Jack2 1.9.12

JackSocketServerChannel.h
1 /*
2 Copyright (C) 2004-2008 Grame
3
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU Lesser General Public License as published by
6 the Free Software Foundation; either version 2.1 of the License, or
7 (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU Lesser General Public License for more details.
13
14 You should have received a copy of the GNU Lesser General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17
18 */
19
20 #ifndef __JackSocketServerChannel__
21 #define __JackSocketServerChannel__
22
23 #include "JackSocket.h"
24 #include "JackPlatformPlug.h"
25 #include "JackRequestDecoder.h"
26
27 #include <poll.h>
28 #include <map>
29
30 namespace Jack
31 {
32
33 class JackServer;
34
39 class JackSocketServerChannel : public JackRunnableInterface, public JackClientHandlerInterface
40 {
41
42 private:
43
44 JackServerSocket fRequestListenSocket; // Socket to create request socket for the client
45 JackThread fThread; // Thread to execute the event loop
46 JackRequestDecoder* fDecoder;
47 JackServer* fServer;
48
49 pollfd* fPollTable;
50 bool fRebuild;
51 std::map<int, std::pair<int, JackClientSocket*> > fSocketTable;
52
53 void BuildPoolTable();
54
55 void ClientCreate();
56 void ClientKill(int fd);
57
58 void ClientAdd(detail::JackChannelTransactionInterface* socket, JackClientOpenRequest* req, JackClientOpenResult *res);
59 void ClientRemove(detail::JackChannelTransactionInterface* socket, int refnum);
60
61 int GetFd(JackClientSocket* socket);
62
63 public:
64
65 JackSocketServerChannel();
66 ~JackSocketServerChannel();
67
68 int Open(const char* server_name, JackServer* server); // Open the Server/Client connection
69 void Close(); // Close the Server/Client connection
70
71 int Start();
72 void Stop();
73
74 // JackRunnableInterface interface
75 bool Init();
76 bool Execute();
77 };
78
79 } // end of namespace
80
81 #endif
82
Jack::JackServerSocket
Definition: JackSocket.h:77
Jack::JackRunnableInterface
The base class for runnable objects, that have an Init and Execute method to be called in a threa...
Definition: JackThread.h:34
Jack::JackClientOpenRequest
NewClient request.
Definition: JackRequest.h:244
Jack::JackClientOpenResult
NewClient result.
Definition: JackRequest.h:287
Jack::JackServer
The Jack server.
Definition: JackServer.h:46
Jack::JackSocketServerChannel::Init
bool Init()
Definition: JackSocketServerChannel.cpp:211
Jack::JackSocketServerChannel
JackServerChannel using sockets.
Definition: JackSocketServerChannel.h:39
Jack::JackClientSocket
Client socket.
Definition: JackSocket.h:41
Jack::JackRequestDecoder
Request decoder.
Definition: JackRequestDecoder.h:46
Jack::detail::JackChannelTransactionInterface
Definition: JackChannel.h:38
Jack::JackClientHandlerInterface
Definition: JackRequestDecoder.h:32
Jack::JackMachThread
Darwin threads. Real-time threads are actually "time constraint" threads.
Definition: JackMachThread.h:92