#include <Elementary.h>
struct info
{
double x, y;
};
static void
{
double t = 0.0;
for (;;)
{
struct info *inf = malloc(sizeof(struct info));
if (inf)
{
inf->x = 200 + (200 * sin(t));
inf->y = 200 + (200 * cos(t));
}
usleep(1000);
t += 0.02;
}
}
static void
{
struct info *inf = msg;
evas_object_move(rect, inf->x - 50, inf->y - 50);
free(inf);
}
static void
{
thr = NULL;
}
static void
{
thr = NULL;
}
EAPI_MAIN int
{
evas_object_resize(o, 100, 100);
rect = o;
evas_object_resize(win, 400, 400);
return 0;
}
quit when the application's last window is closed
Definition: elm_general.h:248
Eina_Bool ecore_thread_feedback(Ecore_Thread *thread, const void *msg_data)
Sends data from the worker thread to the main loop.
Definition: ecore_thread.c:1036
#define EINA_UNUSED
Definition: eina_types.h:321
struct _Ecore_Thread Ecore_Thread
A handle for threaded jobs.
Definition: Ecore_Common.h:1729
void evas_object_smart_callback_add(Evas_Object *eo_obj, const char *event, Evas_Smart_Cb func, const void *data)
Add (register) a callback function to the smart event specified by event on the smart object obj.
Definition: evas_object_smart.c:980
Ecore_Thread * ecore_thread_feedback_run(Ecore_Thread_Cb func_heavy, Ecore_Thread_Notify_Cb func_notify, Ecore_Thread_Cb func_end, Ecore_Thread_Cb func_cancel, const void *data, Eina_Bool try_no_queue)
Launches a thread to run a task that can talk back to the main thread.
Definition: ecore_thread.c:910
Efl_Canvas_Object Evas_Object
Definition: Evas_Common.h:180
void elm_run(void)
Run Elementary's main loop.
Definition: elm_main.c:1384
#define ELM_MAIN()
macro to be used after the elm_main() function
Definition: elm_general.h:528
Eina_Bool ecore_thread_cancel(Ecore_Thread *thread)
Cancels a running thread.
Definition: ecore_thread.c:740
void evas_object_event_callback_add(Evas_Object *eo_obj, Evas_Callback_Type type, Evas_Object_Event_Cb func, const void *data)
Add (register) a callback function to a given Evas object event.
Definition: evas_callbacks.c:482
Evas_Object * elm_win_util_standard_add(const char *name, const char *title)
Adds a window object with standard setup.
Definition: efl_ui_win.c:9200
void elm_exit(void)
Ask to exit Elementary's main loop.
Definition: elm_main.c:1400
void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition: evas_object_main.c:1853
Eo Evas
Definition: Evas_Common.h:158
Mouse Button Down Event.
Definition: Evas_Common.h:406
#define EINA_TRUE
Definition: eina_types.h:508
Eina_Bool elm_policy_set(unsigned int policy, int value)
Set a new policy's value (for a given policy group/identifier).
Definition: elm_main.c:1407
void evas_object_del(Evas_Object *obj)
Marks the given Evas object for deletion (when Evas will free its memory).
Definition: evas_object_main.c:962
Evas_Object * evas_object_rectangle_add(Evas *e)
Adds a rectangle to the given evas.
Definition: evas_object_rectangle.c:78
Eina_Bool ecore_thread_check(Ecore_Thread *thread)
Checks if a thread is pending cancellation.
Definition: ecore_thread.c:891
void evas_object_color_set(Evas_Object *obj, int r, int g, int b, int a)
Sets the general/main color of the given Evas object to the given one.
Definition: evas_object_main.c:2063
under which circumstances the application should quit automatically.
Definition: elm_general.h:227