#include "OgreBuildSettings.h"
◆ OGRE_PRETEND_TEXTURE_UNITS
#define OGRE_PRETEND_TEXTURE_UNITS 0 |
If set to >0, OGRE will always 'think' that the graphics card only has the number of texture units specified.
Very useful for testing multipass fallback.
◆ OGRE_MAX_TEXTURE_COORD_SETS
#define OGRE_MAX_TEXTURE_COORD_SETS 8 |
Define number of texture coordinate sets allowed per vertex.
◆ OGRE_MAX_TEXTURE_LAYERS
#define OGRE_MAX_TEXTURE_LAYERS 16 |
Define max number of texture layers allowed per pass on any card.
◆ OGRE_MAX_SIMULTANEOUS_LIGHTS
#define OGRE_MAX_SIMULTANEOUS_LIGHTS 8 |
Define max number of lights allowed per pass.
◆ OGRE_MAX_BLEND_WEIGHTS
#define OGRE_MAX_BLEND_WEIGHTS 4 |
Define max number of blending weights allowed per vertex.
◆ OGRE_MEMORY_ALLOCATOR_STD
#define OGRE_MEMORY_ALLOCATOR_STD 1 |
◆ OGRE_MEMORY_ALLOCATOR_NED
#define OGRE_MEMORY_ALLOCATOR_NED 2 |
◆ OGRE_MEMORY_ALLOCATOR_USER
#define OGRE_MEMORY_ALLOCATOR_USER 3 |
◆ OGRE_MEMORY_ALLOCATOR_NEDPOOLING
#define OGRE_MEMORY_ALLOCATOR_NEDPOOLING 4 |
◆ OGRE_MAX_MULTIPLE_RENDER_TARGETS
#define OGRE_MAX_MULTIPLE_RENDER_TARGETS 8 |
Define max number of multiple render targets (MRTs) to render to at once.