<map id="Ogre::GL3PlusHardwareOcclusionQuery" name="Ogre::GL3PlusHardwareOcclusionQuery">
<area shape="rect" id="node2" href="$class_ogre_1_1_hardware_occlusion_query.html" title="This is a abstract class that that provides the interface for the query class for hardware occlusion..." alt="" coords="11,80,238,107"/>
<area shape="rect" id="node3" href="$class_ogre_1_1_allocated_object.html" title="RenderSysAlloc" alt="" coords="63,5,186,32"/>
</map>
