; File generated automatically from ../wine-staging/dlls/d3d10_1/d3d10_1.spec; do not edit!

LIBRARY d3d10_1.dll

EXPORTS
  D3D10CompileEffectFromMemory=d3d10.D3D10CompileEffectFromMemory @2
  D3D10CompileShader=d3d10.D3D10CompileShader @3
  D3D10CreateBlob=d3d10.D3D10CreateBlob @4
  D3D10CreateDevice1 @5
  D3D10CreateDeviceAndSwapChain1 @6
  D3D10CreateEffectFromMemory=d3d10.D3D10CreateEffectFromMemory @7
  D3D10CreateEffectPoolFromMemory=d3d10.D3D10CreateEffectPoolFromMemory @8
  D3D10CreateStateBlock=d3d10.D3D10CreateStateBlock @9
  D3D10DisassembleShader=d3d10.D3D10DisassembleShader @11
  D3D10GetGeometryShaderProfile=d3d10.D3D10GetGeometryShaderProfile @12
  D3D10GetInputAndOutputSignatureBlob=d3d10.D3D10GetInputAndOutputSignatureBlob @13
  D3D10GetInputSignatureBlob=d3d10.D3D10GetInputSignatureBlob @14
  D3D10GetOutputSignatureBlob=d3d10.D3D10GetOutputSignatureBlob @15
  D3D10GetPixelShaderProfile=d3d10.D3D10GetPixelShaderProfile @16
  D3D10GetShaderDebugInfo=d3d10.D3D10GetShaderDebugInfo @17
  D3D10GetVertexShaderProfile=d3d10.D3D10GetVertexShaderProfile @19
  D3D10ReflectShader=d3d10.D3D10ReflectShader @21
  D3D10StateBlockMaskDifference=d3d10.D3D10StateBlockMaskDifference @23
  D3D10StateBlockMaskDisableAll=d3d10.D3D10StateBlockMaskDisableAll @24
  D3D10StateBlockMaskDisableCapture=d3d10.D3D10StateBlockMaskDisableCapture @25
  D3D10StateBlockMaskEnableAll=d3d10.D3D10StateBlockMaskEnableAll @26
  D3D10StateBlockMaskEnableCapture=d3d10.D3D10StateBlockMaskEnableCapture @27
  D3D10StateBlockMaskGetSetting=d3d10.D3D10StateBlockMaskGetSetting @28
  D3D10StateBlockMaskIntersect=d3d10.D3D10StateBlockMaskIntersect @29
  D3D10StateBlockMaskUnion=d3d10.D3D10StateBlockMaskUnion @30
