<map id="Ogre::GLHardwarePixelBufferCommon" name="Ogre::GLHardwarePixelBufferCommon">
<area shape="rect" id="node5" href="$class_ogre_1_1_g_l3_plus_hardware_pixel_buffer.html" title="Ogre::GL3PlusHardwarePixel\lBuffer" alt="" coords="862,49,1070,90"/>
<area shape="rect" id="node8" href="$class_ogre_1_1_g_l_e_s2_hardware_pixel_buffer.html" title="Ogre::GLES2HardwarePixel\lBuffer" alt="" coords="867,127,1065,169"/>
<area shape="rect" id="node11" href="$class_ogre_1_1_g_l_hardware_pixel_buffer.html" title="Ogre::GLHardwarePixelBuffer" alt="" coords="860,208,1072,235"/>
<area shape="rect" id="node2" href="$class_ogre_1_1_hardware_pixel_buffer.html" title="Specialisation of HardwareBuffer for a pixel buffer. " alt="" coords="357,135,552,161"/>
<area shape="rect" id="node3" href="$class_ogre_1_1_hardware_buffer.html" title="Abstract class defining common features of hardware buffers. " alt="" coords="147,135,309,161"/>
<area shape="rect" id="node4" href="$class_ogre_1_1_allocated_object.html" title="BufferAlloc" alt="" coords="5,135,99,161"/>
<area shape="rect" id="node6" href="$class_ogre_1_1_g_l3_plus_render_buffer.html" title="Renderbuffer surface. " alt="" coords="1121,5,1319,32"/>
<area shape="rect" id="node7" href="$class_ogre_1_1_g_l3_plus_texture_buffer.html" title="Texture surface. " alt="" coords="1120,56,1320,83"/>
<area shape="rect" id="node9" href="$class_ogre_1_1_g_l_e_s2_render_buffer.html" title="Renderbuffer surface. " alt="" coords="1127,107,1313,133"/>
<area shape="rect" id="node10" href="$class_ogre_1_1_g_l_e_s2_texture_buffer.html" title="Texture surface. " alt="" coords="1125,157,1315,184"/>
<area shape="rect" id="node12" href="$class_ogre_1_1_g_l_render_buffer.html" title="Renderbuffer surface. " alt="" coords="1139,208,1301,235"/>
<area shape="rect" id="node13" href="$class_ogre_1_1_g_l_texture_buffer.html" title="Texture surface. " alt="" coords="1139,259,1301,285"/>
</map>
