| OGRE 1.11.1 Object-Oriented Graphics Rendering Engine

Ogre::RenderPriorityGroup Member List

This is the complete list of members for Ogre::RenderPriorityGroup, including all inherited members.

addOrganisationMode(QueuedRenderableCollection::OrganisationMode om) | Ogre::RenderPriorityGroup |
addRenderable(Renderable *pRend, Technique *pTech) | Ogre::RenderPriorityGroup |
clear(void) | Ogre::RenderPriorityGroup |
defaultOrganisationMode(void) | Ogre::RenderPriorityGroup |
getSolidsBasic(void) const | Ogre::RenderPriorityGroup | inline
getSolidsDecal(void) const | Ogre::RenderPriorityGroup | inline
getSolidsDiffuseSpecular(void) const | Ogre::RenderPriorityGroup | inline
getSolidsNoShadowReceive(void) const | Ogre::RenderPriorityGroup | inline
getTransparents(void) const | Ogre::RenderPriorityGroup | inline
getTransparentsUnsorted(void) const | Ogre::RenderPriorityGroup | inline
merge(const RenderPriorityGroup *rhs) | Ogre::RenderPriorityGroup |
RenderPriorityGroup(RenderQueueGroup *parent, bool splitPassesByLightingType, bool splitNoShadowPasses, bool shadowCastersNotReceivers) | Ogre::RenderPriorityGroup |
resetOrganisationModes(void) | Ogre::RenderPriorityGroup |
setShadowCastersCannotBeReceivers(bool ind) | Ogre::RenderPriorityGroup | inline
setSplitNoShadowPasses(bool split) | Ogre::RenderPriorityGroup | inline
setSplitPassesByLightingType(bool split) | Ogre::RenderPriorityGroup | inline
sort(const Camera *cam) | Ogre::RenderPriorityGroup |
~RenderPriorityGroup() | Ogre::RenderPriorityGroup | inline