\hypertarget{_ogre_g_l_s_l_shader_8h}{}\doxysection{Ogre\+G\+L\+S\+L\+Shader.\+h File Reference}
\label{_ogre_g_l_s_l_shader_8h}\index{OgreGLSLShader.h@{OgreGLSLShader.h}}
{\ttfamily \#include \char`\"{}Ogre\+G\+L3\+Plus\+Prerequisites.\+h\char`\"{}}\newline
{\ttfamily \#include \char`\"{}Ogre\+G\+L\+S\+L\+Shader\+Common.\+h\char`\"{}}\newline
{\ttfamily \#include \char`\"{}Ogre\+Render\+Operation.\+h\char`\"{}}\newline
\doxysubsection*{Classes}
\begin{DoxyCompactItemize}
\item 
class \mbox{\hyperlink{class_ogre_1_1_g_l_s_l_shader}{Ogre\+::\+G\+L\+S\+L\+Shader}}
\begin{DoxyCompactList}\small\item\em Specialisation of \mbox{\hyperlink{class_ogre_1_1_high_level_gpu_program}{High\+Level\+Gpu\+Program}} to encapsulate shader objects obtained from compiled shaders written in the Open\+GL Shader Language (\mbox{\hyperlink{namespace_ogre_1_1_g_l_s_l}{G\+L\+SL}}). \end{DoxyCompactList}\end{DoxyCompactItemize}
\doxysubsection*{Namespaces}
\begin{DoxyCompactItemize}
\item 
 \mbox{\hyperlink{namespace_ogre}{Ogre}}
\end{DoxyCompactItemize}
