/* $Id: ClpPackedMatrix.hpp 2385 2019-01-06 19:43:06Z unxusr $ */
// Copyright (C) 2002, International Business Machines
// Corporation and others.  All Rights Reserved.
// This code is licensed under the terms of the Eclipse Public License (EPL).

#ifndef ClpPackedMatrix_H
#define ClpPackedMatrix_H

#include "CoinPragma.hpp"

#include "ClpMatrixBase.hpp"
#include "ClpPrimalColumnSteepest.hpp"

/** This implements CoinPackedMatrix as derived from ClpMatrixBase.

    It adds a few methods that know about model as well as matrix

    For details see CoinPackedMatrix */

class ClpPackedMatrix2;
class ClpPackedMatrix3;
class CoinDoubleArrayWithLength;
class ClpPackedMatrix : public ClpMatrixBase {

public:
  /**@name Useful methods */
  //@{
  /// Return a complete CoinPackedMatrix
  virtual CoinPackedMatrix *getPackedMatrix() const
  {
    return matrix_;
  }
  /** Whether the packed matrix is column major ordered or not. */
  virtual bool isColOrdered() const
  {
    return matrix_->isColOrdered();
  }
  /** Number of entries in the packed matrix. */
  virtual CoinBigIndex getNumElements() const
  {
    return matrix_->getNumElements();
  }
  /** Number of columns. */
  virtual int getNumCols() const
  {
    return matrix_->getNumCols();
  }
  /** Number of rows. */
  virtual int getNumRows() const
  {
    return matrix_->getNumRows();
  }

  /** A vector containing the elements in the packed matrix. Note that there
         might be gaps in this list, entries that do not belong to any
         major-dimension vector. To get the actual elements one should look at
         this vector together with vectorStarts and vectorLengths. */
  virtual const double *getElements() const
  {
    return matrix_->getElements();
  }
  /// Mutable elements
  inline double *getMutableElements() const
  {
    return matrix_->getMutableElements();
  }
  /** A vector containing the minor indices of the elements in the packed
          matrix. Note that there might be gaps in this list, entries that do not
          belong to any major-dimension vector. To get the actual elements one
          should look at this vector together with vectorStarts and
          vectorLengths. */
  virtual const int *getIndices() const
  {
    return matrix_->getIndices();
  }

  virtual const CoinBigIndex *getVectorStarts() const
  {
    return matrix_->getVectorStarts();
  }
  /** The lengths of the major-dimension vectors. */
  virtual const int *getVectorLengths() const
  {
    return matrix_->getVectorLengths();
  }
  /** The length of a single major-dimension vector. */
  virtual int getVectorLength(int index) const
  {
    return matrix_->getVectorSize(index);
  }

  /** Delete the columns whose indices are listed in <code>indDel</code>. */
  virtual void deleteCols(const int numDel, const int *indDel);
  /** Delete the rows whose indices are listed in <code>indDel</code>. */
  virtual void deleteRows(const int numDel, const int *indDel);
#ifndef CLP_NO_VECTOR
  /// Append Columns
  virtual void appendCols(int number, const CoinPackedVectorBase *const *columns);
  /// Append Rows
  virtual void appendRows(int number, const CoinPackedVectorBase *const *rows);
#endif
  /** Append a set of rows/columns to the end of the matrix. Returns number of errors
         i.e. if any of the new rows/columns contain an index that's larger than the
         number of columns-1/rows-1 (if numberOther>0) or duplicates
         If 0 then rows, 1 if columns */
  virtual int appendMatrix(int number, int type,
    const CoinBigIndex *starts, const int *index,
    const double *element, int numberOther = -1);
  /** Replace the elements of a vector.  The indices remain the same.
         This is only needed if scaling and a row copy is used.
         At most the number specified will be replaced.
         The index is between 0 and major dimension of matrix */
  virtual void replaceVector(const int index,
    const int numReplace, const double *newElements)
  {
    matrix_->replaceVector(index, numReplace, newElements);
  }
  /** Modify one element of packed matrix.  An element may be added.
         This works for either ordering If the new element is zero it will be
         deleted unless keepZero true */
  virtual void modifyCoefficient(int row, int column, double newElement,
    bool keepZero = false)
  {
    matrix_->modifyCoefficient(row, column, newElement, keepZero);
  }
  /** Returns a new matrix in reverse order without gaps */
  virtual ClpMatrixBase *reverseOrderedCopy() const;
  /// Returns number of elements in column part of basis
  virtual int countBasis(const int *whichColumn,
    int &numberColumnBasic);
  /// Fills in column part of basis
  virtual void fillBasis(ClpSimplex *model,
    const int *whichColumn,
    int &numberColumnBasic,
    int *row, int *start,
    int *rowCount, int *columnCount,
    CoinFactorizationDouble *element);
  /** Creates scales for column copy (rowCopy in model may be modified)
         returns non-zero if no scaling done */
  virtual int scale(ClpModel *model, ClpSimplex *simplex = NULL) const;
  /** Scales rowCopy if column copy scaled
         Only called if scales already exist */
  virtual void scaleRowCopy(ClpModel *model) const;
  /// Creates scaled column copy if scales exist
  void createScaledMatrix(ClpSimplex *model) const;
  /** Realy really scales column copy
         Only called if scales already exist.
         Up to user ro delete */
  virtual ClpMatrixBase *scaledColumnCopy(ClpModel *model) const;
  /** Checks if all elements are in valid range.  Can just
         return true if you are not paranoid.  For Clp I will
         probably expect no zeros.  Code can modify matrix to get rid of
         small elements.
         check bits (can be turned off to save time) :
         1 - check if matrix has gaps
         2 - check if zero elements
         4 - check and compress duplicates
         8 - report on large and small
     */
  virtual bool allElementsInRange(ClpModel *model,
    double smallest, double largest,
    int check = 15);
  /** Returns largest and smallest elements of both signs.
         Largest refers to largest absolute value.
     */
  virtual void rangeOfElements(double &smallestNegative, double &largestNegative,
    double &smallestPositive, double &largestPositive);

  /** Unpacks a column into an CoinIndexedvector
      */
  virtual void unpack(const ClpSimplex *model, CoinIndexedVector *rowArray,
    int column) const;
  /** Unpacks a column into an CoinIndexedvector
      ** in packed foramt
         Note that model is NOT const.  Bounds and objective could
         be modified if doing column generation (just for this variable) */
  virtual void unpackPacked(ClpSimplex *model,
    CoinIndexedVector *rowArray,
    int column) const;
  /** Adds multiple of a column into an CoinIndexedvector
         You can use quickAdd to add to vector */
  virtual void add(const ClpSimplex *model, CoinIndexedVector *rowArray,
    int column, double multiplier) const;
  /** Adds multiple of a column into an array */
  virtual void add(const ClpSimplex *model, double *array,
    int column, double multiplier) const;
  /// Allow any parts of a created CoinPackedMatrix to be deleted
  virtual void releasePackedMatrix() const {}
  /** Given positive integer weights for each row fills in sum of weights
         for each column (and slack).
         Returns weights vector
     */
  virtual CoinBigIndex *dubiousWeights(const ClpSimplex *model, int *inputWeights) const;
  /// Says whether it can do partial pricing
  virtual bool canDoPartialPricing() const;
  /// Partial pricing
  virtual void partialPricing(ClpSimplex *model, double start, double end,
    int &bestSequence, int &numberWanted);
  /// makes sure active columns correct
  virtual int refresh(ClpSimplex *model);
  // Really scale matrix
  virtual void reallyScale(const double *rowScale, const double *columnScale);
  /** Set the dimensions of the matrix. In effect, append new empty
         columns/rows to the matrix. A negative number for either dimension
         means that that dimension doesn't change. Otherwise the new dimensions
         MUST be at least as large as the current ones otherwise an exception
         is thrown. */
  virtual void setDimensions(int numrows, int numcols);
  //@}

  /**@name Matrix times vector methods */
  //@{
  /** Return <code>y + A * scalar *x</code> in <code>y</code>.
         @pre <code>x</code> must be of size <code>numColumns()</code>
         @pre <code>y</code> must be of size <code>numRows()</code> */
  virtual void times(double scalar,
    const double *x, double *y) const;
  /// And for scaling
  virtual void times(double scalar,
    const double *x, double *y,
    const double *rowScale,
    const double *columnScale) const;
  /** Return <code>y + x * scalar * A</code> in <code>y</code>.
         @pre <code>x</code> must be of size <code>numRows()</code>
         @pre <code>y</code> must be of size <code>numColumns()</code> */
  virtual void transposeTimes(double scalar,
    const double *x, double *y) const;
  /// And for scaling
  virtual void transposeTimes(double scalar,
    const double *x, double *y,
    const double *rowScale,
    const double *columnScale,
    double *spare = NULL) const;
  /** Return <code>y - pi * A</code> in <code>y</code>.
         @pre <code>pi</code> must be of size <code>numRows()</code>
         @pre <code>y</code> must be of size <code>numColumns()</code>
     This just does subset (but puts in correct place in y) */
  void transposeTimesSubset(int number,
    const int *which,
    const double *pi, double *y,
    const double *rowScale,
    const double *columnScale,
    double *spare = NULL) const;
  /** Return <code>x * scalar * A in <code>z</code>.
     Can use y as temporary array (will be empty at end)
     Note - If x packed mode - then z packed mode
     Squashes small elements and knows about ClpSimplex */
  virtual void transposeTimes(const ClpSimplex *model, double scalar,
    const CoinIndexedVector *x,
    CoinIndexedVector *y,
    CoinIndexedVector *z) const;
  /** Return <code>x * scalar * A in <code>z</code>.
     Note - If x packed mode - then z packed mode
     This does by column and knows no gaps
     Squashes small elements and knows about ClpSimplex */
  void transposeTimesByColumn(const ClpSimplex *model, double scalar,
    const CoinIndexedVector *x,
    CoinIndexedVector *y,
    CoinIndexedVector *z) const;
  /** Return <code>x * scalar * A in <code>z</code>.
     Can use y as temporary array (will be empty at end)
     Note - If x packed mode - then z packed mode
     Squashes small elements and knows about ClpSimplex.
     This version uses row copy*/
  virtual void transposeTimesByRow(const ClpSimplex *model, double scalar,
    const CoinIndexedVector *x,
    CoinIndexedVector *y,
    CoinIndexedVector *z) const;
  /** Return <code>x *A</code> in <code>z</code> but
     just for indices in y.
     Note - z always packed mode */
  virtual void subsetTransposeTimes(const ClpSimplex *model,
    const CoinIndexedVector *x,
    const CoinIndexedVector *y,
    CoinIndexedVector *z) const;
  /** Returns true if can combine transposeTimes and subsetTransposeTimes
         and if it would be faster */
  virtual bool canCombine(const ClpSimplex *model,
    const CoinIndexedVector *pi) const;
  /** Updates two arrays for steepest and does devex weights 
	 Returns nonzero if updates reduced cost and infeas -
	 new infeas in dj1 */
  virtual int transposeTimes2(const ClpSimplex *model,
    const CoinIndexedVector *pi1, CoinIndexedVector *dj1,
    const CoinIndexedVector *pi2,
    CoinIndexedVector *spare,
    double *infeas, double *reducedCost,
    double referenceIn, double devex,
    // Array for exact devex to say what is in reference framework
    unsigned int *reference,
    double *weights, double scaleFactor);
  /// Updates second array for steepest and does devex weights
  virtual void subsetTimes2(const ClpSimplex *model,
    CoinIndexedVector *dj1,
    const CoinIndexedVector *pi2, CoinIndexedVector *dj2,
    double referenceIn, double devex,
    // Array for exact devex to say what is in reference framework
    unsigned int *reference,
    double *weights, double scaleFactor);
  /// Sets up an effective RHS
  void useEffectiveRhs(ClpSimplex *model);
#if COIN_LONG_WORK
  // For long double versions
  virtual void times(CoinWorkDouble scalar,
    const CoinWorkDouble *x, CoinWorkDouble *y) const;
  virtual void transposeTimes(CoinWorkDouble scalar,
    const CoinWorkDouble *x, CoinWorkDouble *y) const;
#endif
  //@}

  /**@name Other */
  //@{
  /// Returns CoinPackedMatrix (non const)
  inline CoinPackedMatrix *matrix() const
  {
    return matrix_;
  }
  /** Just sets matrix_ to NULL so it can be used elsewhere.
         used in GUB
     */
  inline void setMatrixNull()
  {
    matrix_ = NULL;
  }
  /// Say we want special column copy
  inline void makeSpecialColumnCopy()
  {
    flags_ |= 16;
  }
  /// Say we don't want special column copy
  void releaseSpecialColumnCopy();
  /// Are there zeros?
  inline bool zeros() const
  {
    return ((flags_ & 1) != 0);
  }
  /// Do we want special column copy
  inline bool wantsSpecialColumnCopy() const
  {
    return ((flags_ & 16) != 0);
  }
  /// Flags
  inline int flags() const
  {
    return flags_;
  }
  /// Sets flags_ correctly
  inline void checkGaps()
  {
    flags_ = (matrix_->hasGaps()) ? (flags_ | 2) : (flags_ & (~2));
  }
  /// number of active columns (normally same as number of columns)
  inline int numberActiveColumns() const
  {
    return numberActiveColumns_;
  }
  /// Set number of active columns (normally same as number of columns)
  inline void setNumberActiveColumns(int value)
  {
    numberActiveColumns_ = value;
  }
  //@}

  /**@name Constructors, destructor */
  //@{
  /** Default constructor. */
  ClpPackedMatrix();
  /** Destructor */
  virtual ~ClpPackedMatrix();
  //@}

  /**@name Copy method */
  //@{
  /** The copy constructor. */
  ClpPackedMatrix(const ClpPackedMatrix &);
  /** The copy constructor from an CoinPackedMatrix. */
  ClpPackedMatrix(const CoinPackedMatrix &);
  /** Subset constructor (without gaps).  Duplicates are allowed
         and order is as given */
  ClpPackedMatrix(const ClpPackedMatrix &wholeModel,
    int numberRows, const int *whichRows,
    int numberColumns, const int *whichColumns);
  ClpPackedMatrix(const CoinPackedMatrix &wholeModel,
    int numberRows, const int *whichRows,
    int numberColumns, const int *whichColumns);

  /** This takes over ownership (for space reasons) */
  ClpPackedMatrix(CoinPackedMatrix *matrix);

  ClpPackedMatrix &operator=(const ClpPackedMatrix &);
  /// Clone
  virtual ClpMatrixBase *clone() const;
  /// Copy contents - resizing if necessary - otherwise re-use memory
  virtual void copy(const ClpPackedMatrix *from);
  /** Subset clone (without gaps).  Duplicates are allowed
         and order is as given */
  virtual ClpMatrixBase *subsetClone(
    int numberRows, const int *whichRows,
    int numberColumns, const int *whichColumns) const;
  /// make special row copy
  void specialRowCopy(ClpSimplex *model, const ClpMatrixBase *rowCopy);
  /// make special column copy
  void specialColumnCopy(ClpSimplex *model);
  /// Correct sequence in and out to give true value
  virtual void correctSequence(const ClpSimplex *model, int &sequenceIn, int &sequenceOut);
  //@}
private:
  /// Meat of transposeTimes by column when not scaled
  int gutsOfTransposeTimesUnscaled(const double *COIN_RESTRICT pi,
    int *COIN_RESTRICT index,
    double *COIN_RESTRICT array,
    const double tolerance) const;
  /// Meat of transposeTimes by column when scaled
  int gutsOfTransposeTimesScaled(const double *COIN_RESTRICT pi,
    const double *COIN_RESTRICT columnScale,
    int *COIN_RESTRICT index,
    double *COIN_RESTRICT array,
    const double tolerance) const;
  /// Meat of transposeTimes by column when not scaled and skipping
  int gutsOfTransposeTimesUnscaled(const double *COIN_RESTRICT pi,
    int *COIN_RESTRICT index,
    double *COIN_RESTRICT array,
    const unsigned char *status,
    const double tolerance) const;
  /** Meat of transposeTimes by column when not scaled and skipping
         and doing part of dualColumn */
  int gutsOfTransposeTimesUnscaled(const double *COIN_RESTRICT pi,
    int *COIN_RESTRICT index,
    double *COIN_RESTRICT array,
    const unsigned char *status,
    int *COIN_RESTRICT spareIndex,
    double *COIN_RESTRICT spareArray,
    const double *COIN_RESTRICT reducedCost,
    double &upperTheta,
    double acceptablePivot,
    double dualTolerance,
    int &numberRemaining,
    const double zeroTolerance) const;
  /// Meat of transposeTimes by column when scaled and skipping
  int gutsOfTransposeTimesScaled(const double *COIN_RESTRICT pi,
    const double *COIN_RESTRICT columnScale,
    int *COIN_RESTRICT index,
    double *COIN_RESTRICT array,
    const unsigned char *status,
    const double tolerance) const;
  /// Meat of transposeTimes by row n > K if packed - returns number nonzero
  int gutsOfTransposeTimesByRowGEK(const CoinIndexedVector *COIN_RESTRICT piVector,
    int *COIN_RESTRICT index,
    double *COIN_RESTRICT output,
    int numberColumns,
    const double tolerance,
    const double scalar) const;
  /// Meat of transposeTimes by row n > 2 if packed - returns number nonzero
  int gutsOfTransposeTimesByRowGE3(const CoinIndexedVector *COIN_RESTRICT piVector,
    int *COIN_RESTRICT index,
    double *COIN_RESTRICT output,
    double *COIN_RESTRICT array2,
    const double tolerance,
    const double scalar) const;
  /// Meat of transposeTimes by row n > 2 if packed - returns number nonzero
  int gutsOfTransposeTimesByRowGE3a(const CoinIndexedVector *COIN_RESTRICT piVector,
    int *COIN_RESTRICT index,
    double *COIN_RESTRICT output,
    int *COIN_RESTRICT lookup,
    char *COIN_RESTRICT marked,
    const double tolerance,
    const double scalar) const;
  /// Meat of transposeTimes by row n == 2 if packed
  void gutsOfTransposeTimesByRowEQ2(const CoinIndexedVector *piVector, CoinIndexedVector *output,
    CoinIndexedVector *spareVector, const double tolerance, const double scalar) const;
  /// Meat of transposeTimes by row n == 1 if packed
  void gutsOfTransposeTimesByRowEQ1(const CoinIndexedVector *piVector, CoinIndexedVector *output,
    const double tolerance, const double scalar) const;
  /// Gets rid of special copies
  void clearCopies();

protected:
  /// Check validity
  void checkFlags(int type) const;
  /**@name Data members
        The data members are protected to allow access for derived classes. */
  //@{
  /// Data
  CoinPackedMatrix *matrix_;
  /// number of active columns (normally same as number of columns)
  int numberActiveColumns_;
  /** Flags -
         1 - has zero elements
         2 - has gaps
         4 - has special row copy
         8 - has special column copy
         16 - wants special column copy
     */
  mutable int flags_;
  /// Special row copy
  ClpPackedMatrix2 *rowCopy_;
  /// Special column copy
  ClpPackedMatrix3 *columnCopy_;
  //@}
};
#ifdef THREAD
#include <pthread.h>
typedef struct {
  double acceptablePivot;
  const ClpSimplex *model;
  double *spare;
  int *spareIndex;
  double *arrayTemp;
  int *indexTemp;
  int *numberInPtr;
  //double * bestPossiblePtr;
  double *upperThetaPtr;
  int *posFreePtr;
  double *freePivotPtr;
  int *numberOutPtr;
  const unsigned short *count;
  const double *pi;
  const CoinBigIndex *rowStart;
  const double *element;
  const unsigned short *column;
  int offset;
  int numberInRowArray;
  int numberLook;
} dualColumn0Struct;
#endif
class ClpPackedMatrix2 {

public:
  /**@name Useful methods */
  //@{
  /** Return <code>x * -1 * A in <code>z</code>.
     Note - x packed and z will be packed mode
     Squashes small elements and knows about ClpSimplex */
  void transposeTimes(const ClpSimplex *model,
    const CoinPackedMatrix *rowCopy,
    const CoinIndexedVector *x,
    CoinIndexedVector *spareArray,
    CoinIndexedVector *z) const;
  /// Returns true if copy has useful information
  inline bool usefulInfo() const
  {
    return rowStart_ != NULL;
  }
  //@}

  /**@name Constructors, destructor */
  //@{
  /** Default constructor. */
  ClpPackedMatrix2();
  /** Constructor from copy. */
  ClpPackedMatrix2(ClpSimplex *model, const CoinPackedMatrix *rowCopy);
  /** Destructor */
  virtual ~ClpPackedMatrix2();
  //@}

  /**@name Copy method */
  //@{
  /** The copy constructor. */
  ClpPackedMatrix2(const ClpPackedMatrix2 &);
  ClpPackedMatrix2 &operator=(const ClpPackedMatrix2 &);
  //@}

protected:
  /**@name Data members
        The data members are protected to allow access for derived classes. */
  //@{
  /// Number of blocks
  int numberBlocks_;
  /// Number of rows
  int numberRows_;
  /// Column offset for each block (plus one at end)
  int *offset_;
  /// Counts of elements in each part of row
  mutable unsigned short *count_;
  /// Row starts
  mutable CoinBigIndex *rowStart_;
  /// columns within block
  unsigned short *column_;
  /// work arrays
  double *work_;
#ifdef THREAD
  pthread_t *threadId_;
  dualColumn0Struct *info_;
#endif
  //@}
};
typedef struct {
  CoinBigIndex startElements_; // point to data
  CoinBigIndex startRows_; // point to data later
  int startIndices_; // point to column_
  int numberInBlock_;
  int numberScan_; // i.e. miss out basic and fixed
  /* order is -
     free or superbasic
     at lower
     at upper
     fixed or basic */
  int firstAtLower_;
  int firstAtUpper_;
  int firstBasic_; // or fixed
  int numberElements_; // number elements per column
  int numberOnes_; // later
} blockStruct;
class ClpPackedMatrix3 {

public:
  /**@name Useful methods */
  //@{
  /** Return <code>x * -1 * A in <code>z</code>.
     Note - x packed and z will be packed mode
     Squashes small elements and knows about ClpSimplex */
  void transposeTimes(const ClpSimplex *model,
    const double *pi,
    CoinIndexedVector *output) const;
  /// This version does dualColumn0
  /// Updates two arrays for steepest
  void transposeTimes(const ClpSimplex *model,
    const double *pi,
    CoinIndexedVector *output,
    CoinIndexedVector *candidate,
    const CoinIndexedVector *rowArray) const;
  void transposeTimes2(const ClpSimplex *model,
    const double *pi, CoinIndexedVector *dj1,
    const double *piWeight,
    double *COIN_RESTRICT infeas,
    double *COIN_RESTRICT reducedCost,
    double referenceIn, double devex,
    // Array for exact devex to say what is in reference framework
    unsigned int *reference,
    double *weights, double scaleFactor);
  //@}

  /**@name Constructors, destructor */
  //@{
  /** Default constructor. */
  ClpPackedMatrix3();
  /** Constructor from copy. */
  ClpPackedMatrix3(ClpSimplex *model, const CoinPackedMatrix *columnCopy);
  /** Destructor */
  virtual ~ClpPackedMatrix3();
  //@}

  /**@name Copy method */
  //@{
  /** The copy constructor. */
  ClpPackedMatrix3(const ClpPackedMatrix3 &);
  ClpPackedMatrix3 &operator=(const ClpPackedMatrix3 &);
  //@}
  /**@name Sort methods */
  //@{
  /** Sort blocks */
  void sortBlocks(const ClpSimplex *model);
  /// Swap one variable
  void swapOne(const ClpSimplex *model, const ClpPackedMatrix *matrix,
    int iColumn);
  /// Part of above
  void swapOne(int iBlock, int kA, int kB);
  /** Debug - check blocks */
  void checkBlocks(const ClpSimplex *model);
  /**
	type - 1 redo infeasible, 2 choose sequenceIn, 3 both
	returns sequenceIn (or -1) for type 2
     */
  int redoInfeasibilities(const ClpSimplex *model,
    ClpPrimalColumnSteepest *pivotChoose,
    int type);
  /// Get temporary array (aligned)
  //@}

protected:
  /**@name Data members
        The data members are protected to allow access for derived classes. */
  //@{
  /// Number of blocks
  int numberBlocks_;
  /// Number of columns
  int numberColumns_;
  /// Number of columns including gaps
  int numberColumnsWithGaps_;
#if ABOCA_LITE
  /// Number of chunks
  int numberChunks_;
#endif
  /// Number of elements (including gaps)
  CoinBigIndex numberElements_;
  /// Maximum size of any block
  int maxBlockSize_;
  /// Column indices and reverse lookup (within block)
  int *column_;
  /// Starts for odd/long vectors??
  CoinBigIndex *start_;
  /// Rows
  int *row_;
  /// Elements
  double *element_;
  /// Temporary work area (aligned)
  CoinDoubleArrayWithLength *temporary_;
#if ABOCA_LITE
  /// Chunk ends (could have more than cpus)
  int endChunk_[2 * ABOCA_LITE + 1];
#endif
  /// Blocks (ordinary start at 0 and go to first block)
  blockStruct *block_;
  /// If active
  int ifActive_;
  //@}
};
#elif INCLUDE_MATRIX3_PRICING
int iColumn = *column;
column++;
if (fabs(value) > zeroTolerance) {
  double thisWeight = weights[iColumn];
  double pivot = value * scaleFactor;
  double pivotSquared = pivot * pivot;
  thisWeight += pivotSquared * devex + pivot * modification;
  if (thisWeight < DEVEX_TRY_NORM) {
    if (referenceIn < 0.0) {
      // steepest
      thisWeight = CoinMax(DEVEX_TRY_NORM, DEVEX_ADD_ONE + pivotSquared);
    } else {
      // exact
      thisWeight = referenceIn * pivotSquared;
      if (reference(iColumn))
        thisWeight += 1.0;
      thisWeight = CoinMax(thisWeight, DEVEX_TRY_NORM);
    }
  }
  // out basic or fixed
  weights[iColumn] = thisWeight;
  value = reducedCost[iColumn] - value;
  reducedCost[iColumn] = value;
  unsigned char thisStatus = status[iColumn] & 7;
  assert(thisStatus != 0 && thisStatus != 4);
  if (thisStatus == 3) {
    //} else if ((thisStatus&1)!=0) {
    // basic or fixed
    //value=0.0;
  } else {
    assert(thisStatus == 2);
    value = -value;
  }
  if (value < dualTolerance) {
    value *= value;
    if (value > bestRatio * weights[iColumn]) {
      bestSequence = iColumn;
      bestRatio = value / weights[iColumn];
#if NO_CHANGE_MULTIPLIER != 1
      bestRatio2 = bestRatio * NO_CHANGE_MULTIPLIER;
#endif
    }
  }
} else {
  // interesting - was faster without this?!
  value = reducedCost[iColumn];
  unsigned char thisStatus = status[iColumn] & 7;
  assert(thisStatus != 0 && thisStatus != 4);
  if (thisStatus == 3) {
  } else if ((thisStatus & 1) != 0) {
    // basic or fixed
    value = 0.0;
  } else {
    value = -value;
  }
  if (value < dualTolerance) {
    value *= value;
    if (value > bestRatio2 * weights[iColumn]) {
      bestSequence = iColumn;
      bestRatio2 = value / weights[iColumn];
#if NO_CHANGE_MULTIPLIER != 1
      bestRatio = bestRatio2 * INVERSE_MULTIPLIER;
#endif
    }
  }
}
#endif

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