C Specification
The VkPhysicalDeviceFragmentDensityMapPropertiesEXT
structure is
defined as:
typedef struct VkPhysicalDeviceFragmentDensityMapPropertiesEXT {
VkStructureType sType;
void* pNext;
VkExtent2D minFragmentDensityTexelSize;
VkExtent2D maxFragmentDensityTexelSize;
VkBool32 fragmentDensityInvocations;
} VkPhysicalDeviceFragmentDensityMapPropertiesEXT;
Members
The members of the VkPhysicalDeviceFragmentDensityMapPropertiesEXT
structure describe the following implementation-dependent limits:
Description
-
minFragmentDensityTexelSize
is the minimum fragment density texel size. -
maxFragmentDensityTexelSize
is the maximum fragment density texel size. -
fragmentDensityInvocations
specifies whether the implementation may invoke additional fragment shader invocations for each covered sample.
If the VkPhysicalDeviceFragmentDensityMapPropertiesEXT
structure is
included in the pNext
chain of VkPhysicalDeviceProperties2, it
is filled with the implementation-dependent limits and properties.
See Also
VkBool32
, VkExtent2D, VkStructureType
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.
Copyright
Copyright (c) 2014-2019 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.