\hypertarget{_ogre_quake3_shader_manager_8h}{}\doxysection{Ogre\+Quake3\+Shader\+Manager.\+h File Reference}
\label{_ogre_quake3_shader_manager_8h}\index{OgreQuake3ShaderManager.h@{OgreQuake3ShaderManager.h}}
{\ttfamily \#include \char`\"{}Ogre\+Bsp\+Prerequisites.\+h\char`\"{}}\newline
{\ttfamily \#include \char`\"{}Ogre\+Singleton.\+h\char`\"{}}\newline
{\ttfamily \#include \char`\"{}Ogre\+Resource\+Manager.\+h\char`\"{}}\newline
{\ttfamily \#include \char`\"{}Ogre\+Quake3\+Shader.\+h\char`\"{}}\newline
{\ttfamily \#include \char`\"{}Ogre\+Blend\+Mode.\+h\char`\"{}}\newline
\doxysubsection*{Classes}
\begin{DoxyCompactItemize}
\item 
class \mbox{\hyperlink{class_ogre_1_1_quake3_shader_manager}{Ogre\+::\+Quake3\+Shader\+Manager}}
\begin{DoxyCompactList}\small\item\em Class for managing Quake3 custom shaders. \end{DoxyCompactList}\end{DoxyCompactItemize}
\doxysubsection*{Namespaces}
\begin{DoxyCompactItemize}
\item 
 \mbox{\hyperlink{namespace_ogre}{Ogre}}
\end{DoxyCompactItemize}
