Forge
cpu/stream.cpp
/*******************************************************
* Copyright (c) 2015-2019, ArrayFire
* All rights reserved.
*
* This file is distributed under 3-clause BSD license.
* The complete license agreement can be obtained at:
* http://arrayfire.com/licenses/BSD-3-Clause
********************************************************/
#include <forge.h>
#define USE_FORGE_CPU_COPY_HELPERS
#include <ComputeCopy.h>
#include <complex>
#include <cmath>
#include <vector>
#include <iostream>
const unsigned DIMX = 640;
const unsigned DIMY = 480;
const float PI = 3.14159265359f;
const float MINIMUM = 1.0f;
const float MAXIMUM = 20.f;
const float STEP = 2.0f;
const int NELEMS = (int)((MAXIMUM-MINIMUM+1)/STEP);
using namespace std;
void generateColors(std::vector<float>& colors)
{
static const float AF_BLUE[] = {0.0588f , 0.1137f , 0.2745f , 1.0f};
static const float AF_ORANGE[] = {0.8588f , 0.6137f , 0.0745f , 1.0f};
int numElems = NELEMS*NELEMS*NELEMS;
colors.clear();
for (int i=0; i<numElems; ++i) {
if ((i%2) == 0) {
colors.push_back(AF_ORANGE[0]);
colors.push_back(AF_ORANGE[1]);
colors.push_back(AF_ORANGE[2]);
} else {
colors.push_back(AF_BLUE[0]);
colors.push_back(AF_BLUE[1]);
colors.push_back(AF_BLUE[2]);
}
}
}
void generatePoints(std::vector<float> &points, std::vector<float> &dirs)
{
points.clear();
for (int k=0; k<NELEMS; ++k) {
float z = MINIMUM + k*STEP;
for (int j=0; j<NELEMS; ++j) {
float y = MINIMUM + j*STEP;
for (int i=0; i<NELEMS; ++i) {
float x = MINIMUM + i*STEP;
points.push_back(x);
points.push_back(y);
points.push_back(z);
dirs.push_back(x-10.0f);
dirs.push_back(y-10.0f);
dirs.push_back(z-10.0f);
}
}
}
}
int main(void)
{
/*
* First Forge call should be a window creation call
* so that necessary OpenGL context is created for any
* other forge::* object to be created successfully
*/
forge::Window wnd(DIMX, DIMY, "3D Vector Field Demo");
wnd.makeCurrent();
chart.setAxesLimits(MINIMUM-1.0f, MAXIMUM,
MINIMUM-1.0f, MAXIMUM,
MINIMUM-1.0f, MAXIMUM);
chart.setAxesTitles("x-axis", "y-axis", "z-axis");
int numElems = NELEMS*NELEMS*NELEMS;
forge::VectorField field = chart.vectorField(numElems, forge::f32);
field.setColor(0.f, 1.f, 0.f, 1.f);
std::vector<float> points;
std::vector<float> colors;
std::vector<float> dirs;
generatePoints(points, dirs);
generateColors(colors);
GfxHandle* handles[3];
createGLBuffer(&handles[0], field.vertices(), FORGE_VERTEX_BUFFER);
createGLBuffer(&handles[1], field.colors(), FORGE_VERTEX_BUFFER);
createGLBuffer(&handles[2], field.directions(), FORGE_VERTEX_BUFFER);
copyToGLBuffer(handles[0], (ComputeResourceHandle)points.data(), field.verticesSize());
copyToGLBuffer(handles[1], (ComputeResourceHandle)colors.data(), field.colorsSize());
copyToGLBuffer(handles[2], (ComputeResourceHandle)dirs.data() , field.directionsSize());
do {
wnd.draw(chart);
} while(!wnd.close());
releaseGLBuffer(handles[0]);
releaseGLBuffer(handles[1]);
releaseGLBuffer(handles[2]);
return 0;
}