GL_NUMWORKGROUPS(3G)

    .SH "NAME" gl_NumWorkGroups - contains the number of workgroups that have been dispatched to a compute shader
    .SH "DECLARATION"

            in
            uvec3
            gl_NumWorkGroups
        ;

    .SH "DESCRIPTION"
        .PP In the compute language, gl_NumWorkGroups contains the total number of work groups that will execute the compute shader. The components of gl_NumWorkGroups are equal to the num_groups_x, num_groups_y, and num_groups_z parameters passed to the glDispatchCompute command.

    .SH "VERSION SUPPORT"

        .TS allbox tab(:); l l l l l. T{ gl_NumWorkGroups T}:T{ T}:T{ T}:T{ T}:T{ T}

    .SH "SEE ALSO"
        .PP gl_WorkGroupSize(), gl_WorkGroupID(), gl_LocalInvocationID()

    .SH "COPYRIGHT"
        .PP Copyright © 2011-2015 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

COPYRIGHT
Copyright © 2011-2015 Khronos Group