| OGRE 1.11.1 Object-Oriented Graphics Rendering Engine

Ogre::Math Member List

This is the complete list of members for Ogre::Math, including all inherited members.

Abs(Real fValue) | Ogre::Math | inline static
Abs(const Degree &dValue) | Ogre::Math | inline static
Abs(const Radian &rValue) | Ogre::Math | inline static
ACos(Real fValue) | Ogre::Math | static
AngleUnit enum name | Ogre::Math |
AngleUnitsToDegrees(Real units) | Ogre::Math | static
AngleUnitsToRadians(Real units) | Ogre::Math | static
ASin(Real fValue) | Ogre::Math | static
ATan(Real fValue) | Ogre::Math | inline static
ATan2(Real fY, Real fX) | Ogre::Math | inline static
AU_DEGREE enum value | Ogre::Math |
AU_RADIAN enum value | Ogre::Math |
boundingRadiusFromAABB(const AxisAlignedBox &aabb) | Ogre::Math | static
boundingRadiusFromAABBCentered(const AxisAlignedBox &aabb) | Ogre::Math | static
buildReflectionMatrix(const Plane &p) | Ogre::Math | static
calculateBasicFaceNormal(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) | Ogre::Math | static
calculateBasicFaceNormalWithoutNormalize(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) | Ogre::Math | static
calculateFaceNormal(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) | Ogre::Math | static
calculateFaceNormalWithoutNormalize(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) | Ogre::Math | static
calculateTangentSpaceVector(const Vector3 &position1, const Vector3 &position2, const Vector3 &position3, Real u1, Real v1, Real u2, Real v2, Real u3, Real v3) | Ogre::Math | static
Ceil(Real fValue) | Ogre::Math | inline static
Clamp(T val, T minval, T maxval) | Ogre::Math | inline static
Cos(const Radian &fValue, bool useTables=false) | Ogre::Math | inline static
Cos(Real fValue, bool useTables=false) | Ogre::Math | inline static
DegreesToAngleUnits(Real degrees) | Ogre::Math | static
DegreesToRadians(Real degrees) | Ogre::Math | inline static
Exp(Real fValue) | Ogre::Math | inline static
fDeg2Rad | Ogre::Math | static
Floor(Real fValue) | Ogre::Math | inline static
fRad2Deg | Ogre::Math | static
gaussianDistribution(Real x, Real offset=0.0f, Real scale=1.0f) | Ogre::Math | static
getAngleUnit(void) | Ogre::Math | static
HALF_PI | Ogre::Math | static
IAbs(int iValue) | Ogre::Math | inline static
ICeil(float fValue) | Ogre::Math | inline static
IFloor(float fValue) | Ogre::Math | inline static
intersects(const Ray &ray, const Plane &plane) | Ogre::Math | static
intersects(const Ray &ray, const Sphere &sphere, bool discardInside=true) | Ogre::Math | static
intersects(const Ray &ray, const AxisAlignedBox &box) | Ogre::Math | static
intersects(const Ray &ray, const AxisAlignedBox &box, Real *d1, Real *d2) | Ogre::Math | static
intersects(const Ray &ray, const Vector3 &a, const Vector3 &b, const Vector3 &c, const Vector3 &normal, bool positiveSide=true, bool negativeSide=true) | Ogre::Math | static
intersects(const Ray &ray, const Vector3 &a, const Vector3 &b, const Vector3 &c, bool positiveSide=true, bool negativeSide=true) | Ogre::Math | static
intersects(const Sphere &sphere, const AxisAlignedBox &box) | Ogre::Math | static
intersects(const Plane &plane, const AxisAlignedBox &box) | Ogre::Math | static
intersects(const Ray &ray, const std::vector< Plane > &planeList, bool normalIsOutside) | Ogre::Math | static
intersects(const Ray &ray, const std::list< Plane > &planeList, bool normalIsOutside) | Ogre::Math | static
intersects(const Sphere &sphere, const Plane &plane) | Ogre::Math | static
InvSqrt(Real fValue) | Ogre::Math | inline static
ISign(int iValue) | Ogre::Math | inline static
isNaN(Real f) | Ogre::Math | inline static
lerp(const V &v0, const V &v1, const T &t) | Ogre::Math | inline static
Log(Real fValue) | Ogre::Math | inline static
LOG2 | Ogre::Math | static
Log2(Real fValue) | Ogre::Math | inline static
LogN(Real base, Real fValue) | Ogre::Math | inline static
makeViewMatrix(const Vector3 &position, const Quaternion &orientation, const Affine3 *reflectMatrix=0) | Ogre::Math | static
Math(unsigned int trigTableSize=4096) | Ogre::Math |
NEG_INFINITY | Ogre::Math | static
PI | Ogre::Math | static
pointInTri2D(const Vector2 &p, const Vector2 &a, const Vector2 &b, const Vector2 &c) | Ogre::Math | static
pointInTri3D(const Vector3 &p, const Vector3 &a, const Vector3 &b, const Vector3 &c, const Vector3 &normal) | Ogre::Math | static
POS_INFINITY | Ogre::Math | static
Pow(Real fBase, Real fExponent) | Ogre::Math | inline static
RadiansToAngleUnits(Real radians) | Ogre::Math | static
RadiansToDegrees(Real radians) | Ogre::Math | inline static
RangeRandom(Real fLow, Real fHigh) | Ogre::Math | inline static
RealEqual(Real a, Real b, Real tolerance=std::numeric_limits< Real >::epsilon()) | Ogre::Math | inline static
saturate(float t) | Ogre::Math | inline static
saturate(double t) | Ogre::Math | inline static
setAngleUnit(AngleUnit unit) | Ogre::Math | static
SetRandomValueProvider(RandomValueProvider *provider) | Ogre::Math | static
Sign(Real fValue) | Ogre::Math | static
Sign(const Radian &rValue) | Ogre::Math | inline static
Sign(const Degree &dValue) | Ogre::Math | inline static
Sin(const Radian &fValue, bool useTables=false) | Ogre::Math | inline static
Sin(Real fValue, bool useTables=false) | Ogre::Math | inline static
Sqr(Real fValue) | Ogre::Math | inline static
Sqrt(Real fValue) | Ogre::Math | inline static
Sqrt(const Radian &fValue) | Ogre::Math | inline static
Sqrt(const Degree &fValue) | Ogre::Math | inline static
SymmetricRandom() | Ogre::Math | inline static
Tan(const Radian &fValue, bool useTables=false) | Ogre::Math | inline static
Tan(Real fValue, bool useTables=false) | Ogre::Math | inline static
TWO_PI | Ogre::Math | static
UnitRandom() | Ogre::Math | static
~Math() | Ogre::Math |