| OGRE 1.11.1 Object-Oriented Graphics Rendering Engine

### - f -

- face_count : bsp_leaf_t , bsp_model_t
- face_start : bsp_leaf_t , bsp_model_t
- faceIndex : Ogre::TangentSpaceCalc::IndexRemap
- factor : Ogre::LayerBlendModeEx
- FACTORY_NAME : Ogre::SimplePageContentCollectionFactory
- FACTORY_TYPE_FLAG : Ogre::AntiPortalFactory , Ogre::PortalFactory
- FACTORY_TYPE_NAME : Ogre::AntiPortalFactory , Ogre::BillboardChainFactory , Ogre::BillboardSetFactory , Ogre::BspSceneManagerFactory , Ogre::DefaultSceneManagerFactory , Ogre::EntityFactory , Ogre::LightFactory , Ogre::ManualObjectFactory , Ogre::OctreeSceneManagerFactory , Ogre::ParticleSystemFactory , Ogre::PCZLightFactory , Ogre::PCZSceneManagerFactory , Ogre::PortalFactory , Ogre::RibbonTrailFactory
- farbox : Ogre::Quake3Shader
- farboxName : Ogre::Quake3Shader
- fData : Ogre::GpuProgramParameters::AutoConstantEntry
- fDeg2Rad : Ogre::Math
- file : Ogre::AbstractNode , Ogre::ConcreteNode
- filename : Ogre::FileInfo , Ogre::TerrainGroup::TerrainSlotDefinition
- findVisibleObjects : Ogre::CompositorInstance::TargetOperation
- fingerId : OgreBites::TouchFingerEvent
- firstside : bsp_brush_t
- flags : Ogre::ImageCodec::ImageData , Ogre::Quake3Shader , Ogre::Quake3Shader::Pass
- floatBufferSize : Ogre::GpuNamedConstants
- fog : Ogre::Quake3Shader
- fogColour : Ogre::Quake3Shader
- fogDistance : Ogre::Quake3Shader
- format : Ogre::ImageCodec::ImageData , Ogre::PixelBox , Ogre::ShadowTextureConfig , Ogre::TerrainLayerSampler
- formatList : Ogre::CompositionTechnique::TextureDefinition
- fRad2Deg : Ogre::Math
- fragment : Ogre::BspNode::Brush
- fragmentType : Ogre::SceneQuery::WorldFragment
- frame : Ogre::ProfileInstance
- frameNumber : Ogre::ProfileInstance
- frames : Ogre::Quake3Shader::Pass
- frameTime : Ogre::ProfileFrame
- frequency : Ogre::TextureUnitState::TextureEffect
- front : bsp_node_t , Ogre::Box
- frustum : Ogre::TextureUnitState::TextureEffect
- FRUSTUM_TYPE_MASK : Ogre::SceneManager
- fsaa : Ogre::CompositionTechnique::TextureDefinition , Ogre::ShadowTextureConfig
- fType : Ogre::StaticFaceGroup
- FX_TYPE_MASK : Ogre::SceneManager