| OGRE 1.11.1 Object-Oriented Graphics Rendering Engine

Ogre::Terrain Member List

This is the complete list of members for Ogre::Terrain, including all inherited members.

_calcSkirtVertexIndex(uint16 mainIndex, uint16 vdatasize, bool isCol, uint16 numSkirtRowsCols, uint16 skirtRowColSkip) | Ogre::Terrain | static
_dirtyCompositeMapRect(const Rect &rect) | Ogre::Terrain |
_dumpTextures(const String &prefix, const String &suffix) | Ogre::Terrain |
_getCompositeMapMaterial() const | Ogre::Terrain | inline
_getDerivedResourceGroup() const | Ogre::Terrain |
_getMaterial() const | Ogre::Terrain | inline
_getMorphRequired() const | Ogre::Terrain | inline
_getNumIndexesForBatchSize(uint16 batchSize) | Ogre::Terrain | static
_getRootSceneNode() const | Ogre::Terrain |
_getUseVertexCompression() const | Ogre::Terrain |
_populateIndexBuffer(uint16 *pIndexes, uint16 batchSize, uint16 vdatasize, uint16 vertexIncrement, uint16 xoffset, uint16 yoffset, uint16 numSkirtRowsCols, uint16 skirtRowColSkip) | Ogre::Terrain | static
_setCompositeMapRequired(bool compositeMap) | Ogre::Terrain |
_setLightMapRequired(bool lightMap, bool shadowsOnly=false) | Ogre::Terrain |
_setMorphRequired(bool morph) | Ogre::Terrain | inline
_setNormalMapRequired(bool normalMap) | Ogre::Terrain |
addLayer(Real worldSize=0, const StringVector *textureNames=0) | Ogre::Terrain |
addLayer(uint8 index, Real worldSize=0, const StringVector *textureNames=0) | Ogre::Terrain |
addQueryFlags(uint32 flags) | Ogre::Terrain | inline
ALIGN_X_Y enum value | Ogre::Terrain |
ALIGN_X_Z enum value | Ogre::Terrain |
ALIGN_Y_Z enum value | Ogre::Terrain |
Alignment enum name | Ogre::Terrain |
calculateHeightDeltas(const Rect &rect) | Ogre::Terrain |
calculateLightmap(const Rect &rect, const Rect &extraTargetRect, Rect &outFinalRect) | Ogre::Terrain |
calculateNormals(const Rect &rect, Rect &outFinalRect) | Ogre::Terrain |
canHandleRequest(const WorkQueue::Request *req, const WorkQueue *srcQ) | Ogre::Terrain | virtual
canHandleResponse(const WorkQueue::Response *res, const WorkQueue *srcQ) | Ogre::Terrain | virtual
convertDirection(Space inSpace, const Vector3 &inDir, Space outSpace, Vector3 &outDir) const | Ogre::Terrain |
convertDirection(Space inSpace, const Vector3 &inDir, Space outSpace) const | Ogre::Terrain |
convertPosition(Space inSpace, const Vector3 &inPos, Space outSpace, Vector3 &outPos) const | Ogre::Terrain |
convertPosition(Space inSpace, const Vector3 &inPos, Space outSpace) const | Ogre::Terrain |
convertTerrainToWorldAxes(Alignment align, const Vector3 &terrainVec, Vector3 *worldVec) | Ogre::Terrain | static
convertWorldToTerrainAxes(Alignment align, const Vector3 &worldVec, Vector3 *terrainVec) | Ogre::Terrain | static
decreaseLodLevel() | Ogre::Terrain |
DERIVED_DATA_ALL | Ogre::Terrain | static
DERIVED_DATA_DELTAS | Ogre::Terrain | static
DERIVED_DATA_LIGHTMAP | Ogre::Terrain | static
DERIVED_DATA_NORMALS | Ogre::Terrain | static
dirty() | Ogre::Terrain |
dirtyLightmap() | Ogre::Terrain |
dirtyLightmapRect(const Rect &rect) | Ogre::Terrain |
dirtyRect(const Rect &rect) | Ogre::Terrain |
finaliseHeightDeltas(const Rect &rect, bool cpuData) | Ogre::Terrain |
finaliseLightmap(const Rect &rect, PixelBox *lightmapBox) | Ogre::Terrain |
finaliseNormals(const Rect &rect, PixelBox *normalsBox) | Ogre::Terrain |
freeTemporaryResources() | Ogre::Terrain |
getAABB() const | Ogre::Terrain |
getAlignment() const | Ogre::Terrain |
getBlendTextureCount() const | Ogre::Terrain |
getBlendTextureCount(uint8 numLayers) const | Ogre::Terrain |
getBlendTextureIndex(uint8 layerIndex) const | Ogre::Terrain |
getBlendTextureName(uint8 textureIndex) const | Ogre::Terrain |
getBoundingRadius() const | Ogre::Terrain |
getCompositeMap() const | Ogre::Terrain | inline
getCompositeMapMaterial() const | Ogre::Terrain |
getCompositeMapSize() const | Ogre::Terrain | inline
getDeltaData() const | Ogre::Terrain |
getDeltaData(long x, long y) const | Ogre::Terrain |
getGlobalColourMap() const | Ogre::Terrain | inline
getGlobalColourMapEnabled() const | Ogre::Terrain | inline
getGlobalColourMapSize() const | Ogre::Terrain | inline
getGpuBufferAllocator() | Ogre::Terrain |
getHeightAtPoint(long x, long y) const | Ogre::Terrain |
getHeightAtTerrainPosition(Real x, Real y) const | Ogre::Terrain |
getHeightAtWorldPosition(Real x, Real y, Real z) const | Ogre::Terrain |
getHeightAtWorldPosition(const Vector3 &pos) const | Ogre::Terrain |
getHeightData() const | Ogre::Terrain |
getHeightData(long x, long y) const | Ogre::Terrain |
getHighestLodLoaded() const | Ogre::Terrain | inline
getHighestLodPrepared() const | Ogre::Terrain | inline
getLayerBlendMap(uint8 layerIndex) | Ogre::Terrain |
getLayerBlendMapSize() const | Ogre::Terrain | inline
getLayerBlendTexture(uint8 index) const | Ogre::Terrain |
getLayerBlendTextureIndex(uint8 layerIndex) const | Ogre::Terrain |
getLayerCount() const | Ogre::Terrain | inline
getLayerDeclaration() const | Ogre::Terrain | inline
getLayerTextureName(uint8 layerIndex, uint8 samplerIndex) const | Ogre::Terrain |
getLayerUVMultiplier(uint8 index) const | Ogre::Terrain |
getLayerWorldSize(uint8 index) const | Ogre::Terrain |
getLightmap() const | Ogre::Terrain | inline
getLightmapSize() const | Ogre::Terrain | inline
getLODLevelWhenVertexEliminated(long x, long y) const | Ogre::Terrain |
getLODLevelWhenVertexEliminated(long rowOrColulmn) const | Ogre::Terrain |
getMaterial() const | Ogre::Terrain |
getMaterialName() const | Ogre::Terrain | inline
getMaxBatchSize() const | Ogre::Terrain |
getMaxHeight() const | Ogre::Terrain |
getMaxLayers() const | Ogre::Terrain |
getMinBatchSize() const | Ogre::Terrain |
getMinHeight() const | Ogre::Terrain |
getNeighbour(NeighbourIndex index) const | Ogre::Terrain |
getNeighbourIndex(long offsetx, long offsety) | Ogre::Terrain | static
getNumLodLevels() const | Ogre::Terrain | inline
getNumLodLevelsPerLeaf() const | Ogre::Terrain | inline
getOppositeNeighbour(NeighbourIndex index) | Ogre::Terrain | static
getPoint(long x, long y, Vector3 *outpos) const | Ogre::Terrain |
getPoint(long x, long y, float height, Vector3 *outpos) const | Ogre::Terrain |
getPointFromSelfOrNeighbour(long x, long y, Vector3 *outpos) const | Ogre::Terrain |
getPointTransform(Matrix4 *outXform) const | Ogre::Terrain |
getPosition(const Vector3 &TSpos, Vector3 *outWSpos) const | Ogre::Terrain |
getPosition(Real x, Real y, Real z, Vector3 *outWSpos) const | Ogre::Terrain |
getPosition() const | Ogre::Terrain | inline
getPositionAlign(const Vector3 &TSpos, Alignment align, Vector3 *outWSpos) const | Ogre::Terrain |
getPositionAlign(Real x, Real y, Real z, Alignment align, Vector3 *outWSpos) const | Ogre::Terrain |
getQuadTree() | Ogre::Terrain | inline
getQueryFlags(void) const | Ogre::Terrain | inline
getRenderQueueGroup(void) const | Ogre::Terrain | inline
getResolutionAtLod(uint16 lodLevel) const | Ogre::Terrain |
getResourceGroup() const | Ogre::Terrain | inline
getSceneManager() const | Ogre::Terrain | inline
getSize() const | Ogre::Terrain |
getSkirtSize() const | Ogre::Terrain | inline
getTargetLodLevel() const | Ogre::Terrain | inline
getTerrainNormalMap() const | Ogre::Terrain | inline
getTerrainPosition(const Vector3 &WSpos, Vector3 *outTSpos) const | Ogre::Terrain |
getTerrainPosition(Real x, Real y, Real z, Vector3 *outTSpos) const | Ogre::Terrain |
getTerrainPositionAlign(const Vector3 &WSpos, Alignment align, Vector3 *outTSpos) const | Ogre::Terrain |
getTerrainPositionAlign(Real x, Real y, Real z, Alignment align, Vector3 *outTSpos) const | Ogre::Terrain |
getTerrainVector(const Vector3 &inVec, Vector3 *outVec) const | Ogre::Terrain |
getTerrainVector(Real x, Real y, Real z, Vector3 *outVec) const | Ogre::Terrain |
getTerrainVectorAlign(const Vector3 &inVec, Alignment align, Vector3 *outVec) const | Ogre::Terrain |
getTerrainVectorAlign(Real x, Real y, Real z, Alignment align, Vector3 *outVec) const | Ogre::Terrain |
getVector(const Vector3 &inVec, Vector3 *outVec) const | Ogre::Terrain |
getVector(Real x, Real y, Real z, Vector3 *outVec) const | Ogre::Terrain |
getVectorAlign(const Vector3 &inVec, Alignment align, Vector3 *outVec) const | Ogre::Terrain |
getVectorAlign(Real x, Real y, Real z, Alignment align, Vector3 *outVec) const | Ogre::Terrain |
getVisibilityFlags(void) const | Ogre::Terrain | inline
getWorldAABB() const | Ogre::Terrain |
getWorldSize() const | Ogre::Terrain |
handleGenerateMaterialResponse(const WorkQueue::Response *res, const WorkQueue *srcQ) | Ogre::Terrain |
handleRequest(const WorkQueue::Request *req, const WorkQueue *srcQ) | Ogre::Terrain | virtual
handleResponse(const WorkQueue::Response *res, const WorkQueue *srcQ) | Ogre::Terrain | virtual
increaseLodLevel(bool synchronous=false) | Ogre::Terrain |
isDerivedDataUpdateInProgress() const | Ogre::Terrain | inline
isHeightDataModified() const | Ogre::Terrain | inline
isLoaded() const | Ogre::Terrain | inline
isModified() const | Ogre::Terrain | inline
LayerInstanceList typedef | Ogre::Terrain |
Listener() | Ogre::SceneManager::Listener | inline
load(const String &filename) | Ogre::Terrain |
load(StreamSerialiser &stream) | Ogre::Terrain |
load(int lodLevel=0, bool synchronous=true) | Ogre::Terrain |
LOCAL_SPACE enum value | Ogre::Terrain |
LOD_MORPH_CUSTOM_PARAM | Ogre::Terrain | static
NEIGHBOUR_COUNT enum value | Ogre::Terrain |
NEIGHBOUR_EAST enum value | Ogre::Terrain |
NEIGHBOUR_NORTH enum value | Ogre::Terrain |
NEIGHBOUR_NORTHEAST enum value | Ogre::Terrain |
NEIGHBOUR_NORTHWEST enum value | Ogre::Terrain |
NEIGHBOUR_SOUTH enum value | Ogre::Terrain |
NEIGHBOUR_SOUTHEAST enum value | Ogre::Terrain |
NEIGHBOUR_SOUTHWEST enum value | Ogre::Terrain |
NEIGHBOUR_WEST enum value | Ogre::Terrain |
NeighbourIndex enum name | Ogre::Terrain |
neighbourModified(NeighbourIndex index, const Rect &edgerect, const Rect &shadowrect) | Ogre::Terrain |
notifyNeighbours() | Ogre::Terrain |
OGRE_RW_MUTEX(mNeighbourMutex) | Ogre::Terrain |
POINT_SPACE enum value | Ogre::Terrain |
postFindVisibleObjects(SceneManager *source, IlluminationRenderStage irs, Viewport *v) | Ogre::SceneManager::Listener | inline virtual
postUpdateSceneGraph(SceneManager *source, Camera *camera) | Ogre::SceneManager::Listener | inline virtual
preFindVisibleObjects(SceneManager *source, SceneManager::IlluminationRenderStage irs, Viewport *v) | Ogre::Terrain | virtual
prepare(const String &filename) | Ogre::Terrain |
prepare(DataStreamPtr &stream) | Ogre::Terrain |
prepare(StreamSerialiser &stream) | Ogre::Terrain |
prepare(const ImportData &importData) | Ogre::Terrain |
preUpdateSceneGraph(SceneManager *source, Camera *camera) | Ogre::SceneManager::Listener | inline virtual
rayIntersects(const Ray &ray, bool cascadeToNeighbours=false, Real distanceLimit=0) | Ogre::Terrain |
raySelectNeighbour(const Ray &ray, Real distanceLimit=0) | Ogre::Terrain |
readLayerDeclaration(StreamSerialiser &ser, TerrainLayerDeclaration &targetdecl) | Ogre::Terrain | static
readLayerInstanceList(StreamSerialiser &ser, size_t numSamplers, Terrain::LayerInstanceList &targetlst) | Ogre::Terrain | static
RealVector typedef | Ogre::Terrain |
removeLayer(uint8 index) | Ogre::Terrain |
removeQueryFlags(uint32 flags) | Ogre::Terrain | inline
replaceLayer(uint8 index, bool keepBlends, Real worldSize=0, const StringVector *textureNames=0) | Ogre::Terrain |
RequestHandler() | Ogre::WorkQueue::RequestHandler | inline
ResponseHandler() | Ogre::WorkQueue::ResponseHandler | inline
save(const String &filename) | Ogre::Terrain |
save(StreamSerialiser &stream) | Ogre::Terrain |
sceneManagerDestroyed(SceneManager *source) | Ogre::Terrain | virtual
setGlobalColourMapEnabled(bool enabled, uint16 size=0) | Ogre::Terrain |
setGpuBufferAllocator(GpuBufferAllocator *alloc) | Ogre::Terrain |
setHeightAtPoint(long x, long y, float h) | Ogre::Terrain |
setLayerTextureName(uint8 layerIndex, uint8 samplerIndex, const String &textureName) | Ogre::Terrain |
setLayerWorldSize(uint8 index, Real size) | Ogre::Terrain |
setNeighbour(NeighbourIndex index, Terrain *neighbour, bool recalculate=false, bool notifyOther=true) | Ogre::Terrain |
setPosition(const Vector3 &pos) | Ogre::Terrain |
setQueryFlags(uint32 flags) | Ogre::Terrain | inline
setRenderQueueGroup(uint8 grp) | Ogre::Terrain | inline
setResourceGroup(const String &resGroup) | Ogre::Terrain | inline
setSize(uint16 newSize) | Ogre::Terrain |
setVisibilityFlags(uint32 flags) | Ogre::Terrain | inline
setWorldSize(Real newWorldSize) | Ogre::Terrain |
shadowTextureCasterPreViewProj(Light *light, Camera *camera, size_t iteration) | Ogre::SceneManager::Listener | inline virtual
shadowTextureReceiverPreViewProj(Light *light, Frustum *frustum) | Ogre::SceneManager::Listener | inline virtual
shadowTexturesUpdated(size_t numberOfShadowTextures) | Ogre::SceneManager::Listener | inline virtual
sortLightsAffectingFrustum(LightList &lightList) | Ogre::SceneManager::Listener | inline virtual
Space enum name | Ogre::Terrain |
Terrain(SceneManager *sm) | Ogre::Terrain |
TERRAIN_CHUNK_ID | Ogre::Terrain | static
TERRAIN_CHUNK_VERSION | Ogre::Terrain | static
TERRAIN_GENERATE_MATERIAL_INTERVAL_MS | Ogre::Terrain | static
TERRAIN_MAX_BATCH_SIZE | Ogre::Terrain | static
TERRAIN_SPACE enum value | Ogre::Terrain |
TERRAINDERIVEDDATA_CHUNK_ID | Ogre::Terrain | static
TERRAINDERIVEDDATA_CHUNK_VERSION | Ogre::Terrain | static
TERRAINGENERALINFO_CHUNK_ID | Ogre::Terrain | static
TERRAINGENERALINFO_CHUNK_VERSION | Ogre::Terrain | static
TERRAINLAYERDECLARATION_CHUNK_ID | Ogre::Terrain | static
TERRAINLAYERDECLARATION_CHUNK_VERSION | Ogre::Terrain | static
TERRAINLAYERINSTANCE_CHUNK_ID | Ogre::Terrain | static
TERRAINLAYERINSTANCE_CHUNK_VERSION | Ogre::Terrain | static
TERRAINLAYERSAMPLER_CHUNK_ID | Ogre::Terrain | static
TERRAINLAYERSAMPLER_CHUNK_VERSION | Ogre::Terrain | static
TERRAINLAYERSAMPLERELEMENT_CHUNK_ID | Ogre::Terrain | static
TERRAINLAYERSAMPLERELEMENT_CHUNK_VERSION | Ogre::Terrain | static
TerrainLodManager class | Ogre::Terrain | friend
unload() | Ogre::Terrain |
unprepare() | Ogre::Terrain |
update(bool synchronous=false) | Ogre::Terrain |
updateCompositeMap() | Ogre::Terrain |
updateCompositeMapWithDelay(Real delay=2) | Ogre::Terrain |
updateDerivedData(bool synchronous=false, uint8 typeMask=0xFF) | Ogre::Terrain |
updateGeometry() | Ogre::Terrain |
updateGeometryWithoutNotifyNeighbours() | Ogre::Terrain |
widenRectByVector(const Vector3 &vec, const Rect &inRect, Rect &outRect) | Ogre::Terrain |
widenRectByVector(const Vector3 &vec, const Rect &inRect, Real minHeight, Real maxHeight, Rect &outRect) | Ogre::Terrain |
WORKQUEUE_DERIVED_DATA_REQUEST | Ogre::Terrain | static
WORKQUEUE_GENERATE_MATERIAL_REQUEST | Ogre::Terrain | static
WORLD_SPACE enum value | Ogre::Terrain |
writeLayerDeclaration(const TerrainLayerDeclaration &decl, StreamSerialiser &ser) | Ogre::Terrain | static
writeLayerInstanceList(const Terrain::LayerInstanceList &lst, StreamSerialiser &ser) | Ogre::Terrain | static
~Listener() | Ogre::SceneManager::Listener | inline virtual
~RequestHandler() | Ogre::WorkQueue::RequestHandler | inline virtual
~ResponseHandler() | Ogre::WorkQueue::ResponseHandler | inline virtual
~Terrain() | Ogre::Terrain | virtual