GLDELETEVERTEXARRAYS(3G)

    .SH "NAME" glDeleteVertexArrays - delete vertex array objects
    .SH "C SPECIFICATION"

            .HP u void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);

    .SH "PARAMETERS"

        .PP n

                    Specifies the number of vertex array objects to be deleted.

            .RE
            .PP arrays

                        Specifies the address of an array containing the n names of the objects to be deleted.

                .RE

            .SH "DESCRIPTION"
                .PP glDeleteVertexArrays deletes n vertex array objects whose names are stored in the array addressed by arrays. Once a vertex array object is deleted it has no contents and its name is again unused. If a vertex array object that is currently bound is deleted, the binding for that object reverts to zero and the default vertex array becomes current.
                .PP Unused names in arrays that have been marked as used for the purposes of glGenVertexArrays(), are marked as unused again. Unused names in arrays are silently ignored, as is the value zero.

            .SH "ERRORS"
                .PP GL_INVALID_VALUE is generated if n is negative.

            .SH "API VERSION SUPPORT"

                .TS allbox tab(:); l l l l l. T{ glDeleteVertexArrays T}:T{ T}:T{ T}:T{ T}:T{ T}

            .SH "SEE ALSO"
                .PP glGenVertexArrays(), glIsVertexArray(), glBindVertexArray()

            .SH "COPYRIGHT"
                .PP Copyright © 2010-2015 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

COPYRIGHT
Copyright © 2010-2015 Khronos Group