C Specification
Each vertex input attribute is specified by an instance of the
VkVertexInputAttributeDescription
structure.
The VkVertexInputAttributeDescription
structure is defined as:
typedef struct VkVertexInputAttributeDescription {
uint32_t location;
uint32_t binding;
VkFormat format;
uint32_t offset;
} VkVertexInputAttributeDescription;
Members
-
location
is the shader binding location number for this attribute. -
binding
is the binding number which this attribute takes its data from. -
format
is the size and type of the vertex attribute data. -
offset
is a byte offset of this attribute relative to the start of an element in the vertex input binding.
Description
See Also
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.
Copyright
Copyright (c) 2014-2019 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.