OGRE  1.10.10
Object-Oriented Graphics Rendering Engine
Ogre::GLSLESLinkProgram Class Reference

C++ encapsulation of GLSL ES Program Object. More...

#include <OgreGLSLESLinkProgram.h>

+ Inheritance diagram for Ogre::GLSLESLinkProgram:

Public Member Functions

 GLSLESLinkProgram (GLSLESProgram *vertexProgram, GLSLESProgram *fragmentProgram)
 Constructor should only be used by GLSLESLinkProgramManager. More...
 
virtual ~GLSLESLinkProgram (void)
 
void activate (void)
 Makes a program object active by making sure it is linked and then putting it in use. More...
 
void bindFixedAttributes (GLuint program)
 
GLSLESProgramgetFragmentProgram (void) const
 
GLSLESProgramgetVertexProgram (void) const
 
bool isUsingShader (GLSLShaderCommon *shader) const
 
virtual void updatePassIterationUniforms (GpuProgramParametersSharedPtr params)
 Updates program object uniforms using data from pass iteration GpuProgramParameters. More...
 
virtual void updateUniformBlocks (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType)
 Updates program object uniform blocks using data from GpuProgramParameters. More...
 
virtual void updateUniforms (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType)
 Updates program object uniforms using data from GpuProgramParameters. More...
 

Detailed Description

C++ encapsulation of GLSL ES Program Object.

Constructor & Destructor Documentation

◆ GLSLESLinkProgram()

Ogre::GLSLESLinkProgram::GLSLESLinkProgram ( GLSLESProgram vertexProgram,
GLSLESProgram fragmentProgram 
)

Constructor should only be used by GLSLESLinkProgramManager.

◆ ~GLSLESLinkProgram()

virtual Ogre::GLSLESLinkProgram::~GLSLESLinkProgram ( void  )
virtual

Member Function Documentation

◆ activate()

void Ogre::GLSLESLinkProgram::activate ( void  )

Makes a program object active by making sure it is linked and then putting it in use.

◆ updateUniforms()

virtual void Ogre::GLSLESLinkProgram::updateUniforms ( GpuProgramParametersSharedPtr  params,
uint16  mask,
GpuProgramType  fromProgType 
)
virtual

Updates program object uniforms using data from GpuProgramParameters.

normally called by GLSLESGpuProgram::bindParameters() just before rendering occurs.

◆ updateUniformBlocks()

virtual void Ogre::GLSLESLinkProgram::updateUniformBlocks ( GpuProgramParametersSharedPtr  params,
uint16  mask,
GpuProgramType  fromProgType 
)
virtual

Updates program object uniform blocks using data from GpuProgramParameters.

normally called by GLSLGpuProgram::bindParameters() just before rendering occurs.

◆ updatePassIterationUniforms()

virtual void Ogre::GLSLESLinkProgram::updatePassIterationUniforms ( GpuProgramParametersSharedPtr  params)
virtual

Updates program object uniforms using data from pass iteration GpuProgramParameters.

normally called by GLSLESGpuProgram::bindMultiPassParameters() just before multi pass rendering occurs.

◆ bindFixedAttributes()

void Ogre::GLSLESProgramCommon::bindFixedAttributes ( GLuint  program)
inherited

◆ getVertexProgram()

GLSLESProgram* Ogre::GLSLESProgramCommon::getVertexProgram ( void  ) const
inlineinherited

◆ getFragmentProgram()

GLSLESProgram* Ogre::GLSLESProgramCommon::getFragmentProgram ( void  ) const
inlineinherited

◆ isUsingShader()

bool Ogre::GLSLESProgramCommon::isUsingShader ( GLSLShaderCommon *  shader) const
inlineinherited

The documentation for this class was generated from the following file: