| OGRE 1.11.1 Object-Oriented Graphics Rendering Engine

Ogre::SceneNode Member List

This is the complete list of members for Ogre::SceneNode, including all inherited members.

_addBoundingBoxToQueue(RenderQueue *queue) | Ogre::SceneNode |
_autoTrack(void) | Ogre::SceneNode |
_findVisibleObjects(Camera *cam, RenderQueue *queue, VisibleObjectsBoundsInfo *visibleBounds, bool includeChildren=true, bool displayNodes=false, bool onlyShadowCasters=false) | Ogre::SceneNode |
_getDerivedOrientation(void) const | Ogre::Node |
_getDerivedPosition(void) const | Ogre::Node |
_getDerivedScale(void) const | Ogre::Node |
_getFullTransform(void) const | Ogre::Node |
_getWorldAABB(void) const | Ogre::SceneNode | inline
_notifyRootNode(void) | Ogre::SceneNode | inline
_setDerivedOrientation(const Quaternion &q) | Ogre::Node |
_setDerivedPosition(const Vector3 &pos) | Ogre::Node |
_update(bool updateChildren, bool parentHasChanged) | Ogre::SceneNode | virtual
_updateBounds(void) | Ogre::SceneNode | virtual
addChild(Node *child) | Ogre::Node |
attachObject(MovableObject *obj) | Ogre::SceneNode | virtual
cancelUpdate(Node *child) | Ogre::Node |
ChildNodeIterator typedef | Ogre::Node |
ChildNodeMap typedef | Ogre::Node |
ConstChildNodeIterator typedef | Ogre::Node |
ConstObjectIterator typedef | Ogre::SceneNode |
convertLocalToWorldDirection(const Vector3 &localDir, bool useScale) | Ogre::Node |
convertLocalToWorldOrientation(const Quaternion &localOrientation) | Ogre::Node |
convertLocalToWorldPosition(const Vector3 &localPos) | Ogre::Node |
convertWorldToLocalDirection(const Vector3 &worldDir, bool useScale) | Ogre::Node |
convertWorldToLocalOrientation(const Quaternion &worldOrientation) | Ogre::Node |
convertWorldToLocalPosition(const Vector3 &worldPos) | Ogre::Node |
createChild(const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) | Ogre::Node | virtual
createChild(const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) | Ogre::Node | virtual
createChildSceneNode(const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) | Ogre::SceneNode | virtual
createChildSceneNode(const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) | Ogre::SceneNode | virtual
detachAllObjects(void) | Ogre::SceneNode | virtual
detachObject(unsigned short index) | Ogre::SceneNode | virtual
detachObject(MovableObject *obj) | Ogre::SceneNode | virtual
detachObject(const String &name) | Ogre::SceneNode | virtual
findLights(LightList &destList, Real radius, uint32 lightMask=0xFFFFFFFF) const | Ogre::SceneNode |
flipVisibility(bool cascade=true) | Ogre::SceneNode |
getAttachedObject(unsigned short index) | Ogre::SceneNode |
getAttachedObject(const String &name) | Ogre::SceneNode |
getAttachedObjectIterator(void) | Ogre::SceneNode | inline
getAttachedObjectIterator(void) const | Ogre::SceneNode | inline
getAttachedObjects() const | Ogre::SceneNode | inline
getAutoTrackLocalDirection(void) | Ogre::SceneNode | inline
getAutoTrackOffset(void) | Ogre::SceneNode | inline
getAutoTrackTarget(void) | Ogre::SceneNode | inline
getChild(unsigned short index) const | Ogre::Node |
getChild(const String &name) const | Ogre::Node |
getChildIterator(void) | Ogre::Node |
getChildIterator(void) const | Ogre::Node |
getChildren() const | Ogre::Node | inline
getCreator(void) const | Ogre::SceneNode | inline
getDebugRenderable() | Ogre::SceneNode |
getDebugRenderable(Real scaling) | Ogre::SceneNode |
Ogre::Node::getDebugRenderable(Real scaling) | Ogre::Node |
getInheritOrientation(void) const | Ogre::Node | inline
getInheritScale(void) const | Ogre::Node | inline
getInitialOrientation(void) const | Ogre::Node | inline
getInitialPosition(void) const | Ogre::Node | inline
getInitialScale(void) const | Ogre::Node | inline
getListener(void) const | Ogre::Node | inline
getLocalAxes(void) const | Ogre::Node |
getName(void) const | Ogre::Node | inline
getOrientation() const | Ogre::Node | inline
getParent(void) const | Ogre::Node | inline
getParentSceneNode(void) const | Ogre::SceneNode |
getPosition(void) const | Ogre::Node | inline
getScale(void) const | Ogre::Node | inline
getShowBoundingBox() const | Ogre::SceneNode | inline
getSquaredViewDepth(const Camera *cam) const | Ogre::Node |
getUserAny(void) const | Ogre::Node | inline
getUserObjectBindings() | Ogre::Node | inline
getUserObjectBindings() const | Ogre::Node | inline
hideBoundingBox(bool bHide) | Ogre::SceneNode | inline
isInSceneGraph(void) const | Ogre::SceneNode | inline
lookAt(const Vector3 &targetPoint, TransformSpace relativeTo, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) | Ogre::SceneNode |
needUpdate(bool forceParentUpdate=false) | Ogre::Node | virtual
Node() | Ogre::Node |
Node(const String &name) | Ogre::Node |
numAttachedObjects(void) const | Ogre::SceneNode |
numChildren(void) const | Ogre::Node | inline
ObjectIterator typedef | Ogre::SceneNode |
ObjectMap typedef | Ogre::SceneNode |
pitch(const Radian &angle, TransformSpace relativeTo=TS_LOCAL) | Ogre::Node | virtual
processQueuedUpdates(void) | Ogre::Node | static
queueNeedUpdate(Node *n) | Ogre::Node | static
removeAllChildren(void) | Ogre::Node | virtual
removeAndDestroyAllChildren(void) | Ogre::SceneNode |
removeAndDestroyChild(const String &name) | Ogre::SceneNode |
removeAndDestroyChild(unsigned short index) | Ogre::SceneNode |
removeAndDestroyChild(SceneNode *child) | Ogre::SceneNode |
removeChild(unsigned short index) | Ogre::Node | virtual
removeChild(Node *child) | Ogre::Node | virtual
removeChild(const String &name) | Ogre::Node | virtual
requestUpdate(Node *child, bool forceParentUpdate=false) | Ogre::Node |
resetOrientation(void) | Ogre::Node |
resetToInitialState(void) | Ogre::Node |
roll(const Radian &angle, TransformSpace relativeTo=TS_LOCAL) | Ogre::Node | virtual
rotate(const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL) | Ogre::Node |
rotate(const Quaternion &q, TransformSpace relativeTo=TS_LOCAL) | Ogre::Node |
scale(const Vector3 &scale) | Ogre::Node |
scale(Real x, Real y, Real z) | Ogre::Node |
SceneNode(SceneManager *creator) | Ogre::SceneNode |
SceneNode(SceneManager *creator, const String &name) | Ogre::SceneNode |
setAutoTracking(bool enabled, SceneNode *const target=0, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z, const Vector3 &offset=Vector3::ZERO) | Ogre::SceneNode |
setDebugDisplayEnabled(bool enabled, bool cascade=true) | Ogre::SceneNode |
setDirection(Real x, Real y, Real z, TransformSpace relativeTo=TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) | Ogre::SceneNode |
setDirection(const Vector3 &vec, TransformSpace relativeTo=TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) | Ogre::SceneNode |
setFixedYawAxis(bool useFixed, const Vector3 &fixedAxis=Vector3::UNIT_Y) | Ogre::SceneNode |
setInheritOrientation(bool inherit) | Ogre::Node |
setInheritScale(bool inherit) | Ogre::Node |
setInitialState(void) | Ogre::Node |
setListener(Listener *listener) | Ogre::Node | inline
setOrientation(const Quaternion &q) | Ogre::Node |
setOrientation(Real w, Real x, Real y, Real z) | Ogre::Node |
setPosition(const Vector3 &pos) | Ogre::Node |
setPosition(Real x, Real y, Real z) | Ogre::Node |
setScale(const Vector3 &scale) | Ogre::Node |
setScale(Real x, Real y, Real z) | Ogre::Node |
setUserAny(const Any &anything) | Ogre::Node | inline
setVisible(bool visible, bool cascade=true) | Ogre::SceneNode |
showBoundingBox(bool bShow) | Ogre::SceneNode | inline
TransformSpace enum name | Ogre::Node |
translate(const Vector3 &d, TransformSpace relativeTo=TS_PARENT) | Ogre::Node |
translate(Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) | Ogre::Node |
translate(const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT) | Ogre::Node |
translate(const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) | Ogre::Node |
TS_LOCAL enum value | Ogre::Node |
TS_PARENT enum value | Ogre::Node |
TS_WORLD enum value | Ogre::Node |
yaw(const Radian &angle, TransformSpace relativeTo=TS_LOCAL) | Ogre::SceneNode | virtual
~Node() | Ogre::Node | virtual
~SceneNode() | Ogre::SceneNode |