| OGRE 1.11.1 Object-Oriented Graphics Rendering Engine

Classes | Typedefs | Enumerations
Materials
Core

## Classes
class | Ogre::AutoParamDataSource
| This utility class is used to hold the information used to generate the matrices and other information required to automatically populate GpuProgramParameters. More...
class | Ogre::ExternalTextureSource
| IMPORTANT: Plugins must override default dictionary name! Base class that texture plugins derive from. More...
class | Ogre::ExternalTextureSourceManager
| Singleton Class which handles the registering and control of texture plugins. More...
struct | Ogre::GpuConstantDefinition
| Information about predefined program constants. More...
struct | Ogre::GpuLogicalBufferStruct
| Container struct to allow params to safely & update shared list of logical buffer assignments. More...
struct | Ogre::GpuLogicalIndexUse
| Structure recording the use of a physical buffer by a logical parameter index. More...
struct | Ogre::GpuNamedConstants
| Struct collecting together the information for named constants. More...
class | Ogre::GpuNamedConstantsSerializer
| Simple class for loading / saving GpuNamedConstants. More...
class | Ogre::GpuProgramParameters
| Collects together the program parameters used for a GpuProgram. More...
class | Ogre::GpuProgramUsage
| This class makes the usage of a vertex and fragment programs (low-level or high-level), with a given set of parameters, explicit. More...
class | Ogre::GpuSharedParameters
| Definition of container that holds the current bool constants. More...
class | Ogre::GpuSharedParametersUsage
| This class records the usage of a set of shared parameters in a concrete set of GpuProgramParameters. More...
struct | Ogre::IlluminationPass
| Struct recording a pass which can be used for a specific illumination stage. More...
class | Ogre::LayerBlendModeEx
| Class which manages blending of both colour and alpha components. More...
class | Ogre::Material
| Class encapsulates rendering properties of an object. More...
class | Ogre::MaterialManager
| Class for managing Material settings for Ogre. More...
class | Ogre::MaterialSerializer
| Class for serializing Materials to a .material script. More...
class | Ogre::Pass
| Class defining a single pass of a Technique (of a Material), i.e. More...
class | Ogre::Technique
| Class representing an approach to rendering this particular Material. More...
class | Ogre::TextureUnitState
| Class representing the state of a single texture unit during a Pass of a Technique, of a Material. More...

## Typedefs
typedef std::vector< double > | Ogre::DoubleConstantList
| Definition of container that holds the current double constants. More...
typedef std::vector< float > | Ogre::FloatConstantList
| Definition of container that holds the current float constants. More...
typedef ConstMapIterator< GpuConstantDefinitionMap > | Ogre::GpuConstantDefinitionIterator
typedef std::map< String, GpuConstantDefinition > | Ogre::GpuConstantDefinitionMap
typedef std::map< size_t, GpuLogicalIndexUse > | Ogre::GpuLogicalIndexUseMap
typedef std::vector< IlluminationPass * > | Ogre::IlluminationPassList
typedef std::vector< int > | Ogre::IntConstantList
| Definition of container that holds the current int constants. More...
typedef std::vector< uint > | Ogre::UnsignedIntConstantList
| Definition of container that holds the current uint constants. More...

## Enumerations
enum | Ogre::BaseConstantType { Ogre::BCT_FLOAT = 1, Ogre::BCT_INT = 2, Ogre::BCT_DOUBLE = 3, Ogre::BCT_UINT = 4, Ogre::BCT_BOOL = 5, Ogre::BCT_SAMPLER = 6, Ogre::BCT_SUBROUTINE = 7, Ogre::BCT_UNKNOWN = 99 }
enum | Ogre::eTexturePlayMode { Ogre::TextureEffectPause = 0, Ogre::TextureEffectPlay_ASAP = 1, Ogre::TextureEffectPlay_Looping = 2 }
| Enum for type of texture play mode. More...
enum | Ogre::GpuConstantType { Ogre::GCT_FLOAT1 = 1, Ogre::GCT_FLOAT2 = 2, Ogre::GCT_FLOAT3 = 3, Ogre::GCT_FLOAT4 = 4, Ogre::GCT_SAMPLER1D = 5, Ogre::GCT_SAMPLER2D = 6, Ogre::GCT_SAMPLER3D = 7, Ogre::GCT_SAMPLERCUBE = 8, Ogre::GCT_SAMPLERRECT = 9, Ogre::GCT_SAMPLER1DSHADOW = 10, Ogre::GCT_SAMPLER2DSHADOW = 11, Ogre::GCT_SAMPLER2DARRAY = 12, Ogre::GCT_MATRIX_2X2 = 13, Ogre::GCT_MATRIX_2X3 = 14, Ogre::GCT_MATRIX_2X4 = 15, Ogre::GCT_MATRIX_3X2 = 16, Ogre::GCT_MATRIX_3X3 = 17, Ogre::GCT_MATRIX_3X4 = 18, Ogre::GCT_MATRIX_4X2 = 19, Ogre::GCT_MATRIX_4X3 = 20, Ogre::GCT_MATRIX_4X4 = 21, Ogre::GCT_INT1 = 22, Ogre::GCT_INT2 = 23, Ogre::GCT_INT3 = 24, Ogre::GCT_INT4 = 25, Ogre::GCT_SUBROUTINE = 26, Ogre::GCT_DOUBLE1 = 27, Ogre::GCT_DOUBLE2 = 28, Ogre::GCT_DOUBLE3 = 29, Ogre::GCT_DOUBLE4 = 30, Ogre::GCT_MATRIX_DOUBLE_2X2 = 31, Ogre::GCT_MATRIX_DOUBLE_2X3 = 32, Ogre::GCT_MATRIX_DOUBLE_2X4 = 33, Ogre::GCT_MATRIX_DOUBLE_3X2 = 34, Ogre::GCT_MATRIX_DOUBLE_3X3 = 35, Ogre::GCT_MATRIX_DOUBLE_3X4 = 36, Ogre::GCT_MATRIX_DOUBLE_4X2 = 37, Ogre::GCT_MATRIX_DOUBLE_4X3 = 38, Ogre::GCT_MATRIX_DOUBLE_4X4 = 39, Ogre::GCT_UINT1 = 40, Ogre::GCT_UINT2 = 41, Ogre::GCT_UINT3 = 42, Ogre::GCT_UINT4 = 43, Ogre::GCT_BOOL1 = 44, Ogre::GCT_BOOL2 = 45, Ogre::GCT_BOOL3 = 46, Ogre::GCT_BOOL4 = 47, Ogre::GCT_UNKNOWN = 99 }
| Enumeration of the types of constant we may encounter in programs. More...
enum | Ogre::GpuParamVariability { Ogre::GPV_GLOBAL = 1, Ogre::GPV_PER_OBJECT = 2, Ogre::GPV_LIGHTS = 4, Ogre::GPV_PASS_ITERATION_NUMBER = 8, Ogre::GPV_ALL = 0xFFFF }
| The variability of a GPU parameter, as derived from auto-params targeting it. More...
enum | Ogre::IlluminationStage { Ogre::IS_AMBIENT, Ogre::IS_PER_LIGHT, Ogre::IS_DECAL, Ogre::IS_UNKNOWN }
| Categorisation of passes for the purpose of additive lighting. More...
enum | Ogre::LayerBlendOperation { Ogre::LBO_REPLACE, Ogre::LBO_ADD, Ogre::LBO_MODULATE, Ogre::LBO_ALPHA_BLEND }
| List of valid texture blending operations, for use with TextureUnitState::setColourOperation. More...
enum | Ogre::LayerBlendOperationEx { Ogre::LBX_SOURCE1, Ogre::LBX_SOURCE2, Ogre::LBX_MODULATE, Ogre::LBX_MODULATE_X2, Ogre::LBX_MODULATE_X4, Ogre::LBX_ADD, Ogre::LBX_ADD_SIGNED, Ogre::LBX_ADD_SMOOTH, Ogre::LBX_SUBTRACT, Ogre::LBX_BLEND_DIFFUSE_ALPHA, Ogre::LBX_BLEND_TEXTURE_ALPHA, Ogre::LBX_BLEND_CURRENT_ALPHA, Ogre::LBX_BLEND_MANUAL, Ogre::LBX_DOTPRODUCT, Ogre::LBX_BLEND_DIFFUSE_COLOUR }
| Expert list of valid texture blending operations, for use with TextureUnitState::setColourOperationEx and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More...
enum | Ogre::LayerBlendSource { Ogre::LBS_CURRENT, Ogre::LBS_TEXTURE, Ogre::LBS_DIFFUSE, Ogre::LBS_SPECULAR, Ogre::LBS_MANUAL }
| List of valid sources of values for blending operations used in TextureUnitState::setColourOperation and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More...
enum | Ogre::LayerBlendType { Ogre::LBT_COLOUR, Ogre::LBT_ALPHA }
| Type of texture blend mode. More...
enum | Ogre::SceneBlendFactor { Ogre::SBF_ONE, Ogre::SBF_ZERO, Ogre::SBF_DEST_COLOUR, Ogre::SBF_SOURCE_COLOUR, Ogre::SBF_ONE_MINUS_DEST_COLOUR, Ogre::SBF_ONE_MINUS_SOURCE_COLOUR, Ogre::SBF_DEST_ALPHA, Ogre::SBF_SOURCE_ALPHA, Ogre::SBF_ONE_MINUS_DEST_ALPHA, Ogre::SBF_ONE_MINUS_SOURCE_ALPHA }
| Blending factors for manually blending objects with the scene. More...
enum | Ogre::SceneBlendOperation { Ogre::SBO_ADD, Ogre::SBO_SUBTRACT, Ogre::SBO_REVERSE_SUBTRACT, Ogre::SBO_MIN, Ogre::SBO_MAX }
| Blending operations controls how objects are blended into the scene. More...
enum | Ogre::SceneBlendType { Ogre::SBT_TRANSPARENT_ALPHA, Ogre::SBT_TRANSPARENT_COLOUR, Ogre::SBT_ADD, Ogre::SBT_MODULATE, Ogre::SBT_REPLACE }
| Types of blending that you can specify between an object and the existing contents of the scene. More...

## Detailed Description

## Typedef Documentation

## ◆ GpuConstantDefinitionMap

typedef std::map<String, GpuConstantDefinition> Ogre::GpuConstantDefinitionMap

## ◆ GpuConstantDefinitionIterator

typedef ConstMapIterator<GpuConstantDefinitionMap> Ogre::GpuConstantDefinitionIterator

## ◆ GpuLogicalIndexUseMap

typedef std::map<size_t, GpuLogicalIndexUse> Ogre::GpuLogicalIndexUseMap

## ◆ FloatConstantList

typedef std::vector<float> Ogre::FloatConstantList

Definition of container that holds the current float constants.

Note
  Not necessarily in direct index order to constant indexes, logical to physical index map is derived from GpuProgram

## ◆ DoubleConstantList

typedef std::vector<double> Ogre::DoubleConstantList

Definition of container that holds the current double constants.

Note
  Not necessarily in direct index order to constant indexes, logical to physical index map is derived from GpuProgram

## ◆ IntConstantList

typedef std::vector<int> Ogre::IntConstantList

Definition of container that holds the current int constants.

Note
  Not necessarily in direct index order to constant indexes, logical to physical index map is derived from GpuProgram

## ◆ UnsignedIntConstantList

typedef std::vector<uint> Ogre::UnsignedIntConstantList

Definition of container that holds the current uint constants.

Note
  Not necessarily in direct index order to constant indexes, logical to physical index map is derived from GpuProgram

## ◆ IlluminationPassList

typedef std::vector<IlluminationPass*> Ogre::IlluminationPassList

## Enumeration Type Documentation

## ◆ LayerBlendType

enum Ogre::LayerBlendType

Type of texture blend mode.

Enumerator
LBT_COLOUR |
LBT_ALPHA |

## ◆ LayerBlendOperation

enum Ogre::LayerBlendOperation

List of valid texture blending operations, for use with TextureUnitState::setColourOperation.

Remarks
  This list is a more limited list than LayerBlendOperationEx because it only includes operations that are supportable in both multipass and multitexture rendering and thus provides automatic fallback if multitexture hardware is lacking or insufficient.

Enumerator
LBO_REPLACE | Replace all colour with texture with no adjustment.
LBO_ADD | Add colour components together.
LBO_MODULATE | Multiply colour components together.
LBO_ALPHA_BLEND | Blend based on texture alpha.

## ◆ LayerBlendOperationEx

enum Ogre::LayerBlendOperationEx

Expert list of valid texture blending operations, for use with TextureUnitState::setColourOperationEx and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class.

It's worth noting that these operations are for blending between texture layers and not between rendered objects and the existing scene. Because all of these modes are only supported in multitexture hardware it may be required to set up a fallback operation where this hardware is not available.

Enumerator
LBX_SOURCE1 | use source1 without modification
LBX_SOURCE2 | use source2 without modification
LBX_MODULATE | multiply source1 and source2 together
LBX_MODULATE_X2 | as LBX_MODULATE but brighten afterwards (x2)
LBX_MODULATE_X4 | as LBX_MODULATE but brighten more afterwards (x4)
LBX_ADD | add source1 and source2 together
LBX_ADD_SIGNED | as LBX_ADD, but subtract 0.5 from the result
LBX_ADD_SMOOTH | as LBX_ADD, but subtract product from the sum
LBX_SUBTRACT | subtract source2 from source1
LBX_BLEND_DIFFUSE_ALPHA | use interpolated alpha value from vertices to scale source1, then add source2 scaled by (1-alpha)
LBX_BLEND_TEXTURE_ALPHA | as LBX_BLEND_DIFFUSE_ALPHA, but use alpha from texture
LBX_BLEND_CURRENT_ALPHA | as LBX_BLEND_DIFFUSE_ALPHA, but use current alpha from previous stages
LBX_BLEND_MANUAL | as LBX_BLEND_DIFFUSE_ALPHA but use a constant manual blend value (0.0-1.0)
LBX_DOTPRODUCT | dot product of color1 and color2
LBX_BLEND_DIFFUSE_COLOUR | use interpolated color values from vertices to scale source1, then add source2 scaled by (1-color)

## ◆ LayerBlendSource

enum Ogre::LayerBlendSource

List of valid sources of values for blending operations used in TextureUnitState::setColourOperation and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class.

Enumerator
LBS_CURRENT | the colour as built up from previous stages
LBS_TEXTURE | the colour derived from the texture assigned to this layer
LBS_DIFFUSE | the interpolated diffuse colour from the vertices
LBS_SPECULAR | the interpolated specular colour from the vertices
LBS_MANUAL | a colour supplied manually as a separate argument

## ◆ SceneBlendType

enum Ogre::SceneBlendType

Types of blending that you can specify between an object and the existing contents of the scene.

Remarks
  As opposed to the LayerBlendType, which classifies blends between texture layers, these blending types blend between the output of the texture units and the pixels already in the viewport, allowing for object transparency, glows, etc.

  These types are provided to give quick and easy access to common effects. You can also use the more manual method of supplying source and destination blending factors. See Material::setSceneBlending for more details.

See also
  Material::setSceneBlending

Enumerator
SBT_TRANSPARENT_ALPHA | Make the object transparent based on the final alpha values in the texture.
SBT_TRANSPARENT_COLOUR | Make the object transparent based on the colour values in the texture (brighter = more opaque)
SBT_ADD | Add the texture values to the existing scene content.
SBT_MODULATE | Multiply the 2 colours together.
SBT_REPLACE | The default blend mode where source replaces destination.

## ◆ SceneBlendFactor

enum Ogre::SceneBlendFactor

Blending factors for manually blending objects with the scene.

If there isn't a predefined SceneBlendType that you like, then you can specify the blending factors directly to affect the combination of object and the existing scene. See Material::setSceneBlending for more details.

Enumerator
SBF_ONE |
SBF_ZERO |
SBF_DEST_COLOUR |
SBF_SOURCE_COLOUR |
SBF_ONE_MINUS_DEST_COLOUR |
SBF_ONE_MINUS_SOURCE_COLOUR |
SBF_DEST_ALPHA |
SBF_SOURCE_ALPHA |
SBF_ONE_MINUS_DEST_ALPHA |
SBF_ONE_MINUS_SOURCE_ALPHA |

## ◆ SceneBlendOperation

enum Ogre::SceneBlendOperation

Blending operations controls how objects are blended into the scene.

The default operation is add (+) but by changing this you can change how drawn objects are blended into the existing scene.

Enumerator
SBO_ADD |
SBO_SUBTRACT |
SBO_REVERSE_SUBTRACT |
SBO_MIN |
SBO_MAX |

## ◆ eTexturePlayMode

enum Ogre::eTexturePlayMode

Enum for type of texture play mode.

Enumerator
TextureEffectPause |
TextureEffectPlay_ASAP | Video starts out paused.
TextureEffectPlay_Looping | Video starts playing as soon as possible.

## ◆ BaseConstantType

enum Ogre::BaseConstantType

Enumerator
BCT_FLOAT |
BCT_INT |
BCT_DOUBLE |
BCT_UINT |
BCT_BOOL |
BCT_SAMPLER |
BCT_SUBROUTINE |
BCT_UNKNOWN |

## ◆ GpuConstantType

enum Ogre::GpuConstantType

Enumeration of the types of constant we may encounter in programs.

Note
  Low-level programs, by definition, will always use either float4 or int4 constant types since that is the fundamental underlying type in assembler.

Enumerator
GCT_FLOAT1 |
GCT_FLOAT2 |
GCT_FLOAT3 |
GCT_FLOAT4 |
GCT_SAMPLER1D |
GCT_SAMPLER2D |
GCT_SAMPLER3D |
GCT_SAMPLERCUBE |
GCT_SAMPLERRECT |
GCT_SAMPLER1DSHADOW |
GCT_SAMPLER2DSHADOW |
GCT_SAMPLER2DARRAY |
GCT_MATRIX_2X2 |
GCT_MATRIX_2X3 |
GCT_MATRIX_2X4 |
GCT_MATRIX_3X2 |
GCT_MATRIX_3X3 |
GCT_MATRIX_3X4 |
GCT_MATRIX_4X2 |
GCT_MATRIX_4X3 |
GCT_MATRIX_4X4 |
GCT_INT1 |
GCT_INT2 |
GCT_INT3 |
GCT_INT4 |
GCT_SUBROUTINE |
GCT_DOUBLE1 |
GCT_DOUBLE2 |
GCT_DOUBLE3 |
GCT_DOUBLE4 |
GCT_MATRIX_DOUBLE_2X2 |
GCT_MATRIX_DOUBLE_2X3 |
GCT_MATRIX_DOUBLE_2X4 |
GCT_MATRIX_DOUBLE_3X2 |
GCT_MATRIX_DOUBLE_3X3 |
GCT_MATRIX_DOUBLE_3X4 |
GCT_MATRIX_DOUBLE_4X2 |
GCT_MATRIX_DOUBLE_4X3 |
GCT_MATRIX_DOUBLE_4X4 |
GCT_UINT1 |
GCT_UINT2 |
GCT_UINT3 |
GCT_UINT4 |
GCT_BOOL1 |
GCT_BOOL2 |
GCT_BOOL3 |
GCT_BOOL4 |
GCT_UNKNOWN |

## ◆ GpuParamVariability

enum Ogre::GpuParamVariability

The variability of a GPU parameter, as derived from auto-params targeting it.

These values must be powers of two since they are used in masks.

Enumerator
GPV_GLOBAL | No variation except by manual setting - the default.
GPV_PER_OBJECT | Varies per object (based on an auto param usually), but not per light setup.
GPV_LIGHTS | Varies with light setup.
GPV_PASS_ITERATION_NUMBER | Varies with pass iteration number.
GPV_ALL | Full mask (16-bit)

## ◆ IlluminationStage

enum Ogre::IlluminationStage

Categorisation of passes for the purpose of additive lighting.

Enumerator
IS_AMBIENT | Part of the rendering which occurs without any kind of direct lighting.
IS_PER_LIGHT | Part of the rendering which occurs per light.
IS_DECAL | Post-lighting rendering.
IS_UNKNOWN | Not determined.