The Evas_Canvas3D_Material structure defines a set of material attributes used for determining the color of mesh surfaces. More...
Macros | |
#define | EVAS_CANVAS3D_MATERIAL_CLASS evas_canvas3d_material_class_get() |
Evas 3D canvas material class. | |
Functions | |
EOAPI void | evas_canvas3d_material_color_set (Eo *obj, Evas_Canvas3D_Material_Attrib attrib, Evas_Real r, Evas_Real g, Evas_Real b, Evas_Real a) |
Set the material attribute color of the given material. More... | |
EOAPI void | evas_canvas3d_material_color_get (const Eo *obj, Evas_Canvas3D_Material_Attrib attrib, Evas_Real *r, Evas_Real *g, Evas_Real *b, Evas_Real *a) |
Get the material attribute color of the given material. More... | |
EOAPI void | evas_canvas3d_material_enable_set (Eo *obj, Evas_Canvas3D_Material_Attrib attrib, Eina_Bool enable) |
Set the material attribute enable flag of the given material. More... | |
EOAPI Eina_Bool | evas_canvas3d_material_enable_get (const Eo *obj, Evas_Canvas3D_Material_Attrib attrib) |
Get the material attribute enable flag of the given material. More... | |
EOAPI void | evas_canvas3d_material_shininess_set (Eo *obj, Evas_Real shininess) |
Set the shininess of the given material. More... | |
EOAPI Evas_Real | evas_canvas3d_material_shininess_get (const Eo *obj) |
Get the shininess of the given material. More... | |
EOAPI void | evas_canvas3d_material_texture_set (Eo *obj, Evas_Canvas3D_Material_Attrib attrib, Evas_Canvas3D_Texture *texture) |
Set the texture of the given material. More... | |
EOAPI Evas_Canvas3D_Texture * | evas_canvas3d_material_texture_get (const Eo *obj, Evas_Canvas3D_Material_Attrib attrib) |
Get the texture of the given material. More... | |
The Evas_Canvas3D_Material structure defines a set of material attributes used for determining the color of mesh surfaces.
Each attribute is defined by a color value and texture map. The five attributes are: ambient, diffuse, specular, emission, and normal.
EOAPI void evas_canvas3d_material_color_set | ( | Eo * | obj, |
Evas_Canvas3D_Material_Attrib | attrib, | ||
Evas_Real | r, | ||
Evas_Real | g, | ||
Evas_Real | b, | ||
Evas_Real | a | ||
) |
Set the material attribute color of the given material.
Material color is used also when texture map is enabled. The colors will be modulated (multiplied). To control the color contribution of a material attribute, use gray color. Setting color value for normal attribute has no effect.
Default color is as follows.
Ambient : (0.2, 0.2, 0.2, 1.0) Diffuse : (0.8, 0.8, 0.8, 1.0) Specular : (1.0, 1.0, 1.0, 1.0) Emission : (0.0, 0.0, 0.0, 1.0) Normal : Not used
[in] | obj | The object. |
[in] | attrib | Material attribute ID. |
[in] | r | Red component of the color. |
[in] | g | Green component of the color. |
[in] | b | Blue component of the color. |
[in] | a | Alpha component of the color. |
EOAPI void evas_canvas3d_material_color_get | ( | const Eo * | obj, |
Evas_Canvas3D_Material_Attrib | attrib, | ||
Evas_Real * | r, | ||
Evas_Real * | g, | ||
Evas_Real * | b, | ||
Evas_Real * | a | ||
) |
Get the material attribute color of the given material.
See also evas_canvas3d_material_color_set.
[in] | obj | The object. |
[in] | attrib | Material attribute ID. |
[out] | r | Pointer to receive red component of the color. |
[out] | g | Pointer to receive green component of the color. |
[out] | b | Pointer to receive blue component of the color. |
[out] | a | Pointer to receive alpha component of the color. |
EOAPI void evas_canvas3d_material_enable_set | ( | Eo * | obj, |
Evas_Canvas3D_Material_Attrib | attrib, | ||
Eina_Bool | enable | ||
) |
Set the material attribute enable flag of the given material.
You might want to disable some material reflection contribution. For example, Emission attribute is rarely used. Disabling unused attributes might help the shading less complex so that can get speed up.
By default, diffuse and specular is enabled.
[in] | obj | The object. |
[in] | attrib | Material attribute ID. |
[in] | enable | Whether to enable the attribute or not. |
EOAPI Eina_Bool evas_canvas3d_material_enable_get | ( | const Eo * | obj, |
Evas_Canvas3D_Material_Attrib | attrib | ||
) |
Get the material attribute enable flag of the given material.
See also evas_canvas3d_material_enable_set.
[in] | obj | The object. |
[in] | attrib | Material attribute ID. |
Set the shininess of the given material.
Shininess is only used when specular attribute is enabled. Higher shininess value will make the object more shiny.
Default shininess value is 150.0.
See also evas_canvas3d_material_enable_set.
[in] | obj | The object. |
[in] | shininess | Shininess value. |
Get the shininess of the given material.
See also evas_canvas3d_material_shininess_set.
[in] | obj | The object. |
EOAPI void evas_canvas3d_material_texture_set | ( | Eo * | obj, |
Evas_Canvas3D_Material_Attrib | attrib, | ||
Evas_Canvas3D_Texture * | texture | ||
) |
Set the texture of the given material.
You have to enable the desired attribute first.
See also evas_canvas3d_material_enable_set.
[in] | obj | The object. |
[in] | attrib | Material attribute ID. |
[in] | texture | The texture set to the attribute. |
EOAPI Evas_Canvas3D_Texture* evas_canvas3d_material_texture_get | ( | const Eo * | obj, |
Evas_Canvas3D_Material_Attrib | attrib | ||
) |
Get the texture of the given material.
See also evas_canvas3d_material_texture_set.
[in] | obj | The object. |
[in] | attrib | Material attribute ID. |