\hypertarget{_ogre_g_l_s_l_program_manager_common_8h}{}\doxysection{Ogre\+G\+L\+S\+L\+Program\+Manager\+Common.\+h File Reference}
\label{_ogre_g_l_s_l_program_manager_common_8h}\index{OgreGLSLProgramManagerCommon.h@{OgreGLSLProgramManagerCommon.h}}
{\ttfamily \#include \char`\"{}Ogre\+G\+L\+Support\+Prerequisites.\+h\char`\"{}}\newline
{\ttfamily \#include \char`\"{}Ogre\+String.\+h\char`\"{}}\newline
{\ttfamily \#include \char`\"{}Ogre\+Gpu\+Program\+Params.\+h\char`\"{}}\newline
\doxysubsection*{Classes}
\begin{DoxyCompactItemize}
\item 
class \mbox{\hyperlink{class_ogre_1_1_g_l_s_l_program_manager_common}{Ogre\+::\+G\+L\+S\+L\+Program\+Manager\+Common}}
\begin{DoxyCompactList}\small\item\em \mbox{\hyperlink{namespace_ogre}{Ogre}} assumes that there are separate programs to deal with but \mbox{\hyperlink{namespace_ogre_1_1_g_l_s_l}{G\+L\+SL}} has one program object that represents the active shader objects during a rendering state. \end{DoxyCompactList}\end{DoxyCompactItemize}
\doxysubsection*{Namespaces}
\begin{DoxyCompactItemize}
\item 
 \mbox{\hyperlink{namespace_ogre}{Ogre}}
\end{DoxyCompactItemize}
