21 #ifndef __JackServer__ 22 #define __JackServer__ 24 #include "JackCompilerDeps.h" 25 #include "driver_interface.h" 26 #include "JackDriverLoader.h" 27 #include "JackDriverInfo.h" 28 #include "JackConnectionManager.h" 29 #include "JackGlobals.h" 30 #include "JackPlatformPlug.h" 36 class JackGraphManager;
37 class JackDriverClientInterface;
38 struct JackEngineControl;
39 class JackLockedEngine;
40 class JackLoadableInternalClient;
63 int InternalClientLoadAux(
JackLoadableInternalClient* client,
const char* so_name,
const char* client_name,
int options,
int* int_ref,
int uuid,
int* status);
67 JackServer(
bool sync,
bool temporary,
int timeout,
bool rt,
int priority,
int port_max,
bool verbose, jack_timer_type_t clock,
char self_connect_mode,
const char* server_name);
80 void Notify(
int refnum,
int notify,
int value);
83 int SetBufferSize(jack_nframes_t buffer_size);
84 int SetFreewheel(
bool onoff);
87 int InternalClientLoad1(
const char* client_name,
const char* so_name,
const char* objet_data,
int options,
int* int_ref,
int uuid,
int* status);
88 int InternalClientLoad2(
const char* client_name,
const char* so_name,
const JSList * parameters,
int options,
int* int_ref,
int uuid,
int* status);
91 int ReleaseTimebase(
int refnum);
92 int SetTimebaseCallback(
int refnum,
int conditional);
Locked Engine, access to methods is serialized using a mutex.
Inter process synchronization using POSIX semaphore.
Graph manager: contains the connection manager and the port array.
JackServerChannel using sockets.
The base interface for drivers clients.
Engine control in shared memory.