OGRE  1.12.2
Object-Oriented Graphics Rendering Engine
OgreGLSLProgramManager.h File Reference
#include "OgreGL3PlusPrerequisites.h"
#include "OgreGLSLProgramManagerCommon.h"
#include "OgreGLSLShader.h"
#include "OgreGLSLProgram.h"
#include "OgreGLSLExtSupport.h"
#include <array>

Classes

class  Ogre::GLSLProgramManager
 Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL has one program object that represents the active vertex and fragment shader objects during a rendering state. More...
 

Namespaces

 Ogre