This is the complete list of members for clan::Quadf, including all inherited members.
apply_alignment(Origin origin, float x, float y) | clan::Quadx< float > | |
center() const | clan::Quadx< float > | |
get_bounds() const | clan::Quadx< float > | |
get_height() const | clan::Quadx< float > | |
get_size() const | clan::Quadx< float > | inline |
get_width() const | clan::Quadx< float > | |
is_inside(const Vec2< float > &point) const | clan::Quadx< float > | |
operator!=(const Quadx< float > &quad) const | clan::Quadx< float > | inline |
operator+(const Quadx< float > &quad) const | clan::Quadx< float > | inline |
operator+(const Vec2< float > &point) const | clan::Quadx< float > | inline |
operator+=(const Quadx< float > &quad) | clan::Quadx< float > | inline |
operator+=(const Vec2< float > &point) | clan::Quadx< float > | inline |
operator-(const Quadx< float > &quad) const | clan::Quadx< float > | inline |
operator-(const Vec2< float > &point) const | clan::Quadx< float > | inline |
operator-=(const Quadx< float > &quad) | clan::Quadx< float > | inline |
operator-=(const Vec2< float > &point) | clan::Quadx< float > | inline |
operator==(const Quadx< float > &quad) const | clan::Quadx< float > | inline |
p | clan::Quadx< float > | |
q | clan::Quadx< float > | |
Quadf() | clan::Quadf | inline |
Quadf(const Vec2< float > &new_p, const Vec2< float > &new_q, const Vec2< float > &new_r, const Vec2< float > &new_s) | clan::Quadf | inline |
Quadf(const Rectf &rect) | clan::Quadf | inline |
Quadf(const Quadx< float > &quad) | clan::Quadf | inline |
Quadx() | clan::Quadx< float > | inline |
Quadx(const Vec2< float > &new_p, const Vec2< float > &new_q, const Vec2< float > &new_r, const Vec2< float > &new_s) | clan::Quadx< float > | inline |
Quadx(const Rectx< float > &rect) | clan::Quadx< float > | inline |
Quadx(const Quadx< float > &quad) | clan::Quadx< float > | inline |
r | clan::Quadx< float > | |
rotate(const Vec2< float > &hotspot, const Angle &angle) | clan::Quadx< float > | |
s | clan::Quadx< float > | |
scale(float sx, float sy) | clan::Quadx< float > | |
scale(const Vec2< float > &hotspot, float sx, float sy) | clan::Quadx< float > |