C Specification
To compile a deferred shader in a pipeline call:
VkResult vkCompileDeferredNV(
VkDevice device,
VkPipeline pipeline,
uint32_t shader);
Parameters
-
device
is the logical device containing the ray tracing pipeline. -
pipeline
is the ray tracing pipeline object containing the shaders. -
shader
is the index of the shader to compile.
Description
See Also
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.
Copyright
Copyright (c) 2014-2019 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.