copy() const | clan::PixelBuffer | |
copy(const Rect &rect) const | clan::PixelBuffer | |
flip_vertical() | clan::PixelBuffer | |
get_bytes_per_block() const | clan::PixelBuffer | |
get_bytes_per_block(TextureFormat texture_format) | clan::PixelBuffer | static |
get_bytes_per_pixel() const | clan::PixelBuffer | |
get_bytes_per_pixel(TextureFormat texture_format) | clan::PixelBuffer | static |
get_data() | clan::PixelBuffer | |
get_data() const | clan::PixelBuffer | |
get_data() | clan::PixelBuffer | inline |
get_data() const | clan::PixelBuffer | inline |
get_data_size() const | clan::PixelBuffer | |
get_data_size(const Size &size, TextureFormat texture_format) | clan::PixelBuffer | static |
get_data_uint16() | clan::PixelBuffer | inline |
get_data_uint16() const | clan::PixelBuffer | inline |
get_data_uint32() | clan::PixelBuffer | inline |
get_data_uint32() const | clan::PixelBuffer | inline |
get_data_uint8() | clan::PixelBuffer | inline |
get_data_uint8() const | clan::PixelBuffer | inline |
get_dip_height() const | clan::PixelBuffer | inline |
get_dip_size() const | clan::PixelBuffer | inline |
get_dip_width() const | clan::PixelBuffer | inline |
get_format() const | clan::PixelBuffer | |
get_height() const | clan::PixelBuffer | |
get_line(int line) | clan::PixelBuffer | inline |
get_line(int line) const | clan::PixelBuffer | inline |
get_line_uint16(int line) | clan::PixelBuffer | inline |
get_line_uint16(int line) const | clan::PixelBuffer | inline |
get_line_uint32(int line) | clan::PixelBuffer | inline |
get_line_uint32(int line) const | clan::PixelBuffer | inline |
get_line_uint8(int line) | clan::PixelBuffer | inline |
get_line_uint8(int line) const | clan::PixelBuffer | inline |
get_pitch() const | clan::PixelBuffer | |
get_pixel(int x, int y) | clan::PixelBuffer | |
get_pixel_ratio() const | clan::PixelBuffer | |
get_provider() const | clan::PixelBuffer | |
get_size() const | clan::PixelBuffer | inline |
get_width() const | clan::PixelBuffer | |
has_transparency() const | clan::PixelBuffer | |
is_compressed() const | clan::PixelBuffer | |
is_compressed(TextureFormat texture_format) | clan::PixelBuffer | static |
is_gpu() const | clan::PixelBuffer | |
is_null() const | clan::PixelBuffer | inline |
lock(GraphicContext &gc, BufferAccess access) | clan::PixelBuffer | |
PixelBuffer() | clan::PixelBuffer | |
PixelBuffer(int width, int height, TextureFormat texture_format, const void *data=nullptr, bool only_reference_data=false) | clan::PixelBuffer | |
PixelBuffer(const std::string &fullname, bool srgb=false) | clan::PixelBuffer | |
PixelBuffer(const std::string &filename, const FileSystem &file_system, bool srgb=false) | clan::PixelBuffer | |
PixelBuffer(IODevice &file, const std::string &image_type, bool srgb=false) | clan::PixelBuffer | |
PixelBuffer(PixelBufferProvider *provider) | clan::PixelBuffer | |
premultiply_alpha() | clan::PixelBuffer | |
premultiply_gamma(float gamma) | clan::PixelBuffer | |
set_image(const PixelBuffer &source) | clan::PixelBuffer | |
set_image(const PixelBuffer &source, PixelConverter &converter) | clan::PixelBuffer | |
set_pixel_ratio(float ratio) | clan::PixelBuffer | |
set_subimage(const PixelBuffer &source, const Point &dest_pos, const Rect &src_rect) | clan::PixelBuffer | |
set_subimage(const PixelBuffer &source, const Point &dest_pos, const Rect &src_rect, PixelConverter &converter) | clan::PixelBuffer | |
throw_if_null() const | clan::PixelBuffer | |
to_cpu(GraphicContext &gc) | clan::PixelBuffer | |
to_format(TextureFormat texture_format) const | clan::PixelBuffer | |
to_format(TextureFormat texture_format, PixelConverter &converter) const | clan::PixelBuffer | |
to_gpu(GraphicContext &gc) | clan::PixelBuffer | |
TransferTexture() | clan::TransferTexture | |
TransferTexture(PixelBufferProvider *provider) | clan::TransferTexture | |
TransferTexture(GraphicContext &gc, int width, int height, PixelBufferDirection direction=data_to_gpu, TextureFormat texture_format=tf_rgba8, const void *data=nullptr, BufferUsage usage=usage_stream_draw) | clan::TransferTexture | |
TransferTexture(GraphicContext &gc, const PixelBuffer &pbuff, PixelBufferDirection direction=data_to_gpu, BufferUsage usage=usage_stream_draw) | clan::TransferTexture | |
unlock() | clan::PixelBuffer | |
upload_data(GraphicContext &gc, const Rect &dest_rect, const void *data) | clan::PixelBuffer | |
~PixelBuffer() | clan::PixelBuffer | virtual |
~TransferTexture() | clan::TransferTexture | |