#include <connection.h>
Public Member Functions | |
NetGameConnection (NetGameConnectionSite *site, const SocketName &socket_name) | |
NetGameConnection (NetGameConnectionSite *site, const TCPConnection &connection) | |
Constructs a NetGameConnection. More... | |
~NetGameConnection () | |
void | disconnect () |
Disconnects a client. More... | |
void * | get_data (const std::string &name) const |
Get data. More... | |
SocketName | get_remote_name () const |
Get Remote name. More... | |
void | send_event (const NetGameEvent &game_event) |
Send event. More... | |
void | set_data (const std::string &name, void *data) |
Set data. More... | |