<map id="Graphical Class Hierarchy" name="Graphical Class Hierarchy">
<area shape="rect" id="node1" href="$class_ogre_1_1_factory_obj.html" title="Ogre::FactoryObj\&lt; Archive \&gt;" alt="" coords="32,2921,241,2947"/>
<area shape="rect" id="node2" href="$class_ogre_1_1_archive_factory.html" title="Abstract factory class, archive codec plugins can register concrete subclasses of this..." alt="" coords="363,2921,520,2947"/>
<area shape="rect" id="node3" href="$class_ogre_1_1_a_p_k_file_system_archive_factory.html" title="Ogre::APKFileSystemArchive\lFactory" alt="" coords="645,2600,852,2641"/>
<area shape="rect" id="node4" href="$class_ogre_1_1_file_system_archive_factory.html" title="Specialisation of ArchiveFactory for FileSystem files. " alt="" coords="635,2447,863,2474"/>
<area shape="rect" id="node5" href="$class_ogre_1_1_zip_archive_factory.html" title="Specialisation of ArchiveFactory for Zip files. " alt="" coords="659,2498,838,2525"/>
<area shape="rect" id="node6" href="$class_ogre_1_1_embedded_zip_archive_factory.html" title="Specialisation of ZipArchiveFactory for embedded Zip files. " alt="" coords="952,2491,1152,2532"/>
<area shape="rect" id="node7" href="$class_ogre_1_1_a_p_k_zip_archive_factory.html" title="Ogre::APKZipArchiveFactory" alt="" coords="1239,2498,1443,2525"/>
<area shape="rect" id="node8" href="$class_ogre_1_1_factory_obj.html" title="Ogre::FactoryObj\&lt; Particle\lSystemRenderer \&gt;" alt="" coords="40,4031,233,4072"/>
<area shape="rect" id="node9" href="$class_ogre_1_1_particle_system_renderer_factory.html" title="Abstract class definition of a factory object for ParticleSystemRenderer. " alt="" coords="333,4031,549,4072"/>
<area shape="rect" id="node10" href="$class_ogre_1_1_billboard_particle_renderer_factory.html" title="Factory class for BillboardParticleRenderer. " alt="" coords="636,3661,861,3703"/>
<area shape="rect" id="node11" href="$class_ogre_1_1_allocated_object.html" title="Superclass for all objects that wish to use custom memory allocators when their new / delete operator..." alt="" coords="55,9304,219,9345"/>
<area shape="rect" id="node12" href="$class_ogre_1_1_controller.html" title="Ogre::Controller\&lt; Real \&gt;" alt="" coords="350,5985,533,6011"/>
<area shape="rect" id="node13" href="$class_ogre_1_1_controller_function.html" title="Ogre::ControllerFunction\l\&lt; Real \&gt;" alt="" coords="352,8835,531,8876"/>
<area shape="rect" id="node19" href="$class_ogre_1_1_controller_value.html" title="Ogre::ControllerValue\l\&lt; Real \&gt;" alt="" coords="361,9169,522,9211"/>
<area shape="rect" id="node25" href="$class_ogre_1_1_abstract_node.html" title="Ogre::AbstractNode" alt="" coords="367,11509,516,11535"/>
<area shape="rect" id="node31" href="$class_ogre_1_1_android_log_listener.html" title="Ogre::AndroidLogListener" alt="" coords="348,3575,535,3602"/>
<area shape="rect" id="node32" href="$class_ogre_1_1_animable_value.html" title="Defines an object property which is animable, i.e. " alt="" coords="362,8901,521,8927"/>
<area shape="rect" id="node33" href="$class_ogre_1_1_animation.html" title="An animation sequence. " alt="" coords="377,8951,505,8978"/>
<area shape="rect" id="node34" href="$class_ogre_1_1_animation_state.html" title="Represents the state of an animation and the weight of its influence. " alt="" coords="360,9002,523,9029"/>
<area shape="rect" id="node35" href="$class_ogre_1_1_animation_state_set.html" title="Class encapsulating a set of AnimationState objects. " alt="" coords="350,9053,533,9079"/>
<area shape="rect" id="node36" href="$class_ogre_1_1_animation_track.html" title="A &#39;track&#39; in an animation sequence, i.e. " alt="" coords="360,9235,523,9262"/>
<area shape="rect" id="node40" href="$class_ogre_1_1_archive.html" title="Archive&#45;handling class. " alt="" coords="386,11661,497,11687"/>
<area shape="rect" id="node44" href="$class_ogre_1_1_archive_manager.html" title="This class manages the available ArchiveFactory plugins. " alt="" coords="358,3637,525,3663"/>
<area shape="rect" id="node45" href="$class_ogre_1_1_auto_param_data_source.html" title="This utility class is used to hold the information used to generate the matrices and other informatio..." alt="" coords="338,9286,545,9313"/>
<area shape="rect" id="node46" href="$class_ogre_1_1_billboard.html" title="A billboard is a primitive which always faces the camera in every frame. " alt="" coords="382,9337,501,9363"/>
<area shape="rect" id="node47" href="$class_ogre_1_1_border_renderable.html" title="Class for rendering the border of a BorderPanelOverlayElement. " alt="" coords="353,2601,530,2627"/>
<area shape="rect" id="node48" href="$class_ogre_1_1_bsp_node.html" title="Encapsulates a node in a BSP tree. " alt="" coords="382,9387,501,9414"/>
<area shape="rect" id="node49" href="$class_ogre_1_1_cg_fx_script_loader.html" title="Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them..." alt="" coords="354,109,529,135"/>
<area shape="rect" id="node50" href="$class_ogre_1_1_codec.html" title="Abstract class that defines a &#39;codec&#39;. " alt="" coords="391,13623,492,13650"/>
<area shape="rect" id="node59" href="$class_ogre_1_1_codec_1_1_codec_data.html" title="Ogre::Codec::CodecData" alt="" coords="351,12098,531,12125"/>
<area shape="rect" id="node61" href="$class_ogre_1_1_composition_pass.html" title="Object representing one pass or operation in a composition sequence. " alt="" coords="355,9758,527,9785"/>
<area shape="rect" id="node62" href="$class_ogre_1_1_composition_target_pass.html" title="Object representing one render to a RenderTarget or Viewport in the Ogre Composition framework..." alt="" coords="335,9926,547,9953"/>
<area shape="rect" id="node63" href="$class_ogre_1_1_composition_technique.html" title="Base composition technique, can be subclassed in plugins. " alt="" coords="337,10027,545,10054"/>
<area shape="rect" id="node64" href="$class_ogre_1_1_composition_technique_1_1_texture_definition.html" title="Local texture definition. " alt="" coords="337,10079,545,10120"/>
<area shape="rect" id="node65" href="$class_ogre_1_1_compositor_chain.html" title="Chain of compositor effects applying to one viewport. " alt="" coords="355,537,528,563"/>
<area shape="rect" id="node66" href="$class_ogre_1_1_compositor_instance.html" title="An instance of a Compositor object for one Viewport. " alt="" coords="346,10565,537,10591"/>
<area shape="rect" id="node67" href="$class_ogre_1_1_compositor_instance_1_1_render_system_operation.html" title="Specific render system operation. " alt="" coords="346,10616,537,10657"/>
<area shape="rect" id="node68" href="$struct_ogre_1_1_concrete_node.html" title="Ogre::ConcreteNode" alt="" coords="365,10682,518,10709"/>
<area shape="rect" id="node69" href="$class_ogre_1_1_config_dialog.html" title="Defines the behaviour of an automatic renderer configuration dialog. " alt="" coords="369,10733,513,10759"/>
<area shape="rect" id="node70" href="$class_ogre_1_1_config_file.html" title="Class for quickly loading settings from a text file. " alt="" coords="379,10783,503,10810"/>
<area shape="rect" id="node71" href="$class_ogre_1_1_controller.html" title="Instances of this class &#39;control&#39; the value of another object in the system. " alt="" coords="360,10834,523,10861"/>
<area shape="rect" id="node72" href="$class_ogre_1_1_controller_function.html" title="Subclasses of this class are responsible for performing a function on an input value for a Controller..." alt="" coords="333,10935,550,10962"/>
<area shape="rect" id="node73" href="$class_ogre_1_1_controller_manager.html" title="Class for managing Controller instances. " alt="" coords="351,3702,532,3729"/>
<area shape="rect" id="node74" href="$class_ogre_1_1_controller_value.html" title="Can either be used as an input or output value. " alt="" coords="342,10986,541,11013"/>
<area shape="rect" id="node75" href="$class_ogre_1_1_d3_d11_stereo_driver_bridge.html" title="Bridge interface from the render system to the stereo driver. " alt="" coords="327,3761,556,3787"/>
<area shape="rect" id="node76" href="$class_ogre_1_1_d3_d11_stereo_driver_impl.html" title="Virtual interface of the stereo driver. " alt="" coords="333,12250,549,12277"/>
<area shape="rect" id="node79" href="$class_ogre_1_1_d3_d9_device.html" title="High level interface of Direct3D9 Device. " alt="" coords="370,11037,513,11063"/>
<area shape="rect" id="node80" href="$class_ogre_1_1_d3_d9_device_manager.html" title="Device manager interface. " alt="" coords="342,11087,541,11114"/>
<area shape="rect" id="node81" href="$class_ogre_1_1_d3_d9_driver.html" title="Ogre::D3D9Driver" alt="" coords="373,11138,510,11165"/>
<area shape="rect" id="node82" href="$class_ogre_1_1_d3_d9_driver_list.html" title="Ogre::D3D9DriverList" alt="" coords="361,11189,521,11215"/>
<area shape="rect" id="node83" href="$class_ogre_1_1_d3_d9_resource_manager.html" title="Ogre::D3D9ResourceManager" alt="" coords="335,11239,547,11266"/>
<area shape="rect" id="node84" href="$class_ogre_1_1_d3_d9_stereo_driver_bridge.html" title="Bridge interface from the render system to the stereo driver. " alt="" coords="331,3811,552,3838"/>
<area shape="rect" id="node85" href="$class_ogre_1_1_d3_d9_stereo_driver_impl.html" title="Virtual interface of the stereo driver. " alt="" coords="337,3979,545,4006"/>
<area shape="rect" id="node88" href="$class_ogre_1_1_d3_d9_video_mode_list.html" title="Ogre::D3D9VideoModeList" alt="" coords="345,11290,537,11317"/>
<area shape="rect" id="node89" href="$class_ogre_1_1_data_stream.html" title="General purpose class used for encapsulating the reading and writing of data. " alt="" coords="372,12301,511,12327"/>
<area shape="rect" id="node95" href="$class_ogre_1_1_depth_buffer.html" title="An abstract class that contains a depth/stencil buffer. " alt="" coords="372,12453,511,12479"/>
<area shape="rect" id="node101" href="$class_ogre_1_1_dyn_lib.html" title="Resource holding data about a dynamic library. " alt="" coords="388,11407,495,11434"/>
<area shape="rect" id="node102" href="$class_ogre_1_1_dyn_lib_manager.html" title="Manager for Dynamic&#45;loading Libraries. " alt="" coords="360,3862,523,3889"/>
<area shape="rect" id="node103" href="$class_ogre_1_1_edge_data.html" title="This class contains the information required to describe the edge connectivity of a given set of vert..." alt="" coords="379,11458,503,11485"/>
<area shape="rect" id="node104" href="$class_ogre_1_1_external_texture_source_manager.html" title=" Singleton Class which handles the registering and control of texture plugins. " alt="" coords="338,3913,545,3955"/>
<area shape="rect" id="node105" href="$class_ogre_1_1_file_system_layer.html" title="Provides methods to find out where the Ogre config files are stored and where logs and settings files..." alt="" coords="357,11610,525,11637"/>
<area shape="rect" id="node106" href="$class_ogre_1_1_g_l_state_cache_manager_common.html" title="An in memory cache of the OpenGL state. " alt="" coords="337,12656,545,12697"/>
<area shape="rect" id="node110" href="$class_ogre_1_1_g_l_uniform_cache.html" title="An in memory cache of the OpenGL uniforms. " alt="" coords="356,11778,527,11805"/>
<area shape="rect" id="node111" href="$struct_ogre_1_1_gpu_logical_buffer_struct.html" title="Container struct to allow params to safely &amp; update shared list of logical buffer assignments..." alt="" coords="336,11829,547,11855"/>
<area shape="rect" id="node112" href="$struct_ogre_1_1_gpu_named_constants.html" title="Struct collecting together the information for named constants. " alt="" coords="342,11879,541,11906"/>
<area shape="rect" id="node113" href="$class_ogre_1_1_gpu_program_parameters.html" title="Collects together the program parameters used for a GpuProgram. " alt="" coords="333,11930,549,11957"/>
<area shape="rect" id="node114" href="$class_ogre_1_1_gpu_program_usage.html" title="This class makes the usage of a vertex and fragment programs (low&#45;level or high&#45;level), with a given set of parameters, explicit. " alt="" coords="350,2331,533,2358"/>
<area shape="rect" id="node115" href="$class_ogre_1_1_gpu_shared_parameters.html" title="Definition of container that holds the current bool constants. " alt="" coords="338,11981,545,12007"/>
<area shape="rect" id="node116" href="$class_ogre_1_1_gpu_shared_parameters_usage.html" title="This class records the usage of a set of shared parameters in a concrete set of GpuProgramParameters..." alt="" coords="338,12032,545,12073"/>
<area shape="rect" id="node117" href="$class_ogre_1_1_hardware_buffer.html" title="Abstract class defining common features of hardware buffers. " alt="" coords="360,9809,523,9835"/>
<area shape="rect" id="node155" href="$class_ogre_1_1_hardware_buffer_manager_base.html" title="Base definition of a hardware buffer manager. " alt="" coords="316,12773,567,12799"/>
<area shape="rect" id="node169" href="$class_ogre_1_1_hardware_occlusion_query.html" title="This is a abstract class that that provides the interface for the query class for hardware occlusion..." alt="" coords="635,12010,862,12037"/>
<area shape="rect" id="node175" href="$class_ogre_1_1_high_level_gpu_program_factory.html" title="Interface definition for factories of HighLevelGpuProgram. " alt="" coords="338,12824,545,12865"/>
<area shape="rect" id="node184" href="$class_ogre_1_1_hlms_datablock.html" title="Ogre::HlmsDatablock" alt="" coords="361,12722,522,12749"/>
<area shape="rect" id="node185" href="$class_ogre_1_1_hlms_manager.html" title="Ogre::HlmsManager" alt="" coords="366,739,517,766"/>
<area shape="rect" id="node186" href="$class_ogre_1_1_hlms_material_base.html" title="Ogre::HlmsMaterialBase" alt="" coords="351,13522,531,13549"/>
<area shape="rect" id="node188" href="$struct_ogre_1_1_illumination_pass.html" title="Struct recording a pass which can be used for a specific illumination stage. " alt="" coords="357,12890,525,12917"/>
<area shape="rect" id="node189" href="$class_ogre_1_1_image.html" title="Class representing an image file. " alt="" coords="390,13042,493,13069"/>
<area shape="rect" id="node190" href="$class_ogre_1_1_index_data.html" title="Summary class collecting together index data source information. " alt="" coords="377,13093,505,13119"/>
<area shape="rect" id="node191" href="$class_ogre_1_1_instanced_geometry.html" title="Pre&#45;transforms and batches up meshes for efficient use as instanced geometry in a scene..." alt="" coords="347,13143,536,13170"/>
<area shape="rect" id="node192" href="$class_ogre_1_1_instanced_geometry_1_1_instanced_object.html" title="Ogre::InstancedGeometry\l::InstancedObject" alt="" coords="347,13195,536,13236"/>
<area shape="rect" id="node193" href="$class_ogre_1_1_instanced_geometry_1_1_l_o_d_bucket.html" title="A LODBucket is a collection of smaller buckets with the same LOD. " alt="" coords="347,13260,536,13301"/>
<area shape="rect" id="node194" href="$class_ogre_1_1_instanced_geometry_1_1_material_bucket.html" title="A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same L..." alt="" coords="347,13325,536,13367"/>
<area shape="rect" id="node195" href="$class_ogre_1_1_instanced_geometry_1_1_optimised_sub_mesh_geometry.html" title="Struct holding geometry optimised per SubMesh / LOD level, ready for copying to instances. " alt="" coords="331,13391,551,13432"/>
<area shape="rect" id="node196" href="$struct_ogre_1_1_instanced_geometry_1_1_queued_geometry.html" title="Structure recording a queued geometry for low level builds. " alt="" coords="347,13456,536,13497"/>
<area shape="rect" id="node197" href="$struct_ogre_1_1_instanced_geometry_1_1_queued_sub_mesh.html" title="Structure recording a queued submesh for the build. " alt="" coords="347,13725,536,13767"/>
<area shape="rect" id="node198" href="$class_ogre_1_1_instance_manager.html" title="This is the main starting point for the new instancing system. " alt="" coords="355,13791,527,13818"/>
<area shape="rect" id="node199" href="$struct_ogre_1_1_intersection_scene_query_result.html" title="Holds the results of an intersection scene query (pair values). " alt="" coords="333,13843,549,13884"/>
<area shape="rect" id="node200" href="$class_ogre_1_1_key_frame.html" title="A key frame in an animation sequence defined by an AnimationTrack. " alt="" coords="379,13573,504,13599"/>
<area shape="rect" id="node205" href="$class_ogre_1_1_lod_strategy.html" title="Strategy for determining level of detail. " alt="" coords="372,9707,511,9734"/>
<area shape="rect" id="node212" href="$class_ogre_1_1_lod_strategy_manager.html" title="Manager for LOD strategies. " alt="" coords="344,14685,539,14711"/>
<area shape="rect" id="node213" href="$class_ogre_1_1_log.html" title=" &#160;" alt="" coords="399,13959,483,13986"/>
<area shape="rect" id="node214" href="$class_ogre_1_1_log_manager.html" title="The log manager handles the creation and retrieval of logs for the application. " alt="" coords="371,14735,511,14762"/>
<area shape="rect" id="node215" href="$class_ogre_1_1_manual_object_1_1_manual_object_section.html" title="Built, renderable section of geometry. " alt="" coords="358,2535,525,2576"/>
<area shape="rect" id="node216" href="$class_ogre_1_1_material_serializer.html" title="Class for serializing Materials to / from a .material script. " alt="" coords="354,14010,529,14037"/>
<area shape="rect" id="node217" href="$class_ogre_1_1_movable_object.html" title="Abstract class defining a movable object in a scene. " alt="" coords="362,435,521,462"/>
<area shape="rect" id="node248" href="$class_ogre_1_1_movable_object_factory.html" title="Interface definition for a factory class which produces a certain kind of MovableObject, and can be registered with Root in order to allow all clients to produce new instances of this object, integrated with the standard Ogre processing. " alt="" coords="339,13674,544,13701"/>
<area shape="rect" id="node260" href="$class_ogre_1_1_node.html" title="Class representing a general&#45;purpose node an articulated scene graph. " alt="" coords="394,14061,489,14087"/>
<area shape="rect" id="node267" href="$class_ogre_1_1_node_1_1_debug_renderable.html" title="Inner class for displaying debug renderable for Node. " alt="" coords="332,2769,551,2795"/>
<area shape="rect" id="node268" href="$class_ogre_1_1_octree.html" title="Octree datastructure for managing scene nodes. " alt="" coords="389,14213,493,14239"/>
<area shape="rect" id="node269" href="$class_ogre_1_1_overlay.html" title="Represents a layer which is rendered on top of the &#39;normal&#39; scene contents. " alt="" coords="385,14314,497,14341"/>
<area shape="rect" id="node270" href="$class_ogre_1_1_overlay_element.html" title="Abstract definition of a 2D element to be displayed in an Overlay. " alt="" coords="358,2483,525,2510"/>
<area shape="rect" id="node275" href="$class_ogre_1_1_overlay_element_factory.html" title="Defines the interface which all components wishing to supply OverlayElement subclasses must implement..." alt="" coords="335,14162,548,14189"/>
<area shape="rect" id="node279" href="$class_ogre_1_1_overlay_manager.html" title="Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them..." alt="" coords="357,159,525,186"/>
<area shape="rect" id="node280" href="$class_ogre_1_1_overlay_system.html" title="This class simplify initialization / finalization of the overlay system. " alt="" coords="361,638,522,665"/>
<area shape="rect" id="node281" href="$class_ogre_1_1_page.html" title="Page class. " alt="" coords="395,1161,487,1187"/>
<area shape="rect" id="node282" href="$class_ogre_1_1_page_content.html" title="Interface definition for a unit of content within a page. " alt="" coords="370,14431,513,14458"/>
<area shape="rect" id="node283" href="$class_ogre_1_1_page_content_collection.html" title="Definition of the interface for a collection of PageContent instances. " alt="" coords="337,14263,545,14290"/>
<area shape="rect" id="node285" href="$class_ogre_1_1_page_content_collection_factory.html" title="Define the interface to a factory class that will create subclasses of PageContentCollection. " alt="" coords="337,14365,545,14407"/>
<area shape="rect" id="node287" href="$class_ogre_1_1_page_content_factory.html" title="Define the interface to a factory class that will create subclasses of PageContent. " alt="" coords="346,14583,537,14610"/>
<area shape="rect" id="node288" href="$class_ogre_1_1_paged_world.html" title="This class represents a collection of pages which make up a world. " alt="" coords="373,4097,510,4123"/>
<area shape="rect" id="node289" href="$class_ogre_1_1_paged_world_section.html" title="Represents a section of the PagedWorld which uses a given PageStrategy, and which is made up of a gen..." alt="" coords="349,1617,534,1643"/>
<area shape="rect" id="node291" href="$class_ogre_1_1_paged_world_section_factory.html" title="A factory class for creating types of world section. " alt="" coords="325,4147,557,4174"/>
<area shape="rect" id="node292" href="$class_ogre_1_1_page_manager.html" title="The PageManager is the entry point through which you load all PagedWorld instances, and the place where PageStrategy instances and factory classes are registered to customise the paging behaviour. " alt="" coords="367,4198,515,4225"/>
<area shape="rect" id="node293" href="$class_ogre_1_1_page_strategy.html" title="Defines the interface to a strategy class which is responsible for deciding when Page instances are r..." alt="" coords="368,14482,515,14509"/>
<area shape="rect" id="node296" href="$class_ogre_1_1_page_strategy_data.html" title="Abstract marker class representing the data held against the PagedWorldSection which is specifically ..." alt="" coords="352,14533,531,14559"/>
<area shape="rect" id="node299" href="$class_ogre_1_1_particle.html" title="Class representing a single particle instance. " alt="" coords="387,6355,496,6382"/>
<area shape="rect" id="node308" href="$class_ogre_1_1_particle_affector.html" title="Abstract class defining the interface to be implemented by particle affectors. " alt="" coords="361,3341,521,3367"/>
<area shape="rect" id="node318" href="$class_ogre_1_1_particle_affector_factory.html" title="Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses..." alt="" coords="338,4249,545,4275"/>
<area shape="rect" id="node328" href="$class_ogre_1_1_particle_emitter_factory.html" title="Abstract class defining the interface to be implemented by creators of ParticleEmitter subclasses..." alt="" coords="339,5395,543,5422"/>
<area shape="rect" id="node335" href="$class_ogre_1_1_particle_system_manager.html" title="Manages particle systems, particle system scripts (templates) and the available emitter &amp; affector fa..." alt="" coords="334,210,549,237"/>
<area shape="rect" id="node336" href="$class_ogre_1_1_particle_system_renderer.html" title="Abstract class defining the interface required to be implemented by classes which provide rendering c..." alt="" coords="333,3073,549,3099"/>
<area shape="rect" id="node338" href="$class_ogre_1_1_particle_visual_data.html" title="Abstract class containing any additional data required to be associated with a particle to perform th..." alt="" coords="351,4350,531,4377"/>
<area shape="rect" id="node339" href="$class_ogre_1_1_pass.html" title="Class defining a single pass of a Technique (of a Material), i.e. " alt="" coords="396,14634,487,14661"/>
<area shape="rect" id="node340" href="$class_ogre_1_1_patch_surface.html" title="A surface which is defined by curves of some kind to form a patch, e.g. " alt="" coords="369,4401,514,4427"/>
<area shape="rect" id="node341" href="$class_ogre_1_1_p_c_zone.html" title="Portal&#45;Connected Zone datastructure for managing scene nodes. " alt="" coords="386,5497,497,5523"/>
<area shape="rect" id="node344" href="$class_ogre_1_1_p_c_zone_factory.html" title="Factory for PCZones. " alt="" coords="362,5665,521,5691"/>
<area shape="rect" id="node347" href="$class_ogre_1_1_p_c_zone_factory_manager.html" title="Ogre::PCZoneFactoryManager" alt="" coords="334,14786,549,14813"/>
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<area shape="rect" id="node370" href="$class_ogre_1_1_quake3_level.html" title="Support for loading and extracting data from a Quake3 level file. " alt="" coords="368,4755,515,4782"/>
<area shape="rect" id="node371" href="$class_ogre_1_1_quake3_shader.html" title="Class for recording Quake3 shaders. " alt="" coords="363,4806,519,4833"/>
<area shape="rect" id="node372" href="$class_ogre_1_1_quake3_shader_manager.html" title="Class for managing Quake3 custom shaders. " alt="" coords="335,261,547,287"/>
<area shape="rect" id="node373" href="$class_ogre_1_1_queued_renderable_collection.html" title="Lowest level collection of renderables. " alt="" coords="317,4857,566,4883"/>
<area shape="rect" id="node374" href="$class_ogre_1_1_render_priority_group.html" title="Collection of renderables by priority. " alt="" coords="345,4907,537,4934"/>
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<area shape="rect" id="node377" href="$class_ogre_1_1_render_queue_invocation.html" title="Class representing the invocation of queue groups in a RenderQueue. " alt="" coords="333,5059,549,5086"/>
<area shape="rect" id="node378" href="$class_ogre_1_1_render_queue_invocation_sequence.html" title="Class to hold a linear sequence of RenderQueueInvocation objects. " alt="" coords="333,5111,549,5152"/>
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<area shape="rect" id="node386" href="$class_ogre_1_1_render_system_capabilities.html" title="This class stores the capabilities of the graphics card. " alt="" coords="325,5177,557,5203"/>
<area shape="rect" id="node387" href="$class_ogre_1_1_render_system_capabilities_manager.html" title="Class for managing RenderSystemCapabilities database for Ogre. " alt="" coords="325,14939,557,14980"/>
<area shape="rect" id="node388" href="$class_ogre_1_1_render_system_capabilities_serializer.html" title="Class for serializing RenderSystemCapabilities to / from a .rendercaps script. " alt="" coords="325,5228,557,5269"/>
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<area shape="rect" id="node446" href="$class_ogre_1_1_resource_manager.html" title="Defines a generic resource handler. " alt="" coords="353,1982,529,2009"/>
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<area shape="rect" id="node469" href="$class_ogre_1_1_r_t_shader_1_1_function.html" title="A class that represents a shader based program function. " alt="" coords="349,5294,533,5321"/>
<area shape="rect" id="node470" href="$class_ogre_1_1_r_t_shader_1_1_function_atom.html" title="A class that represents an atomic code section of shader based program function. " alt="" coords="332,14111,551,14138"/>
<area shape="rect" id="node473" href="$class_ogre_1_1_r_t_shader_1_1_hardware_skinning_technique.html" title="Implement a sub render state which performs hardware skinning. " alt="" coords="345,6036,538,6077"/>
<area shape="rect" id="node476" href="$class_ogre_1_1_r_t_shader_1_1_operand.html" title="A class that represents a function operand (its the combination of a parameter the in/out semantic an..." alt="" coords="349,5345,534,5371"/>
<area shape="rect" id="node477" href="$class_ogre_1_1_r_t_shader_1_1_parameter.html" title="A class that represents a shader based program parameter. " alt="" coords="343,6102,540,6129"/>
<area shape="rect" id="node480" href="$class_ogre_1_1_r_t_shader_1_1_program.html" title="A class that represents a shader based program. " alt="" coords="349,5446,534,5473"/>
<area shape="rect" id="node481" href="$class_ogre_1_1_r_t_shader_1_1_program_manager.html" title="A singleton manager class that manages shader based programs. " alt="" coords="321,15239,562,15266"/>
<area shape="rect" id="node482" href="$class_ogre_1_1_r_t_shader_1_1_program_processor.html" title="A class that provides extra processing services on CPU based programs. " alt="" coords="317,6153,565,6179"/>
<area shape="rect" id="node487" href="$class_ogre_1_1_r_t_shader_1_1_program_set.html" title="Container class for shader based programs. " alt="" coords="338,5547,545,5574"/>
<area shape="rect" id="node488" href="$class_ogre_1_1_r_t_shader_1_1_program_writer.html" title="Base class interface for shader program writers. " alt="" coords="329,6457,553,6483"/>
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<area shape="rect" id="node498" href="$class_ogre_1_1_r_t_shader_1_1_program_writer_manager.html" title="Ogre::RTShader::ProgramWriter\lManager" alt="" coords="329,15293,553,15335"/>
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<area shape="rect" id="node501" href="$class_ogre_1_1_r_t_shader_1_1_s_g_material_serializer_listener.html" title="This class responsible for translating core features of the RT Shader System for Ogre material script..." alt="" coords="341,15360,542,15401"/>
<area shape="rect" id="node502" href="$class_ogre_1_1_r_t_shader_1_1_shader_generator.html" title="Shader generator system main interface. " alt="" coords="321,15427,561,15454"/>
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<area shape="rect" id="node517" href="$class_ogre_1_1_r_t_shader_1_1_sub_render_state_factory.html" title="Abstract factory interface for creating SubRenderState implementation instances. " alt="" coords="342,7935,541,7976"/>
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<area shape="rect" id="node536" href="$class_ogre_1_1_scene_manager_enumerator.html" title="Enumerates the SceneManager classes available to applications. " alt="" coords="325,15482,557,15509"/>
<area shape="rect" id="node537" href="$class_ogre_1_1_scene_manager_factory.html" title="Class which will create instances of a given SceneManager. " alt="" coords="340,8686,543,8713"/>
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<area shape="rect" id="node566" href="$struct_ogre_1_1_scene_query_result.html" title="Holds the results of a scene query. " alt="" coords="352,5817,531,5843"/>
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<area shape="rect" id="node568" href="$struct_ogre_1_1_script_compiler_1_1_error.html" title="Ogre::ScriptCompiler\l::Error" alt="" coords="363,5919,520,5960"/>
<area shape="rect" id="node569" href="$class_ogre_1_1_script_compiler_manager.html" title="Manages threaded compilation of scripts. " alt="" coords="335,311,548,338"/>
<area shape="rect" id="node570" href="$class_ogre_1_1_script_lexer.html" title="Ogre::ScriptLexer" alt="" coords="374,6254,509,6281"/>
<area shape="rect" id="node571" href="$class_ogre_1_1_script_parser.html" title="Ogre::ScriptParser" alt="" coords="372,6305,511,6331"/>
<area shape="rect" id="node572" href="$class_ogre_1_1_script_translator.html" title="This class translates script AST (abstract syntax tree) into Ogre resources. " alt="" coords="360,9505,523,9531"/>
<area shape="rect" id="node588" href="$class_ogre_1_1_script_translator_manager.html" title="The ScriptTranslatorManager manages the lifetime and access to script translators. " alt="" coords="332,9555,551,9582"/>
<area shape="rect" id="node590" href="$class_ogre_1_1_serializer.html" title="Generic class for serialising data to / from binary stream&#45;based files. " alt="" coords="380,9606,503,9633"/>
<area shape="rect" id="node602" href="$class_ogre_1_1_shader_generator.html" title="Ogre::ShaderGenerator" alt="" coords="356,6507,527,6534"/>
<area shape="rect" id="node603" href="$class_ogre_1_1_shader_manager.html" title="Ogre::ShaderManager" alt="" coords="360,6558,523,6585"/>
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<area shape="rect" id="node605" href="$class_ogre_1_1_shader_template.html" title="Ogre::ShaderTemplate" alt="" coords="358,6659,525,6686"/>
<area shape="rect" id="node606" href="$class_ogre_1_1_shadow_camera_setup.html" title="This class allows you to plug in new ways to define the camera setup when rendering and projecting sh..." alt="" coords="341,9657,541,9683"/>
<area shape="rect" id="node612" href="$class_ogre_1_1_shadow_renderable.html" title="Class which represents the renderable aspects of a set of shadow volume faces. " alt="" coords="349,2870,534,2897"/>
<area shape="rect" id="node614" href="$class_ogre_1_1_shadow_texture_manager.html" title="Class to manage the available shadow textures which may be shared between many SceneManager instances..." alt="" coords="333,15542,549,15569"/>
<area shape="rect" id="node615" href="$class_ogre_1_1_shadow_volume_extrude_program.html" title="Static class containing source for vertex programs for extruding shadow volumes. " alt="" coords="336,6828,547,6869"/>
<area shape="rect" id="node616" href="$class_ogre_1_1_static_geometry.html" title="Pre&#45;transforms and batches up meshes for efficient use as static geometry in a scene. " alt="" coords="360,6894,523,6921"/>
<area shape="rect" id="node617" href="$class_ogre_1_1_static_geometry_1_1_geometry_bucket.html" title="A GeometryBucket is a the lowest level bucket where geometry with the same vertex &amp; index format is s..." alt="" coords="360,2703,523,2744"/>
<area shape="rect" id="node618" href="$class_ogre_1_1_static_geometry_1_1_l_o_d_bucket.html" title="A LODBucket is a collection of smaller buckets with the same LOD. " alt="" coords="360,6945,523,6987"/>
<area shape="rect" id="node619" href="$class_ogre_1_1_static_geometry_1_1_material_bucket.html" title="A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same L..." alt="" coords="360,7011,523,7052"/>
<area shape="rect" id="node620" href="$class_ogre_1_1_static_geometry_1_1_optimised_sub_mesh_geometry.html" title="Struct holding geometry optimised per SubMesh / LOD level, ready for copying to instances. " alt="" coords="331,7076,551,7117"/>
<area shape="rect" id="node621" href="$struct_ogre_1_1_static_geometry_1_1_queued_geometry.html" title="Structure recording a queued geometry for low level builds. " alt="" coords="360,7141,523,7183"/>
<area shape="rect" id="node622" href="$struct_ogre_1_1_static_geometry_1_1_queued_sub_mesh.html" title="Structure recording a queued submesh for the build. " alt="" coords="360,7207,523,7248"/>
<area shape="rect" id="node623" href="$class_ogre_1_1_stream_serialiser.html" title="Utility class providing helper methods for reading / writing structured data held in a DataStream..." alt="" coords="357,7345,526,7371"/>
<area shape="rect" id="node624" href="$struct_ogre_1_1_stream_serialiser_1_1_chunk.html" title="Definition of a chunk of data in a file. " alt="" coords="357,7396,526,7437"/>
<area shape="rect" id="node625" href="$class_ogre_1_1_sub_entity.html" title="Utility class which defines the sub&#45;parts of an Entity. " alt="" coords="380,2433,503,2459"/>
<area shape="rect" id="node626" href="$class_ogre_1_1_sub_mesh.html" title="Defines a part of a complete mesh. " alt="" coords="382,7462,501,7489"/>
<area shape="rect" id="node627" href="$class_ogre_1_1_technique.html" title="Class representing an approach to rendering this particular Material. " alt="" coords="378,7513,505,7539"/>
<area shape="rect" id="node628" href="$class_ogre_1_1_temp_blended_buffer_info.html" title="Structure for recording the use of temporary blend buffers. " alt="" coords="335,15602,548,15629"/>
<area shape="rect" id="node629" href="$class_ogre_1_1_terrain.html" title="The main containing class for a chunk of terrain. " alt="" coords="389,841,494,867"/>
<area shape="rect" id="node630" href="$class_ogre_1_1_terrain_1_1_gpu_buffer_allocator.html" title="Interface used to by the Terrain instance to allocate GPU buffers. " alt="" coords="352,9860,531,9901"/>
<area shape="rect" id="node632" href="$class_ogre_1_1_terrain_auto_update_lod.html" title="Terrain automatic LOD loading. " alt="" coords="339,9977,544,10003"/>
<area shape="rect" id="node634" href="$class_ogre_1_1_terrain_global_options.html" title="Options class which just stores default options for the terrain. " alt="" coords="343,15657,540,15683"/>
<area shape="rect" id="node635" href="$class_ogre_1_1_terrain_group.html" title="Helper class to assist you in managing multiple terrain instances that are connected to each other..." alt="" coords="369,1059,513,1086"/>
<area shape="rect" id="node636" href="$struct_ogre_1_1_terrain_group_1_1_terrain_slot.html" title="Slot for a terrain instance, together with its definition. " alt="" coords="369,7744,513,7785"/>
<area shape="rect" id="node637" href="$class_ogre_1_1_terrain_layer_blend_map.html" title="Class exposing an interface to a blend map for a given layer. " alt="" coords="339,7883,544,7910"/>
<area shape="rect" id="node638" href="$class_ogre_1_1_terrain_lod_manager.html" title="Terrain LOD data manager. " alt="" coords="349,1009,533,1035"/>
<area shape="rect" id="node639" href="$class_ogre_1_1_terrain_material_generator.html" title="Class that provides functionality to generate materials for use with a terrain. " alt="" coords="330,10885,553,10911"/>
<area shape="rect" id="node641" href="$class_ogre_1_1_terrain_material_generator_1_1_profile.html" title="Inner class which should also be subclassed to provide profile&#45;specific material generation. " alt="" coords="330,11341,553,11383"/>
<area shape="rect" id="node643" href="$class_ogre_1_1_terrain_paged_world_section_1_1_terrain_definer.html" title="Ogre::TerrainPagedWorldSection\l::TerrainDefiner" alt="" coords="327,8569,556,8611"/>
<area shape="rect" id="node644" href="$class_ogre_1_1_terrain_paging.html" title="This class is the &#39;core&#39; class for paging terrain, that will integrate with the larger paging system ..." alt="" coords="367,8635,515,8662"/>
<area shape="rect" id="node645" href="$class_ogre_1_1_terrain_quad_tree_node.html" title="A node in a quad tree used to store a patch of terrain. " alt="" coords="341,8783,541,8810"/>
<area shape="rect" id="node646" href="$struct_ogre_1_1_terrain_quad_tree_node_1_1_lod_level.html" title="Ogre::TerrainQuadTreeNode\l::LodLevel" alt="" coords="341,10144,541,10185"/>
<area shape="rect" id="node647" href="$class_ogre_1_1_texture_unit_state.html" title="Class representing the state of a single texture unit during a Pass of a Technique, of a Material. " alt="" coords="356,10210,527,10237"/>
<area shape="rect" id="node648" href="$class_ogre_1_1_timer.html" title="Timer class. " alt="" coords="392,10261,491,10287"/>
<area shape="rect" id="node649" href="$class_ogre_1_1_user_object_bindings.html" title="Class that provides convenient interface to establish a linkage between custom user application objec..." alt="" coords="347,10311,536,10338"/>
<area shape="rect" id="node650" href="$class_ogre_1_1_vertex_buffer_binding.html" title="Records the state of all the vertex buffer bindings required to provide a vertex declaration with the..." alt="" coords="346,10362,537,10389"/>
<area shape="rect" id="node651" href="$class_ogre_1_1_vertex_cache_profiler.html" title="Vertex cache profiler. " alt="" coords="347,10413,536,10439"/>
<area shape="rect" id="node652" href="$class_ogre_1_1_vertex_data.html" title="Summary class collecting together vertex source information. " alt="" coords="374,10463,509,10490"/>
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<area shape="rect" id="node659" href="$class_ogre_1_1_volume_1_1_dual_grid_generator.html" title="Class for the generation of the DualGrid. " alt="" coords="321,12199,561,12226"/>
<area shape="rect" id="node660" href="$class_ogre_1_1_volume_1_1_iso_surface.html" title="Abstract IsoSurface. " alt="" coords="348,12941,535,12967"/>
<area shape="rect" id="node662" href="$class_ogre_1_1_volume_1_1_mesh_builder.html" title="Class to build up a mesh with vertices and indices. " alt="" coords="342,12351,541,12378"/>
<area shape="rect" id="node663" href="$class_ogre_1_1_volume_1_1_octree_node.html" title="A node in the volume octree. " alt="" coords="344,12402,539,12429"/>
<area shape="rect" id="node664" href="$class_ogre_1_1_work_queue.html" title="Interface to a general purpose request / response style background work queue. " alt="" coords="373,13909,509,13935"/>
<area shape="rect" id="node667" href="$class_ogre_1_1_work_queue_1_1_request.html" title="General purpose request structure. " alt="" coords="343,12503,539,12530"/>
<area shape="rect" id="node668" href="$struct_ogre_1_1_work_queue_1_1_response.html" title="General purpose response structure. " alt="" coords="338,12554,545,12581"/>
<area shape="rect" id="node669" href="$class_ogre_1_1_zone_data.html" title="Ogre::ZoneData" alt="" coords="379,12991,504,13018"/>
<area shape="rect" id="node14" href="$class_ogre_1_1_animation_controller_function.html" title="Predefined controller function for dealing with animation. " alt="" coords="653,8969,845,9011"/>
<area shape="rect" id="node15" href="$class_ogre_1_1_linear_controller_function.html" title="Predefined controller function based on linear function interpolation. " alt="" coords="639,8787,858,8814"/>
<area shape="rect" id="node16" href="$class_ogre_1_1_passthrough_controller_function.html" title="Predefined controller function which just passes through the original source directly to dest..." alt="" coords="647,8839,851,8880"/>
<area shape="rect" id="node17" href="$class_ogre_1_1_scale_controller_function.html" title="Predefined controller function which simply scales an input to an output value. " alt="" coords="641,8737,856,8763"/>
<area shape="rect" id="node18" href="$class_ogre_1_1_waveform_controller_function.html" title="Predefined controller function based on a waveform. " alt="" coords="653,8904,845,8945"/>
<area shape="rect" id="node20" href="$class_ogre_1_1_animation_state_controller_value.html" title="ControllerValue wrapper class for AnimationState. " alt="" coords="635,9035,862,9076"/>
<area shape="rect" id="node21" href="$class_ogre_1_1_float_gpu_parameter_controller_value.html" title="Predefined controller value for setting a single floating&#45; point value in a constant parameter of a v..." alt="" coords="623,9100,874,9141"/>
<area shape="rect" id="node22" href="$class_ogre_1_1_frame_time_controller_value.html" title="Predefined controller value for getting the latest frame time. " alt="" coords="649,2301,848,2343"/>
<area shape="rect" id="node23" href="$class_ogre_1_1_tex_coord_modifier_controller_value.html" title="Predefined controller value for getting / setting a texture coordinate modifications (scales and tran..." alt="" coords="630,9165,867,9207"/>
<area shape="rect" id="node24" href="$class_ogre_1_1_texture_frame_controller_value.html" title="Predefined controller value for getting / setting the frame number of a texture layer. " alt="" coords="642,9231,855,9272"/>
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<area shape="rect" id="node37" href="$class_ogre_1_1_node_animation_track.html" title="Specialised AnimationTrack for dealing with node transforms. " alt="" coords="651,9297,847,9323"/>
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<area shape="rect" id="node51" href="$class_ogre_1_1_image_codec.html" title="Codec specialized in images. " alt="" coords="677,14381,820,14407"/>
<area shape="rect" id="node52" href="$class_ogre_1_1_a_s_t_c_codec.html" title="Codec specialized in loading ASTC (ARM Adaptive Scalable Texture Compression) images. " alt="" coords="985,14533,1119,14559"/>
<area shape="rect" id="node53" href="$class_ogre_1_1_d_d_s_codec.html" title="Codec specialized in loading DDS (Direct Draw Surface) images. " alt="" coords="987,14330,1117,14357"/>
<area shape="rect" id="node54" href="$class_ogre_1_1_e_t_c_codec.html" title="Codec specialized in loading ETC (Ericsson Texture Compression) images. " alt="" coords="989,14229,1115,14255"/>
<area shape="rect" id="node55" href="$class_ogre_1_1_e_x_r_codec.html" title="Codec specialized in loading OpenEXR high dynamic range images. " alt="" coords="989,14279,1115,14306"/>
<area shape="rect" id="node56" href="$class_ogre_1_1_free_image_codec.html" title="Codec specialized in images loaded using FreeImage. " alt="" coords="967,14381,1137,14407"/>
<area shape="rect" id="node57" href="$class_ogre_1_1_p_v_r_t_c_codec.html" title="Codec specialized in loading PVRTC (PowerVR) images. " alt="" coords="981,14431,1123,14458"/>
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<area shape="rect" id="node60" href="$class_ogre_1_1_image_codec_1_1_image_data.html" title="Codec return class for images. " alt="" coords="637,12213,860,12239"/>
<area shape="rect" id="node77" href="$class_ogre_1_1_d3_d11_stereo_driver_a_m_d.html" title="Virtual interface of the stereo driver. " alt="" coords="640,12263,857,12290"/>
<area shape="rect" id="node78" href="$class_ogre_1_1_d3_d11_stereo_driver_n_v_i_d_i_a.html" title="Interface of the NVIDIA stereo driver. " alt="" coords="632,12314,865,12341"/>
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<area shape="rect" id="node93" href="$class_ogre_1_1_memory_data_stream.html" title="Common subclass of DataStream for handling data from chunks of memory. " alt="" coords="653,12415,845,12442"/>
<area shape="rect" id="node94" href="$class_ogre_1_1_zip_data_stream.html" title="Specialisation of DataStream to handle streaming data from zip archives. " alt="" coords="669,12466,829,12493"/>
<area shape="rect" id="node96" href="$class_ogre_1_1_d3_d11_depth_buffer.html" title="Ogre::D3D11DepthBuffer" alt="" coords="657,12821,840,12847"/>
<area shape="rect" id="node97" href="$class_ogre_1_1_d3_d9_depth_buffer.html" title="Ogre::D3D9DepthBuffer" alt="" coords="661,12871,836,12898"/>
<area shape="rect" id="node98" href="$class_ogre_1_1_g_l3_plus_depth_buffer.html" title="Ogre::GL3PlusDepthBuffer" alt="" coords="653,12669,844,12695"/>
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<area shape="rect" id="node107" href="$class_ogre_1_1_g_l3_plus_state_cache_manager.html" title="Ogre::GL3PlusStateCacheManager" alt="" coords="627,13074,870,13101"/>
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<area shape="rect" id="node119" href="$class_ogre_1_1_hardware_counter_buffer.html" title="Specialisation of HardwareBuffer for a counter buffer. " alt="" coords="641,11355,856,11382"/>
<area shape="rect" id="node122" href="$class_ogre_1_1_hardware_index_buffer.html" title="Specialisation of HardwareBuffer for vertex index buffers, still abstract. " alt="" coords="649,11254,848,11281"/>
<area shape="rect" id="node129" href="$class_ogre_1_1_hardware_pixel_buffer.html" title="Specialisation of HardwareBuffer for a pixel buffer. " alt="" coords="651,11406,846,11433"/>
<area shape="rect" id="node142" href="$class_ogre_1_1_hardware_uniform_buffer.html" title="Specialisation of HardwareBuffer for a uniform buffer. " alt="" coords="641,11457,857,11483"/>
<area shape="rect" id="node148" href="$class_ogre_1_1_hardware_vertex_buffer.html" title="Specialisation of HardwareBuffer for a vertex buffer. " alt="" coords="646,11305,851,11331"/>
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<area shape="rect" id="node121" href="$class_ogre_1_1_g_l3_plus_hardware_counter_buffer.html" title="Specialisation of HardwareCounterBuffer for OpenGL. " alt="" coords="939,11459,1165,11500"/>
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<area shape="rect" id="node134" href="$class_ogre_1_1_g_l3_plus_render_buffer.html" title="Renderbuffer surface. " alt="" coords="1524,11691,1721,11718"/>
<area shape="rect" id="node135" href="$class_ogre_1_1_g_l3_plus_texture_buffer.html" title="Texture surface. " alt="" coords="1523,11641,1723,11667"/>
<area shape="rect" id="node137" href="$class_ogre_1_1_g_l_e_s2_render_buffer.html" title="Renderbuffer surface. " alt="" coords="1529,11793,1716,11819"/>
<area shape="rect" id="node138" href="$class_ogre_1_1_g_l_e_s2_texture_buffer.html" title="Texture surface. " alt="" coords="1528,11742,1717,11769"/>
<area shape="rect" id="node140" href="$class_ogre_1_1_g_l_render_buffer.html" title="Renderbuffer surface. " alt="" coords="1541,11590,1704,11617"/>
<area shape="rect" id="node141" href="$class_ogre_1_1_g_l_texture_buffer.html" title="Texture surface. " alt="" coords="1541,11539,1704,11566"/>
<area shape="rect" id="node143" href="$class_ogre_1_1_d3_d11_hardware_uniform_buffer.html" title="Specialisation of HardwareBuffer for D3D11. " alt="" coords="941,12099,1163,12140"/>
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<area shape="rect" id="node145" href="$class_ogre_1_1_g_l3_plus_hardware_shader_storage_buffer.html" title="Specialisation of HardwareUniformBuffer for the OpenGL Shader Storage Buffer. " alt="" coords="941,11903,1163,11944"/>
<area shape="rect" id="node146" href="$class_ogre_1_1_g_l3_plus_hardware_uniform_buffer.html" title="Specialisation of HardwareUniformBuffer for OpenGL. " alt="" coords="937,11968,1167,12009"/>
<area shape="rect" id="node147" href="$class_ogre_1_1_g_l_e_s2_hardware_uniform_buffer.html" title="Specialisation of HardwareUniformBuffer for OpenGL. " alt="" coords="943,12033,1161,12075"/>
<area shape="rect" id="node149" href="$class_ogre_1_1_d3_d11_hardware_vertex_buffer.html" title="Specialisation of HardwareVertexBuffer for D3D11. " alt="" coords="947,11197,1157,11239"/>
<area shape="rect" id="node150" href="$class_ogre_1_1_d3_d9_hardware_vertex_buffer.html" title="Specialisation of HardwareVertexBuffer for D3D9. " alt="" coords="951,11080,1153,11121"/>
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<area shape="rect" id="node154" href="$class_ogre_1_1_g_l_hardware_vertex_buffer.html" title="Specialisation of HardwareVertexBuffer for OpenGL. " alt="" coords="941,11146,1163,11173"/>
<area shape="rect" id="node156" href="$class_ogre_1_1_d3_d11_hardware_buffer_manager_base.html" title="Implementation of HardwareBufferManager for D3D11. " alt="" coords="645,13227,852,13268"/>
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<area shape="rect" id="node158" href="$class_ogre_1_1_default_hardware_buffer_manager_base.html" title="Specialisation of HardwareBufferManagerBase to emulate hardware buffers. " alt="" coords="643,13357,854,13399"/>
<area shape="rect" id="node159" href="$class_ogre_1_1_g_l3_plus_hardware_buffer_manager_base.html" title="Implementation of HardwareBufferManager for OpenGL. " alt="" coords="641,13423,856,13464"/>
<area shape="rect" id="node160" href="$class_ogre_1_1_g_l_e_s2_hardware_buffer_manager_base.html" title="Implementation of HardwareBufferManager for OpenGL ES. " alt="" coords="647,13488,851,13529"/>
<area shape="rect" id="node161" href="$class_ogre_1_1_g_l_hardware_buffer_manager_base.html" title="Implementation of HardwareBufferManager for OpenGL. " alt="" coords="615,13554,883,13581"/>
<area shape="rect" id="node162" href="$class_ogre_1_1_hardware_buffer_manager.html" title="Singleton wrapper for hardware buffer manager. " alt="" coords="639,12567,858,12594"/>
<area shape="rect" id="node163" href="$class_ogre_1_1_d3_d11_hardware_buffer_manager.html" title="D3D11HardwareBufferManagerBase as a Singleton. " alt="" coords="949,12673,1155,12715"/>
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<area shape="rect" id="node165" href="$class_ogre_1_1_default_hardware_buffer_manager.html" title="DefaultHardwareBufferManager as a Singleton. " alt="" coords="947,12425,1157,12467"/>
<area shape="rect" id="node166" href="$class_ogre_1_1_g_l3_plus_hardware_buffer_manager.html" title="GL3PlusHardwareBufferManagerBase as a Singleton. " alt="" coords="945,12491,1159,12532"/>
<area shape="rect" id="node167" href="$class_ogre_1_1_g_l_e_s2_hardware_buffer_manager.html" title="GLES2HardwareBufferManagerBase as a Singleton. " alt="" coords="950,12556,1154,12597"/>
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<area shape="rect" id="node170" href="$class_ogre_1_1_d3_d11_hardware_occlusion_query.html" title="This is a class that is the DirectX9 implementation of hardware occlusion testing. " alt="" coords="937,12164,1167,12205"/>
<area shape="rect" id="node171" href="$class_ogre_1_1_d3_d9_hardware_occlusion_query.html" title="This is a class that is the DirectX9 implementation of hardware occlusion testing. " alt="" coords="941,11524,1163,11565"/>
<area shape="rect" id="node172" href="$class_ogre_1_1_g_l3_plus_hardware_occlusion_query.html" title="This is a class that is the base class of the query class for hardware occlusion. ..." alt="" coords="933,12295,1171,12336"/>
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<area shape="rect" id="node176" href="$class_ogre_1_1_cg_program_factory.html" title="Factory class for Cg programs. " alt="" coords="659,13823,839,13850"/>
<area shape="rect" id="node177" href="$class_ogre_1_1_d3_d11_h_l_s_l_program_factory.html" title="Factory class for D3D11 HLSL programs. " alt="" coords="629,13874,868,13901"/>
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<area shape="rect" id="node179" href="$class_ogre_1_1_g_l_s_l_1_1_g_l_s_l_program_factory.html" title="Factory class for GLSL programs. " alt="" coords="631,13975,866,14002"/>
<area shape="rect" id="node180" href="$class_ogre_1_1_g_l_s_l_e_s_cg_program_factory.html" title="Factory class for GLSL ES programs. " alt="" coords="635,13605,863,13631"/>
<area shape="rect" id="node181" href="$class_ogre_1_1_g_l_s_l_e_s_program_factory.html" title="Factory class for GLSL ES programs. " alt="" coords="643,13655,854,13682"/>
<area shape="rect" id="node182" href="$class_ogre_1_1_g_l_s_l_shader_factory.html" title="Factory class for GLSL shaders. " alt="" coords="656,13706,841,13733"/>
<area shape="rect" id="node183" href="$class_ogre_1_1_unified_high_level_gpu_program_factory.html" title="Factory class for Unified programs. " alt="" coords="649,13757,848,13799"/>
<area shape="rect" id="node187" href="$class_ogre_1_1_pbs_material.html" title="Ogre::PbsMaterial" alt="" coords="680,14127,817,14154"/>
<area shape="rect" id="node201" href="$class_ogre_1_1_numeric_key_frame.html" title="Specialised KeyFrame which stores any numeric value. " alt="" coords="659,14279,839,14306"/>
<area shape="rect" id="node202" href="$class_ogre_1_1_transform_key_frame.html" title="Specialised KeyFrame which stores a full transform. " alt="" coords="653,14330,844,14357"/>
<area shape="rect" id="node203" href="$class_ogre_1_1_vertex_morph_key_frame.html" title="Specialised KeyFrame which stores absolute vertex positions for a complete buffer, designed to be interpolated with other keys in the same track. " alt="" coords="645,14178,852,14205"/>
<area shape="rect" id="node204" href="$class_ogre_1_1_vertex_pose_key_frame.html" title="Specialised KeyFrame which references a Mesh::Pose at a certain influence level, which stores offsets..." alt="" coords="649,14229,848,14255"/>
<area shape="rect" id="node206" href="$class_ogre_1_1_distance_lod_strategy_base.html" title="Level of detail strategy based on distance from camera. " alt="" coords="635,10838,863,10865"/>
<area shape="rect" id="node209" href="$class_ogre_1_1_pixel_count_lod_strategy_base.html" title="Abstract base class for level of detail strategy based on pixel count approximations from bounding sp..." alt="" coords="628,11086,869,11113"/>
<area shape="rect" id="node207" href="$class_ogre_1_1_distance_lod_box_strategy.html" title="Level of detail strategy based on distance from camera to an object&#39;s bounding box. " alt="" coords="941,10417,1163,10443"/>
<area shape="rect" id="node208" href="$class_ogre_1_1_distance_lod_sphere_strategy.html" title="Level of detail strategy based on distance from camera to an object&#39;s bounding sphere. " alt="" coords="931,10467,1173,10494"/>
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<area shape="rect" id="node211" href="$class_ogre_1_1_screen_ratio_pixel_count_lod_strategy.html" title="Ogre::ScreenRatioPixelCount\lLodStrategy" alt="" coords="947,10701,1157,10743"/>
<area shape="rect" id="node218" href="$class_ogre_1_1_billboard_chain.html" title="Allows the rendering of a chain of connected billboards. " alt="" coords="671,886,827,913"/>
<area shape="rect" id="node220" href="$class_ogre_1_1_billboard_set.html" title="A collection of billboards (faces which are always facing the given direction) with the same (default..." alt="" coords="679,937,819,963"/>
<area shape="rect" id="node221" href="$class_ogre_1_1_entity.html" title="Defines an instance of a discrete, movable object based on a Mesh. " alt="" coords="699,683,798,710"/>
<area shape="rect" id="node222" href="$class_ogre_1_1_frustum.html" title="A frustum represents a pyramid, capped at the near and far end which is used to represent either a vi..." alt="" coords="692,987,805,1014"/>
<area shape="rect" id="node226" href="$class_ogre_1_1_instance_batch.html" title="InstanceBatch forms part of the new Instancing system This is an abstract class that must be derived ..." alt="" coords="672,1089,825,1115"/>
<area shape="rect" id="node232" href="$class_ogre_1_1_instanced_entity.html" title="Ogre::InstancedEntity" alt="" coords="667,347,830,374"/>
<area shape="rect" id="node233" href="$class_ogre_1_1_instanced_geometry_1_1_batch_instance.html" title="The details of a topological BatchInstance which is the highest level of partitioning for this class..." alt="" coords="654,399,843,440"/>
<area shape="rect" id="node234" href="$class_ogre_1_1_light.html" title="Representation of a dynamic light source in the scene. " alt="" coords="702,465,795,491"/>
<area shape="rect" id="node236" href="$class_ogre_1_1_manual_object.html" title="Class providing a much simplified interface to generating manual objects with custom geometry..." alt="" coords="673,515,824,542"/>
<area shape="rect" id="node237" href="$class_ogre_1_1_movable_plane.html" title="Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply..." alt="" coords="673,297,825,323"/>
<area shape="rect" id="node238" href="$class_ogre_1_1_particle_system.html" title="Class defining particle system based special effects. " alt="" coords="669,1139,828,1166"/>
<area shape="rect" id="node239" href="$class_ogre_1_1_portal_base.html" title="PortalBase &#45; Base class to Portal and AntiPortal classes. " alt="" coords="683,566,814,593"/>
<area shape="rect" id="node242" href="$class_ogre_1_1_simple_renderable.html" title="Simple implementation of MovableObject and Renderable for single&#45;part custom objects. " alt="" coords="659,734,838,761"/>
<area shape="rect" id="node247" href="$class_ogre_1_1_static_geometry_1_1_region.html" title="The details of a topological region which is the highest level of partitioning for this class..." alt="" coords="667,617,830,659"/>
<area shape="rect" id="node219" href="$class_ogre_1_1_ribbon_trail.html" title="Subclass of BillboardChain which automatically leaves a trail behind one or more Node instances..." alt="" coords="985,854,1119,881"/>
<area shape="rect" id="node223" href="$class_ogre_1_1_camera.html" title="A viewpoint from which the scene will be rendered. " alt="" coords="996,987,1108,1014"/>
<area shape="rect" id="node224" href="$class_ogre_1_1_octree_camera.html" title="Specialized viewpoint from which an Octree can be rendered. " alt="" coords="1263,1013,1418,1039"/>
<area shape="rect" id="node225" href="$class_ogre_1_1_p_c_z_camera.html" title="Specialized viewpoint from which an PCZone Scene can be rendered. " alt="" coords="1271,962,1410,989"/>
<area shape="rect" id="node227" href="$class_ogre_1_1_base_instance_batch_v_t_f.html" title="Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) This implementation..." alt="" coords="947,1089,1157,1115"/>
<area shape="rect" id="node230" href="$class_ogre_1_1_instance_batch_h_w.html" title="This is technique requires true instancing hardware support. " alt="" coords="964,1139,1140,1166"/>
<area shape="rect" id="node231" href="$class_ogre_1_1_instance_batch_shader.html" title="This is the same technique the old &quot;InstancedGeometry&quot; implementation used (with improvements). " alt="" coords="953,1038,1151,1065"/>
<area shape="rect" id="node228" href="$class_ogre_1_1_instance_batch_h_w___v_t_f.html" title="Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) and hardware instan..." alt="" coords="1237,1127,1444,1154"/>
<area shape="rect" id="node229" href="$class_ogre_1_1_instance_batch_v_t_f.html" title="Ogre::InstanceBatchVTF" alt="" coords="1252,1077,1429,1103"/>
<area shape="rect" id="node235" href="$class_ogre_1_1_p_c_z_light.html" title="Specialized version of Ogre::Light which caches which zones the light affects. " alt="" coords="993,465,1111,491"/>
<area shape="rect" id="node240" href="$class_ogre_1_1_anti_portal.html" title="AntiPortal datastructure for occlusion culling. " alt="" coords="989,541,1115,567"/>
<area shape="rect" id="node241" href="$class_ogre_1_1_portal.html" title="Portal datastructure for connecting zones. " alt="" coords="1003,591,1101,618"/>
<area shape="rect" id="node243" href="$class_ogre_1_1_instanced_geometry_1_1_geometry_bucket.html" title="A GeometryBucket is a the lowest level bucket where geometry with the same vertex &amp; index format is s..." alt="" coords="957,727,1147,768"/>
<area shape="rect" id="node244" href="$class_ogre_1_1_rectangle2_d.html" title="Allows the rendering of a simple 2D rectangle This class renders a simple 2D rectangle; this rectangl..." alt="" coords="981,793,1123,819"/>
<area shape="rect" id="node245" href="$class_ogre_1_1_volume_1_1_chunk.html" title="A single volume chunk mesh. " alt="" coords="973,915,1131,942"/>
<area shape="rect" id="node246" href="$class_ogre_1_1_wire_bounding_box.html" title="Allows the rendering of a wireframe bounding box. " alt="" coords="963,675,1141,702"/>
<area shape="rect" id="node249" href="$class_ogre_1_1_billboard_chain_factory.html" title="Factory object for creating BillboardChain instances. " alt="" coords="647,14685,850,14711"/>
<area shape="rect" id="node250" href="$class_ogre_1_1_billboard_set_factory.html" title="Factory object for creating BillboardSet instances. " alt="" coords="655,14786,842,14813"/>
<area shape="rect" id="node251" href="$class_ogre_1_1_entity_factory.html" title="Factory object for creating Entity instances. " alt="" coords="675,14735,822,14762"/>
<area shape="rect" id="node252" href="$class_ogre_1_1_light_factory.html" title="Factory object for creating Light instances. " alt="" coords="679,14431,819,14458"/>
<area shape="rect" id="node253" href="$class_ogre_1_1_manual_object_factory.html" title="Factory object for creating ManualObject instances. " alt="" coords="650,14482,847,14509"/>
<area shape="rect" id="node254" href="$class_ogre_1_1_particle_system_factory.html" title="Factory object for creating ParticleSystem instances. " alt="" coords="646,14533,851,14559"/>
<area shape="rect" id="node255" href="$class_ogre_1_1_p_c_z_light_factory.html" title="Factory object for creating PCZLight instances. " alt="" coords="665,14583,832,14610"/>
<area shape="rect" id="node256" href="$class_ogre_1_1_portal_base_factory.html" title="Factory object for creating Portal instances. " alt="" coords="659,14837,838,14863"/>
<area shape="rect" id="node259" href="$class_ogre_1_1_ribbon_trail_factory.html" title="Factory object for creating RibbonTrail instances. " alt="" coords="659,14634,839,14661"/>
<area shape="rect" id="node257" href="$class_ogre_1_1_anti_portal_factory.html" title="Factory object for creating AntiPortal instances. " alt="" coords="966,14761,1138,14787"/>
<area shape="rect" id="node258" href="$class_ogre_1_1_portal_factory.html" title="Factory object for creating Portal instances. " alt="" coords="979,14811,1125,14838"/>
<area shape="rect" id="node261" href="$class_ogre_1_1_bone.html" title="A bone in a skeleton. " alt="" coords="701,14989,796,15015"/>
<area shape="rect" id="node263" href="$class_ogre_1_1_scene_node.html" title="Class representing a node in the scene graph. " alt="" coords="681,14938,816,14965"/>
<area shape="rect" id="node262" href="$class_ogre_1_1_tag_point.html" title="A tagged point on a skeleton, which can be used to attach entities to on specific other entities..." alt="" coords="994,15065,1110,15091"/>
<area shape="rect" id="node264" href="$class_ogre_1_1_bsp_scene_node.html" title="Specialisation of SceneNode for the BspSceneManager. " alt="" coords="973,14963,1131,14990"/>
<area shape="rect" id="node265" href="$class_ogre_1_1_octree_node.html" title="Specialized SceneNode that is customized for working within an Octree. " alt="" coords="983,14913,1121,14939"/>
<area shape="rect" id="node266" href="$class_ogre_1_1_p_c_z_scene_node.html" title="Ogre::PCZSceneNode" alt="" coords="972,15014,1132,15041"/>
<area shape="rect" id="node271" href="$class_ogre_1_1_overlay_container.html" title="A 2D element which contains other OverlayElement instances. " alt="" coords="661,2199,836,2226"/>
<area shape="rect" id="node274" href="$class_ogre_1_1_text_area_overlay_element.html" title="This class implements an overlay element which contains simple unformatted text. " alt="" coords="637,2149,860,2175"/>
<area shape="rect" id="node272" href="$class_ogre_1_1_panel_overlay_element.html" title="OverlayElement representing a flat, single&#45;material (or transparent) panel which can contain other el..." alt="" coords="951,2301,1153,2327"/>
<area shape="rect" id="node273" href="$class_ogre_1_1_border_panel_overlay_element.html" title="A specialisation of the PanelOverlayElement to provide a panel with a border. " alt="" coords="1245,2293,1436,2335"/>
<area shape="rect" id="node276" href="$class_ogre_1_1_border_panel_overlay_element_factory.html" title="Factory for creating BorderPanelOverlayElement instances. " alt="" coords="653,15171,844,15212"/>
<area shape="rect" id="node277" href="$class_ogre_1_1_panel_overlay_element_factory.html" title="Factory for creating PanelOverlayElement instances. " alt="" coords="648,15236,849,15277"/>
<area shape="rect" id="node278" href="$class_ogre_1_1_text_area_overlay_element_factory.html" title="Factory for creating TextAreaOverlayElement instances. " alt="" coords="637,15105,860,15147"/>
<area shape="rect" id="node284" href="$class_ogre_1_1_simple_page_content_collection.html" title="Specialisation of PageContentCollection which just provides a simple list of PageContent instances..." alt="" coords="622,15302,875,15329"/>
<area shape="rect" id="node286" href="$class_ogre_1_1_simple_page_content_collection_factory.html" title="Factory class for SimplePageContentCollection. " alt="" coords="622,15353,875,15395"/>
<area shape="rect" id="node290" href="$class_ogre_1_1_terrain_paged_world_section.html" title="A world section which includes paged terrain. " alt="" coords="634,1190,863,1217"/>
<area shape="rect" id="node294" href="$class_ogre_1_1_grid2_d_page_strategy.html" title="Page strategy which loads new pages based on a regular 2D grid. " alt="" coords="653,15419,845,15446"/>
<area shape="rect" id="node295" href="$class_ogre_1_1_grid3_d_page_strategy.html" title="Page strategy which loads new pages based on a regular 3D grid. " alt="" coords="653,15470,845,15497"/>
<area shape="rect" id="node297" href="$class_ogre_1_1_grid2_d_page_strategy_data.html" title="Specialisation of PageStrategyData for Grid2DPageStrategy. " alt="" coords="637,15521,860,15547"/>
<area shape="rect" id="node298" href="$class_ogre_1_1_grid3_d_page_strategy_data.html" title="Specialisation of PageStrategyData for Grid3DPageStrategy. " alt="" coords="637,15571,860,15598"/>
<area shape="rect" id="node300" href="$class_ogre_1_1_particle_emitter.html" title="Abstract class defining the interface to be implemented by particle emitters. " alt="" coords="670,6081,827,6107"/>
<area shape="rect" id="node301" href="$class_ogre_1_1_area_emitter.html" title="Particle emitter which emits particles randomly from points inside an area (box, sphere, ellipsoid whatever subclasses choose to be). " alt="" coords="983,6131,1121,6158"/>
<area shape="rect" id="node307" href="$class_ogre_1_1_point_emitter.html" title="Particle emitter which emits particles from a single point. " alt="" coords="981,6030,1123,6057"/>
<area shape="rect" id="node302" href="$class_ogre_1_1_box_emitter.html" title="Particle emitter which emits particles randomly from points inside a box. " alt="" coords="1273,6106,1408,6133"/>
<area shape="rect" id="node303" href="$class_ogre_1_1_cylinder_emitter.html" title="Particle emitter which emits particles randomly from points inside a cylinder. " alt="" coords="1259,6157,1422,6183"/>
<area shape="rect" id="node304" href="$class_ogre_1_1_ellipsoid_emitter.html" title="Particle emitter which emits particles randomly from points inside an ellipsoid. " alt="" coords="1259,6207,1423,6234"/>
<area shape="rect" id="node306" href="$class_ogre_1_1_ring_emitter.html" title="Particle emitter which emits particles randomly from points inside a ring (e.g. " alt="" coords="1271,6055,1410,6082"/>
<area shape="rect" id="node305" href="$class_ogre_1_1_hollow_ellipsoid_emitter.html" title="Particle emitter which emits particles randomly from points inside a hollow ellipsoid. " alt="" coords="1518,6207,1727,6234"/>
<area shape="rect" id="node309" href="$class_ogre_1_1_colour_fader_affector.html" title="This plugin subclass of ParticleAffector allows you to alter the colour of particles. " alt="" coords="654,3341,843,3367"/>
<area shape="rect" id="node310" href="$class_ogre_1_1_colour_fader_affector2.html" title="This plugin subclass of ParticleAffector allows you to alter the colour of particles. " alt="" coords="650,3391,847,3418"/>
<area shape="rect" id="node311" href="$class_ogre_1_1_colour_image_affector.html" title="Ogre::ColourImageAffector" alt="" coords="651,3442,846,3469"/>
<area shape="rect" id="node312" href="$class_ogre_1_1_colour_interpolator_affector.html" title="Ogre::ColourInterpolator\lAffector" alt="" coords="659,3493,838,3535"/>
<area shape="rect" id="node313" href="$class_ogre_1_1_deflector_plane_affector.html" title="This class defines a ParticleAffector which deflects particles. " alt="" coords="645,3559,852,3586"/>
<area shape="rect" id="node314" href="$class_ogre_1_1_direction_randomiser_affector.html" title="This class defines a ParticleAffector which applies randomness to the movement of the particles..." alt="" coords="649,3123,848,3164"/>
<area shape="rect" id="node315" href="$class_ogre_1_1_linear_force_affector.html" title="This class defines a ParticleAffector which applies a linear force to particles in a system..." alt="" coords="655,3189,842,3215"/>
<area shape="rect" id="node316" href="$class_ogre_1_1_rotation_affector.html" title="This plugin subclass of ParticleAffector allows you to alter the rotation of particles. " alt="" coords="665,3239,832,3266"/>
<area shape="rect" id="node317" href="$class_ogre_1_1_scale_affector.html" title="This plugin subclass of ParticleAffector allows you to alter the scale of particles. " alt="" coords="675,3290,822,3317"/>
<area shape="rect" id="node319" href="$class_ogre_1_1_colour_fader_affector_factory.html" title="Factory class for ColourFaderAffector. " alt="" coords="654,4156,843,4197"/>
<area shape="rect" id="node320" href="$class_ogre_1_1_colour_fader_affector_factory2.html" title="Factory class for ColourFaderAffector. " alt="" coords="654,4221,843,4263"/>
<area shape="rect" id="node321" href="$class_ogre_1_1_colour_image_affector_factory.html" title="Factory class for ColourImageAffector. " alt="" coords="651,3727,846,3768"/>
<area shape="rect" id="node322" href="$class_ogre_1_1_colour_interpolator_affector_factory.html" title="Factory class for ColourInterpolatorAffector. " alt="" coords="659,3792,838,3833"/>
<area shape="rect" id="node323" href="$class_ogre_1_1_deflector_plane_affector_factory.html" title="Factory class for DeflectorPlaneAffector. " alt="" coords="645,3857,852,3899"/>
<area shape="rect" id="node324" href="$class_ogre_1_1_direction_randomiser_affector_factory.html" title="Factory class for DirectionRandomiserAffector. " alt="" coords="649,3923,848,3964"/>
<area shape="rect" id="node325" href="$class_ogre_1_1_linear_force_affector_factory.html" title="Factory class for LinearForceAffector. " alt="" coords="655,3988,842,4029"/>
<area shape="rect" id="node326" href="$class_ogre_1_1_rotation_affector_factory.html" title="Factory class for RotationAffector. " alt="" coords="642,4054,855,4081"/>
<area shape="rect" id="node327" href="$class_ogre_1_1_scale_affector_factory.html" title="Factory class for ScaleAffector. " alt="" coords="651,4105,846,4131"/>
<area shape="rect" id="node329" href="$class_ogre_1_1_box_emitter_factory.html" title="Factory class for particle emitter of type &quot;Box&quot;. " alt="" coords="658,4389,839,4415"/>
<area shape="rect" id="node330" href="$class_ogre_1_1_cylinder_emitter_factory.html" title="Factory class for particle emitter of type &quot;Cylinder&quot;. " alt="" coords="643,4439,854,4466"/>
<area shape="rect" id="node331" href="$class_ogre_1_1_ellipsoid_emitter_factory.html" title="Factory class for particle emitter of type &quot;Ellipsoid&quot;. " alt="" coords="643,4490,854,4517"/>
<area shape="rect" id="node332" href="$class_ogre_1_1_hollow_ellipsoid_emitter_factory.html" title="Factory class for particle emitter of type &quot;HollowEllipsoid&quot;. " alt="" coords="644,4541,853,4583"/>
<area shape="rect" id="node333" href="$class_ogre_1_1_point_emitter_factory.html" title="Factory class for particle emitter of type &quot;Point&quot;. " alt="" coords="654,4607,843,4634"/>
<area shape="rect" id="node334" href="$class_ogre_1_1_ring_emitter_factory.html" title="Factory class for particle emitter of type &quot;Ring&quot;. " alt="" coords="656,4658,841,4685"/>
<area shape="rect" id="node337" href="$class_ogre_1_1_billboard_particle_renderer.html" title="Specialisation of ParticleSystemRenderer to render particles using a BillboardSet. " alt="" coords="636,3071,861,3098"/>
<area shape="rect" id="node342" href="$class_ogre_1_1_default_zone.html" title="Ogre::DefaultZone" alt="" coords="677,4709,820,4735"/>
<area shape="rect" id="node343" href="$class_ogre_1_1_octree_zone.html" title="Ogre::OctreeZone" alt="" coords="680,4759,817,4786"/>
<area shape="rect" id="node345" href="$class_ogre_1_1_default_zone_factory.html" title="Ogre::DefaultZoneFactory" alt="" coords="654,4861,843,4887"/>
<area shape="rect" id="node346" href="$class_ogre_1_1_octree_zone_factory.html" title="Factory for OctreeZone. " alt="" coords="657,4810,841,4837"/>
<area shape="rect" id="node350" href="$class_ogre_1_1_bsp_scene_manager_plugin.html" title="Plugin instance for BSPSceneManager. " alt="" coords="639,5418,859,5445"/>
<area shape="rect" id="node351" href="$class_ogre_1_1_cg_plugin.html" title="Plugin instance for Cg Program Manager. " alt="" coords="689,4911,808,4938"/>
<area shape="rect" id="node352" href="$class_ogre_1_1_d3_d11_plugin.html" title="Plugin instance for D3D11 Manager. " alt="" coords="676,4962,821,4989"/>
<area shape="rect" id="node353" href="$class_ogre_1_1_d3_d9_plugin.html" title="Plugin instance for D3D9 Manager. " alt="" coords="680,5013,817,5039"/>
<area shape="rect" id="node354" href="$class_ogre_1_1_g_l3_plus_plugin.html" title="Plugin instance for GL3Plus Manager. " alt="" coords="672,5063,825,5090"/>
<area shape="rect" id="node355" href="$class_ogre_1_1_g_l_e_s2_plugin.html" title="Plugin instance for GL ES 2 Manager. " alt="" coords="677,5114,820,5141"/>
<area shape="rect" id="node356" href="$class_ogre_1_1_g_l_plugin.html" title="Plugin instance for GL Manager. " alt="" coords="689,5165,808,5191"/>
<area shape="rect" id="node357" href="$class_ogre_1_1_octree_plugin.html" title="Plugin instance for Octree Manager. " alt="" coords="677,5215,821,5242"/>
<area shape="rect" id="node358" href="$class_ogre_1_1_octree_zone_plugin.html" title="Plugin instance for OctreeZone. " alt="" coords="660,5266,837,5293"/>
<area shape="rect" id="node359" href="$class_ogre_1_1_particle_f_x_plugin.html" title="Plugin instance for ParticleFX Manager. " alt="" coords="666,5317,831,5343"/>
<area shape="rect" id="node360" href="$class_ogre_1_1_p_c_z_plugin.html" title="Plugin instance for PCZ Manager. " alt="" coords="685,5367,812,5394"/>
<area shape="rect" id="node366" href="$class_ogre_1_1_property.html" title="Property instance with passthrough calls to a given object. " alt="" coords="671,5469,826,5495"/>
<area shape="rect" id="node380" href="$class_ogre_1_1_d3_d11_render_system.html" title=" Implementation of DirectX11 as a rendering system. " alt="" coords="649,4338,848,4365"/>
<area shape="rect" id="node381" href="$class_ogre_1_1_d3_d9_render_system.html" title=" Implementation of DirectX9 as a rendering system. " alt="" coords="653,4287,844,4314"/>
<area shape="rect" id="node382" href="$class_ogre_1_1_g_l_render_system_common.html" title="Ogre::GLRenderSystemCommon" alt="" coords="633,2970,864,2997"/>
<area shape="rect" id="node383" href="$class_ogre_1_1_g_l3_plus_render_system.html" title="Implementation of GL 3 as a rendering system. " alt="" coords="949,3071,1155,3098"/>
<area shape="rect" id="node384" href="$class_ogre_1_1_g_l_e_s2_render_system.html" title="Implementation of GL ES 2.x as a rendering system. " alt="" coords="954,3021,1150,3047"/>
<area shape="rect" id="node385" href="$class_ogre_1_1_g_l_render_system.html" title="Implementation of GL as a rendering system. " alt="" coords="966,2970,1138,2997"/>
<area shape="rect" id="node390" href="$class_ogre_1_1_multi_render_target.html" title="This class represents a render target that renders to multiple RenderTextures at once. " alt="" coords="659,12973,838,12999"/>
<area shape="rect" id="node396" href="$class_ogre_1_1_render_texture.html" title="This class represents a RenderTarget that renders to a Texture. " alt="" coords="671,12922,826,12949"/>
<area shape="rect" id="node405" href="$class_ogre_1_1_render_window.html" title="Manages the target rendering window. " alt="" coords="669,13023,828,13050"/>
<area shape="rect" id="node391" href="$class_ogre_1_1_d3_d11_multi_render_target.html" title="Ogre::D3D11MultiRenderTarget" alt="" coords="941,13023,1163,13050"/>
<area shape="rect" id="node392" href="$class_ogre_1_1_d3_d9_multi_render_target.html" title="Ogre::D3D9MultiRenderTarget" alt="" coords="945,13074,1159,13101"/>
<area shape="rect" id="node393" href="$class_ogre_1_1_g_l3_plus_f_b_o_multi_render_target.html" title="MultiRenderTarget for OpenGL. " alt="" coords="944,13125,1160,13167"/>
<area shape="rect" id="node394" href="$class_ogre_1_1_g_l_e_s2_f_b_o_multi_render_target.html" title="MultiRenderTarget for GL ES 2.x. " alt="" coords="949,12907,1155,12948"/>
<area shape="rect" id="node395" href="$class_ogre_1_1_g_l_f_b_o_multi_render_target.html" title="MultiRenderTarget for GL. " alt="" coords="941,12973,1163,12999"/>
<area shape="rect" id="node397" href="$class_ogre_1_1_d3_d11_render_texture.html" title="RenderTexture implementation for D3D11. " alt="" coords="953,7311,1151,7338"/>
<area shape="rect" id="node398" href="$class_ogre_1_1_d3_d9_render_texture.html" title="RenderTexture implementation for D3D9. " alt="" coords="957,12805,1147,12831"/>
<area shape="rect" id="node399" href="$class_ogre_1_1_g_l_render_texture.html" title="Base class for GL Render Textures. " alt="" coords="967,12855,1137,12882"/>
<area shape="rect" id="node400" href="$class_ogre_1_1_g_l3_plus_f_b_o_render_texture.html" title="RenderTexture for GL FBO. " alt="" coords="1225,12754,1457,12781"/>
<area shape="rect" id="node401" href="$class_ogre_1_1_g_l_copying_render_texture.html" title="Ogre::GLCopyingRenderTexture" alt="" coords="1229,12805,1453,12831"/>
<area shape="rect" id="node402" href="$class_ogre_1_1_g_l_e_s2_f_b_o_render_texture.html" title="RenderTexture for GL ES 2 FBO. " alt="" coords="1230,12855,1451,12882"/>
<area shape="rect" id="node403" href="$class_ogre_1_1_g_l_f_b_o_render_texture.html" title="RenderTexture for GL FBO. " alt="" coords="1242,12906,1439,12933"/>
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<area shape="rect" id="node548" href="$class_ogre_1_1_ray_scene_query.html" title="Specialises the SceneQuery class for querying along a ray. " alt="" coords="667,7375,831,7402"/>
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<area shape="rect" id="node597" href="$class_ogre_1_1_mesh_serializer_impl__v1__4.html" title="Class for providing backwards&#45;compatibility for loading version 1.4 of the .mesh format. " alt="" coords="1511,10366,1734,10393"/>
<area shape="rect" id="node598" href="$class_ogre_1_1_mesh_serializer_impl__v1__3.html" title="Class for providing backwards&#45;compatibility for loading version 1.3 of the .mesh format. " alt="" coords="1785,10366,2008,10393"/>
<area shape="rect" id="node599" href="$class_ogre_1_1_mesh_serializer_impl__v1__2.html" title="Class for providing backwards&#45;compatibility for loading version 1.2 of the .mesh format. " alt="" coords="2056,10366,2279,10393"/>
<area shape="rect" id="node600" href="$class_ogre_1_1_mesh_serializer_impl__v1__1.html" title="Class for providing backwards&#45;compatibility for loading version 1.1 of the .mesh format. " alt="" coords="2327,10366,2549,10393"/>
<area shape="rect" id="node607" href="$class_ogre_1_1_default_shadow_camera_setup.html" title="Implements default shadow camera setup. " alt="" coords="643,10641,854,10683"/>
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<area shape="rect" id="node609" href="$class_ogre_1_1_li_s_p_s_m_shadow_camera_setup.html" title="Implements the Light Space Perspective Shadow Mapping Algorithm. " alt="" coords="947,10519,1157,10560"/>
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<area shape="rect" id="node633" href="$class_ogre_1_1_terrain_auto_update_lod_by_distance.html" title="Class implementing TerrainAutoUpdateLod interface. " alt="" coords="646,11573,851,11615"/>
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<area shape="rect" id="node678" href="$class_ogre_bites_1_1_application_context.html" title=" Base class responsible for setting up a common context for applications. " alt="" coords="639,2098,858,2125"/>
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<area shape="rect" id="node696" href="$class_ogre_1_1_script_loader.html" title="Abstract class defining the interface used by classes which wish to perform script loading to define ..." alt="" coords="65,202,208,229"/>
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