GL_LOCALINVOCATIONIN(3G)

    .SH "NAME" gl_LocalInvocationIndex - contains the local linear index of work item currently being operated on by a compute shader
    .SH "DECLARATION"

            in
            uint
            gl_LocalInvocationIndex
        ;

    .SH "DESCRIPTION"
        .PP In the compute language, gl_LocalInvocationIndex is a derived input variable containing the 1-dimensional linearized index of the work invocation within the work group that the current shader is executing on. The value of gl_LocalInvocationIndex is equal to gl_LocalInvocationID.z * gl_WorkGroupSize.x * gl_WorkGroupSize.y + gl_LocalInvocationID.y * gl_WorkGroupSize.x + gl_LocalInvocationID.x.

    .SH "VERSION SUPPORT"

        .TS allbox tab(:); l l l l l. T{ gl_LocalInvocationIndex T}:T{ T}:T{ T}:T{ T}:T{ T}

    .SH "SEE ALSO"
        .PP gl_NumWorkGroups(), gl_WorkGroupID(), gl_WorkGroupSize(), gl_LocalInvocationID()

    .SH "COPYRIGHT"
        .PP Copyright © 2011-2015 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

COPYRIGHT
Copyright © 2011-2015 Khronos Group