Windows WAVE sample format (.wav) sound provider. More...
#include <soundprovider_wave.h>
Public Member Functions | |
Construction | |
SoundProvider_Wave (const std::string &filename, const FileSystem &fs, bool stream=false) | |
Constructs a sound provider based on a Windows wave (.wav) file. More... | |
SoundProvider_Wave (const std::string &fullname, bool stream=false) | |
SoundProvider_Wave (IODevice &file, bool stream=false) | |
virtual | ~SoundProvider_Wave () |
Operations | |
virtual SoundProvider_Session * | begin_session () override |
Called by SoundBuffer when a new session starts. More... | |
virtual void | end_session (SoundProvider_Session *session) override |
Called by SoundBuffer when a session has finished. After this call,. More... | |
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SoundProvider () | |
virtual | ~SoundProvider () |
Implementation | |
class | SoundProvider_Wave_Session |
Windows WAVE sample format (.wav) sound provider.