| OGRE 1.11.1 Object-Oriented Graphics Rendering Engine

Here is a list of all file members with links to the files they belong to:

### - s -

- SAFE_DELETE : OgreD3D11Prerequisites.h , OgreD3D9Prerequisites.h
- SAFE_DELETE_ARRAY : OgreD3D9Prerequisites.h , OgreD3D11Prerequisites.h
- SAFE_RELEASE : OgreD3D11Prerequisites.h , OgreD3D9Prerequisites.h
- SGX_FUNC_ADJOINT_TRANSPOSE_MATRIX : OgreShaderExDualQuaternionSkinning.h
- SGX_FUNC_ANTIPODALITY_ADJUSTMENT : OgreShaderExDualQuaternionSkinning.h
- SGX_FUNC_APPLYSHADOWFACTOR_DIFFUSE : OgreShaderExIntegratedPSSM3.h
- SGX_FUNC_BLEND_WEIGHT : OgreShaderExDualQuaternionSkinning.h
- SGX_FUNC_BUILD_DUAL_QUATERNION_MATRIX : OgreShaderExDualQuaternionSkinning.h
- SGX_FUNC_CALCULATE_BLEND_NORMAL : OgreShaderExDualQuaternionSkinning.h
- SGX_FUNC_CALCULATE_BLEND_POSITION : OgreShaderExDualQuaternionSkinning.h
- SGX_FUNC_COMPUTE_SHADOW_COLOUR3 : OgreShaderExIntegratedPSSM3.h
- SGX_FUNC_CONSTRUCT_TBNMATRIX : OgreShaderExNormalMapLighting.h
- SGX_FUNC_FETCHNORMAL : OgreShaderExNormalMapLighting.h
- SGX_FUNC_LIGHT_DIRECTIONAL_DIFFUSE : OgreShaderExPerPixelLighting.h
- SGX_FUNC_LIGHT_DIRECTIONAL_DIFFUSESPECULAR : OgreShaderExPerPixelLighting.h
- SGX_FUNC_LIGHT_POINT_DIFFUSE : OgreShaderExPerPixelLighting.h
- SGX_FUNC_LIGHT_POINT_DIFFUSESPECULAR : OgreShaderExPerPixelLighting.h
- SGX_FUNC_LIGHT_SPOT_DIFFUSE : OgreShaderExPerPixelLighting.h
- SGX_FUNC_LIGHT_SPOT_DIFFUSESPECULAR : OgreShaderExPerPixelLighting.h
- SGX_FUNC_MODULATE_SCALAR : OgreShaderExIntegratedPSSM3.h
- SGX_FUNC_NORMALIZE_DUAL_QUATERNION : OgreShaderExDualQuaternionSkinning.h
- SGX_FUNC_TRANSFORMNORMAL : OgreShaderExPerPixelLighting.h
- SGX_FUNC_TRANSFORMPOSITION : OgreShaderExPerPixelLighting.h
- SGX_FUNC_TRIPLANAR_TEXTURING : OgreShaderExTriplanarTexturing.h
- SGX_LIB_DUAL_QUATERNION : OgreShaderExDualQuaternionSkinning.h
- SGX_LIB_INTEGRATEDPSSM : OgreShaderExIntegratedPSSM3.h
- SGX_LIB_LAYEREDBLENDING : OgreShaderExLayeredBlending.h
- SGX_LIB_NORMALMAPLIGHTING : OgreShaderExNormalMapLighting.h
- SGX_LIB_PERPIXELLIGHTING : OgreShaderExPerPixelLighting.h
- SHADER_ALPHAFUNC : OgreQuake3Types.h
- SHADER_ANIMMAP : OgreQuake3Types.h
- SHADER_BLEND : OgreQuake3Types.h
- SHADER_DEFORMVERTS : OgreQuake3Types.h
- SHADER_DEPTHWRITE : OgreQuake3Types.h
- SHADER_FUNC_INVERSESAWTOOTH : OgreQuake3Types.h
- SHADER_FUNC_NONE : OgreQuake3Types.h
- SHADER_FUNC_SAWTOOTH : OgreQuake3Types.h
- SHADER_FUNC_SIN : OgreQuake3Types.h
- SHADER_FUNC_SQUARE : OgreQuake3Types.h
- SHADER_FUNC_TRIANGLE : OgreQuake3Types.h
- SHADER_GEN_IDENTITY : OgreQuake3Types.h
- SHADER_GEN_VERTEX : OgreQuake3Types.h
- SHADER_GEN_WAVE : OgreQuake3Types.h
- SHADER_LIGHTMAP : OgreQuake3Types.h
- SHADER_NEEDCOLOURS : OgreQuake3Types.h
- SHADER_NOCULL : OgreQuake3Types.h
- SHADER_NOMIPMAPS : OgreQuake3Types.h
- SHADER_SKY : OgreQuake3Types.h
- SHADER_TCGEN_ENV : OgreQuake3Types.h
- SHADER_TCMOD : OgreQuake3Types.h
- SHADER_TRANSPARENT : OgreQuake3Types.h
- SST_FIRST : OgreCgFxScriptLoader.h
- stricmp : OgreString.h
- strnicmp : OgreString.h
- SUPPORT_SM2_0_HLSL_SHADERS : OgreD3D11RenderSystem.h
- SURF_ALPHASHADOW : OgreQuake3Types.h
- SURF_FLESH : OgreQuake3Types.h
- SURF_HINT : OgreQuake3Types.h
- SURF_LADDER : OgreQuake3Types.h
- SURF_LIGHTFILTER : OgreQuake3Types.h
- SURF_METALSTEPS : OgreQuake3Types.h
- SURF_NODAMAGE : OgreQuake3Types.h
- SURF_NODLIGHT : OgreQuake3Types.h
- SURF_NODRAW : OgreQuake3Types.h
- SURF_NOIMPACT : OgreQuake3Types.h
- SURF_NOLIGHTMAP : OgreQuake3Types.h
- SURF_NOMARKS : OgreQuake3Types.h
- SURF_NONSOLID : OgreQuake3Types.h
- SURF_NOSTEPS : OgreQuake3Types.h
- SURF_POINTLIGHT : OgreQuake3Types.h
- SURF_SKIP : OgreQuake3Types.h
- SURF_SKY : OgreQuake3Types.h
- SURF_SLICK : OgreQuake3Types.h