| OGRE 1.11.1 Object-Oriented Graphics Rendering Engine

Ogre::StaticGeometry::LODBucket Member List

This is the complete list of members for Ogre::StaticGeometry::LODBucket, including all inherited members.

addRenderables(RenderQueue *queue, uint8 group, Real lodValue) | Ogre::StaticGeometry::LODBucket |
assign(QueuedSubMesh *qsm, ushort atLod) | Ogre::StaticGeometry::LODBucket |
build(bool stencilShadows) | Ogre::StaticGeometry::LODBucket |
dump(std::ofstream &of) const | Ogre::StaticGeometry::LODBucket |
getEdgeList() const | Ogre::StaticGeometry::LODBucket | inline
getLod(void) const | Ogre::StaticGeometry::LODBucket | inline
getLodValue(void) const | Ogre::StaticGeometry::LODBucket | inline
getMaterialIterator(void) | Ogre::StaticGeometry::LODBucket |
getParent(void) | Ogre::StaticGeometry::LODBucket | inline
getShadowRenderableList() | Ogre::StaticGeometry::LODBucket | inline
isVertexProgramInUse() const | Ogre::StaticGeometry::LODBucket | inline
LODBucket(Region *parent, unsigned short lod, Real lodValue) | Ogre::StaticGeometry::LODBucket |
MaterialBucketMap typedef | Ogre::StaticGeometry::LODBucket |
MaterialIterator typedef | Ogre::StaticGeometry::LODBucket |
updateShadowRenderables(ShadowTechnique shadowTechnique, const Vector4 &lightPos, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDistance, unsigned long flags=0) | Ogre::StaticGeometry::LODBucket |
visitRenderables(Renderable::Visitor *visitor, bool debugRenderables) | Ogre::StaticGeometry::LODBucket |
~LODBucket() | Ogre::StaticGeometry::LODBucket | virtual