C Specification
The VkPhysicalDeviceMultiviewFeatures
structure is defined as:
typedef struct VkPhysicalDeviceMultiviewFeatures {
VkStructureType sType;
void* pNext;
VkBool32 multiview;
VkBool32 multiviewGeometryShader;
VkBool32 multiviewTessellationShader;
} VkPhysicalDeviceMultiviewFeatures;
or the equivalent
typedef VkPhysicalDeviceMultiviewFeatures VkPhysicalDeviceMultiviewFeaturesKHR;
Members
The members of the VkPhysicalDeviceMultiviewFeatures
structure
describe the following features:
Description
-
multiview
specifies whether the implementation supports multiview rendering within a render pass. If this feature is not enabled, the view mask of each subpass must always be zero. -
multiviewGeometryShader
specifies whether the implementation supports multiview rendering within a render pass, with geometry shaders. If this feature is not enabled, then a pipeline compiled against a subpass with a non-zero view mask must not include a geometry shader. -
multiviewTessellationShader
specifies whether the implementation supports multiview rendering within a render pass, with tessellation shaders. If this feature is not enabled, then a pipeline compiled against a subpass with a non-zero view mask must not include any tessellation shaders.
If the VkPhysicalDeviceMultiviewFeatures
structure is included in the
pNext
chain of VkPhysicalDeviceFeatures2, it is filled with
values indicating whether each feature is supported.
VkPhysicalDeviceMultiviewFeatures
can also be used in the pNext
chain of VkDeviceCreateInfo to enable the features.
See Also
VkBool32
, VkStructureType
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.
Copyright
Copyright (c) 2014-2019 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.