C++ encapsulation of GLSL ES Program Object.
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#include <OgreGLSLESProgramCommon.h>
C++ encapsulation of GLSL ES Program Object.
◆ bindFixedAttributes()
void Ogre::GLSLESProgramCommon::bindFixedAttributes |
( |
GLuint |
program | ) |
|
◆ getVertexProgram()
GLSLESProgram* Ogre::GLSLESProgramCommon::getVertexProgram |
( |
void |
| ) |
const |
|
inline |
◆ getFragmentProgram()
GLSLESProgram* Ogre::GLSLESProgramCommon::getFragmentProgram |
( |
void |
| ) |
const |
|
inline |
◆ isUsingShader()
bool Ogre::GLSLESProgramCommon::isUsingShader |
( |
GLSLShaderCommon * |
shader | ) |
const |
|
inline |
The documentation for this class was generated from the following file: