#include <client.h>
Public Member Functions | |
NetGameClient () | |
~NetGameClient () | |
void | connect (const std::string &server, const std::string &port) |
Connect. More... | |
void | disconnect () |
Disconnect. More... | |
void | process_events () |
Process events. More... | |
void | send_event (const NetGameEvent &game_event) |
Send event. More... | |
Signal< void()> & | sig_connected () |
Sig connected. More... | |
Signal< void()> & | sig_disconnected () |
Sig disconnected. More... | |
Signal< void(const NetGameEvent &)> & | sig_event_received () |