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render_batcher.h
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2015 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Magnus Norddahl
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*/
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#pragma once
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#include "../../Core/Math/mat4.h"
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#include "graphic_context.h"
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namespace
clan
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{
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class
GraphicContext;
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class
Canvas;
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enum
TextureImageYAxis
;
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class
RenderBatcher
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{
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public
:
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virtual
~RenderBatcher
() { }
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virtual
void
flush
(
GraphicContext
&gc) = 0;
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virtual
void
matrix_changed
(
const
Mat4f
&modelview,
const
Mat4f
&projection,
TextureImageYAxis
image_yaxis,
float
pixel_ratio) = 0;
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};
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}
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clan::RenderBatcher::matrix_changed
virtual void matrix_changed(const Mat4f &modelview, const Mat4f &projection, TextureImageYAxis image_yaxis, float pixel_ratio)=0
clan::RenderBatcher::~RenderBatcher
virtual ~RenderBatcher()
Definition:
render_batcher.h:50
clan::RenderBatcher
Render batching abstraction.
Definition:
render_batcher.h:46
clan::GraphicContext
Interface to drawing graphics.
Definition:
graphic_context.h:258
clan::TextureImageYAxis
TextureImageYAxis
Y axis direction for viewports, clipping rects, textures and render targets.
Definition:
graphic_context.h:233
clan::RenderBatcher::flush
virtual void flush(GraphicContext &gc)=0
clan::Mat4
4D matrix
Definition:
mat2.h:51
clan
Definition:
clanapp.h:36