32 #include "../Image/pixel_buffer_set.h" 33 #include "../../Core/IOData/file_system.h"
I/O Device interface.
Definition: iodevice.h:50
Set of images that combined form a complete texture.
Definition: pixel_buffer_set.h:46
Virtual File System (VFS).
Definition: file_system.h:47
Image provider that can load Direct3D texture (.dds) files.
Definition: dds_provider.h:43
static PixelBufferSet load(const std::string &filename, const FileSystem &file_system)
Called to load an image with this provider type.