C Specification
Alternatively to begin a render pass, call:
void vkCmdBeginRenderPass2KHR(
VkCommandBuffer commandBuffer,
const VkRenderPassBeginInfo* pRenderPassBegin,
const VkSubpassBeginInfoKHR* pSubpassBeginInfo);
Parameters
-
commandBuffer
is the command buffer in which to record the command. -
pRenderPassBegin
is a pointer to a VkRenderPassBeginInfo structure specifying the render pass to begin an instance of, and the framebuffer the instance uses. -
pSubpassBeginInfo
is a pointer to a VkSubpassBeginInfoKHR structure containing information about the subpass which is about to begin rendering.
Description
After beginning a render pass instance, the command buffer is ready to record the commands for the first subpass of that render pass.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.
Copyright
Copyright (c) 2014-2019 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.