28 #ifndef _SceneActivation_H 29 #define _SceneActivation_H 65 void ClearScene(
uint32 id);
Definition: Bitfield.h:34
virtual bool HandleMsg(uint8 const *_data, uint32 const _length, uint32 const _instance=1)
Definition: SceneActivation.cpp:127
static CommandClass * Create(uint32 const _homeId, uint8 const _nodeId)
Definition: SceneActivation.h:44
virtual ~SceneActivation()
Definition: SceneActivation.h:45
virtual string const GetCommandClassName() const
Get a string containing the name of this command class. (Inherited from CommandClass)
Definition: SceneActivation.h:56
virtual bool HandleIncommingMsg(uint8 const *_data, uint32 const _length, uint32 const _instance=1)
Handle a response to a message associated with this command class. (Inherited from CommandClass)
Definition: SceneActivation.cpp:70
Base class for all Z-Wave command classes.
Definition: CommandClass.h:55
Timer SubClass for automatically registering/unregistering Timer Callbacks if the instance goes out o...
Definition: TimerThread.h:128
Implements COMMAND_CLASS_SCENEACTIVATION (0x2B), a Z-Wave device command class.
Definition: SceneActivation.h:41
unsigned int uint32
Definition: Defs.h:95
static uint8 const StaticGetCommandClassId()
Get command class ID (1 byte) identifying this command class.
Definition: SceneActivation.h:48
static string const StaticGetCommandClassName()
Get a string containing the name of this command class.
Definition: SceneActivation.h:50
virtual void CreateVars(uint8 const _instance)
Definition: SceneActivation.cpp:161
virtual uint8 const GetCommandClassId() const
Get command class ID (1 byte) identifying this command class. (Inherited from CommandClass)
Definition: SceneActivation.h:54
unsigned char uint8
Definition: Defs.h:89