Evas object stacking functions (and some event handling)

In this example, we illustrate how to stack objects in a custom manner and how to deal with layers.

We have three objects of interest in it – white background, red rectangle, green rectangle and blue rectangle.

d.bg = evas_object_rectangle_add(d.canvas);
evas_object_name_set(d.bg, "background"); /* white bg */
evas_object_color_set(d.bg, 255, 255, 255, 255);
evas_object_move(d.bg, 0, 0);
evas_object_resize(d.bg, WIDTH, HEIGHT);
d.rects[2] = evas_object_rectangle_add(d.canvas);
evas_object_name_set(d.rects[2], "blue");
evas_object_color_set(d.rects[2], 0, 0, 255, 255);
evas_object_resize(d.rects[2], WIDTH / 2.2, WIDTH / 2.2);
evas_object_move(d.rects[2], WIDTH / 6, WIDTH / 4.5);
evas_object_show(d.rects[2]);
d.rects[2], EVAS_CALLBACK_MOUSE_DOWN, _on_mouse_down, NULL);
d.rects[1] = evas_object_rectangle_add(d.canvas);
evas_object_name_set(d.rects[1], "green");
evas_object_color_set(d.rects[1], 0, 255, 0, 255);
evas_object_resize(d.rects[1], WIDTH / 2.2, WIDTH / 2.2);
evas_object_move(d.rects[1], WIDTH / 2.5, WIDTH / 7);
evas_object_show(d.rects[1]);
d.rects[1], EVAS_CALLBACK_MOUSE_DOWN, _on_mouse_down, NULL);
d.rects[0] = evas_object_rectangle_add(d.canvas);
evas_object_name_set(d.rects[0], "red");
evas_object_color_set(d.rects[0], 255, 0, 0, 255);
evas_object_resize(d.rects[0], WIDTH / 2.2, WIDTH / 2.2);
evas_object_move(d.rects[0], WIDTH / 3, WIDTH / 2.5);
evas_object_show(d.rects[0]);

Like in other Evas examples, one interacts with it by means of key commands:

static const char *commands = \
"commands are:\n"
"\tc - change the target rectangle to operate on\n"
"\ta - stack target rectangle one level above\n"
"\tb - stack target rectangle one level below\n"
"\tt - stack target rectangle up to the top of its layer\n"
"\tm - stack target rectangle down to the bottom of its layer\n"
"\tp - toggle target rectangle's 'pass events' property\n"
"\tr - toggle target rectangle's 'repeat events' property\n"
"\ts - print current stacking information\n"
"\tl - change background rectangle's layer\n"
"\th - print help\n";

At any given point, like seem above, you'll be operating one rectangle only. You may stacking it below an adjacent object with "b":

evas_object_stack_below(d.rects[d.cur_rect], neighbour);

"a" will do the opposite:

evas_object_stack_above(d.rects[d.cur_rect], neighbour);

To bring it directly to the top/bottom, use "t"/"m", respectively:

evas_object_raise(d.rects[d.cur_rect]);
evas_object_lower(d.rects[d.cur_rect]);

At any time, use the "s" command to see the status of the ordering. It will show the background's ordering too. Note that it also shows the layer for this object. It starts at a different layer than the others. Use "l" to change its layer (higher layer numbers mean higher layers). If the background is on the same layer as the others (0), you'll see it interact with them on the ordering. If it's in the layer above, no matter what you do, you'll see nothing but the white rectangle: it covers the other layers. For the initial layer (-1), it will never mess nor occlude the others.

Let's make some tests with those commands. The rectangle which starts selected and which will receive our commands is the red one. It starts stacked above all the others, like seem above:

Stack it one level below, with 'b', and you'll get:

Note how the rectangle which laid above it, the green one, is now on top of it. Now change the rectangle to operate on to the blue one, with two consecutive 'c' commands. Note that it's the lowest one on the stack of rectangles. Issue the 'a' command for it, thus re-stacking it one level above:

You can send it to the top of its layer directly with the 't' command:

Now put it back to the bottom of that layer with 'm':

Like said above, we have two layers used at the beginning of the example: the default one (0) and the one immediately below it (-1), for the white background. Let's change this setup by issuing the 'l' command, which will change the background's layer to 1, i.e., a layer above the one holding the other rectangles:

See how it now covers everything else. Press 'l' again, taking it now to layer 0. It's still covering everything because it lands the layer as the highest one on the objects stack. As we have the blue rectangle as the one receiving stacking commands, hit 't' and you'll see it again:

By bringing the background back to layer -1 ('l'), you'll get:

The last two commands available are "p" and "r", which will make the target rectangle to pass (ignore) and repeat the mouse events occurring on it (the commands will cycle through on and off states). This is demonstrated with the following EVAS_CALLBACK_MOUSE_DOWN callback, registered on each of the colored rectangles:

static void
_on_mouse_down(void *data EINA_UNUSED,
void *einfo EINA_UNUSED)
{
printf("Mouse down on rectangle %s!\n", _name_get(o));
}

Try to change these properties on the three rectangles while experimenting with mouse clicks on their intersection region.

The full example follows.

#ifdef HAVE_CONFIG_H
#include "config.h"
#else
#define PACKAGE_EXAMPLES_DIR "."
#endif
#include <Ecore.h>
#include <Ecore_Evas.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#define WIDTH 320
#define HEIGHT 320
struct test_data
{
Ecore_Evas *ee;
Evas *canvas;
Evas_Object *rects[3]; /* red, green, blue */
int layers[3]; /* default, below it, above it */
int cur_rect, cur_layer;
};
static struct test_data d = {0};
static const char *commands = \
"commands are:\n"
"\tc - change the target rectangle to operate on\n"
"\ta - stack target rectangle one level above\n"
"\tb - stack target rectangle one level below\n"
"\tt - stack target rectangle up to the top of its layer\n"
"\tm - stack target rectangle down to the bottom of its layer\n"
"\tp - toggle target rectangle's 'pass events' property\n"
"\tr - toggle target rectangle's 'repeat events' property\n"
"\ts - print current stacking information\n"
"\tl - change background rectangle's layer\n"
"\th - print help\n";
static const char *
_name_get(Evas_Object *o)
{
const char *s = evas_object_name_get(o);
if (!s) s = "(null)";
return s;
}
static void
_on_mouse_down(void *data EINA_UNUSED,
void *einfo EINA_UNUSED)
{
printf("Mouse down on rectangle %s!\n", _name_get(o));
}
/* Keep the example's window size in sync with the background image's size */
static void
_canvas_resize_cb(Ecore_Evas *ee)
{
int w, h;
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
evas_object_resize(d.bg, w, h);
}
/* use the following commands to interact with this example - 'h' is
* the key for help */
static void
_on_keydown(void *data EINA_UNUSED,
void *einfo)
{
Evas_Event_Key_Down *ev = einfo;
const char *name = _name_get(d.rects[d.cur_rect]);
if (strcmp(ev->key, "h") == 0) /* print help */
{
printf("%s\n", commands);
return;
}
if (strcmp(ev->key, "s") == 0) /* get status of the
* rectangles WRT size
* hints */
{
Evas_Object *rect;
printf("Order of stacking, from top to bottom, is: ");
rect = evas_object_top_get(evas);
printf("%s", _name_get(rect));
rect = evas_object_below_get(rect);
while (rect)
{
printf(", %s", _name_get(rect));
rect = evas_object_below_get(rect);
}
printf(".\n");
printf("Current target rectangle is %s\n",
_name_get(d.rects[d.cur_rect]));
printf("Background rectangle's layer is %d\n",
evas_object_layer_get(d.bg));
return;
}
if (strcmp(ev->key, "l") == 0) /* change background rectangle's layer */
{
d.cur_layer = (d.cur_layer + 1) % 3;
evas_object_layer_set(d.bg, d.layers[d.cur_layer]);
printf("Changing background rectangle's layer to %d\n",
d.layers[d.cur_layer]);
return;
}
if (strcmp(ev->key, "c") == 0) /* change rectangle to operate on */
{
d.cur_rect = (d.cur_rect + 1) % 3;
printf("Changing target rectangle to the %s one\n",
_name_get(d.rects[d.cur_rect]));
return;
}
if (strcmp(ev->key, "t") == 0) /* bring target to top */
{
Evas_Object *neighbour;
evas_object_raise(d.rects[d.cur_rect]);
printf("%s rectangle was re-stacked to the top if its layer\n",
name);
neighbour = evas_object_below_get(d.rects[d.cur_rect]);
printf("Below of %s rect is %s\n", name,
neighbour ? _name_get(neighbour) : "no object");
return;
}
if (strcmp(ev->key, "m") == 0) /* bring target to bottom */
{
Evas_Object *neighbour;
evas_object_lower(d.rects[d.cur_rect]);
printf("%s rectangle was re-stacked to the bottom if its layer\n",
name);
neighbour = evas_object_below_get(d.rects[d.cur_rect]);
printf("Below of %s rect is %s\n", name,
neighbour ? _name_get(neighbour) : "no object");
return;
}
if (strcmp(ev->key, "p") == 0) /* toggle pass events */
{
Eina_Bool pass = evas_object_pass_events_get(d.rects[d.cur_rect]);
evas_object_pass_events_set(d.rects[d.cur_rect], !pass);
printf("%s rectangle is now set to%s pass (ignore) events\n",
name, pass ? " NOT" : "");
return;
}
if (strcmp(ev->key, "r") == 0) /* toggle repeat events */
{
Eina_Bool repeat = evas_object_repeat_events_get(d.rects[d.cur_rect]);
evas_object_repeat_events_set(d.rects[d.cur_rect], !repeat);
printf("%s rectangle is now set to%s repeat events\n",
name, repeat ? " NOT" : "");
return;
}
if (strcmp(ev->key, "a") == 0) /* stack target above */
{
Evas_Object *neighbour = evas_object_above_get(d.rects[d.cur_rect]);
if (!neighbour || (evas_object_layer_get(d.rects[d.cur_rect]) !=
evas_object_layer_get(neighbour)))
return;
evas_object_stack_above(d.rects[d.cur_rect], neighbour);
printf("%s rectangle was re-stacked one level above\n", name);
neighbour = evas_object_above_get(d.rects[d.cur_rect]);
printf("Above of %s rect is %s\n", name,
neighbour ? _name_get(neighbour) : "no object");
neighbour = evas_object_below_get(d.rects[d.cur_rect]);
printf("Below of %s rect is %s\n", name,
neighbour ? _name_get(neighbour) : "no object");
return;
}
if (strcmp(ev->key, "b") == 0) /* stack target below */
{
Evas_Object *neighbour = evas_object_below_get(d.rects[d.cur_rect]);
if (!neighbour || (evas_object_layer_get(d.rects[d.cur_rect]) !=
evas_object_layer_get(neighbour)))
return;
evas_object_stack_below(d.rects[d.cur_rect], neighbour);
printf("%s rectangle was re-stacked one level below\n", name);
neighbour = evas_object_above_get(d.rects[d.cur_rect]);
printf("Above of %s rect is %s\n", name,
neighbour ? _name_get(neighbour) : "no object");
neighbour = evas_object_below_get(d.rects[d.cur_rect]);
printf("Below of %s rect is %s\n", name,
neighbour ? _name_get(neighbour) : "no object");
return;
}
}
static void
_on_destroy(Ecore_Evas *ee EINA_UNUSED)
{
}
int
main(void)
{
return EXIT_FAILURE;
/* this will give you a window with an Evas canvas under the first
* engine available */
d.ee = ecore_evas_new(NULL, 0, 0, WIDTH, HEIGHT, NULL);
if (!d.ee)
goto error;
ecore_evas_callback_destroy_set(d.ee, _on_destroy);
ecore_evas_callback_resize_set(d.ee, _canvas_resize_cb);
/* the canvas pointer, de facto */
d.canvas = ecore_evas_get(d.ee);
d.bg = evas_object_rectangle_add(d.canvas);
evas_object_name_set(d.bg, "background"); /* white bg */
evas_object_color_set(d.bg, 255, 255, 255, 255);
evas_object_move(d.bg, 0, 0);
evas_object_resize(d.bg, WIDTH, HEIGHT);
d.layers[0] = evas_object_layer_get(d.bg);
d.layers[1] = d.layers[0] - 1;
d.layers[2] = d.layers[0] + 1;
d.cur_layer = 1;
evas_object_layer_set(d.bg, d.layers[d.cur_layer]); /* let's start with it
* below the default
* layer */
d.bg, EVAS_CALLBACK_KEY_DOWN, _on_keydown, NULL);
d.rects[2] = evas_object_rectangle_add(d.canvas);
evas_object_name_set(d.rects[2], "blue");
evas_object_color_set(d.rects[2], 0, 0, 255, 255);
evas_object_resize(d.rects[2], WIDTH / 2.2, WIDTH / 2.2);
evas_object_move(d.rects[2], WIDTH / 6, WIDTH / 4.5);
evas_object_show(d.rects[2]);
d.rects[2], EVAS_CALLBACK_MOUSE_DOWN, _on_mouse_down, NULL);
d.rects[1] = evas_object_rectangle_add(d.canvas);
evas_object_name_set(d.rects[1], "green");
evas_object_color_set(d.rects[1], 0, 255, 0, 255);
evas_object_resize(d.rects[1], WIDTH / 2.2, WIDTH / 2.2);
evas_object_move(d.rects[1], WIDTH / 2.5, WIDTH / 7);
evas_object_show(d.rects[1]);
d.rects[1], EVAS_CALLBACK_MOUSE_DOWN, _on_mouse_down, NULL);
d.rects[0] = evas_object_rectangle_add(d.canvas);
evas_object_name_set(d.rects[0], "red");
evas_object_color_set(d.rects[0], 255, 0, 0, 255);
evas_object_resize(d.rects[0], WIDTH / 2.2, WIDTH / 2.2);
evas_object_move(d.rects[0], WIDTH / 3, WIDTH / 2.5);
evas_object_show(d.rects[0]);
d.rects[0], EVAS_CALLBACK_MOUSE_DOWN, _on_mouse_down, NULL);
printf("%s\n", commands);
return 0;
error:
fprintf(stderr, "error: Requires at least one Evas engine built and linked"
" to ecore-evas for this example to run properly.\n");
return -1;
}
ecore_evas_new
EAPI Ecore_Evas * ecore_evas_new(const char *engine_name, int x, int y, int w, int h, const char *extra_options)
Creates a new Ecore_Evas based on engine name and common parameters.
Definition: ecore_evas.c:1059
ecore_evas_shutdown
EAPI int ecore_evas_shutdown(void)
Shuts down the Ecore_Evas system.
Definition: ecore_evas.c:668
ecore_evas_geometry_get
EAPI void ecore_evas_geometry_get(const Ecore_Evas *ee, int *x, int *y, int *w, int *h)
Gets the geometry of an Ecore_Evas.
Definition: ecore_evas.c:1382
ecore_evas_callback_resize_set
EAPI void ecore_evas_callback_resize_set(Ecore_Evas *ee, Ecore_Evas_Event_Cb func)
Sets a callback for Ecore_Evas resize events.
Definition: ecore_evas.c:1160
ecore_main_loop_quit
void ecore_main_loop_quit(void)
Quits the main loop once all the events currently on the queue have been processed.
Definition: ecore_main.c:1289
_Evas_Event_Key_Down
Key press event.
Definition: Evas_Legacy.h:313
EINA_UNUSED
#define EINA_UNUSED
Definition: eina_types.h:321
ecore_evas_init
EAPI int ecore_evas_init(void)
Inits the Ecore_Evas system.
Definition: ecore_evas.c:604
evas_object_pass_events_set
void evas_object_pass_events_set(Efl_Canvas_Object *obj, Eina_Bool pass)
Set whether an Evas object is to pass (ignore) events.
Definition: efl_canvas_object_eo.legacy.c:76
Evas_Object
Efl_Canvas_Object Evas_Object
Definition: Evas_Common.h:180
evas_object_repeat_events_set
void evas_object_repeat_events_set(Efl_Canvas_Object *obj, Eina_Bool repeat)
Set whether an Evas object is to repeat events.
Definition: efl_canvas_object_eo.legacy.c:27
Ecore_Evas.h
Evas wrapper functions.
ecore_evas_get
EAPI Evas * ecore_evas_get(const Ecore_Evas *ee)
Gets an Ecore_Evas's Evas.
Definition: ecore_evas.c:1320
evas_object_event_callback_add
void evas_object_event_callback_add(Evas_Object *eo_obj, Evas_Callback_Type type, Evas_Object_Event_Cb func, const void *data)
Add (register) a callback function to a given Evas object event.
Definition: evas_callbacks.c:482
EVAS_CALLBACK_KEY_DOWN
Key Press Event.
Definition: Evas_Common.h:414
_Evas_Event_Key_Down::key
const char * key
The logical key : (eg shift+1 == exclamation)
Definition: Evas_Legacy.h:320
ecore_main_loop_begin
void ecore_main_loop_begin(void)
Runs the application main loop.
Definition: ecore_main.c:1279
evas_object_focus_set
void evas_object_focus_set(Efl_Canvas_Object *obj, Eina_Bool focus)
Indicates that this object is the keyboard event receiver on its canvas.
Definition: efl_canvas_object_eo.legacy.c:39
evas_object_show
void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition: evas_object_main.c:1853
Evas
Eo Evas
Definition: Evas_Common.h:158
EVAS_CALLBACK_MOUSE_DOWN
Mouse Button Down Event.
Definition: Evas_Common.h:406
evas_object_name_get
const char * evas_object_name_get(const Evas_Object *eo_obj)
Retrieves the name of the given Evas object.
Definition: evas_name.c:26
EINA_TRUE
#define EINA_TRUE
Definition: eina_types.h:508
Eina_Bool
unsigned char Eina_Bool
Definition: eina_types.h:496
evas_object_rectangle_add
Evas_Object * evas_object_rectangle_add(Evas *e)
Adds a rectangle to the given evas.
Definition: evas_object_rectangle.c:78
evas_object_pass_events_get
Eina_Bool evas_object_pass_events_get(const Efl_Canvas_Object *obj)
Determine whether an object is set to pass (ignore) events.
Definition: efl_canvas_object_eo.legacy.c:82
evas_object_name_set
void evas_object_name_set(Evas_Object *eo_obj, const char *name)
Sets the name of the given Evas object to the given name.
Definition: evas_name.c:5
ecore_evas_callback_destroy_set
EAPI void ecore_evas_callback_destroy_set(Ecore_Evas *ee, Ecore_Evas_Event_Cb func)
Sets a callback for Ecore_Evas destroy events.
Definition: ecore_evas.c:1205
ecore_evas_show
EAPI void ecore_evas_show(Ecore_Evas *ee)
Shows an Ecore_Evas' window.
Definition: ecore_evas.c:1500
evas_object_color_set
void evas_object_color_set(Evas_Object *obj, int r, int g, int b, int a)
Sets the general/main color of the given Evas object to the given one.
Definition: evas_object_main.c:2063
evas_object_repeat_events_get
Eina_Bool evas_object_repeat_events_get(const Efl_Canvas_Object *obj)
Determine whether an object is set to repeat events.
Definition: efl_canvas_object_eo.legacy.c:33