GLDELETEPROGRAMPIPEL(3G)

    .SH "NAME" glDeleteProgramPipelines - delete program pipeline objects
    .SH "C SPECIFICATION"

            .HP u void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);

    .SH "PARAMETERS"

        .PP n

                    Specifies the number of program pipeline objects to delete.

            .RE
            .PP pipelines

                        Specifies an array of names of program pipeline objects to delete.

                .RE

            .SH "DESCRIPTION"
                .PP glDeleteProgramPipelines deletes the n program pipeline objects whose names are stored in the array pipelines. Unused names in pipelines are ignored, as is the name zero. After a program pipeline object is deleted, its name is again unused and it has no contents. If program pipeline object that is currently bound is deleted, the binding for that object reverts to zero and no program pipeline object becomes current.

            .SH "ASSOCIATED GETS"
                .PP glGet() with argument GL_PROGRAM_PIPELINE_BINDING

            .SH "API VERSION SUPPORT"

                .TS allbox tab(:); l l l l l. T{ glDeleteProgramPipelines T}:T{ T}:T{ T}:T{ T}:T{ T}

            .SH "SEE ALSO"
                .PP glGenProgramPipelines(), glBindProgramPipeline(), glIsProgramPipeline(), glUseShaderPrograms(), glUseProgram()

            .SH "COPYRIGHT"
                .PP Copyright © 2010-2015 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

COPYRIGHT
Copyright © 2010-2015 Khronos Group.