#ifndef EVAS_VG_EO_HH
#define EVAS_VG_EO_HH
#include <Eo.h>

extern "C" {
#include "efl_animator.eo.h"
#include "efl_canvas_object.eo.h"
#include "efl_gfx.eo.h"
#include "efl_gfx_fill.eo.h"
#include "efl_gfx_map.eo.h"
#include "efl_gfx_size_hint.eo.h"
#include "efl_gfx_stack.eo.h"
#include "efl_gfx_view.eo.h"
#include "efl_input_device.eo.h"
#include "efl_input_focus.eo.h"
#include "efl_input_hold.eo.h"
#include "efl_input_interface.eo.h"
#include "efl_input_key.eo.h"
#include "efl_input_pointer.eo.h"
#include "efl_interface.eo.h"
#include "efl_loop.eo.h"
#include "efl_loop_user.eo.h"
#include "efl_object.eo.h"
#include "evas_vg.eo.h"
}
#include <Eina.hh>
#include <Eo.hh>
#include "efl_animator.eo.hh"
#include "efl_canvas_object.eo.hh"
#include "efl_gfx.eo.hh"
#include "efl_gfx_fill.eo.hh"
#include "efl_gfx_map.eo.hh"
#include "efl_gfx_size_hint.eo.hh"
#include "efl_gfx_stack.eo.hh"
#include "efl_gfx_view.eo.hh"
#include "efl_input_device.eo.hh"
#include "efl_input_focus.eo.hh"
#include "efl_input_hold.eo.hh"
#include "efl_input_interface.eo.hh"
#include "efl_input_key.eo.hh"
#include "efl_input_pointer.eo.hh"
#include "efl_interface.eo.hh"
#include "efl_loop.eo.hh"
#include "efl_loop_user.eo.hh"
#include "efl_object.eo.hh"
namespace evas { 
struct VG;
} 
namespace efl { namespace eo { template<> struct is_eolian_object< ::evas::VG> : ::std::true_type {}; } }
namespace evas { 
struct VG;
} 
namespace efl { namespace canvas { 
struct Object;
} } 
namespace efl { 
struct Object;
} 
namespace efl { 
struct Gfx;
} 
namespace efl { namespace gfx { 
struct Stack;
} } 
namespace efl { 
struct Animator;
} 
namespace efl { namespace input { 
struct Interface;
} } 
namespace efl { namespace input { 
struct Device;
} } 
namespace efl { namespace input { 
struct Pointer;
} } 
namespace efl { namespace input { 
struct Key;
} } 
namespace efl { namespace input { 
struct Hold;
} } 
namespace efl { namespace input { 
struct Focus;
} } 
namespace efl { namespace gfx { namespace size { 
struct Hint;
} } } 
namespace efl { namespace gfx { 
struct Map;
} } 
namespace efl { 
struct Interface;
} 
namespace efl { 
struct Loop_User;
} 
namespace efl { 
struct Loop;
} 
namespace efl { namespace gfx { 
struct Fill;
} } 
namespace efl { namespace gfx { 
struct View;
} } 

namespace eo_cxx {
namespace evas { 
struct VG {
   ::efl::eolian::return_traits< ::efl::Object>::type root_node_get() const;
   static Efl_Class const* _eo_class()
   {
      return EVAS_VG_CLASS;
   }
   Eo* _eo_ptr() const { return *(Eo**)this; }
   operator ::evas::VG() const;
   operator ::evas::VG&();
   operator ::evas::VG const&() const;
   /// @cond LOCAL
    ::efl::eolian::address_of_operator<VG,  ::efl::Animator,  ::efl::Gfx,  ::efl::Interface,  ::efl::Loop_User,  ::efl::Object,  ::efl::canvas::Object,  ::efl::gfx::Fill,  ::efl::gfx::Map,  ::efl::gfx::Stack,  ::efl::gfx::View,  ::efl::gfx::size::Hint,  ::efl::input::Interface> operator&() { return {this}; }
    ::efl::eolian::address_of_operator<VG const ,  ::efl::Animator const ,  ::efl::Gfx const ,  ::efl::Interface const ,  ::efl::Loop_User const ,  ::efl::Object const ,  ::efl::canvas::Object const ,  ::efl::gfx::Fill const ,  ::efl::gfx::Map const ,  ::efl::gfx::Stack const ,  ::efl::gfx::View const ,  ::efl::gfx::size::Hint const ,  ::efl::input::Interface const > operator&() const { return {this}; }
   /// @endcond
};
} 
}
namespace evas { 
struct VG : ::efl::eo::concrete
   , EO_CXX_INHERIT( ::efl::Animator)
   , EO_CXX_INHERIT( ::efl::Gfx)
   , EO_CXX_INHERIT( ::efl::Interface)
   , EO_CXX_INHERIT( ::efl::Loop_User)
   , EO_CXX_INHERIT( ::efl::Object)
   , EO_CXX_INHERIT( ::efl ::canvas::Object)
   , EO_CXX_INHERIT( ::efl ::gfx::Fill)
   , EO_CXX_INHERIT( ::efl ::gfx::Map)
   , EO_CXX_INHERIT( ::efl ::gfx::Stack)
   , EO_CXX_INHERIT( ::efl ::gfx::View)
   , EO_CXX_INHERIT( ::efl ::gfx ::size::Hint)
   , EO_CXX_INHERIT( ::efl ::input::Interface)
{
   explicit VG( ::Eo* eo)
      : ::efl::eo::concrete(eo) {}
   explicit VG(std::nullptr_t)
      : ::efl::eo::concrete(nullptr) {}
   VG(VG const& other) = default;
   VG(VG&& other) = default;
   VG& operator=(VG const& other) = default;
   VG& operator=(VG&& other) = default;
   VG()
   {
      ::efl::eolian::do_eo_add( ::efl::eo::concrete::_eo_raw, ::efl::eo::concrete{nullptr}, _eo_class());
   }
   VG( ::efl::eo::concrete parent)
   {
      ::efl::eolian::do_eo_add( ::efl::eo::concrete::_eo_raw, parent, _eo_class());
   }
   template <typename F> VG(F f, typename ::std::enable_if< ::efl::eolian::is_callable<F>::value>::type* = 0)
   {
      ::efl::eolian::do_eo_add( ::efl::eo::concrete::_eo_raw, ::efl::eo::concrete{nullptr}, _eo_class(), f);
   }
   ::efl::eolian::return_traits< ::efl::Object>::type root_node_get() const;
   static Efl_Class const* _eo_class()
   {
      return EVAS_VG_CLASS;
   }
   Eo* _eo_ptr() const { return *(Eo**)this; }
   /// @cond LOCAL
    ::efl::eolian::address_of_operator<VG,  ::efl::Animator,  ::efl::Gfx,  ::efl::Interface,  ::efl::Loop_User,  ::efl::Object,  ::efl::canvas::Object,  ::efl::gfx::Fill,  ::efl::gfx::Map,  ::efl::gfx::Stack,  ::efl::gfx::View,  ::efl::gfx::size::Hint,  ::efl::input::Interface> operator&() { return {this}; }
    ::efl::eolian::address_of_operator<VG const ,  ::efl::Animator const ,  ::efl::Gfx const ,  ::efl::Interface const ,  ::efl::Loop_User const ,  ::efl::Object const ,  ::efl::canvas::Object const ,  ::efl::gfx::Fill const ,  ::efl::gfx::Map const ,  ::efl::gfx::Stack const ,  ::efl::gfx::View const ,  ::efl::gfx::size::Hint const ,  ::efl::input::Interface const > operator&() const { return {this}; }
   /// @endcond
};
static_assert(sizeof(VG) == sizeof(Eo*), "");
static_assert(std::is_standard_layout<VG>::value, "");
} 
#endif
