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# Import Dialog

Calls an "Open" dialogue to import a BASIC dialogue file.

If the imported dialogue has a name that already exists in the library, you see a message box where you can decide to rename the imported dialogue. In this case the dialogue will be renamed to the next free "automatic" name like when creating a new dialogue. Or you can replace the existing dialogue by the imported dialogue. If you click Cancel the dialogue is not imported.

Dialogues can contain localisation data. When importing a dialogue, a mismatch of the dialogues' localisation status can occur.

If the library contains additional languages compared to the imported dialogue, or if the imported dialogue is not localised at all, then the additional languages will silently be added to the imported dialogue using the strings of the dialogue's default locale.

If the imported dialogue contains additional languages compared to the library, or if the library is not localised at all, then you see a message box with Add, Omit, and Cancel buttons.

- Add: The additional languages from the imported dialogue will be added to the already existing dialogue. The resources from the library's default language will be used for the new languages. This is the same as if you add these languages manually.

- Omit: The library's language settings will stay unchanged. The imported dialogue's resources for the omitted languages are not copied into the library, but they remain in the imported dialogue's source files.

Import Dialog