\hypertarget{_ogre_shader_ex_hardware_skinning_technique_8h}{}\doxysection{Ogre\+Shader\+Ex\+Hardware\+Skinning\+Technique.\+h File Reference}
\label{_ogre_shader_ex_hardware_skinning_technique_8h}\index{OgreShaderExHardwareSkinningTechnique.h@{OgreShaderExHardwareSkinningTechnique.h}}
{\ttfamily \#include \char`\"{}Ogre\+Shader\+Prerequisites.\+h\char`\"{}}\newline
{\ttfamily \#include \char`\"{}Ogre\+Shader\+Function\+Atom.\+h\char`\"{}}\newline
\doxysubsection*{Classes}
\begin{DoxyCompactItemize}
\item 
class \mbox{\hyperlink{class_ogre_1_1_r_t_shader_1_1_hardware_skinning_technique}{Ogre\+::\+R\+T\+Shader\+::\+Hardware\+Skinning\+Technique}}
\begin{DoxyCompactList}\small\item\em Implement a sub render state which performs hardware skinning. \end{DoxyCompactList}\end{DoxyCompactItemize}
\doxysubsection*{Namespaces}
\begin{DoxyCompactItemize}
\item 
 \mbox{\hyperlink{namespace_ogre}{Ogre}}
\item 
 \mbox{\hyperlink{namespace_ogre_1_1_r_t_shader}{Ogre\+::\+R\+T\+Shader}}
\end{DoxyCompactItemize}
