# Module javafx.controls

Defines the UI controls, charts, and skins that are available for the JavaFX UI toolkit.

Since:
  9

- - ### Packages

    Exports
    Package | Description
    --- | ---
    javafx.scene.chart | The JavaFX User Interface provides a set of chart components that are a very convenient way for data visualization.
    javafx.scene.control | The JavaFX User Interface Controls (UI Controls or just Controls) are specialized Nodes in the JavaFX Scenegraph especially suited for reuse in many different application contexts.
    javafx.scene.control.cell | The `javafx.scene.control.cell` package is where all cell-related classes are located, other than the core classes such as `Cell`, `IndexedCell`, `ListCell`, `TreeCell`, and `TableCell`.
    javafx.scene.control.skin | The javafx.scene.control.skin package is where the skin classes, typically one for each UI control, are located

    Indirect Exports
    From | Packages
    --- | ---
    javafx.base | javafx.beans javafx.beans.binding javafx.beans.property javafx.beans.property.adapter javafx.beans.value javafx.collections javafx.collections.transformation javafx.event javafx.util javafx.util.converter
    javafx.graphics | javafx.animation javafx.application javafx.concurrent javafx.css javafx.css.converter javafx.geometry javafx.print javafx.scene javafx.scene.canvas javafx.scene.effect javafx.scene.image javafx.scene.input javafx.scene.layout javafx.scene.paint javafx.scene.robot javafx.scene.shape javafx.scene.text javafx.scene.transform javafx.stage

  - ### Modules

    Requires
    Modifier | Module | Description
    --- | --- | ---
    transitive | javafx.base | Defines the base APIs for the JavaFX UI toolkit, including APIs for bindings, properties, collections, and events.
    transitive | javafx.graphics | Defines the core scenegraph APIs for the JavaFX UI toolkit (such as layout containers, application lifecycle, shapes, transformations, canvas, input, painting, image handling, and effects), as well as APIs for animation, css, concurrency, geometry, printing, and windowing.