OpenVDB 5.1.0

Proximity.h
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1 //
3 // Copyright (c) 2012-2018 DreamWorks Animation LLC
4 //
5 // All rights reserved. This software is distributed under the
6 // Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
7 //
8 // Redistributions of source code must retain the above copyright
9 // and license notice and the following restrictions and disclaimer.
10 //
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30
31 #ifndef OPENVDB_MATH_PROXIMITY_HAS_BEEN_INCLUDED
32 #define OPENVDB_MATH_PROXIMITY_HAS_BEEN_INCLUDED
33
34 #include <openvdb/Types.h>
35
36
37 namespace openvdb {
38 OPENVDB_USE_VERSION_NAMESPACE
39 namespace OPENVDB_VERSION_NAME {
40 namespace math {
41
55 OPENVDB_API Vec3d
56 closestPointOnTriangleToPoint(
57 const Vec3d& a, const Vec3d& b, const Vec3d& c, const Vec3d& p, Vec3d& uvw);
58
59
67 OPENVDB_API Vec3d
68 closestPointOnSegmentToPoint(
69 const Vec3d& a, const Vec3d& b, const Vec3d& p, double& t);
70
71 } // namespace math
72 } // namespace OPENVDB_VERSION_NAME
73 } // namespace openvdb
74
75 #endif // OPENVDB_TOOLS_MESH_TO_VOLUME_UTIL_HAS_BEEN_INCLUDED
76
77 // Copyright (c) 2012-2018 DreamWorks Animation LLC
78 // All rights reserved. This software is distributed under the
79 // Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
OPENVDB_API
#define OPENVDB_API
Helper macros for defining library symbol visibility.
Definition: Platform.h:194
Types.h
openvdb::v5_1::math::closestPointOnSegmentToPoint
OPENVDB_API Vec3d closestPointOnSegmentToPoint(const Vec3d &a, const Vec3d &b, const Vec3d &p, double &t)
Closest Point on Line Segment to Point. Given segment ab and point p, return the point on ab closest ...
OPENVDB_VERSION_NAME
#define OPENVDB_VERSION_NAME
The version namespace name for this library version.
Definition: version.h:136
openvdb::v5_1::math::Vec3d
Vec3< double > Vec3d
Definition: Vec3.h:679
openvdb
Definition: Exceptions.h:40
OPENVDB_USE_VERSION_NAMESPACE
#define OPENVDB_USE_VERSION_NAMESPACE
Definition: version.h:188
openvdb::v5_1::math::closestPointOnTriangleToPoint
OPENVDB_API Vec3d closestPointOnTriangleToPoint(const Vec3d &a, const Vec3d &b, const Vec3d &c, const Vec3d &p, Vec3d &uvw)
Closest Point on Triangle to Point. Given a triangle abc and a point p, return the point on abc close...