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DzlStateMachine * | dzl_state_machine_new () |
const gchar * | dzl_state_machine_get_state () |
void | dzl_state_machine_set_state () |
gboolean | dzl_state_machine_is_state () |
GAction * | dzl_state_machine_create_action () |
void | dzl_state_machine_add_property () |
void | dzl_state_machine_add_property_valist () |
void | dzl_state_machine_add_propertyv () |
void | dzl_state_machine_add_binding () |
void | dzl_state_machine_add_style () |
void | dzl_state_machine_connect_object () |
const gchar *
dzl_state_machine_get_state (DzlStateMachine *self
);
Gets the “state” property. This is the name of the current state of the machine.
void dzl_state_machine_set_state (DzlStateMachine *self
,const gchar *state
);
Sets the “state” property.
Registered state transformations will be applied during the state transformation.
If the transition results in a cyclic operation, the state will stop at the last state before the cycle was detected.
gboolean dzl_state_machine_is_state (DzlStateMachine *self
,const gchar *state
);
Checks to see if the current state of the DzlStateMachine matches state
.
Since: 3.28
GAction * dzl_state_machine_create_action (DzlStateMachine *self
,const gchar *name
);
Creates a new GAction with the name of name
.
Setting the state of this action will toggle the state of the state machine.
You should use g_variant_new_string()
or similar to create the state.
void dzl_state_machine_add_property (DzlStateMachine *self
,const gchar *state
,gpointer object
,const gchar *property
,...
);
void dzl_state_machine_add_property_valist (DzlStateMachine *self
,const gchar *state
,gpointer object
,const gchar *property
,va_list var_args
);
void dzl_state_machine_add_propertyv (DzlStateMachine *self
,const gchar *state
,gpointer object
,const gchar *property
,const GValue *value
);
void dzl_state_machine_add_binding (DzlStateMachine *self
,const gchar *state
,gpointer source_object
,const gchar *source_property
,gpointer target_object
,const gchar *target_property
,GBindingFlags flags
);
void dzl_state_machine_add_style (DzlStateMachine *self
,const gchar *state
,GtkWidget *widget
,const gchar *style
);
void dzl_state_machine_connect_object (DzlStateMachine *self
,const gchar *state
,gpointer source
,const gchar *detailed_signal
,GCallback callback
,gpointer user_data
,GConnectFlags flags
);
Connects to the detailed_signal
of source
only when the current
state of the state machine is state
.
[skip]
self |
||
state |
The state the signal connection should exist within |
|
source |
the source object to connect to |
|
detailed_signal |
The detailed signal of |
|
callback |
The callback to execute upon signal emission. |
[scope notified][closure user_data] |
user_data |
The user data for |
|
flags |
signal connection flags. |
“state”
property“state” gchar *
The current state of the machine.
Flags: Read / Write
Default value: NULL