\hypertarget{_ogre_quake3_shader_8h}{}\doxysection{Ogre\+Quake3\+Shader.\+h File Reference}
\label{_ogre_quake3_shader_8h}\index{OgreQuake3Shader.h@{OgreQuake3Shader.h}}
{\ttfamily \#include \char`\"{}Ogre\+Resource.\+h\char`\"{}}\newline
{\ttfamily \#include \char`\"{}Ogre\+Bsp\+Prerequisites.\+h\char`\"{}}\newline
{\ttfamily \#include \char`\"{}Ogre\+Quake3\+Types.\+h\char`\"{}}\newline
{\ttfamily \#include \char`\"{}Ogre\+Common.\+h\char`\"{}}\newline
{\ttfamily \#include \char`\"{}Ogre\+Colour\+Value.\+h\char`\"{}}\newline
{\ttfamily \#include \char`\"{}Ogre\+Blend\+Mode.\+h\char`\"{}}\newline
{\ttfamily \#include \char`\"{}Ogre\+Texture\+Unit\+State.\+h\char`\"{}}\newline
\doxysubsection*{Classes}
\begin{DoxyCompactItemize}
\item 
class \mbox{\hyperlink{class_ogre_1_1_quake3_shader}{Ogre\+::\+Quake3\+Shader}}
\begin{DoxyCompactList}\small\item\em Class for recording Quake3 shaders. \end{DoxyCompactList}\item 
struct \mbox{\hyperlink{struct_ogre_1_1_quake3_shader_1_1_pass}{Ogre\+::\+Quake3\+Shader\+::\+Pass}}
\end{DoxyCompactItemize}
\doxysubsection*{Namespaces}
\begin{DoxyCompactItemize}
\item 
 \mbox{\hyperlink{namespace_ogre}{Ogre}}
\end{DoxyCompactItemize}
