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OGRE
1.12.1
Object-Oriented Graphics Rendering Engine
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Utility class to help with generating shaders for GLSL. More...
#include <OgreTerrainMaterialShaderHelpers.h>
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ShaderHelperGLSL () | |
virtual HighLevelGpuProgramPtr | generateFragmentProgram (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) |
virtual HighLevelGpuProgramPtr | generateVertexProgram (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) |
bool | isVertexCompressionSupported () |
virtual void | updateParams (const SM2Profile *prof, const MaterialPtr &mat, const Terrain *terrain, bool compositeMap) |
Utility class to help with generating shaders for GLSL.
Ogre::ShaderHelperGLSL::ShaderHelperGLSL | ( | ) |
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inlineinherited |
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virtualinherited |
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virtualinherited |
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virtualinherited |