# module Random

##
Overview

`Random` provides an interface for random values generation, using a pseudo random number generator (PRNG).

    Random.rand    # => 0.167595
    Random.rand(5) # => 2

The above methods delegate to a `Random` instance.

    r = Random.new
    r.rand      # => 0.0372991
    r.next_bool # => true
    r.next_int  # => 2223112

This module also defines a global method `#rand`, which `Array#sample` and `Array#shuffle` delegates.

    rand     # => 0.293829
    rand(10) # => 8

An instance of each class that includes `Random` is a random number generator with its own state. Usually such RNGs can be initialized with a seed, which defines their initial state. It is guaranteed that after initializing two different instances with the same seed, and then executing the same calls on both of them, you will get the same results. This allows exactly reproducing the same seemingly random events by just keeping the seed.

It is possible to make a custom RNG by including `Random` and implementing `#next_u` to return an unsigned number of a pre-determined type (usually `UInt32`). The numbers generated by your RNG must be uniformly distributed in the whole range of possible values for that type (e.g. `0u32..UInt32::MAX`). This allows all other methods of `Random` to be based on this and still produce uniformly distributed results. Your `Random` class should also have a way to initialize it. For pseudo-random number generators that will usually be an integer seed, but there are no rigid requirements for the initialization.

The default PRNG is `Random::PCG32` which has a good overall statistical distribution (low bias of generated numbers) and is fast for overall usages on different platforms, but isn't cryptographically secure. If a third party has access to some generated numbers, she may deduce incoming numbers, putting your application at risk.

It is recommended to use a secure source, such as `Random::Secure`, `Random::ISAAC` or ChaCha20 for anything that needs security, such as online games, identification tokens, salts, initializing a PRNG, ... These PRNG are slower but cryptographically secure, so a third party can't deduce incoming numbers.

##
Direct including types

- Random::ISAAC
- Random::PCG32

##
Defined in:

##
Constant Summary

DEFAULT = `PCG32.new`

##
Constructors

- .new(seed, sequence = 0_u64)

  Initializes an instance with the given seed and sequence.

- .new

  Initializes an instance seeded from a system source.

##
Class Method Summary

- .rand(x)

  See `#rand(x)`.

- .rand : Float64

  See `#rand`.

##
Instance Method Summary

- #base64(n : Int = 16) : String

  Generates n random bytes that are encoded into base64.

- #hex(n : Int = 16) : String

  Generates a hexadecimal string based on n random bytes.

- #next_bool : Bool

  Generates a random `Bool`.

- #next_float : Float64

  See `#rand`.

- #next_int : Int32

  Same as `#rand(Int32::MIN..Int32::MAX)`.

- #next_u

  Generates a random unsigned integer.

- #rand(range : Range(Int, Int)) : Int

  Returns a random integer in the given range.

- #rand(max : Int) : Int

  Generates a random integer which is greater than or equal to `0` and less than max.

- #rand : Float64

  Generates a random `Float64` between `0` and `1`.

- #rand(type : UInt64.class) : UInt64

  Returns a random UInt64

- #rand(type : Int64.class) : Int64

  Returns a random Int64

- #rand(type : UInt32.class) : UInt32

  Returns a random UInt32

- #rand(type : Int32.class) : Int32

  Returns a random Int32

- #rand(type : UInt16.class) : UInt16

  Returns a random UInt16

- #rand(type : Int16.class) : Int16

  Returns a random Int16

- #rand(type : UInt8.class) : UInt8

  Returns a random UInt8

- #rand(type : Int8.class) : Int8

  Returns a random Int8

- #rand(max : Float) : Float64

  Returns a random `Float64` which is greater than or equal to `0` and less than max.

- #rand(type : StaticArray(Int64, UNDERSCORE).class)

  Returns a StaticArray filled with random Int64 values.

- #rand(type : StaticArray(UInt32, UNDERSCORE).class)

  Returns a StaticArray filled with random UInt32 values.

- #rand(type : StaticArray(Int32, UNDERSCORE).class)

  Returns a StaticArray filled with random Int32 values.

- #rand(type : StaticArray(UInt16, UNDERSCORE).class)

  Returns a StaticArray filled with random UInt16 values.

- #rand(type : StaticArray(Int16, UNDERSCORE).class)

  Returns a StaticArray filled with random Int16 values.

- #rand(type : StaticArray(UInt8, UNDERSCORE).class)

  Returns a StaticArray filled with random UInt8 values.

- #rand(type : StaticArray(Int8, UNDERSCORE).class)

  Returns a StaticArray filled with random Int8 values.

- #rand(range : Range(Float, Float)) : Float

  Returns a random `Float` in the given range.

- #rand(type : StaticArray(UInt64, UNDERSCORE).class)

  Returns a StaticArray filled with random UInt64 values.

- #random_bytes(n : Int = 16) : Bytes

  Generates a slice filled with n random bytes.

- #random_bytes(buf : Bytes) : Nil

  Fills a given slice with random bytes.

- #urlsafe_base64(n : Int = 16, padding = false) : String

  URL-safe variant of `#base64`.

##
Constructor Detail

def self.new(seed, sequence = 0_u64) #

Initializes an instance with the given seed and sequence.

def self.new #

Initializes an instance seeded from a system source.

##
Class Method Detail

def self.rand(x) #

See `#rand(x)`.

def self.rand : Float64 #

See `#rand`.

##
Instance Method Detail

def base64(n : Int = 16) : String #

Generates n random bytes that are encoded into base64.

Check `Base64#strict_encode` for details.

    Random::Secure.base64(4) # => "fK1eYg=="

It is recommended to use the secure `Random::Secure` as a source or another cryptographically quality PRNG such as `Random::ISAAC` or ChaCha20.

def hex(n : Int = 16) : String #

Generates a hexadecimal string based on n random bytes.

The bytes are encoded into a string of two-digit hexadecimal number (00-ff) per byte.

    Random::Secure.hex    # => "05f100a1123f6bdbb427698ab664ff5f"
    Random::Secure.hex(1) # => "1a"

It is recommended to use the secure `Random::Secure` as a source or another cryptographically quality PRNG such as `Random::ISAAC` or ChaCha20.

def next_bool : Bool #

Generates a random `Bool`.

    Random.new.next_bool # => true

def next_float : Float64 #

See `#rand`.

def next_int : Int32 #

Same as `#rand(Int32::MIN..Int32::MAX)`.

abstract def next_u #

Generates a random unsigned integer.

The integers must be uniformly distributed between `0` and the maximal value for the chosen type.

def rand(range : Range(Int, Int)) : Int #

Returns a random integer in the given range.

The return type always matches the supplied argument.

    Random.new.rand(10..20)                 # => 14
    Random.new.rand(Int64::MIN..Int64::MAX) # => -5297435808626736140

def rand(max : Int) : Int #

Generates a random integer which is greater than or equal to `0` and less than max.

The return type always matches the supplied argument.

    Random.new.rand(10)   # => 5
    Random.new.rand(5000) # => 2243

def rand : Float64 #

Generates a random `Float64` between `0` and `1`.

    r = Random.new
    r.rand # => 0.167595
    r.rand # => 0.0372991

def rand(type : UInt64.class) : UInt64 #

Returns a random UInt64

    rand(UInt64) # => 15004487597684511003

def rand(type : Int64.class) : Int64 #

Returns a random Int64

    rand(Int64) # => 4438449217673515190

def rand(type : UInt32.class) : UInt32 #

Returns a random UInt32

    rand(UInt32) # => 3147957137

def rand(type : Int32.class) : Int32 #

Returns a random Int32

    rand(Int32) # => 1870830079

def rand(type : UInt16.class) : UInt16 #

Returns a random UInt16

    rand(UInt16) # => 39546

def rand(type : Int16.class) : Int16 #

Returns a random Int16

    rand(Int16) # => -32554

def rand(type : UInt8.class) : UInt8 #

Returns a random UInt8

    rand(UInt8) # => 186

def rand(type : Int8.class) : Int8 #

Returns a random Int8

    rand(Int8) # => 20

def rand(max : Float) : Float64 #

Returns a random `Float64` which is greater than or equal to `0` and less than max.

    Random.new.rand(3.5)    # => 2.88938
    Random.new.rand(10.725) # => 7.70147

def rand(type : StaticArray(Int64, UNDERSCORE).class) #

Returns a StaticArray filled with random Int64 values.

    rand(StaticArray(Int64, 4)) # => StaticArray[4438449217673515190, 8514493061600538358, -4874671083204037318, -7825896160729246667]

def rand(type : StaticArray(UInt32, UNDERSCORE).class) #

Returns a StaticArray filled with random UInt32 values.

    rand(StaticArray(UInt32, 4)) # => StaticArray[3147957137, 4245108745, 2207809043, 3184391838]

def rand(type : StaticArray(Int32, UNDERSCORE).class) #

Returns a StaticArray filled with random Int32 values.

    rand(StaticArray(Int32, 4)) # => StaticArray[1870830079, -1043532158, -867180637, -1216773590]

def rand(type : StaticArray(UInt16, UNDERSCORE).class) #

Returns a StaticArray filled with random UInt16 values.

    rand(StaticArray(UInt16, 4)) # => StaticArray[39546, 44091, 2874, 17348]

def rand(type : StaticArray(Int16, UNDERSCORE).class) #

Returns a StaticArray filled with random Int16 values.

    rand(StaticArray(Int16, 4)) # => StaticArray[-32554, 32169, -20152, -7686]

def rand(type : StaticArray(UInt8, UNDERSCORE).class) #

Returns a StaticArray filled with random UInt8 values.

    rand(StaticArray(UInt8, 4)) # => StaticArray[186, 221, 127, 245]

def rand(type : StaticArray(Int8, UNDERSCORE).class) #

Returns a StaticArray filled with random Int8 values.

    rand(StaticArray(Int8, 4)) # => StaticArray[20, -66, 89, 19]

def rand(range : Range(Float, Float)) : Float #

Returns a random `Float` in the given range.

    Random.new.rand(6.2..21.768) # => 15.2989

def rand(type : StaticArray(UInt64, UNDERSCORE).class) #

Returns a StaticArray filled with random UInt64 values.

    rand(StaticArray(UInt64, 4)) # => StaticArray[15004487597684511003, 12027825265648206103, 11303949506191212698, 6228566501671148658]

def random_bytes(n : Int = 16) : Bytes #

Generates a slice filled with n random bytes.

    Random.new.random_bytes    # => [145, 255, 191, 133, 132, 139, 53, 136, 93, 238, 2, 37, 138, 244, 3, 216]
    Random.new.random_bytes(4) # => [217, 118, 38, 196]

def random_bytes(buf : Bytes) : Nil #

Fills a given slice with random bytes.

    slice = Bytes.new(4) # => [0, 0, 0, 0]
    Random.new.random_bytes(slice)
    slice # => [217, 118, 38, 196]

def urlsafe_base64(n : Int = 16, padding = false) : String #

URL-safe variant of `#base64`.

Check `Base64#urlsafe_encode` for details.

    Random::Secure.urlsafe_base64                    # => "MAD2bw8QaBdvITCveBNCrw"
    Random::Secure.urlsafe_base64(8, padding: true)  # => "vvP1kcs841I="
    Random::Secure.urlsafe_base64(16, padding: true) # => "og2aJrELDZWSdJfVGkxNKw=="

It is recommended to use the secure `Random::Secure` as a source or another cryptographically quality PRNG such as `Random::ISAAC` or ChaCha20.