Macros | |
#define | EFL_UI_VIDEO_CLASS efl_ui_video_class_get() |
Efl UI video class. | |
Functions | |
EOAPI void | efl_ui_video_remember_position_set (Eo *obj, Eina_Bool remember) |
Set whether the object can remember the last played position. More... | |
EOAPI Eina_Bool | efl_ui_video_remember_position_get (const Eo *obj) |
Set whether the object can remember the last played position. More... | |
EOAPI Eina_Bool | efl_ui_video_is_playing_get (const Eo *obj) |
Is the video actually playing. More... | |
EOAPI Efl_Canvas_Object * | efl_ui_video_emotion_get (const Eo *obj) |
Get the underlying Emotion object. More... | |
EOAPI const char * | efl_ui_video_title_get (const Eo *obj) |
Get the title (for instance DVD title) from this emotion object. More... | |
EOAPI void | efl_ui_video_play (Eo *obj) |
Start playing a video. | |
EOAPI void | efl_ui_video_pause (Eo *obj) |
Pause a video. | |
EOAPI void | efl_ui_video_stop (Eo *obj) |
Stop a video. | |
void | elm_video_remember_position_set (Efl_Ui_Video *obj, Eina_Bool remember) |
Set whether the object can remember the last played position. More... | |
Eina_Bool | elm_video_remember_position_get (const Efl_Ui_Video *obj) |
Set whether the object can remember the last played position. More... | |
Eina_Bool | elm_video_is_playing_get (const Efl_Ui_Video *obj) |
Is the video actually playing. More... | |
Efl_Canvas_Object * | elm_video_emotion_get (const Efl_Ui_Video *obj) |
Get the underlying Emotion object. More... | |
const char * | elm_video_title_get (const Efl_Ui_Video *obj) |
Get the title (for instance DVD title) from this emotion object. More... | |
void | elm_video_play (Efl_Ui_Video *obj) |
Start playing a video. | |
void | elm_video_pause (Efl_Ui_Video *obj) |
Pause a video. | |
void | elm_video_stop (Efl_Ui_Video *obj) |
Stop a video. | |
Elementary comes with two object that help design application that need to display video.
The first one, Efl_Ui_Video, display a video by using Emotion. It embeds the video inside an Edje object, so you can do some animation depending on the video state change. It also implements a resource management policy to remove this burden from the application.
The second one, Elm_Player is a video player that need to be linked with an Efl_Ui_Video. It take care of updating its content according to Emotion event and provide a way to theme itself. It also automatically raises the priority of the linked Efl_Ui_Video so it will use the video decoder, if available. It also activates the "remember" function on the linked Efl_Ui_Video object.
Both widgets inherit from the Layout one, so that all the functions acting on it also work for video objects.
This widget emits the following signals, besides the ones sent from Layout:
"focused"
: When the video has received focus. (since 1.8) "unfocused"
: When the video has lost focus. (since 1.8)The player widget emits the following signals, besides the ones sent from Layout:
"forward,clicked"
- the user clicked the forward button."info,clicked"
- the user clicked the info button."next,clicked"
- the user clicked the next button."pause,clicked"
- the user clicked the pause button."play,clicked"
- the user clicked the play button."prev,clicked"
- the user clicked the prev button."rewind,clicked"
- the user clicked the rewind button."stop,clicked"
- the user clicked the stop button.Default content parts of the player widget that you can use for are:
Set whether the object can remember the last played position.
[in] | remember | true when the object can remember the last position, false otherwise |
Referenced by elm_video_remember_position_set().
Set whether the object can remember the last played position.
true
when the object can remember the last position, false
otherwise Referenced by elm_video_remember_position_get().
Is the video actually playing.
You should consider watching event on the object instead of polling the object state.
true
if the video is playing, false
otherwise Referenced by elm_video_is_playing_get().
EOAPI Efl_Canvas_Object* efl_ui_video_emotion_get | ( | const Eo * | obj | ) |
Get the underlying Emotion object.
Referenced by elm_video_emotion_get().
EOAPI const char* efl_ui_video_title_get | ( | const Eo * | obj | ) |
Get the title (for instance DVD title) from this emotion object.
This function is only useful when playing a DVD.
Referenced by elm_video_title_get().
void elm_video_remember_position_set | ( | Efl_Ui_Video * | obj, |
Eina_Bool | remember | ||
) |
Set whether the object can remember the last played position.
[in] | remember | true when the object can remember the last position, false otherwise |
References efl_ui_video_remember_position_set().
Eina_Bool elm_video_remember_position_get | ( | const Efl_Ui_Video * | obj | ) |
Set whether the object can remember the last played position.
true
when the object can remember the last position, false
otherwise References efl_ui_video_remember_position_get().
Eina_Bool elm_video_is_playing_get | ( | const Efl_Ui_Video * | obj | ) |
Is the video actually playing.
You should consider watching event on the object instead of polling the object state.
true
if the video is playing, false
otherwise References efl_ui_video_is_playing_get().
Efl_Canvas_Object* elm_video_emotion_get | ( | const Efl_Ui_Video * | obj | ) |
Get the underlying Emotion object.
References efl_ui_video_emotion_get().
const char* elm_video_title_get | ( | const Efl_Ui_Video * | obj | ) |
Get the title (for instance DVD title) from this emotion object.
This function is only useful when playing a DVD.
References efl_ui_video_title_get().