RenderTexture.h
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1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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24 
25 #ifndef SFML_RENDERTEXTURE_H
26 #define SFML_RENDERTEXTURE_H
27 
29 // Headers
31 #include <SFML/Graphics/Export.h>
32 #include <SFML/Graphics/Color.h>
33 #include <SFML/Graphics/Rect.h>
34 #include <SFML/Graphics/Types.h>
37 #include <SFML/Graphics/Vertex.h>
38 #include <SFML/System/Vector2.h>
39 #include <stddef.h>
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41 
52 CSFML_GRAPHICS_API sfRenderTexture* sfRenderTexture_create(unsigned int width, unsigned int height, sfBool depthBuffer);
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107 CSFML_GRAPHICS_API void sfRenderTexture_setView(sfRenderTexture* renderTexture, const sfView* view);
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201 CSFML_GRAPHICS_API void sfRenderTexture_drawSprite(sfRenderTexture* renderTexture, const sfSprite* object, const sfRenderStates* states);
202 CSFML_GRAPHICS_API void sfRenderTexture_drawText(sfRenderTexture* renderTexture, const sfText* object, const sfRenderStates* states);
203 CSFML_GRAPHICS_API void sfRenderTexture_drawShape(sfRenderTexture* renderTexture, const sfShape* object, const sfRenderStates* states);
204 CSFML_GRAPHICS_API void sfRenderTexture_drawCircleShape(sfRenderTexture* renderTexture, const sfCircleShape* object, const sfRenderStates* states);
205 CSFML_GRAPHICS_API void sfRenderTexture_drawConvexShape(sfRenderTexture* renderTexture, const sfConvexShape* object, const sfRenderStates* states);
207 CSFML_GRAPHICS_API void sfRenderTexture_drawVertexArray(sfRenderTexture* renderTexture, const sfVertexArray* object, const sfRenderStates* states);
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220  const sfVertex* vertices, size_t vertexCount,
221  sfPrimitiveType type, const sfRenderStates* states);
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336 #endif // SFML_RENDERTEXTURE_H
CSFML_GRAPHICS_API sfBool sfRenderTexture_generateMipmap(sfRenderTexture *renderTexture)
Generate a mipmap using the current texture data.
#define CSFML_GRAPHICS_API
CSFML_GRAPHICS_API void sfRenderTexture_destroy(sfRenderTexture *renderTexture)
Destroy an existing render texture.
sfPrimitiveType
Types of primitives that a sf::VertexArray can render.
Definition: PrimitiveType.h:42
Definition: Rect.h:46
struct sfRenderTexture sfRenderTexture
CSFML_GRAPHICS_API void sfRenderTexture_drawSprite(sfRenderTexture *renderTexture, const sfSprite *object, const sfRenderStates *states)
Draw a drawable object to the render-target.
CSFML_GRAPHICS_API void sfRenderTexture_display(sfRenderTexture *renderTexture)
Update the contents of the target texture.
struct sfConvexShape sfConvexShape
struct sfVertexArray sfVertexArray
CSFML_GRAPHICS_API void sfRenderTexture_drawRectangleShape(sfRenderTexture *renderTexture, const sfRectangleShape *object, const sfRenderStates *states)
CSFML_GRAPHICS_API void sfRenderTexture_clear(sfRenderTexture *renderTexture, sfColor color)
Clear the rendertexture with the given color.
CSFML_GRAPHICS_API void sfRenderTexture_setView(sfRenderTexture *renderTexture, const sfView *view)
Change the current active view of a render texture.
CSFML_GRAPHICS_API sfVector2i sfRenderTexture_mapCoordsToPixel(const sfRenderTexture *renderTexture, sfVector2f point, const sfView *view)
Convert a point from world coordinates to texture coordinates.
CSFML_GRAPHICS_API sfRenderTexture * sfRenderTexture_create(unsigned int width, unsigned int height, sfBool depthBuffer)
Construct a new render texture.
CSFML_GRAPHICS_API sfBool sfRenderTexture_setActive(sfRenderTexture *renderTexture, sfBool active)
Activate or deactivate a render texture as the current target for rendering.
CSFML_GRAPHICS_API void sfRenderTexture_drawText(sfRenderTexture *renderTexture, const sfText *object, const sfRenderStates *states)
CSFML_GRAPHICS_API sfVector2u sfRenderTexture_getSize(const sfRenderTexture *renderTexture)
Get the size of the rendering region of a render texture.
CSFML_GRAPHICS_API sfVector2f sfRenderTexture_mapPixelToCoords(const sfRenderTexture *renderTexture, sfVector2i point, const sfView *view)
Convert a point from texture coordinates to world coordinates.
CSFML_GRAPHICS_API const sfTexture * sfRenderTexture_getTexture(const sfRenderTexture *renderTexture)
Get the target texture of a render texture.
CSFML_GRAPHICS_API void sfRenderTexture_setRepeated(sfRenderTexture *renderTexture, sfBool repeated)
Enable or disable texture repeating.
CSFML_GRAPHICS_API const sfView * sfRenderTexture_getView(const sfRenderTexture *renderTexture)
Get the current active view of a render texture.
int sfBool
Definition: Config.h:153
2-component vector of integers
Definition: Vector2.h:38
2-component vector of unsigned integers
Definition: Vector2.h:49
CSFML_GRAPHICS_API const sfView * sfRenderTexture_getDefaultView(const sfRenderTexture *renderTexture)
Get the default view of a render texture.
Utility class for manpulating RGBA colors.
Definition: Color.h:38
CSFML_GRAPHICS_API sfBool sfRenderTexture_isSmooth(const sfRenderTexture *renderTexture)
Tell whether the smooth filter is enabled or not for a render texture.
struct sfSprite sfSprite
Define the states used for drawing to a RenderTarget.
Definition: RenderStates.h:41
struct sfView sfView
struct sfRectangleShape sfRectangleShape
CSFML_GRAPHICS_API void sfRenderTexture_popGLStates(sfRenderTexture *renderTexture)
Restore the previously saved OpenGL render states and matrices.
CSFML_GRAPHICS_API void sfRenderTexture_setSmooth(sfRenderTexture *renderTexture, sfBool smooth)
Enable or disable the smooth filter on a render texture.
struct sfCircleShape sfCircleShape
struct sfText sfText
CSFML_GRAPHICS_API void sfRenderTexture_drawShape(sfRenderTexture *renderTexture, const sfShape *object, const sfRenderStates *states)
CSFML_GRAPHICS_API void sfRenderTexture_pushGLStates(sfRenderTexture *renderTexture)
Save the current OpenGL render states and matrices.
CSFML_GRAPHICS_API sfBool sfRenderTexture_isRepeated(const sfRenderTexture *renderTexture)
Tell whether the texture is repeated or not.
CSFML_GRAPHICS_API void sfRenderTexture_drawConvexShape(sfRenderTexture *renderTexture, const sfConvexShape *object, const sfRenderStates *states)
CSFML_GRAPHICS_API void sfRenderTexture_drawPrimitives(sfRenderTexture *renderTexture, const sfVertex *vertices, size_t vertexCount, sfPrimitiveType type, const sfRenderStates *states)
Draw primitives defined by an array of vertices to a render texture.
2-component vector of floats
Definition: Vector2.h:60
struct sfShape sfShape
CSFML_GRAPHICS_API void sfRenderTexture_drawVertexArray(sfRenderTexture *renderTexture, const sfVertexArray *object, const sfRenderStates *states)
CSFML_GRAPHICS_API sfIntRect sfRenderTexture_getViewport(const sfRenderTexture *renderTexture, const sfView *view)
Get the viewport of a view applied to this target.
CSFML_GRAPHICS_API void sfRenderTexture_resetGLStates(sfRenderTexture *renderTexture)
Reset the internal OpenGL states so that the target is ready for drawing.
struct sfTexture sfTexture
CSFML_GRAPHICS_API void sfRenderTexture_drawCircleShape(sfRenderTexture *renderTexture, const sfCircleShape *object, const sfRenderStates *states)
Define a point with color and texture coordinates.
Definition: Vertex.h:39