\hypertarget{_ogre_instance_batch_v_t_f_8h}{}\doxysection{Ogre\+Instance\+Batch\+V\+T\+F.\+h File Reference}
\label{_ogre_instance_batch_v_t_f_8h}\index{OgreInstanceBatchVTF.h@{OgreInstanceBatchVTF.h}}
{\ttfamily \#include \char`\"{}Ogre\+Instance\+Batch.\+h\char`\"{}}\newline
{\ttfamily \#include \char`\"{}Ogre\+Texture.\+h\char`\"{}}\newline
{\ttfamily \#include \char`\"{}Ogre\+Header\+Prefix.\+h\char`\"{}}\newline
{\ttfamily \#include \char`\"{}Ogre\+Header\+Suffix.\+h\char`\"{}}\newline
\doxysubsection*{Classes}
\begin{DoxyCompactItemize}
\item 
class \mbox{\hyperlink{class_ogre_1_1_base_instance_batch_v_t_f}{Ogre\+::\+Base\+Instance\+Batch\+V\+TF}}
\begin{DoxyCompactList}\small\item\em Instancing implementation using vertex texture through Vertex \mbox{\hyperlink{class_ogre_1_1_texture}{Texture}} Fetch (V\+TF) This implementation has the following advantages\+: Supports huge amount of instances per batch Supports skinning even with huge ammounts of instances per batch Doesn\textquotesingle{}t need shader constants registers. \end{DoxyCompactList}\item 
class \mbox{\hyperlink{class_ogre_1_1_instance_batch_v_t_f}{Ogre\+::\+Instance\+Batch\+V\+TF}}
\end{DoxyCompactItemize}
\doxysubsection*{Namespaces}
\begin{DoxyCompactItemize}
\item 
 \mbox{\hyperlink{namespace_ogre}{Ogre}}
\end{DoxyCompactItemize}
