#ifndef EVAS_CANVAS3D_SCENE_EO_HH
#define EVAS_CANVAS3D_SCENE_EO_HH
#include <Eo.h>

extern "C" {
#include "efl_class.eo.h"
#include "efl_object.eo.h"
#include "evas_canvas3d_mesh.eo.h"
#include "evas_canvas3d_node.eo.h"
#include "evas_canvas3d_object.eo.h"
#include "evas_canvas3d_scene.eo.h"
}
#include <Eina.hh>
#include <Eo.hh>
#include "efl_class.eo.hh"
#include "efl_object.eo.hh"
#include "evas_canvas3d_mesh.eo.hh"
#include "evas_canvas3d_node.eo.hh"
#include "evas_canvas3d_object.eo.hh"
#ifndef EVAS_CANVAS3D_SCENE_FWD_GUARD
#define EVAS_CANVAS3D_SCENE_FWD_GUARD
namespace evas { namespace canvas3d { 
struct Scene;
} } 
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Scene> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Scene&> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Scene const> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Scene const&> : ::std::true_type {}; } }
#endif
#ifndef EFL_CLASS_FWD_GUARD
#define EFL_CLASS_FWD_GUARD
namespace efl { 
struct Class;
} 
namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Class> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Class&> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Class const> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Class const&> : ::std::true_type {}; } }
#endif
#ifndef EVAS_CANVAS3D_MESH_FWD_GUARD
#define EVAS_CANVAS3D_MESH_FWD_GUARD
namespace evas { namespace canvas3d { 
struct Mesh;
} } 
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Mesh> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Mesh&> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Mesh const> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Mesh const&> : ::std::true_type {}; } }
#endif
#ifndef EVAS_CANVAS3D_NODE_FWD_GUARD
#define EVAS_CANVAS3D_NODE_FWD_GUARD
namespace evas { namespace canvas3d { 
struct Node;
} } 
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Node> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Node&> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Node const> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Node const&> : ::std::true_type {}; } }
#endif
#ifndef EFL_OBJECT_FWD_GUARD
#define EFL_OBJECT_FWD_GUARD
namespace efl { 
struct Object;
} 
namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Object> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Object&> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Object const> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Object const&> : ::std::true_type {}; } }
#endif
#ifndef EVAS_CANVAS3D_OBJECT_FWD_GUARD
#define EVAS_CANVAS3D_OBJECT_FWD_GUARD
namespace evas { namespace canvas3d { 
struct Object;
} } 
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Object> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Object&> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Object const> : ::std::true_type {}; } }
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::canvas3d::Object const&> : ::std::true_type {}; } }
#endif

namespace eo_cxx {
namespace evas { namespace canvas3d { 
struct Scene {
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits< ::evas::canvas3d::Node>::type root_node_get() const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<void>::type root_node_set( ::efl::eolian::in_traits< ::evas::canvas3d::Node>::type node) const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits< ::evas::canvas3d::Node>::type camera_node_get() const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<void>::type camera_node_set( ::efl::eolian::in_traits< ::evas::canvas3d::Node>::type node) const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<void>::type shadows_depth_get( ::efl::eolian::out_traits<Evas_Real>::type depth_offset,  ::efl::eolian::out_traits<Evas_Real>::type depth_constant) const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<void>::type shadows_depth_set( ::efl::eolian::in_traits<Evas_Real>::type depth_offset,  ::efl::eolian::in_traits<Evas_Real>::type depth_constant) const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<void>::type size_set( ::efl::eolian::in_traits<int>::type w,  ::efl::eolian::in_traits<int>::type h) const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<void>::type size_get( ::efl::eolian::out_traits<int>::type w,  ::efl::eolian::out_traits<int>::type h) const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<void>::type background_color_set( ::efl::eolian::in_traits<Evas_Real>::type r,  ::efl::eolian::in_traits<Evas_Real>::type g,  ::efl::eolian::in_traits<Evas_Real>::type b,  ::efl::eolian::in_traits<Evas_Real>::type a) const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<void>::type background_color_get( ::efl::eolian::out_traits<Evas_Real>::type r,  ::efl::eolian::out_traits<Evas_Real>::type g,  ::efl::eolian::out_traits<Evas_Real>::type b,  ::efl::eolian::out_traits<Evas_Real>::type a) const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<bool>::type pick( ::efl::eolian::in_traits<Evas_Real>::type x,  ::efl::eolian::in_traits<Evas_Real>::type y,  ::efl::eolian::out_traits< ::evas::canvas3d::Node>::type node,  ::efl::eolian::out_traits< ::evas::canvas3d::Mesh>::type mesh,  ::efl::eolian::out_traits<Evas_Real>::type s,  ::efl::eolian::out_traits<Evas_Real>::type t) const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits< ::evas::canvas3d::Node>::type exist( ::efl::eolian::in_traits<Evas_Real>::type x,  ::efl::eolian::in_traits<Evas_Real>::type y,  ::efl::eolian::in_traits< ::evas::canvas3d::Node>::type node) const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<  ::efl::eina::range_list< ::evas::canvas3d::Node>>::type pick_member_list_get( ::efl::eolian::in_traits<Evas_Real>::type x,  ::efl::eolian::in_traits<Evas_Real>::type y) const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<void>::type shadows_enable_set( ::efl::eolian::in_traits<bool>::type shadows_enabled) const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<bool>::type shadows_enable_get() const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<bool>::type color_pick_enable_get() const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<bool>::type color_pick_enable_set( ::efl::eolian::in_traits<bool>::type color_pick) const;
#endif
    static Efl_Class const* _eo_class()
    {
        return EVAS_CANVAS3D_SCENE_CLASS;
    }
    Eo* _eo_ptr() const { return *(reinterpret_cast<Eo **>(const_cast<Scene *>(this))); }
    operator ::evas::canvas3d::Scene() const;
    operator ::evas::canvas3d::Scene&();
    operator ::evas::canvas3d::Scene const&() const;
    /// @cond LOCAL
     ::efl::eolian::address_of_operator<Scene,  ::efl::Object,  ::evas::canvas3d::Object> operator&() { return {this}; }
     ::efl::eolian::address_of_operator<Scene const ,  ::efl::Object const ,  ::evas::canvas3d::Object const > operator&() const { return {this}; }
    /// @endcond
};
} } 
}
namespace evas { namespace canvas3d { 
struct Scene : private ::efl::eo::concrete
    , EO_CXX_INHERIT(::efl::Object)
    , EO_CXX_INHERIT(::evas::canvas3d::Object)
{
    explicit Scene( ::Eo* eo)
        : ::efl::eo::concrete(eo) {}
    Scene(std::nullptr_t)
        : ::efl::eo::concrete(nullptr) {}
    explicit Scene() = default;
    Scene(Scene const&) = default;
    Scene(Scene&&) = default;
    Scene& operator=(Scene const&) = default;
    Scene& operator=(Scene&&) = default;
    template <typename Derived>
    Scene(Derived&& derived
        , typename std::enable_if<
            ::efl::eo::is_eolian_object<Derived>::value
             && std::is_base_of< Scene, Derived>::value>::type* = 0)
            : ::efl::eo::concrete(derived._eo_ptr()) {}

    Scene( ::efl::eo::instantiate_t)
    {
        ::efl::eolian::do_eo_add( ::efl::eo::concrete::_eo_raw, ::efl::eo::concrete{nullptr}, _eo_class());
    }
    template <typename T>
    explicit Scene( ::efl::eo::instantiate_t, T&& parent, typename std::enable_if< ::efl::eo::is_eolian_object<T>::value>::type* = 0)
    {
        ::efl::eolian::do_eo_add( ::efl::eo::concrete::_eo_raw, parent, _eo_class());
    }
    template <typename F> Scene( ::efl::eo::instantiate_t, F&& f, typename ::std::enable_if< ::efl::eolian::is_constructor_lambda<F, Scene >::value>::type* = 0)
    {
        ::efl::eolian::do_eo_add( ::efl::eo::concrete::_eo_raw, ::efl::eo::concrete{nullptr}, _eo_class(), *this, std::forward<F>(f));
    }
    template <typename T, typename F> Scene(  ::efl::eo::instantiate_t, T&& parent, F&& f, typename ::std::enable_if< ::efl::eolian::is_constructor_lambda<F, Scene >::value && ::efl::eo::is_eolian_object<T>::value>::type* = 0)
    {
        ::efl::eolian::do_eo_add( ::efl::eo::concrete::_eo_raw, parent, _eo_class(), *this, std::forward<F>(f));
    }

#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits< ::evas::canvas3d::Node>::type root_node_get() const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<void>::type root_node_set( ::efl::eolian::in_traits< ::evas::canvas3d::Node>::type node) const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits< ::evas::canvas3d::Node>::type camera_node_get() const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<void>::type camera_node_set( ::efl::eolian::in_traits< ::evas::canvas3d::Node>::type node) const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<void>::type shadows_depth_get( ::efl::eolian::out_traits<Evas_Real>::type depth_offset,  ::efl::eolian::out_traits<Evas_Real>::type depth_constant) const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<void>::type shadows_depth_set( ::efl::eolian::in_traits<Evas_Real>::type depth_offset,  ::efl::eolian::in_traits<Evas_Real>::type depth_constant) const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<void>::type size_set( ::efl::eolian::in_traits<int>::type w,  ::efl::eolian::in_traits<int>::type h) const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<void>::type size_get( ::efl::eolian::out_traits<int>::type w,  ::efl::eolian::out_traits<int>::type h) const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<void>::type background_color_set( ::efl::eolian::in_traits<Evas_Real>::type r,  ::efl::eolian::in_traits<Evas_Real>::type g,  ::efl::eolian::in_traits<Evas_Real>::type b,  ::efl::eolian::in_traits<Evas_Real>::type a) const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<void>::type background_color_get( ::efl::eolian::out_traits<Evas_Real>::type r,  ::efl::eolian::out_traits<Evas_Real>::type g,  ::efl::eolian::out_traits<Evas_Real>::type b,  ::efl::eolian::out_traits<Evas_Real>::type a) const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<bool>::type pick( ::efl::eolian::in_traits<Evas_Real>::type x,  ::efl::eolian::in_traits<Evas_Real>::type y,  ::efl::eolian::out_traits< ::evas::canvas3d::Node>::type node,  ::efl::eolian::out_traits< ::evas::canvas3d::Mesh>::type mesh,  ::efl::eolian::out_traits<Evas_Real>::type s,  ::efl::eolian::out_traits<Evas_Real>::type t) const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits< ::evas::canvas3d::Node>::type exist( ::efl::eolian::in_traits<Evas_Real>::type x,  ::efl::eolian::in_traits<Evas_Real>::type y,  ::efl::eolian::in_traits< ::evas::canvas3d::Node>::type node) const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<  ::efl::eina::range_list< ::evas::canvas3d::Node>>::type pick_member_list_get( ::efl::eolian::in_traits<Evas_Real>::type x,  ::efl::eolian::in_traits<Evas_Real>::type y) const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<void>::type shadows_enable_set( ::efl::eolian::in_traits<bool>::type shadows_enabled) const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<bool>::type shadows_enable_get() const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<bool>::type color_pick_enable_get() const;
#endif
#ifdef EFL_BETA_API_SUPPORT
    ::efl::eolian::return_traits<bool>::type color_pick_enable_set( ::efl::eolian::in_traits<bool>::type color_pick) const;
#endif
    static Efl_Class const* _eo_class()
    {
        return EVAS_CANVAS3D_SCENE_CLASS;
    }
    Eo* _eo_ptr() const { return *(reinterpret_cast<Eo **>(const_cast<Scene *>(this))); }
    /// @cond LOCAL
     ::efl::eolian::address_of_operator<Scene,  ::efl::Object,  ::evas::canvas3d::Object> operator&() { return {this}; }
     ::efl::eolian::address_of_operator<Scene const ,  ::efl::Object const ,  ::evas::canvas3d::Object const > operator&() const { return {this}; }
    /// @endcond
    ::efl::eo::wref<Scene> _get_wref() const { return ::efl::eo::wref<Scene>(*this); }
    ::efl::eo::concrete const& _get_concrete() const { return *this; }
    ::efl::eo::concrete& _get_concrete() { return *this; }
    using ::efl::eo::concrete::_eo_ptr;
    using ::efl::eo::concrete::_release;
    using ::efl::eo::concrete::_reset;
    using ::efl::eo::concrete::_delete;
    using ::efl::eo::concrete::operator bool;
#ifdef EFL_CXXPERIMENTAL
    const Scene* operator->() const { return this; }
    Scene* operator->() { return this; }
    operator Eo*() const { return _eo_ptr(); }
#endif 
    friend bool operator==(Scene const& lhs, Scene const& rhs)
    { return lhs._get_concrete() == rhs._get_concrete(); }
    friend bool operator!=(Scene const& lhs, Scene const& rhs)
    { return !(lhs == rhs); }
};
static_assert(sizeof(Scene) == sizeof(Eo*), "");
static_assert(std::is_standard_layout<Scene>::value, "");
} } 
#endif
