Module javafx.graphics
Package javafx.scene.effect

## Class Shadow

- java.lang.Object
- - javafx.scene.effect.Effect
  - - javafx.scene.effect.Shadow

-     public class Shadow
      extends Effect

  An effect which creates a monochrome duplicate of an input with blurry edges. This effect is primarily used along with its default black color for purposes of combining it with the original to create a shadow. It can also be used with a light color and combined with an original to create a glow effect. The `DropShadow` effect is a utility effect which automatically combines this `Shadow` effect with an original graphic for ease of adding a shadow to an existing scene graph `Node` with a single effect.
  Since:
    JavaFX 2.0

- - ### Property Summary

    Properties
    Type | Property | Description
    --- | --- | ---
    `ObjectProperty<BlurType>` | `blurType` | The algorithm used to blur the shadow.
    `ObjectProperty<Color>` | `color` | The shadow `Color`.
    `DoubleProperty` | `height` | The vertical size of the shadow blur kernel.
    `ObjectProperty<Effect>` | `input` | The input for this `Effect`.
    `DoubleProperty` | `radius` | The radius of the shadow blur kernel.
    `DoubleProperty` | `width` | The horizontal size of the shadow blur kernel.

  - ### Constructor Summary

    Constructors
    Constructor | Description
    --- | ---
    `Shadow()` | Creates a new instance of Shadow with default parameters.
    `Shadow​(double radius, Color color)` | Creates a new instance of Shadow with specified radius and color.
    `Shadow​(BlurType blurType, Color color, double radius)` | Creates a new instance of Shadow with the specified blurType, color, radius.

  - ### Method Summary

    Modifier and Type | Method | Description
    --- | --- | ---
    `ObjectProperty<BlurType>` | `blurTypeProperty()` | The algorithm used to blur the shadow.
    `ObjectProperty<Color>` | `colorProperty()` | The shadow `Color`.
    `BlurType` | `getBlurType()` | Gets the value of the property blurType.
    `Color` | `getColor()` | Gets the value of the property color.
    `double` | `getHeight()` | Gets the value of the property height.
    `Effect` | `getInput()` | Gets the value of the property input.
    `double` | `getRadius()` | Gets the value of the property radius.
    `double` | `getWidth()` | Gets the value of the property width.
    `DoubleProperty` | `heightProperty()` | The vertical size of the shadow blur kernel.
    `ObjectProperty<Effect>` | `inputProperty()` | The input for this `Effect`.
    `DoubleProperty` | `radiusProperty()` | The radius of the shadow blur kernel.
    `void` | `setBlurType​(BlurType value)` | Sets the value of the property blurType.
    `void` | `setColor​(Color value)` | Sets the value of the property color.
    `void` | `setHeight​(double value)` | Sets the value of the property height.
    `void` | `setInput​(Effect value)` | Sets the value of the property input.
    `void` | `setRadius​(double value)` | Sets the value of the property radius.
    `void` | `setWidth​(double value)` | Sets the value of the property width.
    `DoubleProperty` | `widthProperty()` | The horizontal size of the shadow blur kernel.

    - ### Methods inherited from class java.lang.Object

      `clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Property Detail

    - #### input

          public final ObjectProperty<Effect> inputProperty

      The input for this `Effect`. If set to `null`, or left unspecified, a graphical image of the `Node` to which the `Effect` is attached will be used as the input.
      Default value:
        null
      See Also:
        `getInput()`, `setInput(Effect)`

    - #### radius

          public final DoubleProperty radiusProperty

      The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the `width` and `height` attributes to a value of `(2 * radius + 1)`.

                 Min:   0.0
                 Max: 127.0
             Default:  10.0
            Identity:   0.0

      Default value:
        10.0
      See Also:
        `getRadius()`, `setRadius(double)`

    - #### width

          public final DoubleProperty widthProperty

      The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than `1.0` are not distributed beyond the original pixel and so have no blurring effect on the shadow.

                 Min:   0.0
                 Max: 255.0
             Default:  21.0
            Identity:  <1.0

      Default value:
        21.0
      See Also:
        `getWidth()`, `setWidth(double)`

    - #### height

          public final DoubleProperty heightProperty

      The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than `1.0` are not distributed beyond the original pixel and so have no blurring effect on the shadow.

                 Min:   0.0
                 Max: 255.0
             Default:  21.0
            Identity:  <1.0

      Default value:
        21.0
      See Also:
        `getHeight()`, `setHeight(double)`

    - #### blurType

          public final ObjectProperty<BlurType> blurTypeProperty

      The algorithm used to blur the shadow.

                 Min: n/a
                 Max: n/a
             Default: BlurType.THREE_PASS_BOX
            Identity: n/a

      Default value:
        THREE_PASS_BOX
      See Also:
        `getBlurType()`, `setBlurType(BlurType)`

    - #### color

          public final ObjectProperty<Color> colorProperty

      The shadow `Color`.

                 Min: n/a
                 Max: n/a
             Default: Color.BLACK
            Identity: n/a

      Default value:
        BLACK
      See Also:
        `getColor()`, `setColor(Color)`

  - ### Constructor Detail

    - #### Shadow

          public Shadow()

      Creates a new instance of Shadow with default parameters.

    - #### Shadow

          public Shadow​(double radius,
                        Color color)

      Creates a new instance of Shadow with specified radius and color.
      Parameters:
        `radius` - the radius of the shadow blur kernel
        `color` - the shadow `Color`
      Since:
        JavaFX 2.1

    - #### Shadow

          public Shadow​(BlurType blurType,
                        Color color,
                        double radius)

      Creates a new instance of Shadow with the specified blurType, color, radius.
      Parameters:
        `blurType` - the algorithm used to blur the shadow
        `color` - the shadow `Color`
        `radius` - the radius of the shadow blur kernel
      Since:
        JavaFX 2.1

  - ### Method Detail

    - #### setInput

          public final void setInput​(Effect value)

      Sets the value of the property input.
      Property description:
        The input for this `Effect`. If set to `null`, or left unspecified, a graphical image of the `Node` to which the `Effect` is attached will be used as the input.
      Default value:
        null

    - #### getInput

          public final Effect getInput()

      Gets the value of the property input.
      Property description:
        The input for this `Effect`. If set to `null`, or left unspecified, a graphical image of the `Node` to which the `Effect` is attached will be used as the input.
      Default value:
        null

    - #### inputProperty

          public final ObjectProperty<Effect> inputProperty()

      The input for this `Effect`. If set to `null`, or left unspecified, a graphical image of the `Node` to which the `Effect` is attached will be used as the input.
      Default value:
        null
      See Also:
        `getInput()`, `setInput(Effect)`

    - #### setRadius

          public final void setRadius​(double value)

      Sets the value of the property radius.
      Property description:
        The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the `width` and `height` attributes to a value of `(2 * radius + 1)`.

                   Min:   0.0
                   Max: 127.0
               Default:  10.0
              Identity:   0.0

      Default value:
        10.0

    - #### getRadius

          public final double getRadius()

      Gets the value of the property radius.
      Property description:
        The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the `width` and `height` attributes to a value of `(2 * radius + 1)`.

                   Min:   0.0
                   Max: 127.0
               Default:  10.0
              Identity:   0.0

      Default value:
        10.0

    - #### radiusProperty

          public final DoubleProperty radiusProperty()

      The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the `width` and `height` attributes to a value of `(2 * radius + 1)`.

                 Min:   0.0
                 Max: 127.0
             Default:  10.0
            Identity:   0.0

      Default value:
        10.0
      See Also:
        `getRadius()`, `setRadius(double)`

    - #### setWidth

          public final void setWidth​(double value)

      Sets the value of the property width.
      Property description:
        The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than `1.0` are not distributed beyond the original pixel and so have no blurring effect on the shadow.

                   Min:   0.0
                   Max: 255.0
               Default:  21.0
              Identity:  <1.0

      Default value:
        21.0

    - #### getWidth

          public final double getWidth()

      Gets the value of the property width.
      Property description:
        The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than `1.0` are not distributed beyond the original pixel and so have no blurring effect on the shadow.

                   Min:   0.0
                   Max: 255.0
               Default:  21.0
              Identity:  <1.0

      Default value:
        21.0

    - #### widthProperty

          public final DoubleProperty widthProperty()

      The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than `1.0` are not distributed beyond the original pixel and so have no blurring effect on the shadow.

                 Min:   0.0
                 Max: 255.0
             Default:  21.0
            Identity:  <1.0

      Default value:
        21.0
      See Also:
        `getWidth()`, `setWidth(double)`

    - #### setHeight

          public final void setHeight​(double value)

      Sets the value of the property height.
      Property description:
        The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than `1.0` are not distributed beyond the original pixel and so have no blurring effect on the shadow.

                   Min:   0.0
                   Max: 255.0
               Default:  21.0
              Identity:  <1.0

      Default value:
        21.0

    - #### getHeight

          public final double getHeight()

      Gets the value of the property height.
      Property description:
        The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than `1.0` are not distributed beyond the original pixel and so have no blurring effect on the shadow.

                   Min:   0.0
                   Max: 255.0
               Default:  21.0
              Identity:  <1.0

      Default value:
        21.0

    - #### heightProperty

          public final DoubleProperty heightProperty()

      The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than `1.0` are not distributed beyond the original pixel and so have no blurring effect on the shadow.

                 Min:   0.0
                 Max: 255.0
             Default:  21.0
            Identity:  <1.0

      Default value:
        21.0
      See Also:
        `getHeight()`, `setHeight(double)`

    - #### setBlurType

          public final void setBlurType​(BlurType value)

      Sets the value of the property blurType.
      Property description:
        The algorithm used to blur the shadow.

                   Min: n/a
                   Max: n/a
               Default: BlurType.THREE_PASS_BOX
              Identity: n/a

      Default value:
        THREE_PASS_BOX

    - #### getBlurType

          public final BlurType getBlurType()

      Gets the value of the property blurType.
      Property description:
        The algorithm used to blur the shadow.

                   Min: n/a
                   Max: n/a
               Default: BlurType.THREE_PASS_BOX
              Identity: n/a

      Default value:
        THREE_PASS_BOX

    - #### blurTypeProperty

          public final ObjectProperty<BlurType> blurTypeProperty()

      The algorithm used to blur the shadow.

                 Min: n/a
                 Max: n/a
             Default: BlurType.THREE_PASS_BOX
            Identity: n/a

      Default value:
        THREE_PASS_BOX
      See Also:
        `getBlurType()`, `setBlurType(BlurType)`

    - #### setColor

          public final void setColor​(Color value)

      Sets the value of the property color.
      Property description:
        The shadow `Color`.

                   Min: n/a
                   Max: n/a
               Default: Color.BLACK
              Identity: n/a

      Default value:
        BLACK

    - #### getColor

          public final Color getColor()

      Gets the value of the property color.
      Property description:
        The shadow `Color`.

                   Min: n/a
                   Max: n/a
               Default: Color.BLACK
              Identity: n/a

      Default value:
        BLACK

    - #### colorProperty

          public final ObjectProperty<Color> colorProperty()

      The shadow `Color`.

                 Min: n/a
                 Max: n/a
             Default: Color.BLACK
            Identity: n/a

      Default value:
        BLACK
      See Also:
        `getColor()`, `setColor(Color)`