| OGRE 1.11.1 Object-Oriented Graphics Rendering Engine

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Ogre::TerrainPagedWorldSection Class Reference
Optional Components » Terrain

A world section which includes paged terrain. More...

`#include <OgreTerrainPagedWorldSection.h>`

Inheritance diagram for Ogre::TerrainPagedWorldSection:
[legend]

## Classes
class | TerrainDefiner

## Public Types
typedef std::map< PageID, Page * > | PageMap

## Public Member Functions
| TerrainPagedWorldSection (const String &name, PagedWorld *parent, SceneManager *sm)
| Constructor. More...
virtual | ~TerrainPagedWorldSection ()
virtual bool | _loadProceduralPage (Page *page)
| Give a section the opportunity to prepare page content procedurally. More...
virtual bool | _prepareProceduralPage (Page *page)
| Give a section the opportunity to prepare page content procedurally. More...
virtual StreamSerialiser * | _readPageStream (PageID pageID)
| Get a serialiser set up to read Page data for the given PageID. More...
virtual bool | _unloadProceduralPage (Page *page)
| Give a section the opportunity to unload page content procedurally. More...
virtual bool | _unprepareProceduralPage (Page *page)
| Give a section the opportunity to unprepare page content procedurally. More...
virtual StreamSerialiser * | _writePageStream (PageID pageID)
| Get a serialiser set up to write Page data for the given PageID. More...
virtual bool | canHandleRequest (const Request *req, const WorkQueue *srcQ)
| Return whether this handler can process a given request. More...
virtual bool | canHandleResponse (const Response *res, const WorkQueue *srcQ)
| Return whether this handler can process a given response. More...
virtual void | frameEnd (Real timeElapsed)
| Called when the frame ends. More...
virtual void | frameStart (Real timeSinceLastFrame)
| Called when the frame starts. More...
virtual const AxisAlignedBox & | getBoundingBox () const
| Get the bounds of this section. More...
virtual Grid2DPageStrategy * | getGridStrategy () const
| Convenience method - this section always uses a grid strategy. More...
virtual Grid2DPageStrategyData * | getGridStrategyData () const
| Convenience method - this section always uses a grid strategy. More...
virtual Real | getHoldRadius ()
| Get the Holding radius. More...
virtual uint32 | getLoadingIntervalMs () const
| Get the interval between the loading of single pages in milliseconds (ms) More...
virtual Real | getLoadRadius () const
| Get the loading radius. More...
PageManager * | getManager () const
virtual const String & | getName () const
| Get the name of this section. More...
virtual Page * | getPage (PageID pageID)
| Retrieves a Page. More...
virtual PageID | getPageID (const Vector3 &worldPos)
| Get the page ID for a given world position. More...
virtual PageProvider * | getPageProvider () const
| Get the PageProvider which can provide streams for Pages in this section. More...
virtual int32 | getPageRangeMaxX () const
| get the index range of all Pages (values outside this will be ignored) More...
virtual int32 | getPageRangeMaxY () const
| get the index range of all Pages (values outside this will be ignored) More...
virtual int32 | getPageRangeMinX () const
| get the index range of all Pages (values outside this will be ignored) More...
virtual int32 | getPageRangeMinY () const
| get the index range of all Pages (values outside this will be ignored) More...
virtual SceneManager * | getSceneManager () const
| Get the current SceneManager. More...
virtual PageStrategy * | getStrategy () const
| Get the page strategy which this section is using. More...
virtual PageStrategyData * | getStrategyData () const
| Get the data required by the PageStrategy which is specific to this world section. More...
virtual TerrainGroup * | getTerrainGroup ()
| Get the TerrainGroup which this world section is using. More...
virtual const String & | getType ()
| Get the type name of this section. More...
virtual PagedWorld * | getWorld () const
| Get the parent world. More...
WorkQueue::Response * | handleRequest (const WorkQueue::Request *req, const WorkQueue *srcQ)
| WorkQueue::RequestHandler override. More...
void | handleResponse (const WorkQueue::Response *res, const WorkQueue *srcQ)
| WorkQueue::ResponseHandler override. More...
virtual void | holdPage (PageID pageID)
| Ask for a page to be kept in memory if it's loaded. More...
virtual void | init (TerrainGroup *grp)
| Initialise this section from an existing TerrainGroup instance. More...
virtual bool | load (StreamSerialiser &stream)
| Load this section from a stream (returns true if successful) More...
virtual Page * | loadOrCreatePage (const Vector3 &worldPos)
| Load or create a page against this section covering the given world space position. More...
void | loadPage (PageID pageID, bool forceSynchronous=false)
| Overridden from PagedWorldSection. More...
virtual void | notifyCamera (Camera *cam)
| Notify a section of the current camera. More...
virtual void | removeAllPages ()
| Remove all pages immediately. More...
virtual void | save (StreamSerialiser &stream)
| Save this section to a stream. More...
virtual void | setBoundingBox (const AxisAlignedBox &box)
| Set the bounds of this section. More...
void | setDefiner (TerrainDefiner *terrainDefiner)
virtual void | setHoldRadius (Real sz)
| Set the Holding radius. More...
virtual void | setLoadingIntervalMs (uint32 loadingIntervalMs)
| Set the interval between the loading of single pages in milliseconds (ms) More...
virtual void | setLoadRadius (Real sz)
| Set the loading radius. More...
virtual void | setPageProvider (PageProvider *provider)
| Set the PageProvider which can provide streams Pages in this section. More...
virtual void | setPageRange (int32 minX, int32 minY, int32 maxX, int32 maxY)
| Set the index range of all Pages (values outside this will be ignored) More...
virtual void | setPageRangeMaxX (int32 maxX)
| Set the index range of all Pages (values outside this will be ignored) More...
virtual void | setPageRangeMaxY (int32 maxY)
| Set the index range of all Pages (values outside this will be ignored) More...
virtual void | setPageRangeMinX (int32 minX)
| Set the index range of all Pages (values outside this will be ignored) More...
virtual void | setPageRangeMinY (int32 minY)
| Set the index range of all Pages (values outside this will be ignored) More...
virtual void | setSceneManager (SceneManager *sm)
| Change the SceneManager. More...
virtual void | setSceneManager (const String &smName)
| Change the SceneManager. More...
virtual void | setStrategy (PageStrategy *strat)
| Change the page strategy. More...
virtual void | setStrategy (const String &stratName)
| Change the page strategy. More...
void | unloadPage (PageID pageID, bool forceSynchronous=false)
| Overridden from PagedWorldSection. More...
virtual void | unloadPage (Page *p, bool forceSynchronous=false)
| Ask for a page to be unloaded with the given (section-relative) PageID. More...

## Static Public Attributes
static const uint32 | CHUNK_ID
static const uint16 | CHUNK_VERSION
static const uint16 | WORKQUEUE_LOAD_TERRAIN_PAGE_REQUEST

## Detailed Description

A world section which includes paged terrain.

Remarks
  Rather than implement terrain paging as a PageContent subclass, because terrain benefits from direct knowledge of neighbour arrangements and the tight coupling between that and the paging strategy, instead we use a PagedWorldSection subclass. This automatically provides a PageStrategy subclass of the correct type (Grid2DPageStrategy) and derives the correct settings for it compared to the terrain being used. This frees the user from having to try to match all these up through the generic interfaces.

  When creating this in code, the user should make use of the helper functions on the TerrainPaging class. The basic sequence is that you define your terrain settings in a TerrainGroup, and then create an instance of TerrainPagedWorldSection via TerrainPaging::createWorldSection. That's basically all there is to it - the normal rules of TerrainGroup apply, it's just that instead of having to choose when to try to load / unload pages from the TerrainGroup, that is automatically done by the paging system. You can also create other types of content in this PagedWorldSection other than terrain, it's just that this comes with terrain handling built-in.

  When this world data is saved, you basically get 3 sets of data - firstly the top-level 'world data' which is where the definition of the world sections are stored (and hence, the definition of this class, although none of the terrain instance content is included). Secondly, you get a number of .page files which include any other content that you might have inserted into the pages. Lastly, you get the standard terrain data files which are saved as per TerrainGroup.

## Member Typedef Documentation

## ◆ PageMap

typedef std::map<PageID, Page*> Ogre::PagedWorldSection::PageMap
| inherited

## Constructor & Destructor Documentation

## ◆ TerrainPagedWorldSection()

Ogre::TerrainPagedWorldSection::TerrainPagedWorldSection | ( | const String & | name,
|  | PagedWorld * | parent,
|  | SceneManager * | sm
| ) |  |

Constructor.

Parameters

  name | The name of the section
  parent | The parent world
  sm | The SceneManager to use (can be left as null if to be loaded)

## ◆ ~TerrainPagedWorldSection()

virtual Ogre::TerrainPagedWorldSection::~TerrainPagedWorldSection | ( |  | ) |
| virtual

## Member Function Documentation

## ◆ init()

virtual void Ogre::TerrainPagedWorldSection::init | ( | TerrainGroup * | grp | ) |
| virtual

Initialise this section from an existing TerrainGroup instance.

Remarks
  This is the route you will take if you're defining this world section from scratch in code. The other alternative is that you'll be loading this section from a file, in which case all the settings will be derived from that.

Parameters

  grp | The TerrainGroup which will form the basis of this world section. The instance will be owned by this class from now on and will be destroyed by it.

## ◆ getTerrainGroup()

virtual TerrainGroup* Ogre::TerrainPagedWorldSection::getTerrainGroup | ( |  | ) |
| inline virtual

Get the TerrainGroup which this world section is using.

Remarks
  For information, you can use the returned TerrainGroup to convert to/from x/y locations and the pageID, since the grid strategy is the same.

## ◆ setLoadRadius()

virtual void Ogre::TerrainPagedWorldSection::setLoadRadius | ( | Real | sz | ) |
| virtual

Set the loading radius.

## ◆ getLoadRadius()

virtual Real Ogre::TerrainPagedWorldSection::getLoadRadius | ( |  | ) | const
| virtual

Get the loading radius.

## ◆ setHoldRadius()

virtual void Ogre::TerrainPagedWorldSection::setHoldRadius | ( | Real | sz | ) |
| virtual

Set the Holding radius.

## ◆ getHoldRadius()

virtual Real Ogre::TerrainPagedWorldSection::getHoldRadius | ( |  | ) |
| virtual

Get the Holding radius.

## ◆ setPageRange()

virtual void Ogre::TerrainPagedWorldSection::setPageRange | ( | int32 | minX,
|  | int32 | minY,
|  | int32 | maxX,
|  | int32 | maxY
| ) |  |
| virtual

Set the index range of all Pages (values outside this will be ignored)

## ◆ setPageRangeMinX()

virtual void Ogre::TerrainPagedWorldSection::setPageRangeMinX | ( | int32 | minX | ) |
| virtual

Set the index range of all Pages (values outside this will be ignored)

## ◆ setPageRangeMinY()

virtual void Ogre::TerrainPagedWorldSection::setPageRangeMinY | ( | int32 | minY | ) |
| virtual

Set the index range of all Pages (values outside this will be ignored)

## ◆ setPageRangeMaxX()

virtual void Ogre::TerrainPagedWorldSection::setPageRangeMaxX | ( | int32 | maxX | ) |
| virtual

Set the index range of all Pages (values outside this will be ignored)

## ◆ setPageRangeMaxY()

virtual void Ogre::TerrainPagedWorldSection::setPageRangeMaxY | ( | int32 | maxY | ) |
| virtual

Set the index range of all Pages (values outside this will be ignored)

## ◆ getPageRangeMinX()

virtual int32 Ogre::TerrainPagedWorldSection::getPageRangeMinX | ( |  | ) | const
| virtual

get the index range of all Pages (values outside this will be ignored)

## ◆ getPageRangeMinY()

virtual int32 Ogre::TerrainPagedWorldSection::getPageRangeMinY | ( |  | ) | const
| virtual

get the index range of all Pages (values outside this will be ignored)

## ◆ getPageRangeMaxX()

virtual int32 Ogre::TerrainPagedWorldSection::getPageRangeMaxX | ( |  | ) | const
| virtual

get the index range of all Pages (values outside this will be ignored)

## ◆ getPageRangeMaxY()

virtual int32 Ogre::TerrainPagedWorldSection::getPageRangeMaxY | ( |  | ) | const
| virtual

get the index range of all Pages (values outside this will be ignored)

## ◆ getGridStrategy()

virtual Grid2DPageStrategy* Ogre::TerrainPagedWorldSection::getGridStrategy | ( |  | ) | const
| virtual

Convenience method - this section always uses a grid strategy.

## ◆ getGridStrategyData()

virtual Grid2DPageStrategyData* Ogre::TerrainPagedWorldSection::getGridStrategyData | ( |  | ) | const
| virtual

Convenience method - this section always uses a grid strategy.

## ◆ setLoadingIntervalMs()

virtual void Ogre::TerrainPagedWorldSection::setLoadingIntervalMs | ( | uint32 | loadingIntervalMs | ) |
| virtual

Set the interval between the loading of single pages in milliseconds (ms)

## ◆ getLoadingIntervalMs()

virtual uint32 Ogre::TerrainPagedWorldSection::getLoadingIntervalMs | ( |  | ) | const
| virtual

Get the interval between the loading of single pages in milliseconds (ms)

## ◆ loadPage()

void Ogre::TerrainPagedWorldSection::loadPage | ( | PageID | pageID,
|  | bool | forceSynchronous = `false`
| ) |  |
| virtual

Overridden from PagedWorldSection.

Reimplemented from Ogre::PagedWorldSection.

## ◆ unloadPage() [1/2]

void Ogre::TerrainPagedWorldSection::unloadPage | ( | PageID | pageID,
|  | bool | forceSynchronous = `false`
| ) |  |
| virtual

Overridden from PagedWorldSection.

Reimplemented from Ogre::PagedWorldSection.

## ◆ handleRequest()

WorkQueue::Response* Ogre::TerrainPagedWorldSection::handleRequest | ( | const WorkQueue::Request * | req,
|  | const WorkQueue * | srcQ
| ) |  |
| virtual

WorkQueue::RequestHandler override.

Implements Ogre::WorkQueue::RequestHandler.

## ◆ handleResponse()

void Ogre::TerrainPagedWorldSection::handleResponse | ( | const WorkQueue::Response * | res,
|  | const WorkQueue * | srcQ
| ) |  |
| virtual

WorkQueue::ResponseHandler override.

Implements Ogre::WorkQueue::ResponseHandler.

## ◆ setDefiner()

void Ogre::TerrainPagedWorldSection::setDefiner | ( | TerrainDefiner * | terrainDefiner | ) |
| inline

References OGRE_DELETE.

## ◆ getManager()

PageManager* Ogre::PagedWorldSection::getManager | ( |  | ) | const
| inherited

## ◆ getName()

virtual const String& Ogre::PagedWorldSection::getName | ( | void |  | ) | const
| inline virtual inherited

Get the name of this section.

## ◆ getStrategy()

virtual PageStrategy* Ogre::PagedWorldSection::getStrategy | ( |  | ) | const
| inline virtual inherited

Get the page strategy which this section is using.

## ◆ setStrategy() [1/2]

virtual void Ogre::PagedWorldSection::setStrategy | ( | PageStrategy * | strat | ) |
| virtual inherited

Change the page strategy.

Remarks
  Doing this will invalidate any pages attached to this world section, and require the PageStrategyData to be repopulated.

## ◆ setStrategy() [2/2]

virtual void Ogre::PagedWorldSection::setStrategy | ( | const String & | stratName | ) |
| virtual inherited

Change the page strategy.

Remarks
  Doing this will invalidate any pages attached to this world section, and require the PageStrategyData to be repopulated.

## ◆ setSceneManager() [1/2]

virtual void Ogre::PagedWorldSection::setSceneManager | ( | SceneManager * | sm | ) |
| virtual inherited

Change the SceneManager.

Remarks
  Doing this will invalidate any pages attached to this world section, and require the pages to be reloaded.

## ◆ setSceneManager() [2/2]

virtual void Ogre::PagedWorldSection::setSceneManager | ( | const String & | smName | ) |
| virtual inherited

Change the SceneManager.

Remarks
  Doing this will invalidate any pages attached to this world section, and require the pages to be reloaded.

Parameters

  smName | The instance name of the SceneManager

## ◆ getSceneManager()

virtual SceneManager* Ogre::PagedWorldSection::getSceneManager | ( |  | ) | const
| inline virtual inherited

Get the current SceneManager.

## ◆ getWorld()

virtual PagedWorld* Ogre::PagedWorldSection::getWorld | ( |  | ) | const
| inline virtual inherited

Get the parent world.

## ◆ getStrategyData()

virtual PageStrategyData* Ogre::PagedWorldSection::getStrategyData | ( |  | ) | const
| inline virtual inherited

Get the data required by the PageStrategy which is specific to this world section.

## ◆ setBoundingBox()

virtual void Ogre::PagedWorldSection::setBoundingBox | ( | const AxisAlignedBox & | box | ) |
| virtual inherited

Set the bounds of this section.

## ◆ getBoundingBox()

virtual const AxisAlignedBox& Ogre::PagedWorldSection::getBoundingBox | ( |  | ) | const
| virtual inherited

Get the bounds of this section.

## ◆ load()

virtual bool Ogre::PagedWorldSection::load | ( | StreamSerialiser & | stream | ) |
| virtual inherited

Load this section from a stream (returns true if successful)

## ◆ save()

virtual void Ogre::PagedWorldSection::save | ( | StreamSerialiser & | stream | ) |
| virtual inherited

Save this section to a stream.

## ◆ frameStart()

virtual void Ogre::PagedWorldSection::frameStart | ( | Real | timeSinceLastFrame | ) |
| virtual inherited

Called when the frame starts.

## ◆ frameEnd()

virtual void Ogre::PagedWorldSection::frameEnd | ( | Real | timeElapsed | ) |
| virtual inherited

Called when the frame ends.

## ◆ notifyCamera()

virtual void Ogre::PagedWorldSection::notifyCamera | ( | Camera * | cam | ) |
| virtual inherited

Notify a section of the current camera.

## ◆ loadOrCreatePage()

virtual Page* Ogre::PagedWorldSection::loadOrCreatePage | ( | const Vector3 & | worldPos | ) |
| virtual inherited

Load or create a page against this section covering the given world space position.

Remarks
  This method is designed mainly for editors - it will try to load an existing page if there is one, otherwise it will create a new one synchronously.

## ◆ getPageID()

virtual PageID Ogre::PagedWorldSection::getPageID | ( | const Vector3 & | worldPos | ) |
| virtual inherited

Get the page ID for a given world position.

## ◆ unloadPage() [2/2]

virtual void Ogre::PagedWorldSection::unloadPage | ( | Page * | p,
|  | bool | forceSynchronous = `false`
| ) |  |
| virtual inherited

Ask for a page to be unloaded with the given (section-relative) PageID.

Remarks
  You would not normally call this manually, the PageStrategy is in charge of it usually.

Parameters

  p | The Page to unload
  forceSynchronous | If true, the page will always be unloaded synchronously

## ◆ _prepareProceduralPage()

virtual bool Ogre::PagedWorldSection::_prepareProceduralPage | ( | Page * | page | ) |
| virtual inherited

Give a section the opportunity to prepare page content procedurally.

Remarks
  You should not call this method directly. This call may well happen in a separate thread so it should not access GPU resources, use _loadProceduralPage for that

Returns
  true if the page was populated, false otherwise

## ◆ _loadProceduralPage()

virtual bool Ogre::PagedWorldSection::_loadProceduralPage | ( | Page * | page | ) |
| virtual inherited

Give a section the opportunity to prepare page content procedurally.

Remarks
  You should not call this method directly. This call will happen in the main render thread so it can access GPU resources. Use _prepareProceduralPage for background preparation.

Returns
  true if the page was populated, false otherwise

## ◆ _unloadProceduralPage()

virtual bool Ogre::PagedWorldSection::_unloadProceduralPage | ( | Page * | page | ) |
| virtual inherited

Give a section the opportunity to unload page content procedurally.

Remarks
  You should not call this method directly. This call will happen in the main render thread so it can access GPU resources. Use _unprepareProceduralPage for background preparation.

Returns
  true if the page was populated, false otherwise

## ◆ _unprepareProceduralPage()

virtual bool Ogre::PagedWorldSection::_unprepareProceduralPage | ( | Page * | page | ) |
| virtual inherited

Give a section the opportunity to unprepare page content procedurally.

Remarks
  You should not call this method directly. This call may well happen in a separate thread so it should not access GPU resources, use _unloadProceduralPage for that

Returns
  true if the page was unpopulated, false otherwise

## ◆ holdPage()

virtual void Ogre::PagedWorldSection::holdPage | ( | PageID | pageID | ) |
| virtual inherited

Ask for a page to be kept in memory if it's loaded.

Remarks
  This method indicates that a page should be retained if it's already in memory, but if it's not then it won't trigger a load. This is useful for retaining pages that have just gone out of range, but which you don't want to unload just yet because it's quite possible they may come back into the active set again very quickly / easily. But at the same time, if they've already been purged you don't want to force them to load. This is the 'maybe' region of pages.

  Any Page that is neither requested nor held in a frame will be deemed a candidate for unloading.

## ◆ getPage()

virtual Page* Ogre::PagedWorldSection::getPage | ( | PageID | pageID | ) |
| virtual inherited

Retrieves a Page.

Remarks
  This method will only return Page instances that are already loaded. It will return null if a page is not loaded.

## ◆ removeAllPages()

virtual void Ogre::PagedWorldSection::removeAllPages | ( |  | ) |
| virtual inherited

Remove all pages immediately.

Remarks
  Effectively 'resets' this section by deleting all pages.

## ◆ setPageProvider()

virtual void Ogre::PagedWorldSection::setPageProvider | ( | PageProvider * | provider | ) |
| inline virtual inherited

Set the PageProvider which can provide streams Pages in this section.

Remarks
  This is the top-level way that you can direct how Page data is loaded. When data for a Page is requested for a PagedWorldSection, the following sequence of classes will be checked to see if they have a provider willing to supply the stream: PagedWorldSection, PagedWorld, PageManager. If none of these do, then the default behaviour is to look for a file called worldname_sectionname_pageID.page.

Note
  The caller remains responsible for the destruction of the provider.

## ◆ getPageProvider()

virtual PageProvider* Ogre::PagedWorldSection::getPageProvider | ( |  | ) | const
| inline virtual inherited

Get the PageProvider which can provide streams for Pages in this section.

## ◆ _readPageStream()

virtual StreamSerialiser* Ogre::PagedWorldSection::_readPageStream | ( | PageID | pageID | ) |
| virtual inherited

Get a serialiser set up to read Page data for the given PageID.

Parameters

  pageID | The ID of the page being requested

Remarks
  The StreamSerialiser returned is the responsibility of the caller to delete.

## ◆ _writePageStream()

virtual StreamSerialiser* Ogre::PagedWorldSection::_writePageStream | ( | PageID | pageID | ) |
| virtual inherited

Get a serialiser set up to write Page data for the given PageID.

Parameters

  pageID | The ID of the page being requested

Remarks
  The StreamSerialiser returned is the responsibility of the caller to delete.

## ◆ getType()

virtual const String& Ogre::PagedWorldSection::getType | ( |  | ) |
| virtual inherited

Get the type name of this section.

## ◆ canHandleRequest()

virtual bool Ogre::WorkQueue::RequestHandler::canHandleRequest | ( | const Request * | req,
|  | const WorkQueue * | srcQ
| ) |  |
| inline virtual inherited

Return whether this handler can process a given request.

Remarks
  Defaults to true, but if you wish to add several handlers each of which deal with different types of request, you can override this method.

Reimplemented in Ogre::Terrain, Ogre::TerrainGroup, Ogre::ResourceBackgroundQueue, Ogre::Page, and Ogre::TerrainLodManager.

References Ogre::WorkQueue::Request::getAborted().

## ◆ canHandleResponse()

virtual bool Ogre::WorkQueue::ResponseHandler::canHandleResponse | ( | const Response * | res,
|  | const WorkQueue * | srcQ
| ) |  |
| inline virtual inherited

Return whether this handler can process a given response.

Remarks
  Defaults to true, but if you wish to add several handlers each of which deal with different types of response, you can override this method.

Reimplemented in Ogre::Terrain, Ogre::TerrainGroup, Ogre::ResourceBackgroundQueue, Ogre::Page, and Ogre::TerrainLodManager.

References Ogre::WorkQueue::Request::getAborted(), and Ogre::WorkQueue::Response::getRequest().

## Member Data Documentation

## ◆ WORKQUEUE_LOAD_TERRAIN_PAGE_REQUEST

const uint16 Ogre::TerrainPagedWorldSection::WORKQUEUE_LOAD_TERRAIN_PAGE_REQUEST
| static

## ◆ CHUNK_ID

const uint32 Ogre::PagedWorldSection::CHUNK_ID
| static inherited

## ◆ CHUNK_VERSION

const uint16 Ogre::PagedWorldSection::CHUNK_VERSION
| static inherited

The documentation for this class was generated from the following file:

- OgreTerrainPagedWorldSection.h