| OGRE 1.11.1 Object-Oriented Graphics Rendering Engine

Modules
Here is a list of all modules:
[detail level 1 2]

▼Core |
Animation |
Effects |
General |
Image |
LOD |
Materials |
Math |
RenderSystem |
Resources |
Scene |
▼Optional Components |
Bites | Reusable utilities for rapid prototyping
HLMS | High-level Material-System
MeshLodGenerator | Generate Low-poly models from High-poly models automatically
Overlay | Layers which is rendered on top of the 'normal' scene contents
Paging | Render large modular structures
Property | Associate values of arbitrary type with names
RTShaderSystem | Real Time Shader System: enables GPU program generation during the runtime of a process
Terrain | Editable Terrain System with LOD, serialization and Paging support
Volume | Volume Rendering with LOD aimed at terrain
▼Plugins |
BSPSceneManager | Binary Space Parition (BSP) based indoor level scene manager
CgProgramManager | Specialisation of HighLevelGpuProgram to provide support for nVidia's CG language
EXRCodec | Codec specialized in loading OpenEXR high dynamic range images
OctreeSceneManager | Octree datastructure for managing scene nodes
OctreeZone | Octree version of PCZone
PCZSceneManager | SceneManager that uses Portal-Connected-Zones to divide the scene spatially
ParticleFX | Particle Effects (Emmiters, Affectors)
STBIImageCodec | Codec specialized in images loaded using stb image (https://github.com/nothings/stb)
▼RenderSystems |
Direct3D11 | Implementation of DirectX11 as a rendering system
Direct3D9 | Implementation of DirectX9 as a rendering system
GL | Implementation of GL as a rendering system
GL3Plus | Implementation of GL 3 as a rendering system
GLES2 | Implementation of GL ES 2.x as a rendering system
GLSupport | OpenGL Context creation using GLX, WGL, EGL, Cocoa