35 #include "../../Core/IOData/file_system.h" 36 #include "graphic_context.h" 37 #include "uniform_vector.h" 45 class ProgramObject_Impl;
47 class GraphicContextProvider;
48 class XMLResourceDocument;
49 class ProgramObjectProvider;
304 void set_uniform3i(
int location,
int value_a,
int value_b,
int value_c);
305 void set_uniform4i(
int location,
int value_a,
int value_b,
int value_c,
int value_d);
306 void set_uniformiv(
int location,
int size,
int count,
const int *data);
320 void set_uniform2f(
int location,
float value_a,
float value_b);
321 void set_uniform3f(
int location,
float value_a,
float value_b,
float value_c);
322 void set_uniform4f(
int location,
float value_a,
float value_b,
float value_c,
float value_d);
323 void set_uniformfv(
int location,
int size,
int count,
const float *data);
330 void set_uniform_matrix(
int location,
int size,
int count,
bool transpose,
const float *data);
390 std::shared_ptr<ProgramObject_Impl> impl;
void set_uniformfv(int location, int size, int count, const float *data)
int get_uniform_buffer_index(const std::string &block_name) const
Get the uniform block index.
Shader Object.
Definition: shader_object.h:68
void set_uniform3f(int location, float value_a, float value_b, float value_c)
Type x
Definition: vec3.h:80
void set_uniformfv(int location, int count, const Vec4f *data)
Definition: program_object.h:329
void set_uniform_matrix(int location, int size, int count, bool transpose, const float *data)
Program Object provider.
Definition: program_object_provider.h:43
bool validate()
Validate program.
void set_uniform2i(int location, int value_a, int value_b)
void set_uniform_buffer_index(const std::string &block_name, int bind_index)
Sets the UniformBuffer.
Type y
Definition: vec3.h:81
Type z
Definition: vec4.h:82
I/O Device interface.
Definition: iodevice.h:50
Interface for implementing a GraphicContext target.
Definition: graphic_context_provider.h:86
void set_uniform4i(int location, const Vec4i &vec)
Definition: program_object.h:309
void set_uniform4b(const std::string &name, const Vec4b &vec)
Definition: program_object.h:351
void set_uniform2b(const std::string &name, const Vec2b &vec)
Definition: program_object.h:349
void set_uniform3s(int location, const Vec3s &vec)
Definition: program_object.h:311
ProgramObjectProvider * get_provider() const
Retrieves the provider.
void attach(const ShaderObject &obj)
Add shader to program object.
int get_uniform_buffer_size(const std::string &block_name) const
Get the uniform block size.
void set_uniform3s(const std::string &name, const Vec3s &vec)
Definition: program_object.h:347
void set_uniform2b(int location, const Vec2b &vec)
Definition: program_object.h:313
void set_uniform_matrix(int location, int count, const Mat2f *matrix)
Definition: program_object.h:334
int get_uniform_location(const std::string &name) const
Returns the location of a named uniform variable.
void set_uniform4i(const std::string &name, int value_a, int value_b, int value_c, int value_d)
Definition: program_object.h:341
void set_uniform3i(int location, int value_a, int value_b, int value_c)
void set_uniformiv(int location, int count, const Vec2i *data)
Definition: program_object.h:316
void set_uniform2i(const std::string &name, int value_a, int value_b)
Definition: program_object.h:339
void set_uniform4b(int location, const Vec4b &vec)
Definition: program_object.h:315
void set_uniform2f(int location, const Vec2f &vec)
Definition: program_object.h:324
void set_uniform_matrix(int location, const Mat4f &matrix)
Definition: program_object.h:333
Type x
Definition: vec2.h:80
Type matrix[4]
Definition: mat2.h:185
void set_uniformfv(const std::string &name, int size, int count, const float *data)
Definition: program_object.h:359
void set_uniform4i(const std::string &name, const Vec4i &vec)
Definition: program_object.h:345
void set_uniformiv(int location, int count, const Vec4i *data)
Definition: program_object.h:318
void set_uniform_matrix(const std::string &name, int size, int count, bool transpose, const float *data)
Definition: program_object.h:366
void bind_frag_data_location(int color_number, const std::string &name)
Bind shader out variable a specific color buffer location.
Virtual File System (VFS).
Definition: file_system.h:47
void set_uniform3f(const std::string &name, float value_a, float value_b, float value_c)
Definition: program_object.h:357
void set_uniform_matrix(int location, const Mat3f &matrix)
Definition: program_object.h:332
2D matrix
Definition: mat2.h:45
void set_uniform_matrix(int location, const Mat2f &matrix)
Definition: program_object.h:331
void set_uniform1f(const std::string &name, float value_a)
Definition: program_object.h:355
void set_uniformfv(const std::string &name, int count, const Vec4f *data)
Definition: program_object.h:365
void set_uniformiv(const std::string &name, int size, int count, const int *data)
Definition: program_object.h:342
3D matrix
Definition: mat2.h:48
void set_uniform3f(int location, const Vec3f &vec)
Definition: program_object.h:325
ProgramObject()
Construct a null instance.
void set_uniform_matrix(int location, int count, const Mat3f *matrix)
Definition: program_object.h:335
void set_uniformfv(int location, int count, const Vec3f *data)
Definition: program_object.h:328
void set_uniformiv(const std::string &name, int count, const Vec2i *data)
Definition: program_object.h:352
void set_uniformiv(int location, int size, int count, const int *data)
void set_uniformfv(const std::string &name, int count, const Vec3f *data)
Definition: program_object.h:364
unsigned int get_handle() const
Returns the OpenGL program object handle.
void set_uniform3b(const std::string &name, const Vec3b &vec)
Definition: program_object.h:350
3D vector
Definition: line_ray.h:48
void throw_if_null() const
Throw an exception if this object is invalid.
void set_uniform2f(const std::string &name, float value_a, float value_b)
Definition: program_object.h:356
void bind_attribute_location(int index, const std::string &name)
Bind attribute to specific location.
Type y
Definition: vec4.h:81
void set_uniform2i(const std::string &name, const Vec2i &vec)
Definition: program_object.h:343
Interface to drawing graphics.
Definition: graphic_context.h:257
void set_uniform1i(const std::string &name, int value_a)
Definition: program_object.h:338
void set_uniformfv(int location, int count, const Vec2f *data)
Definition: program_object.h:327
void set_uniform3i(const std::string &name, const Vec3i &vec)
Definition: program_object.h:344
void set_storage_buffer_index(const std::string &block_name, int bind_index)
Sets the UniformBuffer.
void set_uniform4f(int location, const Vec4f &vec)
Definition: program_object.h:326
std::vector< ShaderObject > get_shaders() const
Returns the shaders attached to the program object.
void set_uniform3i(const std::string &name, int value_a, int value_b, int value_c)
Definition: program_object.h:340
void set_uniform3b(int location, const Vec3b &vec)
Definition: program_object.h:314
std::string get_info_log() const
Returns the current info log for the program object.
Type w
Definition: vec4.h:83
void set_uniform1f(int location, float value_a)
Program Object.
Definition: program_object.h:69
void set_uniform_matrix(const std::string &name, const Mat2f &matrix)
Definition: program_object.h:367
void set_uniform4f(int location, float value_a, float value_b, float value_c, float value_d)
void set_uniform_matrix(const std::string &name, int count, const Mat2f *matrix)
Definition: program_object.h:370
void detach(const ShaderObject &obj)
Remove shader from program object.
void set_uniform_matrix(const std::string &name, int count, const Mat3f *matrix)
Definition: program_object.h:371
void set_uniform_matrix(const std::string &name, int count, const Mat4f *matrix)
Definition: program_object.h:372
void set_uniformiv(int location, int count, const Vec3i *data)
Definition: program_object.h:317
static ProgramObject load_and_link(GraphicContext &gc, const std::string &vertex_fullname, const std::string &fragment_fullname)
Load and link.
XML Resource Document.
Definition: xml_resource_document.h:48
void set_uniform_matrix(int location, int count, const Mat4f *matrix)
Definition: program_object.h:336
4D matrix
Definition: mat2.h:51
void set_uniform_matrix(const std::string &name, const Mat4f &matrix)
Definition: program_object.h:369
void set_uniform4f(const std::string &name, float value_a, float value_b, float value_c, float value_d)
Definition: program_object.h:358
void set_uniform2i(int location, const Vec2i &vec)
Definition: program_object.h:307
Type matrix[16]
The matrix (in column-major format)
Definition: mat4.h:352
void set_uniform3i(int location, const Vec3i &vec)
Definition: program_object.h:308
static ProgramObject load(GraphicContext &gc, const std::string &resource_id, const XMLResourceDocument &resman)
Load.
Type x
Definition: vec4.h:80
void set_uniformiv(const std::string &name, int count, const Vec4i *data)
Definition: program_object.h:354
void set_uniform4i(int location, int value_a, int value_b, int value_c, int value_d)
4D vector
Definition: size.h:47
Type matrix[9]
Definition: mat3.h:278
void set_uniform_matrix(const std::string &name, const Mat3f &matrix)
Definition: program_object.h:368
void set_uniform4f(const std::string &name, const Vec4f &vec)
Definition: program_object.h:362
void set_uniform4s(const std::string &name, const Vec4s &vec)
Definition: program_object.h:348
bool operator==(const ProgramObject &other) const
Equality operator.
void set_uniform2s(const std::string &name, const Vec2s &vec)
Definition: program_object.h:346
void set_uniformiv(const std::string &name, int count, const Vec3i *data)
Definition: program_object.h:353
bool is_null() const
Returns true if this object is invalid.
Definition: program_object.h:226
void set_uniform3f(const std::string &name, const Vec3f &vec)
Definition: program_object.h:361
void set_uniformfv(const std::string &name, int count, const Vec2f *data)
Definition: program_object.h:363
Type z
Definition: vec3.h:82
void set_uniform2f(const std::string &name, const Vec2f &vec)
Definition: program_object.h:360
int get_storage_buffer_index(const std::string &name) const
Get the storage buffer index.
Type y
Definition: vec2.h:81
void set_uniform2f(int location, float value_a, float value_b)
void set_uniform2s(int location, const Vec2s &vec)
Definition: program_object.h:310
void set_uniform1i(int location, int value_a)
int get_attribute_location(const std::string &name) const
Returns the location of a named active attribute.
void set_uniform4s(int location, const Vec4s &vec)
Definition: program_object.h:312