
#pragma once


#include <glbinding/glbinding_api.h>


namespace glbinding 
{


/**
*  @brief
*    The data type of a context handle
*/
using ContextHandle = long long;

/**
*  @brief
*    Queries the currently active context and returns a handle to it
*
*  @return
*    The handle to the currently active context
*/
GLBINDING_API ContextHandle getCurrentContext();


} // namespace glbinding
