
#pragma once


#include <glbinding/glbinding_features.h>

#include <glbinding/nogl.h>
#include <glbinding/gl/types.h>


namespace gl
{


GLBINDING_CONSTEXPR static const GLuint64 GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF;

GLBINDING_CONSTEXPR static const GLuint GL_INVALID_INDEX = 0xFFFFFFFF;


} // namespace gl
