 {
49 public:
50 
57 
59 
64  void set_data(const std::string &name, void *data);
65 
71  void *get_data(const std::string &name) const;
72 
76  void send_event(const NetGameEvent &game_event);
77 
79  void disconnect();
80 
85 
86 private:
89  NetGameConnection &operator =(const NetGameConnection &other);
90 
91  NetGameConnection_Impl *impl;
92 };
93 
94 }
95 
97 
void send_event(const NetGameEvent &game_event)
Send event.
NetGameConnection(NetGameConnectionSite *site, const SocketName &socket_name)
NetGameConnectionSite.
Definition: connection_site.h:42
TCP/IP socket connection.
Definition: tcp_connection.h:18
void set_data(const std::string &name, void *data)
Set data.
void disconnect()
Disconnects a client.
Socket name; container class for an IP address and port.
Definition: socket_name.h:45
NetGameConnection(NetGameConnectionSite *site, const TCPConnection &connection)
Constructs a NetGameConnection.
Definition: clanapp.h:36
NetGameEvent.
Definition: Network/NetGame/event.h:41
SocketName get_remote_name() const
Get Remote name.
NetGameConnection.
Definition: connection.h:48
void * get_data(const std::string &name) const
Get data.