OpenVDB 5.1.0

File List
Here is a list of all files with brief descriptions:

Archive.h |
AttributeArray.h | Attribute Array storage templated on type and compression codec
AttributeArrayString.h | Attribute array storage for string data using Descriptor Metadata
AttributeGroup.h | Attribute Group access and filtering for iteration
AttributeSet.h | Set of Attribute Arrays which tracks metadata about each array
BBox.h |
ChangeBackground.h | Efficient multi-threaded replacement of the background values in tree
Clip.h | Functions to clip a grid against a bounding box, a camera frustum, or another grid's active voxel topology
Composite.h | Functions to efficiently perform various compositing operations on grids
Compression.h |
ConjGradient.h | Preconditioned conjugate gradient solver (solves Ax = b using the conjugate gradient method with one of a selection of preconditioners)
Coord.h |
CpuTimer.h |
DDA.h | Digital Differential Analyzers specialized for VDB
Dense.h | This file defines a simple dense grid and efficient converters to and from VDB grids
DenseSparseTools.h |
Diagnostics.h | Various diagnostic tools to identify potential issues with for example narrow-band level sets or fog volumes
Exceptions.h |
File.h |
Filter.h | Filtering of VDB volumes. Note that only the values in the grid are changed, not its topology! All operations can optionally be masked with another grid that acts as an alpha-mask
FiniteDifference.h |
Formats.h | Utility routines to output nicely-formatted numeric values
Grid.h |
GridDescriptor.h |
GridOperators.h | Apply an operator to an input grid to produce an output grid with the same active voxel topology but a potentially different value type
GridTransformer.h |
IndexFilter.h | Index filters primarily designed to be used with a FilterIndexIter
IndexIterator.h | Index Iterators
InternalNode.h | Internal table nodes for OpenVDB trees
Interpolation.h |
io.h |
Iterator.h |
LeafBuffer.h |
LeafManager.h | A LeafManager manages a linear array of pointers to a given tree's leaf nodes, as well as optional auxiliary buffers (one or more per leaf) that can be swapped with the leaf nodes' voxel data buffers
LeafNode.h |
LeafNodeBool.h |
LeafNodeMask.h |
LegacyFrustum.h |
LevelSetAdvect.h | Hyperbolic advection of narrow-band level sets
LevelSetFilter.h | Performs various types of level set deformations with interface tracking. These unrestricted deformations include surface smoothing (e.g., Laplacian flow), filtering (e.g., mean value) and morphological operations (e.g., morphological opening). All these operations can optionally be masked with another grid that acts as an alpha-mask
LevelSetFracture.h | Divide volumes represented by level set grids into multiple, disjoint pieces by intersecting them with one or more "cutter" volumes, also represented by level sets
LevelSetMeasure.h |
LevelSetMorph.h | Shape morphology of level sets. Morphing from a source narrow-band level sets to a target narrow-band level set
LevelSetPlatonic.h | Generate a narrow-band level sets of the five platonic solids
LevelSetRebuild.h |
LevelSetSphere.h | Generate a narrow-band level set of sphere
LevelSetTracker.h | Performs multi-threaded interface tracking of narrow band level sets. This is the building-block for most level set computations that involve dynamic topology, e.g. advection
LevelSetUtil.h | Miscellaneous utility methods that operate primarily or exclusively on level set grids
logging.h |
Maps.h |
MapsUtil.h |
Mask.h | Construct boolean mask grids from grids of arbitrary type
Mat.h |
Mat3.h |
Mat4.h |
Math.h | General-purpose arithmetic and comparison routines, most of which accept arbitrary value types (or at least arbitrary numeric value types)
MeshToVolume.h | Convert polygonal meshes that consist of quads and/or triangles into signed or unsigned distance field volumes
Metadata.h |
MetaMap.h |
Morphology.h | Implementation of morphological dilation and erosion
MultiResGrid.h | Multi-resolution grid that contains LoD sequences of trees with powers of two refinements
Name.h |
NodeManager.h | NodeManager produces linear arrays of all tree nodes allowing for efficient threading and bottom-up processing
NodeMasks.h |
NodeUnion.h |
NullInterrupter.h |
openvdb.h |
Operators.h |
PagedArray.h | Concurrent, page-based, dynamically-sized linear data structure with O(1) random access and STL-compliant iterators. It is primarily intended for applications that involve multi-threading push_back of (a possibly unkown number of) elements into a dynamically growing linear array, and fast random access to said elements
ParticleAtlas.h | Space-partitioning acceleration structure for particles, points with radius. Partitions particle indices into voxels to accelerate range and nearest neighbor searches
ParticlesToLevelSet.h | This tool converts particles (with position, radius and velocity) into a signed distance field encoded as a narrow band level set. Optionally, arbitrary attributes on the particles can be transferred resulting in an additional attribute grid with the same topology as the level set grid
Platform.h |
PlatformConfig.h |
PointAdvect.h | Class PointAdvect advects points (with position) in a static velocity field
PointAttribute.h | Point attribute manipulation in a VDB Point Grid
PointConversion.h | Convert points and attributes to and from VDB Point Data grids
PointCount.h | Various point counting methods using a VDB Point Grid
PointDataGrid.h | Attribute-owned data structure for points. Point attributes are stored in leaf nodes and ordered by voxel for fast random and sequential access
PointDelete.h | Methods for deleting points based on group membership
PointGroup.h | Point group manipulation in a VDB Point Grid
PointIndexGrid.h | Space-partitioning acceleration structure for points. Partitions the points into voxels to accelerate range and nearest neighbor searches
PointMask.h | Methods for extracting masks from VDB Point grids
PointPartitioner.h | Spatially partitions points using a parallel radix-based sorting algorithm
points/PointScatter.h | Various point scattering methods for generating VDB Points
tools/PointScatter.h | We offer three different algorithms (each in its own class) for scattering of points in active voxels:
PointsToMask.h | This tool produces a grid where every voxel that contains a point is active. It employes thread-local storage for best performance
PoissonSolver.h | Solve Poisson's equation ∇2x = b for x, where b is a vector comprising the values of all of the active voxels in a grid
PotentialFlow.h | Tools for creating potential flow fields through solving Laplace's equation
Proximity.h |
Prune.h | Defined various multi-threaded utility functions for trees
pyopenvdb.h | Glue functions for access to pyOpenVDB objects from C++ code
QuantizedUnitVec.h |
Quat.h |
Queue.h |
Ray.h | A Ray class
RayIntersector.h | Accelerated intersection of a ray with a narrow-band level set or a generic (e.g. density) volume. This will of course be useful for respectively surface and volume rendering
RayTracer.h | Defines two simple but multithreaded renders, a level-set ray tracer and a volume render. To support these renders we also define perspective and orthographic cameras (both designed to mimic a Houdini camera), a Film class and some rather naive shaders
RootNode.h | The root node of an OpenVDB tree
SignedFloodFill.h | Propagate the signs of distance values from the active voxels in the narrow band to the inactive values outside the narrow band
Statistics.h | Functions to efficiently compute histograms, extremas (min/max) and statistics (mean, variance, etc.) of grid values
Stats.h | Classes to compute statistics and histograms
Stencils.h | Defines various finite difference stencils by means of the "curiously recurring template pattern" on a BaseStencil that caches stencil values and stores a ValueAccessor for fast lookup
Stream.h |
StreamCompression.h | Convenience wrappers to using Blosc and reading and writing of Paged data
TempFile.h |
TopologyToLevelSet.h | This tool generates a narrow-band signed distance field / level set from the interface between active and inactive voxels in a vdb grid
Transform.h |
Tree.h |
TreeIterator.h |
Tuple.h |
Types.h |
Util.h |
ValueAccessor.h |
ValueTransformer.h |
Vec2.h |
Vec3.h |
Vec4.h |
VectorTransformer.h |
VelocityFields.h | Defines two simple wrapper classes for advection velocity fields as well as VelocitySampler and VelocityIntegrator
version.h | Library and file format version numbers
VolumeAdvect.h | Sparse hyperbolic advection of volumes, e.g. a density or velocity (vs a level set interface)
VolumeToMesh.h | Extract polygonal surfaces from scalar volumes
VolumeToSpheres.h | Fill a closed level set or fog volume with adaptively-sized spheres