| OGRE 1.11.1 Object-Oriented Graphics Rendering Engine

Ogre::StaticGeometry::Region Member List

This is the complete list of members for Ogre::StaticGeometry::Region, including all inherited members.

_getCreator(void) const | Ogre::MovableObject | inline
_getLightList() | Ogre::MovableObject | inline
_getManager(void) const | Ogre::MovableObject | inline
_getParentNodeFullTransform(void) const | Ogre::MovableObject | virtual
_notifyAttached(Node *parent, bool isTagPoint=false) | Ogre::MovableObject | virtual
_notifyCreator(MovableObjectFactory *fact) | Ogre::MovableObject | inline virtual
_notifyCurrentCamera(Camera *cam) | Ogre::StaticGeometry::Region | virtual
_notifyManager(SceneManager *man) | Ogre::MovableObject | inline virtual
_notifyMoved(void) | Ogre::MovableObject | virtual
_releaseManualHardwareResources() | Ogre::StaticGeometry::Region | virtual
_restoreManualHardwareResources() | Ogre::StaticGeometry::Region | virtual
_updateRenderQueue(RenderQueue *queue) | Ogre::StaticGeometry::Region | virtual
addQueryFlags(uint32 flags) | Ogre::MovableObject | inline
addVisibilityFlags(uint32 flags) | Ogre::MovableObject | inline
AnimableObject() | Ogre::AnimableObject | inline
assign(QueuedSubMesh *qmesh) | Ogre::StaticGeometry::Region |
build(bool stencilShadows) | Ogre::StaticGeometry::Region |
clearShadowRenderableList(ShadowRenderableList &shadowRenderables) | Ogre::ShadowCaster | static
createAnimableValue(const String &valueName) | Ogre::AnimableObject | inline virtual
detachFromParent(void) | Ogre::MovableObject |
dump(std::ofstream &of) const | Ogre::StaticGeometry::Region |
extrudeVertices(const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) | Ogre::ShadowCaster | static
GeometryBucket class | Ogre::StaticGeometry::Region | friend
getAnimableValueNames(void) const | Ogre::AnimableObject | inline
getBoundingBox(void) const | Ogre::StaticGeometry::Region | virtual
getBoundingRadius(void) const | Ogre::StaticGeometry::Region | virtual
getCastShadows(void) const | Ogre::MovableObject | inline virtual
getCentre(void) const | Ogre::StaticGeometry::Region | inline
getDarkCapBounds(const Light &light, Real dirLightExtrusionDist) const | Ogre::MovableObject | virtual
getDefaultQueryFlags() | Ogre::MovableObject | inline static
getDefaultVisibilityFlags() | Ogre::MovableObject | inline static
getEdgeList(void) | Ogre::StaticGeometry::Region | virtual
getID(void) const | Ogre::StaticGeometry::Region | inline
getLightCapBounds(void) const | Ogre::MovableObject | virtual
getLightMask() const | Ogre::MovableObject | inline
getListener(void) const | Ogre::MovableObject | inline
getLODIterator(void) | Ogre::StaticGeometry::Region |
getMovableType(void) const | Ogre::StaticGeometry::Region | virtual
getName(void) const | Ogre::MovableObject | inline
getParent(void) const | Ogre::StaticGeometry::Region | inline
getParentNode(void) const | Ogre::MovableObject | inline
getParentSceneNode(void) const | Ogre::MovableObject |
getPointExtrusionDistance(const Light *l) const | Ogre::MovableObject | virtual
getQueryFlags(void) const | Ogre::MovableObject | inline
getReceivesShadows() | Ogre::MovableObject |
getRenderingDistance(void) const | Ogre::MovableObject | inline
getRenderingMinPixelSize() const | Ogre::MovableObject | inline
getRenderQueueGroup(void) const | Ogre::MovableObject | inline
getShadowVolumeRenderableIterator(ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, size_t *indexBufferUsedSize, bool extrudeVertices, Real extrusionDistance, unsigned long flags=0) | Ogre::StaticGeometry::Region | virtual
getTypeFlags(void) const | Ogre::StaticGeometry::Region | virtual
getUserAny(void) const | Ogre::MovableObject | inline
getUserObjectBindings() | Ogre::MovableObject | inline
getUserObjectBindings() const | Ogre::MovableObject | inline
getVisibilityFlags(void) const | Ogre::MovableObject | inline
getVisible(void) const | Ogre::MovableObject | inline
getWorldBoundingBox(bool derive=false) const | Ogre::MovableObject | virtual
getWorldBoundingSphere(bool derive=false) const | Ogre::MovableObject | virtual
hasEdgeList(void) | Ogre::StaticGeometry::Region | virtual
isAttached(void) const | Ogre::MovableObject | inline
isDebugDisplayEnabled(void) const | Ogre::MovableObject | inline
isInScene(void) const | Ogre::MovableObject | virtual
isParentTagPoint() const | Ogre::MovableObject | inline
isVisible(void) const | Ogre::StaticGeometry::Region | virtual
LODBucketList typedef | Ogre::StaticGeometry::Region |
LODIterator typedef | Ogre::StaticGeometry::Region |
MaterialBucket class | Ogre::StaticGeometry::Region | friend
MovableObject() | Ogre::MovableObject |
MovableObject(const String &name) | Ogre::MovableObject |
queryLights(void) const | Ogre::MovableObject |
Region(StaticGeometry *parent, const String &name, SceneManager *mgr, uint32 regionID, const Vector3 &centre) | Ogre::StaticGeometry::Region |
removeQueryFlags(uint32 flags) | Ogre::MovableObject | inline
removeVisibilityFlags(uint32 flags) | Ogre::MovableObject | inline
setCastShadows(bool enabled) | Ogre::MovableObject | inline
setDebugDisplayEnabled(bool enabled) | Ogre::MovableObject | inline
setDefaultQueryFlags(uint32 flags) | Ogre::MovableObject | inline static
setDefaultVisibilityFlags(uint32 flags) | Ogre::MovableObject | inline static
setLightMask(uint32 lightMask) | Ogre::MovableObject |
setListener(Listener *listener) | Ogre::MovableObject | inline
setQueryFlags(uint32 flags) | Ogre::MovableObject | inline
setRenderingDistance(Real dist) | Ogre::MovableObject | inline
setRenderingMinPixelSize(Real pixelSize) | Ogre::MovableObject | inline
setRenderQueueGroup(uint8 queueID) | Ogre::MovableObject | virtual
setRenderQueueGroupAndPriority(uint8 queueID, ushort priority) | Ogre::MovableObject | virtual
setUserAny(const Any &anything) | Ogre::MovableObject | inline
setVisibilityFlags(uint32 flags) | Ogre::MovableObject | inline
setVisible(bool visible) | Ogre::MovableObject | inline
ShadowRenderableList typedef | Ogre::ShadowCaster |
ShadowRenderableListIterator typedef | Ogre::ShadowCaster |
visitRenderables(Renderable::Visitor *visitor, bool debugRenderables=false) | Ogre::StaticGeometry::Region | virtual
~AnimableObject() | Ogre::AnimableObject | inline virtual
~MovableObject() | Ogre::MovableObject | virtual
~Region() | Ogre::StaticGeometry::Region | virtual
~ShadowCaster() | Ogre::ShadowCaster | inline virtual