GL_TESSCOORD(3G)

    .SH "NAME" gl_TessCoord - contains the coordinate of the vertex within the current patch
    .SH "DECLARATION"

            in
            highp vec3
            gl_TessCoord
        ;

    .SH "DESCRIPTION"
        .PP Available only in the tessellation evaluation language, gl_TessCoord specifies the three component (u, v, w) vector identifying the position of the vertex being processed by the shader relative to the primitive being tessellated.

    .SH "VERSION SUPPORT"
        .TS allbox tab(:); l l l l l. T{ gl_TessCoord T}:T{ T}:T{ T}:T{ T}:T{ T}

    .SH "SEE ALSO"
        .PP gl_TessLevelOuter(), gl_TessLevelInner(), gl_PatchVerticesIn()

    .SH "COPYRIGHT"
        .PP Copyright © 2011-2015 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

COPYRIGHT
Copyright © 2011-2015 Khronos Group