| OGRE 1.11.1 Object-Oriented Graphics Rendering Engine

Ogre::Bone Member List

This is the complete list of members for Ogre::Bone, including all inherited members.

_getBindingPoseInverseOrientation(void) const | Ogre::Bone | inline
_getBindingPoseInversePosition(void) const | Ogre::Bone | inline
_getBindingPoseInverseScale(void) const | Ogre::Bone | inline
_getDerivedOrientation(void) const | Ogre::Node |
_getDerivedPosition(void) const | Ogre::Node |
_getDerivedScale(void) const | Ogre::Node |
_getFullTransform(void) const | Ogre::Node |
_getOffsetTransform(Affine3 &m) const | Ogre::Bone |
_setDerivedOrientation(const Quaternion &q) | Ogre::Node |
_setDerivedPosition(const Vector3 &pos) | Ogre::Node |
_update(bool updateChildren, bool parentHasChanged) | Ogre::Node | virtual
addChild(Node *child) | Ogre::Node |
Bone(unsigned short handle, Skeleton *creator) | Ogre::Bone |
Bone(const String &name, unsigned short handle, Skeleton *creator) | Ogre::Bone |
cancelUpdate(Node *child) | Ogre::Node |
ChildNodeIterator typedef | Ogre::Node |
ChildNodeMap typedef | Ogre::Node |
ConstChildNodeIterator typedef | Ogre::Node |
convertLocalToWorldDirection(const Vector3 &localDir, bool useScale) | Ogre::Node |
convertLocalToWorldOrientation(const Quaternion &localOrientation) | Ogre::Node |
convertLocalToWorldPosition(const Vector3 &localPos) | Ogre::Node |
convertWorldToLocalDirection(const Vector3 &worldDir, bool useScale) | Ogre::Node |
convertWorldToLocalOrientation(const Quaternion &worldOrientation) | Ogre::Node |
convertWorldToLocalPosition(const Vector3 &worldPos) | Ogre::Node |
createChild(unsigned short handle, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) | Ogre::Bone |
Ogre::Node::createChild(const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) | Ogre::Node | virtual
Ogre::Node::createChild(const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) | Ogre::Node | virtual
getChild(unsigned short index) const | Ogre::Node |
getChild(const String &name) const | Ogre::Node |
getChildIterator(void) | Ogre::Node |
getChildIterator(void) const | Ogre::Node |
getChildren() const | Ogre::Node | inline
getDebugRenderable(Real scaling) | Ogre::Node |
getHandle(void) const | Ogre::Bone |
getInheritOrientation(void) const | Ogre::Node | inline
getInheritScale(void) const | Ogre::Node | inline
getInitialOrientation(void) const | Ogre::Node | inline
getInitialPosition(void) const | Ogre::Node | inline
getInitialScale(void) const | Ogre::Node | inline
getListener(void) const | Ogre::Node | inline
getLocalAxes(void) const | Ogre::Node |
getName(void) const | Ogre::Node | inline
getOrientation() const | Ogre::Node | inline
getParent(void) const | Ogre::Node | inline
getPosition(void) const | Ogre::Node | inline
getScale(void) const | Ogre::Node | inline
getSquaredViewDepth(const Camera *cam) const | Ogre::Node |
getUserAny(void) const | Ogre::Node | inline
getUserObjectBindings() | Ogre::Node | inline
getUserObjectBindings() const | Ogre::Node | inline
isManuallyControlled() const | Ogre::Bone |
needUpdate(bool forceParentUpdate=false) | Ogre::Bone | virtual
Node() | Ogre::Node |
Node(const String &name) | Ogre::Node |
numChildren(void) const | Ogre::Node | inline
pitch(const Radian &angle, TransformSpace relativeTo=TS_LOCAL) | Ogre::Node | virtual
processQueuedUpdates(void) | Ogre::Node | static
queueNeedUpdate(Node *n) | Ogre::Node | static
removeAllChildren(void) | Ogre::Node | virtual
removeChild(unsigned short index) | Ogre::Node | virtual
removeChild(Node *child) | Ogre::Node | virtual
removeChild(const String &name) | Ogre::Node | virtual
requestUpdate(Node *child, bool forceParentUpdate=false) | Ogre::Node |
reset(void) | Ogre::Bone |
resetOrientation(void) | Ogre::Node |
resetToInitialState(void) | Ogre::Node |
roll(const Radian &angle, TransformSpace relativeTo=TS_LOCAL) | Ogre::Node | virtual
rotate(const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL) | Ogre::Node |
rotate(const Quaternion &q, TransformSpace relativeTo=TS_LOCAL) | Ogre::Node |
scale(const Vector3 &scale) | Ogre::Node |
scale(Real x, Real y, Real z) | Ogre::Node |
setBindingPose(void) | Ogre::Bone |
setInheritOrientation(bool inherit) | Ogre::Node |
setInheritScale(bool inherit) | Ogre::Node |
setInitialState(void) | Ogre::Node |
setListener(Listener *listener) | Ogre::Node | inline
setManuallyControlled(bool manuallyControlled) | Ogre::Bone |
setOrientation(const Quaternion &q) | Ogre::Node |
setOrientation(Real w, Real x, Real y, Real z) | Ogre::Node |
setPosition(const Vector3 &pos) | Ogre::Node |
setPosition(Real x, Real y, Real z) | Ogre::Node |
setScale(const Vector3 &scale) | Ogre::Node |
setScale(Real x, Real y, Real z) | Ogre::Node |
setUserAny(const Any &anything) | Ogre::Node | inline
TransformSpace enum name | Ogre::Node |
translate(const Vector3 &d, TransformSpace relativeTo=TS_PARENT) | Ogre::Node |
translate(Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) | Ogre::Node |
translate(const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT) | Ogre::Node |
translate(const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) | Ogre::Node |
TS_LOCAL enum value | Ogre::Node |
TS_PARENT enum value | Ogre::Node |
TS_WORLD enum value | Ogre::Node |
yaw(const Radian &angle, TransformSpace relativeTo=TS_LOCAL) | Ogre::Node | virtual
~Bone() | Ogre::Bone |
~Node() | Ogre::Node | virtual