<map id="Graphical Class Hierarchy" name="Graphical Class Hierarchy">
<area shape="rect" id="node1" href="$class_ogre_1_1_factory_obj.html" title="Ogre::FactoryObj\&lt; Archive \&gt;" alt="" coords="32,2150,241,2177"/>
<area shape="rect" id="node2" href="$class_ogre_1_1_archive_factory.html" title="Abstract factory class, archive codec plugins can register concrete subclasses of this..." alt="" coords="363,2150,520,2177"/>
<area shape="rect" id="node3" href="$class_ogre_1_1_a_p_k_file_system_archive_factory.html" title="Ogre::APKFileSystemArchive\lFactory" alt="" coords="641,1744,848,1785"/>
<area shape="rect" id="node4" href="$class_ogre_1_1_file_system_archive_factory.html" title="Specialisation of the ArchiveFactory to allow reading of files from filesystem folders / directories..." alt="" coords="631,1810,859,1837"/>
<area shape="rect" id="node5" href="$class_ogre_1_1_zip_archive_factory.html" title="Specialisation to allow reading of files from a zip format source archive. " alt="" coords="655,1693,834,1719"/>
<area shape="rect" id="node6" href="$class_ogre_1_1_embedded_zip_archive_factory.html" title="Specialisation of ZipArchiveFactory for embedded Zip files. " alt="" coords="944,1685,1144,1727"/>
<area shape="rect" id="node7" href="$class_ogre_1_1_factory_obj.html" title="Ogre::FactoryObj\&lt; Particle\lSystemRenderer \&gt;" alt="" coords="40,2831,233,2872"/>
<area shape="rect" id="node8" href="$class_ogre_1_1_particle_system_renderer_factory.html" title="Abstract class definition of a factory object for ParticleSystemRenderer. " alt="" coords="333,2831,549,2872"/>
<area shape="rect" id="node9" href="$class_ogre_1_1_billboard_particle_renderer_factory.html" title="Factory class for BillboardParticleRenderer. " alt="" coords="632,2805,857,2847"/>
<area shape="rect" id="node10" href="$class_ogre_1_1_allocated_object.html" title="Ogre::AllocatedObject\l\&lt; Category \&gt;" alt="" coords="55,9233,219,9275"/>
<area shape="rect" id="node11" href="$class_ogre_1_1_controller.html" title="Ogre::Controller\&lt; Real \&gt;" alt="" coords="350,7287,533,7314"/>
<area shape="rect" id="node12" href="$class_ogre_1_1_controller_function.html" title="Ogre::ControllerFunction\l\&lt; Real \&gt;" alt="" coords="352,8423,531,8464"/>
<area shape="rect" id="node18" href="$class_ogre_1_1_controller_value.html" title="Ogre::ControllerValue\l\&lt; Real \&gt;" alt="" coords="361,8488,522,8529"/>
<area shape="rect" id="node24" href="$class_ogre_1_1_abstract_node.html" title="Ogre::AbstractNode" alt="" coords="367,10169,516,10195"/>
<area shape="rect" id="node30" href="$class_ogre_1_1_animable_value.html" title="Defines an object property which is animable, i.e. " alt="" coords="362,9697,521,9723"/>
<area shape="rect" id="node31" href="$class_ogre_1_1_animation.html" title="An animation sequence. " alt="" coords="377,9747,505,9774"/>
<area shape="rect" id="node32" href="$class_ogre_1_1_animation_state.html" title="Represents the state of an animation and the weight of its influence. " alt="" coords="360,9798,523,9825"/>
<area shape="rect" id="node33" href="$class_ogre_1_1_animation_state_set.html" title="Class encapsulating a set of AnimationState objects. " alt="" coords="350,9849,533,9875"/>
<area shape="rect" id="node34" href="$class_ogre_1_1_animation_track.html" title="A &#39;track&#39; in an animation sequence, i.e. " alt="" coords="360,10742,523,10769"/>
<area shape="rect" id="node38" href="$class_ogre_1_1_archive.html" title="Archive&#45;handling class. " alt="" coords="386,9966,497,9993"/>
<area shape="rect" id="node39" href="$class_ogre_1_1_archive_manager.html" title="This class manages the available ArchiveFactory plugins. " alt="" coords="358,3222,525,3249"/>
<area shape="rect" id="node40" href="$class_ogre_1_1_auto_param_data_source.html" title="This utility class is used to hold the information used to generate the matrices and other informatio..." alt="" coords="338,10017,545,10043"/>
<area shape="rect" id="node41" href="$class_ogre_1_1_billboard.html" title="A billboard is a primitive which always faces the camera in every frame. " alt="" coords="382,10067,501,10094"/>
<area shape="rect" id="node42" href="$class_ogre_1_1_border_renderable.html" title="Class for rendering the border of a BorderPanelOverlayElement. " alt="" coords="353,1947,530,1974"/>
<area shape="rect" id="node43" href="$class_ogre_1_1_bsp_node.html" title="Encapsulates a node in a BSP tree. " alt="" coords="382,10118,501,10145"/>
<area shape="rect" id="node44" href="$class_ogre_1_1_cg_fx_script_loader.html" title="Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them..." alt="" coords="354,101,529,127"/>
<area shape="rect" id="node45" href="$class_ogre_1_1_codec.html" title="Abstract class that defines a &#39;codec&#39;. " alt="" coords="391,12747,492,12774"/>
<area shape="rect" id="node54" href="$class_ogre_1_1_codec_1_1_codec_data.html" title="Ogre::Codec::CodecData" alt="" coords="351,11265,531,11291"/>
<area shape="rect" id="node56" href="$class_ogre_1_1_composition_pass.html" title="Object representing one pass or operation in a composition sequence. " alt="" coords="355,10219,527,10246"/>
<area shape="rect" id="node57" href="$class_ogre_1_1_composition_target_pass.html" title="Object representing one render to a RenderTarget or Viewport in the Ogre Composition framework..." alt="" coords="335,10270,547,10297"/>
<area shape="rect" id="node58" href="$class_ogre_1_1_composition_technique.html" title="Base composition technique, can be subclassed in plugins. " alt="" coords="337,10321,545,10347"/>
<area shape="rect" id="node59" href="$class_ogre_1_1_composition_technique_1_1_texture_definition.html" title="Local texture definition. " alt="" coords="337,10423,545,10464"/>
<area shape="rect" id="node60" href="$class_ogre_1_1_compositor_chain.html" title="Chain of compositor effects applying to one viewport. " alt="" coords="355,506,528,533"/>
<area shape="rect" id="node61" href="$class_ogre_1_1_compositor_instance.html" title="An instance of a Compositor object for one Viewport. " alt="" coords="346,10945,537,10971"/>
<area shape="rect" id="node62" href="$class_ogre_1_1_compositor_instance_1_1_render_system_operation.html" title="Specific render system operation. " alt="" coords="346,10996,537,11037"/>
<area shape="rect" id="node63" href="$struct_ogre_1_1_concrete_node.html" title="Ogre::ConcreteNode" alt="" coords="365,11062,518,11089"/>
<area shape="rect" id="node64" href="$class_ogre_1_1_config_dialog.html" title="Defines the behaviour of an automatic renderer configuration dialog. " alt="" coords="369,11670,513,11697"/>
<area shape="rect" id="node66" href="$class_ogre_1_1_config_file.html" title="Class for quickly loading settings from a text file. " alt="" coords="379,11113,503,11139"/>
<area shape="rect" id="node67" href="$class_ogre_1_1_controller.html" title="Instances of this class &#39;control&#39; the value of another object in the system. " alt="" coords="360,11163,523,11190"/>
<area shape="rect" id="node68" href="$class_ogre_1_1_controller_function.html" title="Subclasses of this class are responsible for performing a function on an input value for a Controller..." alt="" coords="333,11214,550,11241"/>
<area shape="rect" id="node69" href="$class_ogre_1_1_controller_manager.html" title="Class for managing Controller instances. " alt="" coords="351,3287,532,3314"/>
<area shape="rect" id="node70" href="$class_ogre_1_1_controller_value.html" title="Can either be used as an input or output value. " alt="" coords="342,11315,541,11342"/>
<area shape="rect" id="node71" href="$class_ogre_1_1_d3_d11_stereo_driver_bridge.html" title="Bridge interface from the render system to the stereo driver. " alt="" coords="327,3350,556,3377"/>
<area shape="rect" id="node72" href="$class_ogre_1_1_d3_d11_stereo_driver_impl.html" title="Virtual interface of the stereo driver. " alt="" coords="333,11771,549,11798"/>
<area shape="rect" id="node75" href="$class_ogre_1_1_d3_d9_device.html" title="High level interface of Direct3D9 Device. " alt="" coords="370,11366,513,11393"/>
<area shape="rect" id="node76" href="$class_ogre_1_1_d3_d9_device_manager.html" title="Device manager interface. " alt="" coords="342,11417,541,11443"/>
<area shape="rect" id="node77" href="$class_ogre_1_1_d3_d9_driver.html" title="Ogre::D3D9Driver" alt="" coords="373,11467,510,11494"/>
<area shape="rect" id="node78" href="$class_ogre_1_1_d3_d9_driver_list.html" title="Ogre::D3D9DriverList" alt="" coords="361,11569,521,11595"/>
<area shape="rect" id="node79" href="$class_ogre_1_1_d3_d9_resource_manager.html" title="Ogre::D3D9ResourceManager" alt="" coords="335,11619,547,11646"/>
<area shape="rect" id="node80" href="$class_ogre_1_1_d3_d9_stereo_driver_bridge.html" title="Bridge interface from the render system to the stereo driver. " alt="" coords="331,3405,552,3431"/>
<area shape="rect" id="node81" href="$class_ogre_1_1_d3_d9_stereo_driver_impl.html" title="Virtual interface of the stereo driver. " alt="" coords="337,3893,545,3919"/>
<area shape="rect" id="node84" href="$class_ogre_1_1_d3_d9_video_mode_list.html" title="Ogre::D3D9VideoModeList" alt="" coords="345,11721,537,11747"/>
<area shape="rect" id="node85" href="$class_ogre_1_1_data_stream.html" title="General purpose class used for encapsulating the reading and writing of data. " alt="" coords="372,11974,511,12001"/>
<area shape="rect" id="node90" href="$class_ogre_1_1_depth_buffer.html" title="An abstract class that contains a depth/stencil buffer. " alt="" coords="372,12462,511,12489"/>
<area shape="rect" id="node96" href="$class_ogre_1_1_dyn_lib.html" title="Resource holding data about a dynamic library. " alt="" coords="388,11822,495,11849"/>
<area shape="rect" id="node97" href="$class_ogre_1_1_dyn_lib_manager.html" title="Manager for Dynamic&#45;loading Libraries. " alt="" coords="360,3455,523,3482"/>
<area shape="rect" id="node98" href="$class_ogre_1_1_edge_data.html" title="This class contains the information required to describe the edge connectivity of a given set of vert..." alt="" coords="379,11873,503,11899"/>
<area shape="rect" id="node99" href="$class_ogre_1_1_external_texture_source_manager.html" title=" Singleton Class which handles the registering and control of texture plugins. " alt="" coords="338,3507,545,3548"/>
<area shape="rect" id="node100" href="$class_ogre_1_1_file_system_layer.html" title="Provides methods to find out where the Ogre config files are stored and where logs and settings files..." alt="" coords="357,11923,525,11950"/>
<area shape="rect" id="node101" href="$class_ogre_1_1_g_l_state_cache_manager_common.html" title="An in memory cache of the OpenGL state. " alt="" coords="337,12564,545,12605"/>
<area shape="rect" id="node105" href="$class_ogre_1_1_g_l_uniform_cache.html" title="An in memory cache of the OpenGL uniforms. " alt="" coords="356,12091,527,12118"/>
<area shape="rect" id="node106" href="$struct_ogre_1_1_gpu_logical_buffer_struct.html" title="Container struct to allow params to safely &amp; update shared list of logical buffer assignments..." alt="" coords="336,12142,547,12169"/>
<area shape="rect" id="node107" href="$struct_ogre_1_1_gpu_named_constants.html" title="Struct collecting together the information for named constants. " alt="" coords="342,12193,541,12219"/>
<area shape="rect" id="node108" href="$class_ogre_1_1_gpu_program_parameters.html" title="Collects together the program parameters used for a GpuProgram. " alt="" coords="333,12243,549,12270"/>
<area shape="rect" id="node109" href="$class_ogre_1_1_gpu_program_usage.html" title="This class makes the usage of a vertex and fragment programs (low&#45;level or high&#45;level), with a given set of parameters, explicit. " alt="" coords="350,2049,533,2075"/>
<area shape="rect" id="node110" href="$class_ogre_1_1_gpu_shared_parameters.html" title="Definition of container that holds the current bool constants. " alt="" coords="338,12294,545,12321"/>
<area shape="rect" id="node111" href="$class_ogre_1_1_gpu_shared_parameters_usage.html" title="This class records the usage of a set of shared parameters in a concrete set of GpuProgramParameters..." alt="" coords="338,12345,545,12387"/>
<area shape="rect" id="node112" href="$class_ogre_1_1_hardware_buffer.html" title="Abstract class defining common features of hardware buffers. " alt="" coords="360,9123,523,9150"/>
<area shape="rect" id="node150" href="$class_ogre_1_1_hardware_buffer_manager_base.html" title="Base definition of a hardware buffer manager. " alt="" coords="316,12411,567,12438"/>
<area shape="rect" id="node159" href="$class_ogre_1_1_hardware_occlusion_query.html" title="This is a abstract class that that provides the interface for the query class for hardware occlusion..." alt="" coords="631,10527,858,10554"/>
<area shape="rect" id="node165" href="$class_ogre_1_1_high_level_gpu_program_factory.html" title="Interface definition for factories of HighLevelGpuProgram. " alt="" coords="338,12681,545,12723"/>
<area shape="rect" id="node174" href="$class_ogre_1_1_hlms_datablock.html" title="Ogre::HlmsDatablock" alt="" coords="361,12513,522,12539"/>
<area shape="rect" id="node175" href="$class_ogre_1_1_hlms_manager.html" title="Ogre::HlmsManager" alt="" coords="366,14986,517,15013"/>
<area shape="rect" id="node176" href="$class_ogre_1_1_hlms_material_base.html" title="Ogre::HlmsMaterialBase" alt="" coords="351,12899,531,12926"/>
<area shape="rect" id="node178" href="$struct_ogre_1_1_illumination_pass.html" title="Struct recording a pass which can be used for a specific illumination stage. " alt="" coords="357,12798,525,12825"/>
<area shape="rect" id="node179" href="$class_ogre_1_1_image.html" title="Class representing an image file. " alt="" coords="390,12849,493,12875"/>
<area shape="rect" id="node180" href="$class_ogre_1_1_index_data.html" title="Summary class collecting together index data source information. " alt="" coords="377,12950,505,12977"/>
<area shape="rect" id="node181" href="$class_ogre_1_1_instance_manager.html" title="This is the main starting point for the new instancing system. " alt="" coords="355,13102,527,13129"/>
<area shape="rect" id="node182" href="$struct_ogre_1_1_intersection_scene_query_result.html" title="Holds the results of an intersection scene query (pair values). " alt="" coords="333,13153,549,13195"/>
<area shape="rect" id="node183" href="$class_ogre_1_1_key_frame.html" title="A key frame in an animation sequence defined by an AnimationTrack. " alt="" coords="379,13001,504,13027"/>
<area shape="rect" id="node188" href="$class_ogre_1_1_lod_strategy.html" title="Strategy for determining level of detail. " alt="" coords="372,5665,511,5691"/>
<area shape="rect" id="node195" href="$class_ogre_1_1_lod_strategy_manager.html" title="Manager for LOD strategies. " alt="" coords="344,13995,539,14022"/>
<area shape="rect" id="node196" href="$class_ogre_1_1_log.html" title=" &#160;" alt="" coords="399,13270,483,13297"/>
<area shape="rect" id="node197" href="$class_ogre_1_1_log_manager.html" title="The log manager handles the creation and retrieval of logs for the application. " alt="" coords="371,14046,511,14073"/>
<area shape="rect" id="node198" href="$class_ogre_1_1_manual_object_1_1_manual_object_section.html" title="Built, renderable section of geometry. " alt="" coords="358,1715,525,1756"/>
<area shape="rect" id="node199" href="$class_ogre_1_1_material_serializer.html" title="Class for serializing Materials to a .material script. " alt="" coords="354,13321,529,13347"/>
<area shape="rect" id="node200" href="$class_ogre_1_1_movable_object.html" title="Abstract class defining a movable object in a scene. " alt="" coords="362,405,521,431"/>
<area shape="rect" id="node229" href="$class_ogre_1_1_movable_object_factory.html" title="Interface definition for a factory class which produces a certain kind of MovableObject, and can be registered with Root in order to allow all clients to produce new instances of this object, integrated with the standard Ogre processing. " alt="" coords="339,13219,544,13246"/>
<area shape="rect" id="node241" href="$class_ogre_1_1_node.html" title="Class representing a general&#45;purpose node an articulated scene graph. " alt="" coords="394,6035,489,6062"/>
<area shape="rect" id="node248" href="$class_ogre_1_1_node_1_1_debug_renderable.html" title="Inner class for displaying debug renderable for Node. " alt="" coords="332,1897,551,1923"/>
<area shape="rect" id="node249" href="$class_ogre_1_1_octree.html" title="Octree datastructure for managing scene nodes. " alt="" coords="389,13539,493,13566"/>
<area shape="rect" id="node250" href="$class_ogre_1_1_overlay.html" title="Represents a layer which is rendered on top of the &#39;normal&#39; scene contents. " alt="" coords="385,13590,497,13617"/>
<area shape="rect" id="node251" href="$class_ogre_1_1_overlay_element.html" title="Abstract definition of a 2D element to be displayed in an Overlay. " alt="" coords="358,1663,525,1690"/>
<area shape="rect" id="node256" href="$class_ogre_1_1_overlay_element_factory.html" title="Defines the interface which all components wishing to supply OverlayElement subclasses must implement..." alt="" coords="335,13371,548,13398"/>
<area shape="rect" id="node260" href="$class_ogre_1_1_overlay_manager.html" title="Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them..." alt="" coords="357,202,525,229"/>
<area shape="rect" id="node261" href="$class_ogre_1_1_overlay_system.html" title="This class simplify initialization / finalization of the overlay system. " alt="" coords="361,455,522,482"/>
<area shape="rect" id="node262" href="$class_ogre_1_1_page.html" title="Page class. " alt="" coords="395,15255,487,15282"/>
<area shape="rect" id="node263" href="$class_ogre_1_1_page_content.html" title="Interface definition for a unit of content within a page. " alt="" coords="370,13691,513,13718"/>
<area shape="rect" id="node264" href="$class_ogre_1_1_page_content_collection.html" title="Definition of the interface for a collection of PageContent instances. " alt="" coords="337,13422,545,13449"/>
<area shape="rect" id="node266" href="$class_ogre_1_1_page_content_collection_factory.html" title="Define the interface to a factory class that will create subclasses of PageContentCollection. " alt="" coords="337,13473,545,13515"/>
<area shape="rect" id="node268" href="$class_ogre_1_1_page_content_factory.html" title="Define the interface to a factory class that will create subclasses of PageContent. " alt="" coords="346,13742,537,13769"/>
<area shape="rect" id="node269" href="$class_ogre_1_1_paged_world.html" title="This class represents a collection of pages which make up a world. " alt="" coords="373,13793,510,13819"/>
<area shape="rect" id="node270" href="$class_ogre_1_1_paged_world_section.html" title="Represents a section of the PagedWorld which uses a given PageStrategy, and which is made up of a gen..." alt="" coords="349,13945,534,13971"/>
<area shape="rect" id="node272" href="$class_ogre_1_1_paged_world_section_factory.html" title="A factory class for creating types of world section. " alt="" coords="325,13843,557,13870"/>
<area shape="rect" id="node273" href="$class_ogre_1_1_page_manager.html" title="The PageManager is the entry point through which you load all PagedWorld instances, and the place where PageStrategy instances and factory classes are registered to customise the paging behaviour. " alt="" coords="367,13894,515,13921"/>
<area shape="rect" id="node274" href="$class_ogre_1_1_page_strategy.html" title="Defines the interface to a strategy class which is responsible for deciding when Page instances are r..." alt="" coords="368,13641,515,13667"/>
<area shape="rect" id="node277" href="$class_ogre_1_1_page_strategy_data.html" title="Abstract marker class representing the data held against the PagedWorldSection which is specifically ..." alt="" coords="352,2922,531,2949"/>
<area shape="rect" id="node280" href="$class_ogre_1_1_particle.html" title="Class representing a single particle instance. " alt="" coords="387,3623,496,3650"/>
<area shape="rect" id="node289" href="$class_ogre_1_1_particle_affector.html" title="Abstract class defining the interface to be implemented by particle affectors. " alt="" coords="361,2201,521,2227"/>
<area shape="rect" id="node299" href="$class_ogre_1_1_particle_affector_factory.html" title="Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses..." alt="" coords="338,3674,545,3701"/>
<area shape="rect" id="node309" href="$class_ogre_1_1_particle_emitter_factory.html" title="Abstract class defining the interface to be implemented by creators of ParticleEmitter subclasses..." alt="" coords="339,3943,543,3970"/>
<area shape="rect" id="node316" href="$class_ogre_1_1_particle_system_manager.html" title="Manages particle systems, particle system scripts (templates) and the available emitter &amp; affector fa..." alt="" coords="334,151,549,178"/>
<area shape="rect" id="node317" href="$class_ogre_1_1_particle_system_renderer.html" title="Abstract class defining the interface required to be implemented by classes which provide rendering c..." alt="" coords="333,2399,549,2426"/>
<area shape="rect" id="node319" href="$class_ogre_1_1_particle_visual_data.html" title="Abstract class containing any additional data required to be associated with a particle to perform th..." alt="" coords="351,4467,531,4494"/>
<area shape="rect" id="node320" href="$class_ogre_1_1_pass.html" title="Class defining a single pass of a Technique (of a Material), i.e. " alt="" coords="396,4518,487,4545"/>
<area shape="rect" id="node321" href="$class_ogre_1_1_patch_surface.html" title="A surface which is defined by curves of some kind to form a patch, e.g. " alt="" coords="369,4569,514,4595"/>
<area shape="rect" id="node322" href="$class_ogre_1_1_p_c_zone.html" title="Portal&#45;Connected Zone datastructure for managing scene nodes. " alt="" coords="386,4619,497,4646"/>
<area shape="rect" id="node325" href="$class_ogre_1_1_p_c_zone_factory.html" title="Factory for PCZones. " alt="" coords="362,4822,521,4849"/>
<area shape="rect" id="node328" href="$class_ogre_1_1_p_c_zone_factory_manager.html" title="Ogre::PCZoneFactoryManager" alt="" coords="334,14097,549,14123"/>
<area shape="rect" id="node329" href="$class_ogre_1_1_pixel_box.html" title="A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory. " alt="" coords="382,14147,501,14174"/>
<area shape="rect" id="node330" href="$class_ogre_1_1_plugin.html" title="Class defining a generic OGRE plugin. " alt="" coords="391,5446,492,5473"/>
<area shape="rect" id="node344" href="$class_ogre_1_1_pose.html" title="A pose is a linked set of vertex offsets applying to one set of vertex data. " alt="" coords="395,4670,487,4697"/>
<area shape="rect" id="node345" href="$class_ogre_1_1_profile.html" title="An individual profile that will be processed by the Profiler. " alt="" coords="390,4721,493,4747"/>
<area shape="rect" id="node346" href="$class_ogre_1_1_profile_instance.html" title="Represents an individual profile call. " alt="" coords="363,4771,520,4798"/>
<area shape="rect" id="node347" href="$class_ogre_1_1_profiler.html" title="The profiler allows you to measure the performance of your code. " alt="" coords="388,14198,495,14225"/>
<area shape="rect" id="node348" href="$class_ogre_1_1_property_base.html" title="Base interface for an instance of a property. " alt="" coords="367,5715,515,5742"/>
<area shape="rect" id="node350" href="$class_ogre_1_1_property_def.html" title="Definition of a property of an object. " alt="" coords="372,4873,511,4899"/>
<area shape="rect" id="node351" href="$class_ogre_1_1_property_map.html" title="Ogre::PropertyMap" alt="" coords="370,4923,513,4950"/>
<area shape="rect" id="node352" href="$class_ogre_1_1_property_set.html" title="Defines a complete set of properties for a single object instance. " alt="" coords="373,4974,510,5001"/>
<area shape="rect" id="node353" href="$class_ogre_1_1_quake3_level.html" title="Support for loading and extracting data from a Quake3 level file. " alt="" coords="368,5025,515,5051"/>
<area shape="rect" id="node354" href="$class_ogre_1_1_quake3_shader.html" title="Class for recording Quake3 shaders. " alt="" coords="363,5075,519,5102"/>
<area shape="rect" id="node355" href="$class_ogre_1_1_quake3_shader_manager.html" title="Class for managing Quake3 custom shaders. " alt="" coords="335,253,547,279"/>
<area shape="rect" id="node356" href="$class_ogre_1_1_queued_renderable_collection.html" title="Lowest level collection of renderables. " alt="" coords="317,5126,566,5153"/>
<area shape="rect" id="node357" href="$class_ogre_1_1_render_priority_group.html" title="Collection of renderables by priority. " alt="" coords="345,5177,537,5203"/>
<area shape="rect" id="node358" href="$class_ogre_1_1_render_queue.html" title="Class to manage the scene object rendering queue. " alt="" coords="367,5227,515,5254"/>
<area shape="rect" id="node359" href="$class_ogre_1_1_render_queue_group.html" title="A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same ti..." alt="" coords="348,5278,535,5305"/>
<area shape="rect" id="node360" href="$class_ogre_1_1_render_queue_invocation.html" title="Class representing the invocation of queue groups in a RenderQueue. " alt="" coords="333,5329,549,5355"/>
<area shape="rect" id="node361" href="$class_ogre_1_1_render_queue_invocation_sequence.html" title="Class to hold a linear sequence of RenderQueueInvocation objects. " alt="" coords="333,5380,549,5421"/>
<area shape="rect" id="node362" href="$class_ogre_1_1_render_system.html" title="Defines the functionality of a 3D API. " alt="" coords="364,6525,519,6551"/>
<area shape="rect" id="node369" href="$class_ogre_1_1_render_system_capabilities.html" title="This class stores the capabilities of the graphics card. " alt="" coords="325,5497,557,5523"/>
<area shape="rect" id="node370" href="$class_ogre_1_1_render_system_capabilities_manager.html" title="Class for managing RenderSystemCapabilities database for Ogre. " alt="" coords="325,14249,557,14291"/>
<area shape="rect" id="node371" href="$class_ogre_1_1_render_system_capabilities_serializer.html" title="Class for serializing RenderSystemCapabilities to / from a .rendercaps script. " alt="" coords="325,5548,557,5589"/>
<area shape="rect" id="node372" href="$class_ogre_1_1_render_target.html" title="A &#39;canvas&#39; which can receive the results of a rendering operation. " alt="" coords="368,9595,515,9622"/>
<area shape="rect" id="node392" href="$class_ogre_1_1_resource.html" title="Abstract class representing a loadable resource (e.g. " alt="" coords="381,2563,501,2590"/>
<area shape="rect" id="node426" href="$class_ogre_1_1_resource_background_queue.html" title="This class is used to perform Resource operations in a background thread. " alt="" coords="343,15088,540,15129"/>
<area shape="rect" id="node427" href="$class_ogre_1_1_resource_group_manager.html" title="This singleton class manages the list of resource groups, and notifying the various resource managers..." alt="" coords="334,14315,549,14342"/>
<area shape="rect" id="node428" href="$class_ogre_1_1_resource_manager.html" title="Defines a generic resource handler. " alt="" coords="353,1262,529,1289"/>
<area shape="rect" id="node447" href="$class_ogre_1_1_resource_manager_1_1_resource_pool.html" title="Definition of a pool of resources, which users can use to reuse similar resources many times without ..." alt="" coords="353,14367,529,14408"/>
<area shape="rect" id="node448" href="$class_ogre_1_1_root.html" title="The root class of the Ogre system. " alt="" coords="396,14433,487,14459"/>
<area shape="rect" id="node449" href="$class_ogre_1_1_r_t_shader_1_1_f_f_p_render_state_builder.html" title="Fixed Function Pipeline render state builder. " alt="" coords="343,14484,540,14525"/>
<area shape="rect" id="node450" href="$class_ogre_1_1_r_t_shader_1_1_function.html" title="A class that represents a shader based program function. " alt="" coords="349,5614,533,5641"/>
<area shape="rect" id="node451" href="$class_ogre_1_1_r_t_shader_1_1_function_atom.html" title="A class that represents an atomic code section of shader based program function. " alt="" coords="332,6731,551,6758"/>
<area shape="rect" id="node454" href="$class_ogre_1_1_r_t_shader_1_1_hardware_skinning_technique.html" title="Implement a sub render state which performs hardware skinning. " alt="" coords="345,5817,538,5859"/>
<area shape="rect" id="node457" href="$class_ogre_1_1_r_t_shader_1_1_operand.html" title="A class that represents a function operand (its the combination of a parameter the in/out semantic an..." alt="" coords="349,5766,534,5793"/>
<area shape="rect" id="node458" href="$class_ogre_1_1_r_t_shader_1_1_parameter.html" title="A class that represents a shader based program parameter. " alt="" coords="343,5934,540,5961"/>
<area shape="rect" id="node461" href="$class_ogre_1_1_r_t_shader_1_1_program.html" title="A class that represents a shader based program. " alt="" coords="349,5883,534,5910"/>
<area shape="rect" id="node462" href="$class_ogre_1_1_r_t_shader_1_1_program_manager.html" title="A singleton manager class that manages shader based programs. " alt="" coords="321,14550,562,14577"/>
<area shape="rect" id="node463" href="$class_ogre_1_1_r_t_shader_1_1_program_processor.html" title="A class that provides extra processing services on CPU based programs. " alt="" coords="317,6086,565,6113"/>
<area shape="rect" id="node468" href="$class_ogre_1_1_r_t_shader_1_1_program_set.html" title="Container class for shader based programs. " alt="" coords="338,5985,545,6011"/>
<area shape="rect" id="node469" href="$class_ogre_1_1_r_t_shader_1_1_program_writer.html" title="Base class interface for shader program writers. " alt="" coords="329,6137,553,6163"/>
<area shape="rect" id="node474" href="$class_ogre_1_1_r_t_shader_1_1_program_writer_factory.html" title="Interface definition for factories of ShaderProgramWriter. " alt="" coords="329,6257,553,6299"/>
<area shape="rect" id="node479" href="$class_ogre_1_1_r_t_shader_1_1_program_writer_manager.html" title="Ogre::RTShader::ProgramWriter\lManager" alt="" coords="329,14601,553,14643"/>
<area shape="rect" id="node480" href="$class_ogre_1_1_r_t_shader_1_1_render_state.html" title="This is a container class for sub render state class. " alt="" coords="337,6647,546,6674"/>
<area shape="rect" id="node482" href="$class_ogre_1_1_r_t_shader_1_1_s_g_material_serializer_listener.html" title="This class responsible for translating core features of the RT Shader System for Ogre material script..." alt="" coords="341,14667,542,14708"/>
<area shape="rect" id="node483" href="$class_ogre_1_1_r_t_shader_1_1_shader_generator.html" title="Shader generator system main interface. " alt="" coords="321,14733,561,14759"/>
<area shape="rect" id="node484" href="$class_ogre_1_1_r_t_shader_1_1_sub_render_state.html" title="This class is the base interface of sub part from a shader based rendering pipeline. " alt="" coords="342,7003,541,7044"/>
<area shape="rect" id="node498" href="$class_ogre_1_1_r_t_shader_1_1_sub_render_state_factory.html" title="Abstract factory interface for creating SubRenderState implementation instances. " alt="" coords="342,7120,541,7161"/>
<area shape="rect" id="node512" href="$class_ogre_1_1_scene_manager.html" title="Manages the organisation and rendering of a &#39;scene&#39; i.e. " alt="" coords="363,7389,519,7415"/>
<area shape="rect" id="node517" href="$class_ogre_1_1_scene_manager_enumerator.html" title="Enumerates the SceneManager classes available to applications. " alt="" coords="325,14783,557,14810"/>
<area shape="rect" id="node518" href="$class_ogre_1_1_scene_manager_factory.html" title="Class which will create instances of a given SceneManager. " alt="" coords="340,7439,543,7466"/>
<area shape="rect" id="node523" href="$class_ogre_1_1_scene_query.html" title="A class for performing queries on a scene. " alt="" coords="372,10489,511,10515"/>
<area shape="rect" id="node547" href="$struct_ogre_1_1_scene_query_result.html" title="Holds the results of a scene query. " alt="" coords="352,6835,531,6862"/>
<area shape="rect" id="node548" href="$class_ogre_1_1_script_compiler.html" title="This is the main class for the compiler. " alt="" coords="363,6886,520,6913"/>
<area shape="rect" id="node549" href="$class_ogre_1_1_script_compiler_manager.html" title="Manages threaded compilation of scripts. " alt="" coords="335,303,548,330"/>
<area shape="rect" id="node550" href="$class_ogre_1_1_script_translator.html" title="This class translates script AST (abstract syntax tree) into Ogre resources. " alt="" coords="360,7490,523,7517"/>
<area shape="rect" id="node553" href="$class_ogre_1_1_script_translator_manager.html" title="The ScriptTranslatorManager manages the lifetime and access to script translators. " alt="" coords="332,7591,551,7618"/>
<area shape="rect" id="node555" href="$class_ogre_1_1_serializer.html" title="Generic class for serialising data to / from binary stream&#45;based files. " alt="" coords="380,8371,503,8398"/>
<area shape="rect" id="node560" href="$class_ogre_1_1_shader_generator.html" title="Ogre::ShaderGenerator" alt="" coords="356,7069,527,7095"/>
<area shape="rect" id="node561" href="$class_ogre_1_1_shader_helper.html" title="Interface definition for helper class to generate shaders. " alt="" coords="367,7338,516,7365"/>
<area shape="rect" id="node565" href="$class_ogre_1_1_shader_manager.html" title="Ogre::ShaderManager" alt="" coords="360,7186,523,7213"/>
<area shape="rect" id="node566" href="$class_ogre_1_1_shader_pieces_manager.html" title="Ogre::ShaderPiecesManager" alt="" coords="339,7237,543,7263"/>
<area shape="rect" id="node567" href="$class_ogre_1_1_shader_template.html" title="Ogre::ShaderTemplate" alt="" coords="358,7541,525,7567"/>
<area shape="rect" id="node568" href="$class_ogre_1_1_shadow_camera_setup.html" title="This class allows you to plug in new ways to define the camera setup when rendering and projecting sh..." alt="" coords="341,8670,541,8697"/>
<area shape="rect" id="node574" href="$class_ogre_1_1_shadow_renderable.html" title="Class which represents the renderable aspects of a set of shadow volume faces. " alt="" coords="349,1998,534,2025"/>
<area shape="rect" id="node576" href="$class_ogre_1_1_shadow_texture_manager.html" title="Class to manage the available shadow textures which may be shared between many SceneManager instances..." alt="" coords="333,14834,549,14861"/>
<area shape="rect" id="node577" href="$class_ogre_1_1_static_geometry.html" title="Pre&#45;transforms and batches up meshes for efficient use as static geometry in a scene. " alt="" coords="360,7642,523,7669"/>
<area shape="rect" id="node578" href="$class_ogre_1_1_static_geometry_1_1_geometry_bucket.html" title="A GeometryBucket is a the lowest level bucket where geometry with the same vertex &amp; index format is s..." alt="" coords="360,1780,523,1821"/>
<area shape="rect" id="node579" href="$class_ogre_1_1_static_geometry_1_1_l_o_d_bucket.html" title="A LODBucket is a collection of smaller buckets with the same LOD. " alt="" coords="360,7693,523,7735"/>
<area shape="rect" id="node580" href="$class_ogre_1_1_static_geometry_1_1_material_bucket.html" title="A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same L..." alt="" coords="360,7759,523,7800"/>
<area shape="rect" id="node581" href="$class_ogre_1_1_static_geometry_1_1_optimised_sub_mesh_geometry.html" title="Struct holding geometry optimised per SubMesh / LOD level, ready for copying to instances. " alt="" coords="331,7824,551,7865"/>
<area shape="rect" id="node582" href="$struct_ogre_1_1_static_geometry_1_1_queued_geometry.html" title="Structure recording a queued geometry for low level builds. " alt="" coords="360,7889,523,7931"/>
<area shape="rect" id="node583" href="$struct_ogre_1_1_static_geometry_1_1_queued_sub_mesh.html" title="Structure recording a queued submesh for the build. " alt="" coords="360,7955,523,7996"/>
<area shape="rect" id="node584" href="$class_ogre_1_1_stream_serialiser.html" title="Utility class providing helper methods for reading / writing structured data held in a DataStream..." alt="" coords="357,8021,526,8047"/>
<area shape="rect" id="node585" href="$struct_ogre_1_1_stream_serialiser_1_1_chunk.html" title="Definition of a chunk of data in a file. " alt="" coords="357,8072,526,8113"/>
<area shape="rect" id="node586" href="$class_ogre_1_1_sub_entity.html" title="Utility class which defines the sub&#45;parts of an Entity. " alt="" coords="380,1846,503,1873"/>
<area shape="rect" id="node587" href="$class_ogre_1_1_sub_mesh.html" title="Defines a part of a complete mesh. " alt="" coords="382,8138,501,8165"/>
<area shape="rect" id="node588" href="$class_ogre_1_1_technique.html" title="Class representing an approach to rendering this particular Material. " alt="" coords="378,8189,505,8215"/>
<area shape="rect" id="node589" href="$class_ogre_1_1_temp_blended_buffer_info.html" title="Structure for recording the use of temporary blend buffers. " alt="" coords="335,14885,548,14911"/>
<area shape="rect" id="node590" href="$class_ogre_1_1_terrain.html" title="The main containing class for a chunk of terrain. " alt="" coords="389,15037,494,15063"/>
<area shape="rect" id="node591" href="$class_ogre_1_1_terrain_1_1_gpu_buffer_allocator.html" title="Interface used to by the Terrain instance to allocate GPU buffers. " alt="" coords="352,8889,531,8931"/>
<area shape="rect" id="node593" href="$class_ogre_1_1_terrain_auto_update_lod.html" title="Terrain automatic LOD loading. " alt="" coords="339,8955,544,8982"/>
<area shape="rect" id="node595" href="$class_ogre_1_1_terrain_global_options.html" title="Options class which just stores default options for the terrain. " alt="" coords="343,14935,540,14962"/>
<area shape="rect" id="node596" href="$class_ogre_1_1_terrain_group.html" title="Helper class to assist you in managing multiple terrain instances that are connected to each other..." alt="" coords="369,15205,513,15231"/>
<area shape="rect" id="node597" href="$struct_ogre_1_1_terrain_group_1_1_terrain_slot.html" title="Slot for a terrain instance, together with its definition. " alt="" coords="369,8553,513,8595"/>
<area shape="rect" id="node598" href="$class_ogre_1_1_terrain_layer_blend_map.html" title="Class exposing an interface to a blend map for a given layer. " alt="" coords="339,8619,544,8646"/>
<area shape="rect" id="node599" href="$class_ogre_1_1_terrain_lod_manager.html" title="Terrain LOD data manager. " alt="" coords="349,15306,533,15333"/>
<area shape="rect" id="node600" href="$class_ogre_1_1_terrain_material_generator.html" title="Class that provides functionality to generate materials for use with a terrain. " alt="" coords="330,9006,553,9033"/>
<area shape="rect" id="node602" href="$class_ogre_1_1_terrain_material_generator_1_1_profile.html" title="Inner class which should also be subclassed to provide profile&#45;specific material generation. " alt="" coords="330,9057,553,9099"/>
<area shape="rect" id="node604" href="$class_ogre_1_1_terrain_paged_world_section_1_1_terrain_definer.html" title="Ogre::TerrainPagedWorldSection\l::TerrainDefiner" alt="" coords="327,8721,556,8763"/>
<area shape="rect" id="node605" href="$class_ogre_1_1_terrain_paging.html" title="This class is the &#39;core&#39; class for paging terrain, that will integrate with the larger paging system ..." alt="" coords="367,8787,515,8814"/>
<area shape="rect" id="node606" href="$class_ogre_1_1_terrain_quad_tree_node.html" title="A node in a quad tree used to store a patch of terrain. " alt="" coords="341,8838,541,8865"/>
<area shape="rect" id="node607" href="$struct_ogre_1_1_terrain_quad_tree_node_1_1_lod_level.html" title="Ogre::TerrainQuadTreeNode\l::LodLevel" alt="" coords="341,9175,541,9216"/>
<area shape="rect" id="node608" href="$class_ogre_1_1_texture_unit_state.html" title="Class representing the state of a single texture unit during a Pass of a Technique, of a Material. " alt="" coords="356,9241,527,9267"/>
<area shape="rect" id="node609" href="$class_ogre_1_1_timer.html" title="Timer class. " alt="" coords="392,9291,491,9318"/>
<area shape="rect" id="node610" href="$class_ogre_1_1_user_object_bindings.html" title="Class that provides convenient interface to establish a linkage between custom user application objec..." alt="" coords="347,9342,536,9369"/>
<area shape="rect" id="node611" href="$class_ogre_1_1_vertex_buffer_binding.html" title="Records the state of all the vertex buffer bindings required to provide a vertex declaration with the..." alt="" coords="346,9393,537,9419"/>
<area shape="rect" id="node612" href="$class_ogre_1_1_vertex_cache_profiler.html" title="Vertex cache profiler. " alt="" coords="347,9443,536,9470"/>
<area shape="rect" id="node613" href="$class_ogre_1_1_vertex_data.html" title="Summary class collecting together vertex source information. " alt="" coords="374,9494,509,9521"/>
<area shape="rect" id="node614" href="$class_ogre_1_1_vertex_declaration.html" title="This class declares the format of a set of vertex inputs, which can be issued to the rendering API th..." alt="" coords="655,2973,834,2999"/>
<area shape="rect" id="node618" href="$class_ogre_1_1_vertex_element.html" title="This class declares the usage of a single vertex buffer as a component of a complete VertexDeclaratio..." alt="" coords="363,9646,520,9673"/>
<area shape="rect" id="node619" href="$class_ogre_1_1_viewport.html" title="An abstraction of a viewport, i.e. " alt="" coords="382,10539,501,10566"/>
<area shape="rect" id="node620" href="$class_ogre_1_1_volume_1_1_dual_grid_generator.html" title="Class for the generation of the DualGrid. " alt="" coords="321,10590,561,10617"/>
<area shape="rect" id="node621" href="$class_ogre_1_1_volume_1_1_iso_surface.html" title="Abstract IsoSurface. " alt="" coords="348,11518,535,11545"/>
<area shape="rect" id="node623" href="$class_ogre_1_1_volume_1_1_mesh_builder.html" title="Class to build up a mesh with vertices and indices. " alt="" coords="342,10641,541,10667"/>
<area shape="rect" id="node624" href="$class_ogre_1_1_volume_1_1_octree_node.html" title="A node in the volume octree. " alt="" coords="344,10691,539,10718"/>
<area shape="rect" id="node625" href="$class_ogre_1_1_work_queue.html" title="Interface to a general purpose request / response style background work queue. " alt="" coords="373,13051,509,13078"/>
<area shape="rect" id="node628" href="$class_ogre_1_1_work_queue_1_1_request.html" title="General purpose request structure. " alt="" coords="343,10793,539,10819"/>
<area shape="rect" id="node629" href="$struct_ogre_1_1_work_queue_1_1_response.html" title="General purpose response structure. " alt="" coords="338,10894,545,10921"/>
<area shape="rect" id="node630" href="$class_ogre_1_1_zone_data.html" title="Ogre::ZoneData" alt="" coords="379,12630,504,12657"/>
<area shape="rect" id="node13" href="$class_ogre_1_1_animation_controller_function.html" title="Predefined controller function for dealing with animation. " alt="" coords="649,9351,841,9392"/>
<area shape="rect" id="node14" href="$class_ogre_1_1_linear_controller_function.html" title="Predefined controller function based on linear function interpolation. " alt="" coords="635,9117,854,9143"/>
<area shape="rect" id="node15" href="$class_ogre_1_1_passthrough_controller_function.html" title="Predefined controller function which just passes through the original source directly to dest..." alt="" coords="643,9168,847,9209"/>
<area shape="rect" id="node16" href="$class_ogre_1_1_scale_controller_function.html" title="Predefined controller function which simply scales an input to an output value. " alt="" coords="637,9234,852,9261"/>
<area shape="rect" id="node17" href="$class_ogre_1_1_waveform_controller_function.html" title="Predefined controller function based on a waveform. " alt="" coords="649,9285,841,9327"/>
<area shape="rect" id="node19" href="$class_ogre_1_1_animation_state_controller_value.html" title="ControllerValue wrapper class for AnimationState. " alt="" coords="631,9416,858,9457"/>
<area shape="rect" id="node20" href="$class_ogre_1_1_float_gpu_parameter_controller_value.html" title="Predefined controller value for setting a single floating&#45; point value in a constant parameter of a v..." alt="" coords="619,9481,870,9523"/>
<area shape="rect" id="node21" href="$class_ogre_1_1_frame_time_controller_value.html" title="Predefined controller value for getting the latest frame time. " alt="" coords="645,6388,844,6429"/>
<area shape="rect" id="node22" href="$class_ogre_1_1_tex_coord_modifier_controller_value.html" title="Predefined controller value for getting / setting a texture coordinate modifications (scales and tran..." alt="" coords="626,9547,863,9588"/>
<area shape="rect" id="node23" href="$class_ogre_1_1_texture_frame_controller_value.html" title="Predefined controller value for getting / setting the frame number of a texture layer. " alt="" coords="638,9612,851,9653"/>
<area shape="rect" id="node25" href="$class_ogre_1_1_atom_abstract_node.html" title="This is an abstract node which cannot be broken down further. " alt="" coords="653,10933,837,10959"/>
<area shape="rect" id="node26" href="$class_ogre_1_1_import_abstract_node.html" title="This abstract node represents an import statement. " alt="" coords="649,10679,841,10706"/>
<area shape="rect" id="node27" href="$class_ogre_1_1_object_abstract_node.html" title="This specific abstract node represents a script object. " alt="" coords="649,10781,840,10807"/>
<area shape="rect" id="node28" href="$class_ogre_1_1_property_abstract_node.html" title="This abstract node represents a script property. " alt="" coords="643,10831,847,10858"/>
<area shape="rect" id="node29" href="$class_ogre_1_1_variable_access_abstract_node.html" title="This abstract node represents a variable assignment. " alt="" coords="621,10882,868,10909"/>
<area shape="rect" id="node35" href="$class_ogre_1_1_node_animation_track.html" title="Specialised AnimationTrack for dealing with node transforms. " alt="" coords="647,11085,843,11111"/>
<area shape="rect" id="node36" href="$class_ogre_1_1_numeric_animation_track.html" title="Specialised AnimationTrack for dealing with generic animable values. " alt="" coords="636,11135,853,11162"/>
<area shape="rect" id="node37" href="$class_ogre_1_1_vertex_animation_track.html" title="Specialised AnimationTrack for dealing with changing vertex position information. ..." alt="" coords="643,11186,847,11213"/>
<area shape="rect" id="node46" href="$class_ogre_1_1_image_codec.html" title="Codec specialized in images. " alt="" coords="673,12899,816,12926"/>
<area shape="rect" id="node47" href="$class_ogre_1_1_a_s_t_c_codec.html" title="Codec specialized in loading ASTC (ARM Adaptive Scalable Texture Compression) images. " alt="" coords="977,12747,1111,12774"/>
<area shape="rect" id="node48" href="$class_ogre_1_1_d_d_s_codec.html" title="Codec specialized in loading DDS (Direct Draw Surface) images. " alt="" coords="979,12798,1109,12825"/>
<area shape="rect" id="node49" href="$class_ogre_1_1_e_t_c_codec.html" title="Codec specialized in loading ETC (Ericsson Texture Compression) images. " alt="" coords="981,13051,1107,13078"/>
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<area shape="rect" id="node51" href="$class_ogre_1_1_free_image_codec.html" title="Codec specialized in images loaded using FreeImage. " alt="" coords="959,12899,1129,12926"/>
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<area shape="rect" id="node130" href="$class_ogre_1_1_g_l3_plus_texture_buffer.html" title="Texture surface. " alt="" coords="1515,9173,1715,9199"/>
<area shape="rect" id="node132" href="$class_ogre_1_1_g_l_e_s2_render_buffer.html" title="Renderbuffer surface. " alt="" coords="1521,9325,1708,9351"/>
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<area shape="rect" id="node140" href="$class_ogre_1_1_g_l3_plus_hardware_shader_storage_buffer.html" title="Specialisation of HardwareUniformBuffer for the OpenGL Shader Storage Buffer. " alt="" coords="933,9577,1155,9619"/>
<area shape="rect" id="node141" href="$class_ogre_1_1_g_l3_plus_hardware_uniform_buffer.html" title="Specialisation of HardwareUniformBuffer for OpenGL. " alt="" coords="929,9773,1159,9815"/>
<area shape="rect" id="node142" href="$class_ogre_1_1_g_l_e_s2_hardware_uniform_buffer.html" title="Specialisation of HardwareUniformBuffer for OpenGL. " alt="" coords="935,9839,1153,9880"/>
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<area shape="rect" id="node145" href="$class_ogre_1_1_d3_d9_hardware_vertex_buffer.html" title="Specialisation of HardwareVertexBuffer for D3D9. " alt="" coords="943,9708,1145,9749"/>
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<area shape="rect" id="node147" href="$class_ogre_1_1_g_l3_plus_hardware_vertex_buffer.html" title="Specialisation of HardwareVertexBuffer for OpenGL. " alt="" coords="935,10583,1153,10624"/>
<area shape="rect" id="node148" href="$class_ogre_1_1_g_l_e_s2_hardware_vertex_buffer.html" title="Specialisation of HardwareVertexBuffer for OpenGL ES. " alt="" coords="941,10269,1147,10311"/>
<area shape="rect" id="node149" href="$class_ogre_1_1_g_l_hardware_vertex_buffer.html" title="Specialisation of HardwareVertexBuffer for OpenGL. " alt="" coords="933,10335,1155,10362"/>
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<area shape="rect" id="node152" href="$class_ogre_1_1_hardware_buffer_manager.html" title="Singleton wrapper for hardware buffer manager. " alt="" coords="635,11905,854,11931"/>
<area shape="rect" id="node153" href="$class_ogre_1_1_d3_d11_hardware_buffer_manager.html" title="Implementation of HardwareBufferManager for D3D11. " alt="" coords="941,11961,1147,12003"/>
<area shape="rect" id="node154" href="$class_ogre_1_1_d3_d9_hardware_buffer_manager.html" title="Implementation of HardwareBufferManager for D3D9. " alt="" coords="945,12092,1143,12133"/>
<area shape="rect" id="node155" href="$class_ogre_1_1_default_hardware_buffer_manager.html" title="DefaultHardwareBufferManager as a Singleton. " alt="" coords="939,12027,1149,12068"/>
<area shape="rect" id="node156" href="$class_ogre_1_1_g_l3_plus_hardware_buffer_manager.html" title="Implementation of HardwareBufferManager for OpenGL. " alt="" coords="937,11779,1151,11820"/>
<area shape="rect" id="node157" href="$class_ogre_1_1_g_l_e_s2_hardware_buffer_manager.html" title="Implementation of HardwareBufferManager for OpenGL ES. " alt="" coords="942,11844,1146,11885"/>
<area shape="rect" id="node158" href="$class_ogre_1_1_g_l_hardware_buffer_manager.html" title="Implementation of HardwareBufferManager for OpenGL. " alt="" coords="926,11910,1162,11937"/>
<area shape="rect" id="node160" href="$class_ogre_1_1_d3_d11_hardware_occlusion_query.html" title="This is a class that is the DirectX9 implementation of hardware occlusion testing. " alt="" coords="929,10909,1159,10951"/>
<area shape="rect" id="node161" href="$class_ogre_1_1_d3_d9_hardware_occlusion_query.html" title="This is a class that is the DirectX9 implementation of hardware occlusion testing. " alt="" coords="933,10517,1155,10559"/>
<area shape="rect" id="node162" href="$class_ogre_1_1_g_l3_plus_hardware_occlusion_query.html" title="This is a class that is the base class of the query class for hardware occlusion. ..." alt="" coords="925,10975,1163,11016"/>
<area shape="rect" id="node163" href="$class_ogre_1_1_g_l_e_s2_hardware_occlusion_query.html" title="Ogre::GLES2HardwareOcclusion\lQuery" alt="" coords="930,10779,1158,10820"/>
<area shape="rect" id="node164" href="$class_ogre_1_1_g_l_hardware_occlusion_query.html" title="This is a class that is the base class of the query class for hardware occlusion. ..." alt="" coords="942,10844,1146,10885"/>
<area shape="rect" id="node166" href="$class_ogre_1_1_cg_program_factory.html" title="Factory class for Cg programs. " alt="" coords="655,12697,835,12723"/>
<area shape="rect" id="node167" href="$class_ogre_1_1_d3_d11_h_l_s_l_program_factory.html" title="Factory class for D3D11 HLSL programs. " alt="" coords="625,12747,864,12774"/>
<area shape="rect" id="node168" href="$class_ogre_1_1_d3_d9_h_l_s_l_program_factory.html" title="Factory class for D3D9 HLSL programs. " alt="" coords="629,12798,860,12825"/>
<area shape="rect" id="node169" href="$class_ogre_1_1_g_l_s_l_1_1_g_l_s_l_program_factory.html" title="Factory class for GLSL programs. " alt="" coords="627,12849,862,12875"/>
<area shape="rect" id="node170" href="$class_ogre_1_1_g_l_s_l_e_s_cg_program_factory.html" title="Factory class for GLSL ES programs. " alt="" coords="631,12478,859,12505"/>
<area shape="rect" id="node171" href="$class_ogre_1_1_g_l_s_l_e_s_program_factory.html" title="Factory class for GLSL ES programs. " alt="" coords="639,12529,850,12555"/>
<area shape="rect" id="node172" href="$class_ogre_1_1_g_l_s_l_shader_factory.html" title="Factory class for GLSL shaders. " alt="" coords="652,12579,837,12606"/>
<area shape="rect" id="node173" href="$class_ogre_1_1_unified_high_level_gpu_program_factory.html" title="Factory class for Unified programs. " alt="" coords="645,12631,844,12672"/>
<area shape="rect" id="node177" href="$class_ogre_1_1_pbs_material.html" title="Ogre::PbsMaterial" alt="" coords="676,12950,813,12977"/>
<area shape="rect" id="node184" href="$class_ogre_1_1_numeric_key_frame.html" title="Specialised KeyFrame which stores any numeric value. " alt="" coords="655,13001,835,13027"/>
<area shape="rect" id="node185" href="$class_ogre_1_1_transform_key_frame.html" title="Specialised KeyFrame which stores a full transform. " alt="" coords="649,13051,840,13078"/>
<area shape="rect" id="node186" href="$class_ogre_1_1_vertex_morph_key_frame.html" title="Specialised KeyFrame which stores absolute vertex positions for a complete buffer, designed to be interpolated with other keys in the same track. " alt="" coords="641,13102,848,13129"/>
<area shape="rect" id="node187" href="$class_ogre_1_1_vertex_pose_key_frame.html" title="Specialised KeyFrame which references a Mesh::Pose at a certain influence level, which stores offsets..." alt="" coords="645,13153,844,13179"/>
<area shape="rect" id="node189" href="$class_ogre_1_1_distance_lod_strategy_base.html" title="Level of detail strategy based on distance from camera. " alt="" coords="631,4273,859,4299"/>
<area shape="rect" id="node192" href="$class_ogre_1_1_pixel_count_lod_strategy_base.html" title="Abstract base class for level of detail strategy based on pixel count approximations from bounding sp..." alt="" coords="624,5115,865,5142"/>
<area shape="rect" id="node190" href="$class_ogre_1_1_distance_lod_box_strategy.html" title="Level of detail strategy based on distance from camera to an object&#39;s bounding box. " alt="" coords="933,3486,1155,3513"/>
<area shape="rect" id="node191" href="$class_ogre_1_1_distance_lod_sphere_strategy.html" title="Level of detail strategy based on distance from camera to an object&#39;s bounding sphere. " alt="" coords="923,4302,1165,4329"/>
<area shape="rect" id="node193" href="$class_ogre_1_1_absolute_pixel_count_lod_strategy.html" title="Ogre::AbsolutePixelCount\lLodStrategy" alt="" coords="950,5053,1138,5095"/>
<area shape="rect" id="node194" href="$class_ogre_1_1_screen_ratio_pixel_count_lod_strategy.html" title="Ogre::ScreenRatioPixelCount\lLodStrategy" alt="" coords="939,5168,1149,5209"/>
<area shape="rect" id="node201" href="$class_ogre_1_1_billboard_chain.html" title="Allows the rendering of a chain of connected billboards. " alt="" coords="667,685,823,711"/>
<area shape="rect" id="node203" href="$class_ogre_1_1_billboard_set.html" title="A collection of billboards (faces which are always facing the given direction) with the same (default..." alt="" coords="675,482,815,509"/>
<area shape="rect" id="node204" href="$class_ogre_1_1_entity.html" title="Defines an instance of a discrete, movable object based on a Mesh. " alt="" coords="695,735,794,762"/>
<area shape="rect" id="node205" href="$class_ogre_1_1_frustum.html" title="A frustum represents a pyramid, capped at the near and far end which is used to represent either a vi..." alt="" coords="688,365,801,391"/>
<area shape="rect" id="node209" href="$class_ogre_1_1_instance_batch.html" title="InstanceBatch forms part of the new Instancing system This is an abstract class that must be derived ..." alt="" coords="668,634,821,661"/>
<area shape="rect" id="node215" href="$class_ogre_1_1_instanced_entity.html" title="Ogre::InstancedEntity" alt="" coords="663,162,826,189"/>
<area shape="rect" id="node216" href="$class_ogre_1_1_light.html" title="Representation of a dynamic light source in the scene. " alt="" coords="698,213,791,239"/>
<area shape="rect" id="node218" href="$class_ogre_1_1_manual_object.html" title="Class providing a much simplified interface to generating manual objects with custom geometry..." alt="" coords="669,263,820,290"/>
<area shape="rect" id="node219" href="$class_ogre_1_1_movable_plane.html" title="Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply..." alt="" coords="669,837,821,863"/>
<area shape="rect" id="node220" href="$class_ogre_1_1_particle_system.html" title="Class defining particle system based special effects. " alt="" coords="665,786,824,813"/>
<area shape="rect" id="node221" href="$class_ogre_1_1_portal_base.html" title="PortalBase &#45; Base class to Portal and AntiPortal classes. " alt="" coords="679,314,810,341"/>
<area shape="rect" id="node224" href="$class_ogre_1_1_simple_renderable.html" title="Simple implementation of MovableObject and Renderable for single&#45;part custom objects. " alt="" coords="655,533,834,559"/>
<area shape="rect" id="node228" href="$class_ogre_1_1_static_geometry_1_1_region.html" title="The details of a topological region which is the highest level of partitioning for this class..." alt="" coords="663,416,826,457"/>
<area shape="rect" id="node202" href="$class_ogre_1_1_ribbon_trail.html" title="Subclass of BillboardChain which automatically leaves a trail behind one or more Node instances..." alt="" coords="977,887,1111,914"/>
<area shape="rect" id="node206" href="$class_ogre_1_1_camera.html" title="A viewpoint from which the scene will be rendered. " alt="" coords="988,365,1100,391"/>
<area shape="rect" id="node207" href="$class_ogre_1_1_octree_camera.html" title="Specialized viewpoint from which an Octree can be rendered. " alt="" coords="1255,390,1410,417"/>
<area shape="rect" id="node208" href="$class_ogre_1_1_p_c_z_camera.html" title="Specialized viewpoint from which an PCZone Scene can be rendered. " alt="" coords="1263,339,1402,366"/>
<area shape="rect" id="node210" href="$class_ogre_1_1_base_instance_batch_v_t_f.html" title="Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) This implementation..." alt="" coords="939,735,1149,762"/>
<area shape="rect" id="node213" href="$class_ogre_1_1_instance_batch_h_w.html" title="This is technique requires true instancing hardware support. " alt="" coords="956,634,1132,661"/>
<area shape="rect" id="node214" href="$class_ogre_1_1_instance_batch_shader.html" title="This is the same technique the old &quot;InstancedGeometry&quot; implementation used (with improvements). " alt="" coords="945,685,1143,711"/>
<area shape="rect" id="node211" href="$class_ogre_1_1_instance_batch_h_w___v_t_f.html" title="Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) and hardware instan..." alt="" coords="1229,761,1436,787"/>
<area shape="rect" id="node212" href="$class_ogre_1_1_instance_batch_v_t_f.html" title="Ogre::InstanceBatchVTF" alt="" coords="1244,710,1421,737"/>
<area shape="rect" id="node217" href="$class_ogre_1_1_p_c_z_light.html" title="Specialized version of Ogre::Light which caches which zones the light affects. " alt="" coords="985,213,1103,239"/>
<area shape="rect" id="node222" href="$class_ogre_1_1_anti_portal.html" title="AntiPortal datastructure for occlusion culling. " alt="" coords="981,263,1107,290"/>
<area shape="rect" id="node223" href="$class_ogre_1_1_portal.html" title="Portal datastructure for connecting zones. " alt="" coords="995,314,1093,341"/>
<area shape="rect" id="node225" href="$class_ogre_1_1_rectangle2_d.html" title="Allows the rendering of a simple 2D rectangle This class renders a simple 2D rectangle; this rectangl..." alt="" coords="973,482,1115,509"/>
<area shape="rect" id="node226" href="$class_ogre_1_1_volume_1_1_chunk.html" title="A single volume chunk mesh. " alt="" coords="965,583,1123,610"/>
<area shape="rect" id="node227" href="$class_ogre_1_1_wire_bounding_box.html" title="Allows the rendering of a wireframe bounding box. " alt="" coords="955,533,1133,559"/>
<area shape="rect" id="node230" href="$class_ogre_1_1_billboard_chain_factory.html" title="Factory object for creating BillboardChain instances. " alt="" coords="643,13254,846,13281"/>
<area shape="rect" id="node231" href="$class_ogre_1_1_billboard_set_factory.html" title="Factory object for creating BillboardSet instances. " alt="" coords="651,13305,838,13331"/>
<area shape="rect" id="node232" href="$class_ogre_1_1_entity_factory.html" title="Factory object for creating Entity instances. " alt="" coords="671,13355,818,13382"/>
<area shape="rect" id="node233" href="$class_ogre_1_1_light_factory.html" title="Factory object for creating Light instances. " alt="" coords="675,13406,815,13433"/>
<area shape="rect" id="node234" href="$class_ogre_1_1_manual_object_factory.html" title="Factory object for creating ManualObject instances. " alt="" coords="646,13457,843,13483"/>
<area shape="rect" id="node235" href="$class_ogre_1_1_particle_system_factory.html" title="Factory object for creating ParticleSystem instances. " alt="" coords="642,13507,847,13534"/>
<area shape="rect" id="node236" href="$class_ogre_1_1_p_c_z_light_factory.html" title="Factory object for creating PCZLight instances. " alt="" coords="661,13558,828,13585"/>
<area shape="rect" id="node237" href="$class_ogre_1_1_portal_base_factory.html" title="Factory object for creating Portal instances. " alt="" coords="655,13659,834,13686"/>
<area shape="rect" id="node240" href="$class_ogre_1_1_ribbon_trail_factory.html" title="Factory object for creating RibbonTrail instances. " alt="" coords="655,13609,835,13635"/>
<area shape="rect" id="node238" href="$class_ogre_1_1_anti_portal_factory.html" title="Factory object for creating AntiPortal instances. " alt="" coords="958,13685,1130,13711"/>
<area shape="rect" id="node239" href="$class_ogre_1_1_portal_factory.html" title="Factory object for creating Portal instances. " alt="" coords="971,13634,1117,13661"/>
<area shape="rect" id="node242" href="$class_ogre_1_1_bone.html" title="A bone in a skeleton. " alt="" coords="697,5618,792,5645"/>
<area shape="rect" id="node244" href="$class_ogre_1_1_scene_node.html" title="Class representing a node in the scene graph. " alt="" coords="677,5567,812,5594"/>
<area shape="rect" id="node243" href="$class_ogre_1_1_tag_point.html" title="A tagged point on a skeleton, which can be used to attach entities to on specific other entities..." alt="" coords="986,5643,1102,5670"/>
<area shape="rect" id="node245" href="$class_ogre_1_1_bsp_scene_node.html" title="Specialisation of SceneNode for the BspSceneManager. " alt="" coords="965,5491,1123,5518"/>
<area shape="rect" id="node246" href="$class_ogre_1_1_octree_node.html" title="Specialized SceneNode that is customized for working within an Octree. " alt="" coords="975,5542,1113,5569"/>
<area shape="rect" id="node247" href="$class_ogre_1_1_p_c_z_scene_node.html" title="Ogre::PCZSceneNode" alt="" coords="964,5593,1124,5619"/>
<area shape="rect" id="node252" href="$class_ogre_1_1_overlay_container.html" title="A 2D element which contains other OverlayElement instances. " alt="" coords="657,1562,832,1589"/>
<area shape="rect" id="node255" href="$class_ogre_1_1_text_area_overlay_element.html" title="This class implements an overlay element which contains simple unformatted text. " alt="" coords="633,1511,856,1538"/>
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<area shape="rect" id="node254" href="$class_ogre_1_1_border_panel_overlay_element.html" title="A specialisation of the PanelOverlayElement to provide a panel with a border. " alt="" coords="1237,1555,1428,1596"/>
<area shape="rect" id="node257" href="$class_ogre_1_1_border_panel_overlay_element_factory.html" title="Factory for creating BorderPanelOverlayElement instances. " alt="" coords="649,13711,840,13752"/>
<area shape="rect" id="node258" href="$class_ogre_1_1_panel_overlay_element_factory.html" title="Factory for creating PanelOverlayElement instances. " alt="" coords="644,13841,845,13883"/>
<area shape="rect" id="node259" href="$class_ogre_1_1_text_area_overlay_element_factory.html" title="Factory for creating TextAreaOverlayElement instances. " alt="" coords="633,13776,856,13817"/>
<area shape="rect" id="node265" href="$class_ogre_1_1_simple_page_content_collection.html" title="Specialisation of PageContentCollection which just provides a simple list of PageContent instances..." alt="" coords="618,13907,871,13934"/>
<area shape="rect" id="node267" href="$class_ogre_1_1_simple_page_content_collection_factory.html" title="Factory class for SimplePageContentCollection. " alt="" coords="618,13959,871,14000"/>
<area shape="rect" id="node271" href="$class_ogre_1_1_terrain_paged_world_section.html" title="A world section which includes paged terrain. " alt="" coords="630,15154,859,15181"/>
<area shape="rect" id="node275" href="$class_ogre_1_1_grid2_d_page_strategy.html" title="Page strategy which loads new pages based on a regular 2D grid. " alt="" coords="649,14025,841,14051"/>
<area shape="rect" id="node276" href="$class_ogre_1_1_grid3_d_page_strategy.html" title="Page strategy which loads new pages based on a regular 3D grid. " alt="" coords="649,14075,841,14102"/>
<area shape="rect" id="node278" href="$class_ogre_1_1_grid2_d_page_strategy_data.html" title="Specialisation of PageStrategyData for Grid2DPageStrategy. " alt="" coords="633,2871,856,2898"/>
<area shape="rect" id="node279" href="$class_ogre_1_1_grid3_d_page_strategy_data.html" title="Specialisation of PageStrategyData for Grid3DPageStrategy. " alt="" coords="633,2922,856,2949"/>
<area shape="rect" id="node281" href="$class_ogre_1_1_particle_emitter.html" title="Abstract class defining the interface to be implemented by particle emitters. " alt="" coords="666,3074,823,3101"/>
<area shape="rect" id="node282" href="$class_ogre_1_1_area_emitter.html" title="Particle emitter which emits particles randomly from points inside an area (box, sphere, ellipsoid whatever subclasses choose to be). " alt="" coords="975,3074,1113,3101"/>
<area shape="rect" id="node288" href="$class_ogre_1_1_point_emitter.html" title="Particle emitter which emits particles from a single point. " alt="" coords="973,3125,1115,3151"/>
<area shape="rect" id="node283" href="$class_ogre_1_1_box_emitter.html" title="Particle emitter which emits particles randomly from points inside a box. " alt="" coords="1265,3074,1400,3101"/>
<area shape="rect" id="node284" href="$class_ogre_1_1_cylinder_emitter.html" title="Particle emitter which emits particles randomly from points inside a cylinder. " alt="" coords="1251,3125,1414,3151"/>
<area shape="rect" id="node285" href="$class_ogre_1_1_ellipsoid_emitter.html" title="Particle emitter which emits particles randomly from points inside an ellipsoid. " alt="" coords="1251,3175,1415,3202"/>
<area shape="rect" id="node287" href="$class_ogre_1_1_ring_emitter.html" title="Particle emitter which emits particles randomly from points inside a ring (e.g. " alt="" coords="1263,3023,1402,3050"/>
<area shape="rect" id="node286" href="$class_ogre_1_1_hollow_ellipsoid_emitter.html" title="Particle emitter which emits particles randomly from points inside a hollow ellipsoid. " alt="" coords="1510,3175,1719,3202"/>
<area shape="rect" id="node290" href="$class_ogre_1_1_colour_fader_affector.html" title="This plugin subclass of ParticleAffector allows you to alter the colour of particles. " alt="" coords="650,2181,839,2207"/>
<area shape="rect" id="node291" href="$class_ogre_1_1_colour_fader_affector2.html" title="This plugin subclass of ParticleAffector allows you to alter the colour of particles. " alt="" coords="646,2231,843,2258"/>
<area shape="rect" id="node292" href="$class_ogre_1_1_colour_image_affector.html" title="Ogre::ColourImageAffector" alt="" coords="647,2282,842,2309"/>
<area shape="rect" id="node293" href="$class_ogre_1_1_colour_interpolator_affector.html" title="Ogre::ColourInterpolator\lAffector" alt="" coords="655,2333,834,2375"/>
<area shape="rect" id="node294" href="$class_ogre_1_1_deflector_plane_affector.html" title="This class defines a ParticleAffector which deflects particles. " alt="" coords="641,1911,848,1938"/>
<area shape="rect" id="node295" href="$class_ogre_1_1_direction_randomiser_affector.html" title="This class defines a ParticleAffector which applies randomness to the movement of the particles..." alt="" coords="645,2013,844,2055"/>
<area shape="rect" id="node296" href="$class_ogre_1_1_linear_force_affector.html" title="This class defines a ParticleAffector which applies a linear force to particles in a system..." alt="" coords="651,1861,838,1887"/>
<area shape="rect" id="node297" href="$class_ogre_1_1_rotation_affector.html" title="This plugin subclass of ParticleAffector allows you to alter the rotation of particles. " alt="" coords="661,2079,828,2106"/>
<area shape="rect" id="node298" href="$class_ogre_1_1_scale_affector.html" title="This plugin subclass of ParticleAffector allows you to alter the scale of particles. " alt="" coords="671,2130,818,2157"/>
<area shape="rect" id="node300" href="$class_ogre_1_1_colour_fader_affector_factory.html" title="Factory class for ColourFaderAffector. " alt="" coords="650,3191,839,3232"/>
<area shape="rect" id="node301" href="$class_ogre_1_1_colour_fader_affector_factory2.html" title="Factory class for ColourFaderAffector. " alt="" coords="650,3256,839,3297"/>
<area shape="rect" id="node302" href="$class_ogre_1_1_colour_image_affector_factory.html" title="Factory class for ColourImageAffector. " alt="" coords="647,3321,842,3363"/>
<area shape="rect" id="node303" href="$class_ogre_1_1_colour_interpolator_affector_factory.html" title="Factory class for ColourInterpolatorAffector. " alt="" coords="655,3387,834,3428"/>
<area shape="rect" id="node304" href="$class_ogre_1_1_deflector_plane_affector_factory.html" title="Factory class for DeflectorPlaneAffector. " alt="" coords="641,3452,848,3493"/>
<area shape="rect" id="node305" href="$class_ogre_1_1_direction_randomiser_affector_factory.html" title="Factory class for DirectionRandomiserAffector. " alt="" coords="645,3517,844,3559"/>
<area shape="rect" id="node306" href="$class_ogre_1_1_linear_force_affector_factory.html" title="Factory class for LinearForceAffector. " alt="" coords="651,3583,838,3624"/>
<area shape="rect" id="node307" href="$class_ogre_1_1_rotation_affector_factory.html" title="Factory class for RotationAffector. " alt="" coords="638,3649,851,3675"/>
<area shape="rect" id="node308" href="$class_ogre_1_1_scale_affector_factory.html" title="Factory class for ScaleAffector. " alt="" coords="647,3699,842,3726"/>
<area shape="rect" id="node310" href="$class_ogre_1_1_box_emitter_factory.html" title="Factory class for particle emitter of type &quot;Box&quot;. " alt="" coords="654,3969,835,3995"/>
<area shape="rect" id="node311" href="$class_ogre_1_1_cylinder_emitter_factory.html" title="Factory class for particle emitter of type &quot;Cylinder&quot;. " alt="" coords="639,4019,850,4046"/>
<area shape="rect" id="node312" href="$class_ogre_1_1_ellipsoid_emitter_factory.html" title="Factory class for particle emitter of type &quot;Ellipsoid&quot;. " alt="" coords="639,3750,850,3777"/>
<area shape="rect" id="node313" href="$class_ogre_1_1_hollow_ellipsoid_emitter_factory.html" title="Factory class for particle emitter of type &quot;HollowEllipsoid&quot;. " alt="" coords="640,3801,849,3843"/>
<area shape="rect" id="node314" href="$class_ogre_1_1_point_emitter_factory.html" title="Factory class for particle emitter of type &quot;Point&quot;. " alt="" coords="650,3867,839,3894"/>
<area shape="rect" id="node315" href="$class_ogre_1_1_ring_emitter_factory.html" title="Factory class for particle emitter of type &quot;Ring&quot;. " alt="" coords="652,3918,837,3945"/>
<area shape="rect" id="node318" href="$class_ogre_1_1_billboard_particle_renderer.html" title="Specialisation of ParticleSystemRenderer to render particles using a BillboardSet. " alt="" coords="632,2399,857,2426"/>
<area shape="rect" id="node323" href="$class_ogre_1_1_default_zone.html" title="Ogre::DefaultZone" alt="" coords="673,4070,816,4097"/>
<area shape="rect" id="node324" href="$class_ogre_1_1_octree_zone.html" title="Ogre::OctreeZone" alt="" coords="676,4121,813,4147"/>
<area shape="rect" id="node326" href="$class_ogre_1_1_default_zone_factory.html" title="Ogre::DefaultZoneFactory" alt="" coords="650,4171,839,4198"/>
<area shape="rect" id="node327" href="$class_ogre_1_1_octree_zone_factory.html" title="Factory for OctreeZone. " alt="" coords="653,4222,837,4249"/>
<area shape="rect" id="node331" href="$class_ogre_1_1_bsp_scene_manager_plugin.html" title="Plugin instance for BSPSceneManager. " alt="" coords="635,4846,855,4873"/>
<area shape="rect" id="node332" href="$class_ogre_1_1_cg_plugin.html" title="Plugin instance for Cg Program Manager. " alt="" coords="685,4897,804,4923"/>
<area shape="rect" id="node333" href="$class_ogre_1_1_d3_d11_plugin.html" title="Plugin instance for D3D11 Manager. " alt="" coords="672,4947,817,4974"/>
<area shape="rect" id="node334" href="$class_ogre_1_1_d3_d9_plugin.html" title="Plugin instance for D3D9 Manager. " alt="" coords="676,5065,813,5091"/>
<area shape="rect" id="node335" href="$class_ogre_1_1_free_image_plugin.html" title="Ogre::FreeImagePlugin" alt="" coords="660,4390,829,4417"/>
<area shape="rect" id="node336" href="$class_ogre_1_1_g_l3_plus_plugin.html" title="Plugin instance for GL3Plus Manager. " alt="" coords="668,4441,821,4467"/>
<area shape="rect" id="node337" href="$class_ogre_1_1_g_l_e_s2_plugin.html" title="Plugin instance for GL ES 2 Manager. " alt="" coords="673,4491,816,4518"/>
<area shape="rect" id="node338" href="$class_ogre_1_1_g_l_plugin.html" title="Plugin instance for GL Manager. " alt="" coords="685,4542,804,4569"/>
<area shape="rect" id="node339" href="$class_ogre_1_1_octree_plugin.html" title="Plugin instance for Octree Manager. " alt="" coords="673,4593,817,4619"/>
<area shape="rect" id="node340" href="$class_ogre_1_1_octree_zone_plugin.html" title="Plugin instance for OctreeZone. " alt="" coords="656,4643,833,4670"/>
<area shape="rect" id="node341" href="$class_ogre_1_1_particle_f_x_plugin.html" title="Plugin instance for ParticleFX Manager. " alt="" coords="662,4694,827,4721"/>
<area shape="rect" id="node342" href="$class_ogre_1_1_p_c_z_plugin.html" title="Plugin instance for PCZ Manager. " alt="" coords="681,4745,808,4771"/>
<area shape="rect" id="node343" href="$class_ogre_1_1_s_t_b_i_plugin.html" title="Ogre::STBIPlugin" alt="" coords="679,4795,810,4822"/>
<area shape="rect" id="node349" href="$class_ogre_1_1_property.html" title="Property instance with passthrough calls to a given object. " alt="" coords="667,5166,822,5193"/>
<area shape="rect" id="node363" href="$class_ogre_1_1_d3_d11_render_system.html" title=" Implementation of DirectX11 as a rendering system. " alt="" coords="645,6622,844,6649"/>
<area shape="rect" id="node364" href="$class_ogre_1_1_d3_d9_render_system.html" title=" Implementation of DirectX9 as a rendering system. " alt="" coords="649,6454,840,6481"/>
<area shape="rect" id="node365" href="$class_ogre_1_1_g_l_render_system_common.html" title="Ogre::GLRenderSystemCommon" alt="" coords="629,6505,860,6531"/>
<area shape="rect" id="node366" href="$class_ogre_1_1_g_l3_plus_render_system.html" title="Implementation of GL 3 as a rendering system. " alt="" coords="941,6505,1147,6531"/>
<area shape="rect" id="node367" href="$class_ogre_1_1_g_l_e_s2_render_system.html" title="Implementation of GL ES 2.x as a rendering system. " alt="" coords="946,6606,1142,6633"/>
<area shape="rect" id="node368" href="$class_ogre_1_1_g_l_render_system.html" title="Implementation of GL as a rendering system. " alt="" coords="958,6454,1130,6481"/>
<area shape="rect" id="node373" href="$class_ogre_1_1_multi_render_target.html" title="This class represents a render target that renders to multiple RenderTextures at once. " alt="" coords="655,10578,834,10605"/>
<area shape="rect" id="node379" href="$class_ogre_1_1_render_texture.html" title="This class represents a RenderTarget that renders to a Texture. " alt="" coords="667,10629,822,10655"/>
<area shape="rect" id="node388" href="$class_ogre_1_1_render_window.html" title="Manages the target rendering window. " alt="" coords="665,10274,824,10301"/>
<area shape="rect" id="node374" href="$class_ogre_1_1_d3_d11_multi_render_target.html" title="Ogre::D3D11MultiRenderTarget" alt="" coords="933,11041,1155,11067"/>
<area shape="rect" id="node375" href="$class_ogre_1_1_d3_d9_multi_render_target.html" title="Ogre::D3D9MultiRenderTarget" alt="" coords="937,11091,1151,11118"/>
<area shape="rect" id="node376" href="$class_ogre_1_1_g_l3_plus_f_b_o_multi_render_target.html" title="MultiRenderTarget for OpenGL. " alt="" coords="936,11143,1152,11184"/>
<area shape="rect" id="node377" href="$class_ogre_1_1_g_l_e_s2_f_b_o_multi_render_target.html" title="MultiRenderTarget for GL ES 2.x. " alt="" coords="941,11208,1147,11249"/>
<area shape="rect" id="node378" href="$class_ogre_1_1_g_l_f_b_o_multi_render_target.html" title="MultiRenderTarget for GL. " alt="" coords="933,11274,1155,11301"/>
<area shape="rect" id="node380" href="$class_ogre_1_1_d3_d11_render_texture.html" title="RenderTexture implementation for D3D11. " alt="" coords="945,10218,1143,10245"/>
<area shape="rect" id="node381" href="$class_ogre_1_1_d3_d9_render_texture.html" title="RenderTexture implementation for D3D9. " alt="" coords="949,11325,1139,11351"/>
<area shape="rect" id="node382" href="$class_ogre_1_1_g_l_render_texture.html" title="Base class for GL Render Textures. " alt="" coords="959,11375,1129,11402"/>
<area shape="rect" id="node383" href="$class_ogre_1_1_g_l3_plus_f_b_o_render_texture.html" title="RenderTexture for GL FBO. " alt="" coords="1217,11258,1449,11285"/>
<area shape="rect" id="node384" href="$class_ogre_1_1_g_l_copying_render_texture.html" title="Ogre::GLCopyingRenderTexture" alt="" coords="1221,11309,1445,11335"/>
<area shape="rect" id="node385" href="$class_ogre_1_1_g_l_e_s2_f_b_o_render_texture.html" title="RenderTexture for GL ES 2 FBO. " alt="" coords="1222,11106,1443,11133"/>
<area shape="rect" id="node386" href="$class_ogre_1_1_g_l_f_b_o_render_texture.html" title="RenderTexture for GL FBO. " alt="" coords="1234,11157,1431,11183"/>
<area shape="rect" id="node387" href="$class_ogre_1_1_g_l_p_b_render_texture.html" title="Ogre::GLPBRenderTexture" alt="" coords="1239,11207,1427,11234"/>
<area shape="rect" id="node389" href="$class_ogre_1_1_d3_d11_render_window_base.html" title="Ogre::D3D11RenderWindowBase" alt="" coords="927,6843,1161,6870"/>
<area shape="rect" id="node391" href="$class_ogre_1_1_d3_d9_render_window.html" title="Ogre::D3D9RenderWindow" alt="" coords="947,9461,1141,9487"/>
<area shape="rect" id="node390" href="$class_ogre_1_1_d3_d11_render_window_swap_chain_based.html" title="Ogre::D3D11RenderWindowSwap\lChainBased" alt="" coords="1214,6836,1451,6877"/>
<area shape="rect" id="node393" href="$class_ogre_1_1_bsp_level.html" title="Holds all the data associated with a Binary Space Parition (BSP) based indoor level. " alt="" coords="685,2551,805,2578"/>
<area shape="rect" id="node394" href="$class_ogre_1_1_compositor.html" title="Class representing a Compositor object. " alt="" coords="677,2602,813,2629"/>
<area shape="rect" id="node395" href="$class_ogre_1_1_font.html" title="Class representing a font in the system. " alt="" coords="700,1962,789,1989"/>
<area shape="rect" id="node396" href="$class_ogre_1_1_gpu_program.html" title="Defines a program which runs on the GPU such as a vertex or fragment program. " alt="" coords="673,2653,816,2679"/>
<area shape="rect" id="node414" href="$class_ogre_1_1_material.html" title="Class encapsulates rendering properties of an object. " alt="" coords="687,2703,802,2730"/>
<area shape="rect" id="node415" href="$class_ogre_1_1_mesh.html" title="Resource holding data about 3D mesh. " alt="" coords="697,2501,792,2527"/>
<area shape="rect" id="node417" href="$class_ogre_1_1_skeleton.html" title="A collection of Bone objects used to animate a skinned mesh. " alt="" coords="685,2450,804,2477"/>
<area shape="rect" id="node419" href="$class_ogre_1_1_texture.html" title="Abstract class representing a Texture resource. " alt="" coords="690,2754,799,2781"/>
<area shape="rect" id="node397" href="$class_ogre_1_1_d3_d9_gpu_program.html" title="Direct3D implementation of a few things common to low&#45;level vertex &amp; fragment programs. " alt="" coords="955,3317,1133,3343"/>
<area shape="rect" id="node400" href="$class_ogre_1_1_g_l_gpu_program.html" title="Generalised low&#45;level GL program, can be applied to multiple types (eg ARB and NV) ..." alt="" coords="965,2551,1123,2578"/>
<area shape="rect" id="node404" href="$class_ogre_1_1_high_level_gpu_program.html" title="Abstract base class representing a high&#45;level program (a vertex or fragment program). " alt="" coords="941,2678,1147,2705"/>
<area shape="rect" id="node398" href="$class_ogre_1_1_d3_d9_gpu_fragment_program.html" title="Direct3D implementation of low&#45;level fragment programs. " alt="" coords="1213,3342,1452,3369"/>
<area shape="rect" id="node399" href="$class_ogre_1_1_d3_d9_gpu_vertex_program.html" title="Direct3D implementation of low&#45;level vertex programs. " alt="" coords="1223,3291,1443,3318"/>
<area shape="rect" id="node401" href="$class_ogre_1_1_g_l_arb_gpu_program.html" title="Specialisation of the GL low&#45;level program for ARB programs. " alt="" coords="1242,2450,1423,2477"/>
<area shape="rect" id="node402" href="$class_ogre_1_1_g_l_gpu_nvparse_program.html" title="Ogre::GLGpuNvparseProgram" alt="" coords="1226,2501,1439,2527"/>
<area shape="rect" id="node403" href="$class_ogre_1_1_g_l_s_l_1_1_g_l_s_l_gpu_program.html" title="GLSL low level compiled shader object &#45; this class is used to get at the linked program object and pr..." alt="" coords="1225,2551,1440,2578"/>
<area shape="rect" id="node405" href="$class_ogre_1_1_cg_program.html" title="Specialisation of HighLevelGpuProgram to provide support for nVidia&#39;s CG language. " alt="" coords="1266,2602,1399,2629"/>
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<area shape="rect" id="node486" href="$class_ogre_1_1_r_t_shader_1_1_f_f_p_colour.html" title="Colour sub render state implementation of the Fixed Function Pipeline. " alt="" coords="647,6906,842,6933"/>
<area shape="rect" id="node487" href="$class_ogre_1_1_r_t_shader_1_1_f_f_p_fog.html" title="Fog sub render state implementation of the Fixed Function Pipeline. " alt="" coords="657,6957,832,6983"/>
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<area shape="rect" id="node491" href="$class_ogre_1_1_r_t_shader_1_1_f_f_p_transform.html" title="Transform sub render state implementation of the Fixed Function Pipeline. " alt="" coords="636,7058,853,7085"/>
<area shape="rect" id="node492" href="$class_ogre_1_1_r_t_shader_1_1_hardware_skinning.html" title="Implement a sub render state which performs hardware skinning. " alt="" coords="648,7175,841,7216"/>
<area shape="rect" id="node493" href="$class_ogre_1_1_r_t_shader_1_1_integrated_p_s_s_m3.html" title="Integrated PSSM shadow receiver with 3 splits sub render state implementation. " alt="" coords="646,7240,843,7281"/>
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<area shape="rect" id="node499" href="$class_ogre_1_1_r_t_shader_1_1_f_f_p_alpha_test_factory.html" title="Ogre::RTShader::FFPAlpha\lTestFactory" alt="" coords="651,7436,839,7477"/>
<area shape="rect" id="node500" href="$class_ogre_1_1_r_t_shader_1_1_f_f_p_colour_factory.html" title=" A factory that enables creation of FFPColour instances. " alt="" coords="647,7501,842,7543"/>
<area shape="rect" id="node501" href="$class_ogre_1_1_r_t_shader_1_1_f_f_p_fog_factory.html" title=" A factory that enables creation of FFPFog instances. " alt="" coords="633,7567,856,7594"/>
<area shape="rect" id="node502" href="$class_ogre_1_1_r_t_shader_1_1_f_f_p_lighting_factory.html" title=" A factory that enables creation of FFPLighting instances. " alt="" coords="643,7619,847,7660"/>
<area shape="rect" id="node503" href="$class_ogre_1_1_r_t_shader_1_1_f_f_p_texturing_factory.html" title=" A factory that enables creation of FFPTexturing instances. " alt="" coords="639,7684,851,7725"/>
<area shape="rect" id="node504" href="$class_ogre_1_1_r_t_shader_1_1_f_f_p_transform_factory.html" title=" A factory that enables creation of FFPTransform instances. " alt="" coords="636,7749,853,7791"/>
<area shape="rect" id="node505" href="$class_ogre_1_1_r_t_shader_1_1_hardware_skinning_factory.html" title=" A factory that enables creation of HardwareSkinning instances. " alt="" coords="648,8615,841,8656"/>
<area shape="rect" id="node506" href="$class_ogre_1_1_r_t_shader_1_1_integrated_p_s_s_m3_factory.html" title=" A factory that enables creation of IntegratedPSSM3 instances. " alt="" coords="646,7815,843,7856"/>
<area shape="rect" id="node507" href="$class_ogre_1_1_r_t_shader_1_1_layered_blending_factory.html" title=" A factory that enables creation of LayeredBlending instances. " alt="" coords="625,7880,864,7921"/>
<area shape="rect" id="node508" href="$class_ogre_1_1_r_t_shader_1_1_normal_map_lighting_factory.html" title=" A factory that enables creation of NormalMapLighting instances. " alt="" coords="642,7945,847,7987"/>
<area shape="rect" id="node509" href="$class_ogre_1_1_r_t_shader_1_1_per_pixel_lighting_factory.html" title=" A factory that enables creation of PerPixelLighting instances. " alt="" coords="653,8011,836,8052"/>
<area shape="rect" id="node510" href="$class_ogre_1_1_r_t_shader_1_1_texture_atlas_sampler_factory.html" title=" A factory that enables creation of TextureAtlasSampler instances. " alt="" coords="639,8680,850,8721"/>
<area shape="rect" id="node511" href="$class_ogre_1_1_r_t_shader_1_1_triplanar_texturing_factory.html" title=" A factory that enables creation of TriplanarMapping instances. " alt="" coords="651,7371,838,7412"/>
<area shape="rect" id="node513" href="$class_ogre_1_1_bsp_scene_manager.html" title="Specialisation of the SceneManager class to deal with indoor scenes based on a BSP tree..." alt="" coords="655,8229,835,8255"/>
<area shape="rect" id="node514" href="$class_ogre_1_1_default_scene_manager.html" title="Default scene manager. " alt="" coords="643,8279,847,8306"/>
<area shape="rect" id="node515" href="$class_ogre_1_1_octree_scene_manager.html" title="Specialized SceneManager that divides the geometry into an octree in order to facilitate spatial quer..." alt="" coords="645,8330,844,8357"/>
<area shape="rect" id="node516" href="$class_ogre_1_1_p_c_z_scene_manager.html" title="Specialized SceneManager that uses Portal&#45;Connected&#45;Zones to divide the scene spatially. " alt="" coords="653,8178,836,8205"/>
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<area shape="rect" id="node529" href="$class_ogre_1_1_ray_scene_query.html" title="Specialises the SceneQuery class for querying along a ray. " alt="" coords="663,10983,827,11010"/>
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<area shape="rect" id="node525" href="$class_ogre_1_1_default_intersection_scene_query.html" title="Default implementation of IntersectionSceneQuery. " alt="" coords="951,11427,1137,11468"/>
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<area shape="rect" id="node527" href="$class_ogre_1_1_octree_intersection_scene_query.html" title="Octree implementation of IntersectionSceneQuery. " alt="" coords="1242,11491,1423,11532"/>
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<area shape="rect" id="node535" href="$class_ogre_1_1_axis_aligned_box_scene_query.html" title="Specialises the SceneQuery class for querying within an axis aligned box. " alt="" coords="943,11713,1145,11755"/>
<area shape="rect" id="node539" href="$class_ogre_1_1_plane_bounded_volume_list_scene_query.html" title="Specialises the SceneQuery class for querying within a plane&#45;bounded volume. " alt="" coords="943,11596,1145,11637"/>
<area shape="rect" id="node543" href="$class_ogre_1_1_sphere_scene_query.html" title="Specialises the SceneQuery class for querying within a sphere. " alt="" coords="952,11662,1136,11689"/>
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<area shape="rect" id="node540" href="$class_ogre_1_1_default_plane_bounded_volume_list_scene_query.html" title="Default implementation of PlaneBoundedVolumeListSceneQuery. " alt="" coords="1231,11709,1434,11751"/>
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<area shape="rect" id="node544" href="$class_ogre_1_1_default_sphere_scene_query.html" title="Default implementation of SphereSceneQuery. " alt="" coords="1236,11775,1429,11816"/>
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<area shape="rect" id="node551" href="$struct_ogre_1_1_font_translator.html" title="[font_translator] " alt="" coords="668,8746,821,8773"/>
<area shape="rect" id="node552" href="$class_ogre_1_1_r_t_shader_1_1_s_g_script_translator.html" title="This class responsible for translating core features of the RT Shader System for Ogre material script..." alt="" coords="652,8797,837,8839"/>
<area shape="rect" id="node554" href="$class_ogre_1_1_overlay_translator_manager.html" title="[font_translator] " alt="" coords="629,8863,861,8890"/>
<area shape="rect" id="node556" href="$class_ogre_1_1_gpu_named_constants_serializer.html" title="Simple class for loading / saving GpuNamedConstants. " alt="" coords="615,9066,875,9093"/>
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