C Specification
Commands and structures which need to specify one or more shader stages do so using a bitmask whose bits correspond to stages. Bits which can be set to specify shader stages are:
typedef enum VkShaderStageFlagBits {
VK_SHADER_STAGE_VERTEX_BIT = 0x00000001,
VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002,
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004,
VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008,
VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010,
VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
VK_SHADER_STAGE_RAYGEN_BIT_NV = 0x00000100,
VK_SHADER_STAGE_ANY_HIT_BIT_NV = 0x00000200,
VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV = 0x00000400,
VK_SHADER_STAGE_MISS_BIT_NV = 0x00000800,
VK_SHADER_STAGE_INTERSECTION_BIT_NV = 0x00001000,
VK_SHADER_STAGE_CALLABLE_BIT_NV = 0x00002000,
VK_SHADER_STAGE_TASK_BIT_NV = 0x00000040,
VK_SHADER_STAGE_MESH_BIT_NV = 0x00000080,
VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkShaderStageFlagBits;
Description
-
VK_SHADER_STAGE_VERTEX_BIT
specifies the vertex stage. -
VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
specifies the tessellation control stage. -
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
specifies the tessellation evaluation stage. -
VK_SHADER_STAGE_GEOMETRY_BIT
specifies the geometry stage. -
VK_SHADER_STAGE_FRAGMENT_BIT
specifies the fragment stage. -
VK_SHADER_STAGE_COMPUTE_BIT
specifies the compute stage. -
VK_SHADER_STAGE_TASK_BIT_NV
specifies the task stage. -
VK_SHADER_STAGE_MESH_BIT_NV
specifies the mesh stage. -
VK_SHADER_STAGE_ALL_GRAPHICS
is a combination of bits used as shorthand to specify all graphics stages defined above (excluding the compute stage). -
VK_SHADER_STAGE_ALL
is a combination of bits used as shorthand to specify all shader stages supported by the device, including all additional stages which are introduced by extensions. -
VK_SHADER_STAGE_RAYGEN_BIT_NV
specifies the ray generation stage. -
VK_SHADER_STAGE_ANY_HIT_BIT_NV
specifies the any-hit stage. -
VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV
specifies the closest hit stage. -
VK_SHADER_STAGE_MISS_BIT_NV
specifies the miss stage. -
VK_SHADER_STAGE_INTERSECTION_BIT_NV
specifies the intersection stage. -
VK_SHADER_STAGE_CALLABLE_BIT_NV
specifies the callable stage.
Note
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Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.
Copyright
Copyright (c) 2014-2019 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.