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TcpClient.h
1 #ifndef STK_TCPCLIENT_H
2 #define STK_TCPCLIENT_H
3 
4 #include "Socket.h"
5 
6 namespace stk {
7 
8 /***************************************************/
31 /***************************************************/
32 
33 class TcpClient : public Socket
34 {
35  public:
37 
40  TcpClient( int port, std::string hostname = "localhost" );
41 
43  ~TcpClient();
44 
46 
51  int connect( int port, std::string hostname = "localhost" );
52 
54  int writeBuffer(const void *buffer, long bufferSize, int flags = 0);
55 
57  int readBuffer(void *buffer, long bufferSize, int flags = 0);
58 
59  protected:
60 
61 };
62 
63 } // stk namespace
64 
65 #endif
STK internet socket abstract base class.
Definition: Socket.h:38
int connect(int port, std::string hostname="localhost")
Connect the socket client to the specified host and port and returns the resulting socket descriptor.
The STK namespace.
Definition: ADSR.h:6
STK TCP socket client class.
Definition: TcpClient.h:33
int readBuffer(void *buffer, long bufferSize, int flags=0)
Read a buffer from the socket connection, up to length bufferSize. Returns the number of bytes read o...
int port(void) const
Return the socket port number.
Definition: Socket.h:60
int writeBuffer(const void *buffer, long bufferSize, int flags=0)
Write a buffer over the socket connection. Returns the number of bytes written or -1 if an error occu...
~TcpClient()
The class destructor closes the socket instance, breaking any existing connections.
TcpClient(int port, std::string hostname="localhost")
Default class constructor creates a socket client connection to the specified host and port.

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