/* -*- c++ -*- */
/*
 * Copyright 2004,2008,2009,2013,2018 Free Software Foundation, Inc.
 *
 * This file is part of GNU Radio
 *
 * GNU Radio is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3, or (at your option)
 * any later version.
 *
 * GNU Radio is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with GNU Radio; see the file COPYING.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street,
 * Boston, MA 02110-1301, USA.
 */

// WARNING: this file is machine generated. Edits will be overwritten

#ifndef INCLUDED_BLOCKS_VECTOR_SINK_F_H
#define INCLUDED_BLOCKS_VECTOR_SINK_F_H

#include <gnuradio/blocks/api.h>
#include <gnuradio/sync_block.h>

namespace gr {
  namespace blocks {

    /*!
     * \brief float sink that writes to a vector
     * \ingroup debug_tools_blk
     */
    class BLOCKS_API vector_sink_f : virtual public sync_block
    {
    public:
      // gr::blocks::vector_sink_f::sptr
      typedef boost::shared_ptr<vector_sink_f> sptr;

      /*!
       * \brief Make a new instance of the vector source, and return a shared pointer to it.
       * \param vlen length of vector items
       * \param reserve_items reserve space in the internal storage for this many items;
       *                      the internal storage will still grow to accommodate more item
       *                      if necessary, but setting this to a realistic value can avoid
       *                      memory allocations during runtime, especially if you know a
       *                      priori how many items you're going to store.
       */
      static sptr make(const int vlen = 1, const int reserve_items = 1024);

      //! Clear the data and tags containers.
      virtual void reset() = 0;
      virtual std::vector<float> data() const = 0;
      virtual std::vector<tag_t> tags() const = 0;
    };

  } /* namespace blocks */
} /* namespace gr */

#endif /* INCLUDED_BLOCKS_VECTOR_SINK_F_H */
