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OGRE
1.12.2
Object-Oriented Graphics Rendering Engine
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This is the complete list of members for Ogre::GLSLProgramCommon, including all inherited members.
activate(void)=0 | Ogre::GLSLProgramCommon | pure virtual |
extractLayoutQualifiers(void) | Ogre::GLSLProgramCommon | |
getFixedAttributeIndex(VertexElementSemantic semantic, uint index) | Ogre::GLSLProgramCommon | static |
getGLProgramHandle(void) const | Ogre::GLSLProgramCommon | inline |
GLSLProgramCommon(GLSLShaderCommon *vertexShader) | Ogre::GLSLProgramCommon | |
isSkeletalAnimationIncluded(void) const | Ogre::GLSLProgramCommon | inline |
isUsingShader(GLSLShaderCommon *shader) const =0 | Ogre::GLSLProgramCommon | pure virtual |
setSkeletalAnimationIncluded(bool included) | Ogre::GLSLProgramCommon | inline |
updateUniformBlocks() | Ogre::GLSLProgramCommon | |
updateUniforms(GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType)=0 | Ogre::GLSLProgramCommon | pure virtual |
useTightAttributeLayout() | Ogre::GLSLProgramCommon | static |
~GLSLProgramCommon() | Ogre::GLSLProgramCommon | inlinevirtual |