\hypertarget{_ogre_g_l_s_l_e_s_program_manager_8h}{}\doxysection{Ogre\+G\+L\+S\+L\+E\+S\+Program\+Manager.\+h File Reference}
\label{_ogre_g_l_s_l_e_s_program_manager_8h}\index{OgreGLSLESProgramManager.h@{OgreGLSLESProgramManager.h}}
{\ttfamily \#include \char`\"{}Ogre\+G\+L\+E\+S2\+Prerequisites.\+h\char`\"{}}\newline
{\ttfamily \#include \char`\"{}Ogre\+G\+L\+S\+L\+Program\+Manager\+Common.\+h\char`\"{}}\newline
{\ttfamily \#include \char`\"{}Ogre\+G\+L\+S\+L\+E\+S\+Program\+Common.\+h\char`\"{}}\newline
{\ttfamily \#include \char`\"{}Ogre\+G\+L\+S\+L\+E\+S\+Ext\+Support.\+h\char`\"{}}\newline
{\ttfamily \#include $<$array$>$}\newline
{\ttfamily \#include \char`\"{}glsl\+\_\+optimizer.\+h\char`\"{}}\newline
\doxysubsection*{Classes}
\begin{DoxyCompactItemize}
\item 
class \mbox{\hyperlink{class_ogre_1_1_g_l_s_l_e_s_program_manager}{Ogre\+::\+G\+L\+S\+L\+E\+S\+Program\+Manager}}
\begin{DoxyCompactList}\small\item\em \mbox{\hyperlink{namespace_ogre}{Ogre}} assumes that there are separate vertex and fragment programs to deal with but \mbox{\hyperlink{namespace_ogre_1_1_g_l_s_l}{G\+L\+SL}} ES has one program object that represents the active vertex and fragment shader objects during a rendering state. \end{DoxyCompactList}\end{DoxyCompactItemize}
\doxysubsection*{Namespaces}
\begin{DoxyCompactItemize}
\item 
 \mbox{\hyperlink{namespace_ogre}{Ogre}}
\end{DoxyCompactItemize}
