GLDELETESAMPLERS(3G)

    .SH "NAME" glDeleteSamplers - delete named sampler objects
    .SH "C SPECIFICATION"

            .HP u void glDeleteSamplers(GLsizei n, const GLuint * samplers);

    .SH "PARAMETERS"

        .PP n

                    Specifies the number of sampler objects to be deleted.

            .RE
            .PP samplers

                        Specifies an array of sampler objects to be deleted.

                .RE

            .SH "DESCRIPTION"
                .PP glDeleteSamplers deletes n sampler objects named by the elements of the array samplers. After a sampler object is deleted, its name is again unused. If a sampler object that is currently bound to one or more texture units is deleted, it is as though glBindSampler() is called once for each texture unit to which the sampler is bound, with unit set to the texture unit and sampler set to zero. Unused names in samplers that have been marked as used for the purposes of glGenSamplers() are marked as unused again. Unused names in samplers are silently ignored, as is the reserved name zero.

            .SH "ERRORS"
                .PP GL_INVALID_VALUE is generated if n is negative.

            .SH "ASSOCIATED GETS"
                .PP glIsSampler()

            .SH "API VERSION SUPPORT"

                .TS allbox tab(:); l l l l l. T{ glDeleteSamplers T}:T{ T}:T{ T}:T{ T}:T{ T}

            .SH "SEE ALSO"
                .PP glGenSamplers(), glBindSampler(), glDeleteSamplers(), glIsSampler()

            .SH "COPYRIGHT"
                .PP Copyright © 2010-2015 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

COPYRIGHT
Copyright © 2010-2015 Khronos Group