#include <audio_definition.h>
◆ AudioDefinition()
clan::AudioDefinition::AudioDefinition |
( |
| ) |
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◆ get_attenuation_begin()
float clan::AudioDefinition::get_attenuation_begin |
( |
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const |
◆ get_attenuation_end()
float clan::AudioDefinition::get_attenuation_end |
( |
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const |
◆ get_sound_id()
std::string clan::AudioDefinition::get_sound_id |
( |
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const |
◆ get_volume()
float clan::AudioDefinition::get_volume |
( |
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const |
◆ is_ambience()
bool clan::AudioDefinition::is_ambience |
( |
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const |
◆ is_looping()
bool clan::AudioDefinition::is_looping |
( |
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const |
◆ is_null()
bool clan::AudioDefinition::is_null |
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const |
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inline |
◆ set_ambience()
void clan::AudioDefinition::set_ambience |
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bool |
ambience | ) |
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◆ set_attenuation_begin()
void clan::AudioDefinition::set_attenuation_begin |
( |
float |
distance | ) |
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◆ set_attenuation_end()
void clan::AudioDefinition::set_attenuation_end |
( |
float |
distance | ) |
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◆ set_looping()
void clan::AudioDefinition::set_looping |
( |
bool |
loop | ) |
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◆ set_sound_id()
void clan::AudioDefinition::set_sound_id |
( |
const std::string & |
id | ) |
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◆ set_volume()
void clan::AudioDefinition::set_volume |
( |
float |
volume | ) |
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The documentation for this class was generated from the following file: