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OGRE
1.10.8
Object-Oriented Graphics Rendering Engine
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C++ encapsulation of GLSL ES Program Object. More...
#include <OgreGLSLESLinkProgram.h>
Public Member Functions | |
GLSLESLinkProgram (GLSLESProgram *vertexProgram, GLSLESProgram *fragmentProgram) | |
Constructor should only be used by GLSLESLinkProgramManager. More... | |
virtual | ~GLSLESLinkProgram (void) |
void | activate (void) |
Makes a program object active by making sure it is linked and then putting it in use. More... | |
void | bindFixedAttributes (GLuint program) |
GLSLESProgram * | getFragmentProgram (void) const |
GLSLESProgram * | getVertexProgram (void) const |
virtual void | updatePassIterationUniforms (GpuProgramParametersSharedPtr params) |
Updates program object uniforms using data from pass iteration GpuProgramParameters. More... | |
virtual void | updateUniformBlocks (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType) |
Updates program object uniform blocks using data from GpuProgramParameters. More... | |
virtual void | updateUniforms (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType) |
Updates program object uniforms using data from GpuProgramParameters. More... | |
C++ encapsulation of GLSL ES Program Object.
Ogre::GLSLESLinkProgram::GLSLESLinkProgram | ( | GLSLESProgram * | vertexProgram, |
GLSLESProgram * | fragmentProgram | ||
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Constructor should only be used by GLSLESLinkProgramManager.
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virtual |
void Ogre::GLSLESLinkProgram::activate | ( | void | ) |
Makes a program object active by making sure it is linked and then putting it in use.
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virtual |
Updates program object uniforms using data from GpuProgramParameters.
normally called by GLSLESGpuProgram::bindParameters() just before rendering occurs.
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virtual |
Updates program object uniform blocks using data from GpuProgramParameters.
normally called by GLSLGpuProgram::bindParameters() just before rendering occurs.
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virtual |
Updates program object uniforms using data from pass iteration GpuProgramParameters.
normally called by GLSLESGpuProgram::bindMultiPassParameters() just before multi pass rendering occurs.
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inherited |
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inlineinherited |
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inlineinherited |