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Class | AudioSample |
Name |
amp() |
Examples |
import processing.sound.*;
AudioSample sample;
void setup() {
size(640, 360);
background(255);
sample = new AudioSample(this, 100000);
// Fill it with random numbers (which will make it sound like white noise)
for (int i = 0; i < sample.frames(); i++) {
sample.write(i, random(-100, 100));
}
sample.loop();
}
void draw() {
float a = map(mouseX, 0, width, 0.01, 1.0);
sample.amp(a);
}
|
Description |
Changes the amplitude/volume of the player. Values are between 0.0 and 1.0.
|
Syntax | .amp(amp) |
Parameters |
amp |
float: A float value between 0.0 (complete silence) and 1.0 (full volume)
controlling the amplitude/volume of this sound. |
|
Returns | void |
Updated on January 9, 2020 00:33:16pm EST