#include <Elementary.h>
EAPI_MAIN int
{
elm_object_text_set(bt, "Chain 1");
evas_object_resize(bt, 100, 100);
evas_object_move(bt, 0, 0);
elm_object_text_set(bt2, "Chain 2");
evas_object_resize(bt2, 100, 100);
evas_object_move(bt2, 300, 0);
elm_object_text_set(bt3, "Chain 3");
evas_object_resize(bt3, 100, 100);
evas_object_move(bt3, 300, 300);
elm_object_text_set(bt4, "Chain 4");
evas_object_resize(bt4, 100, 100);
evas_object_move(bt4, 0, 300);
evas_object_resize(win, 400, 400);
return 0;
}
quit when the application's last window is closed
Definition: elm_general.h:248
EAPI void elm_transit_duration_set(Elm_Transit *transit, double duration)
Set the transit animation time.
Definition: elm_transit.c:807
EAPI void elm_transit_chain_transit_add(Elm_Transit *transit, Elm_Transit *chain_transit)
Makes the chain relationship between two transits.
Definition: elm_transit.c:992
EAPI Elm_Transit_Effect * elm_transit_effect_translation_add(Elm_Transit *transit, Evas_Coord from_dx, Evas_Coord from_dy, Evas_Coord to_dx, Evas_Coord to_dy)
Add the Translation Effect to Elm_Transit.
Definition: elm_transit.c:1226
#define EINA_UNUSED
Definition: eina_types.h:321
EAPI void elm_transit_objects_final_state_keep_set(Elm_Transit *transit, Eina_Bool state_keep)
Enable/disable keeping up the objects states.
Definition: elm_transit.c:971
Efl_Canvas_Object Evas_Object
Definition: Evas_Common.h:180
EAPI void elm_transit_go(Elm_Transit *transit)
Starts the transition.
Definition: elm_transit.c:843
void elm_run(void)
Run Elementary's main loop.
Definition: elm_main.c:1384
#define ELM_MAIN()
macro to be used after the elm_main() function
Definition: elm_general.h:528
Starts slow and increase speed over time, v1 being a power factor.
Definition: elm_transit.h:70
Evas_Object * elm_win_util_standard_add(const char *name, const char *title)
Adds a window object with standard setup.
Definition: efl_ui_win.c:9200
void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition: evas_object_main.c:1853
EAPI Elm_Transit * elm_transit_add(void)
Create new transit.
Definition: elm_transit.c:560
EAPI void elm_transit_object_add(Elm_Transit *transit, Evas_Object *obj)
Add new object to apply the effects.
Definition: elm_transit.c:647
#define EINA_TRUE
Definition: eina_types.h:508
Eina_Bool elm_policy_set(unsigned int policy, int value)
Set a new policy's value (for a given policy group/identifier).
Definition: elm_main.c:1407
EAPI void elm_transit_tween_mode_set(Elm_Transit *transit, Elm_Transit_Tween_Mode tween_mode)
Set the transit animation acceleration type.
Definition: elm_transit.c:767
void elm_win_autodel_set(Eo *obj, Eina_Bool autodel)
Set the window's autodel state.
Definition: efl_ui_win.c:6146
struct _Elm_Transit Elm_Transit
Definition: elm_transit.h:130
under which circumstances the application should quit automatically.
Definition: elm_general.h:227