Programação ao vivo

Um dos aspectos mais legais do Sonic Pi é que ele te permite modificar a programação ao vivo para fazer música, assim como você toca uma guitarra ao vivo. Isso significa que com alguma prática, você pode levar o Sonic Pi no palco e acompanhá-lo.

Liberte sua mente

Antes de nós entrarmos em detalhes reais de como o Sonic Pi funciona no resto desse tutorial, eu gostaria de te dar uma experiência de como é programar ao vivo. Não se preocupe se você não entender muito (ou nada) do que verá. Só aperte os cintos e curta…

A live loop

Let’s get started, copy the following code into an empty buffer above:

live_loop :flibble do
  sample :bd_haus, rate: 1
  sleep 0.5
end

Now, press the Run button and you’ll hear a nice fast bass drum beating away. If at any time you wish to stop the sound just hit the Stop button. Although don’t hit it just yet… Instead, follow these steps:

Make sure the bass drum sound is still running Change the sleep value from 0.5 to something higher like 1. Press the Run button again Notice how the drum speed has changed. Finally, remember this moment, this is the first time you’ve live coded with Sonic Pi and it’s unlikely to be your last…

Ok, that was simple enough. Let’s add something else into the mix. Above sample :bd_haus add the line sample :ambi_choir, rate: 0.3. Your code should look like this:

live_loop :flibble do
  sample :ambi_choir, rate: 0.3
  sample :bd_haus, rate: 1
  sleep 1
end

Now, play around. Change the rates - what happens when you use high values, or small values or negative values? See what happens when you change the rate: value for the :ambi_choir sample just slightly (say to 0.29). What happens if you choose a really small sleep value? See if you can make it go so fast your computer will stop with an error because it can’t keep up (if that happens, just choose a bigger sleep time and hit Run again).

Try commenting one of the sample lines out by adding a # to the beginning:

live_loop :flibble do
  sample :ambi_choir, rate: 0.3
#  sample :bd_haus, rate: 1
  sleep 1
end

Notice how it tells the computer to ignore it, so we don’t hear it. This is called a comment. In Sonic Pi we can use comments to remove and add things into the mix.

Finally, let me leave you something fun to play with. Take the code below, and copy it into a spare buffer. Now, don’t try to understand it too much other than see that there are two loops - so two things going round at the same time. Now, do what you do best - experiment and play around. Here are some suggestions:

Try changing the blue rate: values to hear the sample sound change. Try changing the sleep times and hear that both loops can spin round at different rates. Try uncommenting the sample line (remove the #) and enjoy the sound of the guitar played backwards. Try changing any of the blue mix: values to numbers between 0 (not in the mix) and 1 (fully in the mix).

Remember to press Run and you’ll hear the change next time the loop goes round. If you end up in a pickle, don’t worry - hit Stop, delete the code in the buffer and paste a fresh copy in and you’re ready to jam again. Making mistakes is how you’ll learn the quickest…

live_loop :guit do
  with_fx :echo, mix: 0.3, phase: 0.25 do
    sample :guit_em9, rate: 0.5
  end
#  sample :guit_em9, rate: -0.5
  sleep 8
end
live_loop :boom do
  with_fx :reverb, room: 1 do
    sample :bd_boom, amp: 10, rate: 1
  end
  sleep 8
end

Now, keep playing and experimenting until your curiosity about how this all actually works kicks in and you start wondering what else you can do with this. You’re now ready to read the rest of the tutorial.

So what are you waiting for…