## Uses of Class
javafx.scene.Parent

- Packages that use Parent
  Package | Description
  --- | ---
  javafx.scene | Provides the core set of base classes for the JavaFX Scene Graph API.
  javafx.scene.chart | The JavaFX User Interface provides a set of chart components that are a very convenient way for data visualization.
  javafx.scene.control | The JavaFX User Interface Controls (UI Controls or just Controls) are specialized Nodes in the JavaFX Scenegraph especially suited for reuse in many different application contexts.
  javafx.scene.control.cell | The `javafx.scene.control.cell` package is where all cell-related classes are located, other than the core classes such as `Cell`, `IndexedCell`, `ListCell`, `TreeCell`, and `TableCell`.
  javafx.scene.layout | Provides classes to support user interface layout.
  javafx.scene.text | Provides the set of classes for fonts and renderable Text Node.
  javafx.scene.web | This package provides means for loading and displaying Web content.

- - ### Uses of Parent in javafx.scene

    Subclasses of Parent in javafx.scene
    Modifier and Type | Class and Description
    --- | ---
    `class` | `Group` A `Group` node contains an ObservableList of children that are rendered in order whenever this node is rendered.

    Methods in javafx.scene that return Parent
    Modifier and Type | Method and Description
    --- | ---
    `Parent` | Node.`getParent()` Gets the value of the property parent.
    `Parent` | SubScene.`getRoot()` Gets the value of the property root.
    `Parent` | Scene.`getRoot()` Gets the value of the property root.

    Methods in javafx.scene that return types with arguments of type Parent
    Modifier and Type | Method and Description
    --- | ---
    `ReadOnlyObjectProperty<Parent>` | Node.`parentProperty()` The parent of this `Node`.
    `ObjectProperty<Parent>` | SubScene.`rootProperty()` Defines the root `Node` of the `SubScene` scene graph.
    `ObjectProperty<Parent>` | Scene.`rootProperty()` Defines the root `Node` of the scene graph.

    Methods in javafx.scene with parameters of type Parent
    Modifier and Type | Method and Description
    --- | ---
    `void` | SubScene.`setRoot(Parent value)` Sets the value of the property root.
    `void` | Scene.`setRoot(Parent value)` Sets the value of the property root.

    Constructors in javafx.scene with parameters of type Parent
    Constructor and Description
    `Scene(Parent root)` Creates a Scene for a specific root Node.
    `Scene(Parent root, double width, double height)` Creates a Scene for a specific root Node with a specific size.
    `Scene(Parent root, double width, double height, boolean depthBuffer)` Constructs a scene consisting of a root, with a dimension of width and height, and specifies whether a depth buffer is created for this scene.
    `Scene(Parent root, double width, double height, boolean depthBuffer, SceneAntialiasing antiAliasing)` Constructs a scene consisting of a root, with a dimension of width and height, specifies whether a depth buffer is created for this scene and specifies whether scene anti-aliasing is requested.
    `Scene(Parent root, double width, double height, Paint fill)` Creates a Scene for a specific root Node with a specific size and fill.
    `Scene(Parent root, Paint fill)` Creates a Scene for a specific root Node with a fill.
    `SubScene(Parent root, double width, double height)` Creates a `SubScene` for a specific root Node with a specific size.
    `SubScene(Parent root, double width, double height, boolean depthBuffer, SceneAntialiasing antiAliasing)` Constructs a `SubScene` consisting of a root, with a dimension of width and height, specifies whether a depth buffer is created for this scene and specifies whether scene anti-aliasing is requested.

  - ### Uses of Parent in javafx.scene.chart

    Subclasses of Parent in javafx.scene.chart
    Modifier and Type | Class and Description
    --- | ---
    `class` | `AreaChart<X,Y>` AreaChart - Plots the area between the line that connects the data points and the 0 line on the Y axis.
    `class` | `Axis<T>` Base class for all axes in JavaFX that represents an axis drawn on a chart area.
    `class` | `BarChart<X,Y>` A chart that plots bars indicating data values for a category.
    `class` | `BubbleChart<X,Y>` Chart type that plots bubbles for the data points in a series.
    `class` | `CategoryAxis` A axis implementation that will works on string categories where each value as a unique category(tick mark) along the axis.
    `class` | `Chart` Base class for all charts.
    `class` | `LineChart<X,Y>` Line Chart plots a line connecting the data points in a series.
    `class` | `NumberAxis` A axis class that plots a range of numbers with major tick marks every "tickUnit".
    `class` | `PieChart` Displays a PieChart.
    `class` | `ScatterChart<X,Y>` Chart type that plots symbols for the data points in a series.
    `class` | `StackedAreaChart<X,Y>` StackedAreaChart is a variation of `AreaChart` that displays trends of the contribution of each value.
    `class` | `StackedBarChart<X,Y>` StackedBarChart is a variation of `BarChart` that plots bars indicating data values for a category.
    `class` | `ValueAxis<T extends Number>` A axis who's data is defined as Numbers.
    `class` | `XYChart<X,Y>` Chart base class for all 2 axis charts.

  - ### Uses of Parent in javafx.scene.control

    Subclasses of Parent in javafx.scene.control
    Modifier and Type | Class and Description
    --- | ---
    `class` | `Accordion` An accordion is a group of `TitlePanes`.
    `class` | `Button` A simple button control.
    `class` | `ButtonBar` A ButtonBar is essentially a `HBox`, with the additional functionality for operating system specific button placement.
    `class` | `ButtonBase` Base class for button-like UI Controls, including Hyperlinks, Buttons, ToggleButtons, CheckBoxes, and RadioButtons.
    `class` | `Cell<T>` The Cell API is used for virtualized controls such as `ListView`, `TreeView`, and `TableView`.
    `class` | `CheckBox` A tri-state selection Control typically skinned as a box with a checkmark or tick mark when checked.
    `class` | `ChoiceBox<T>` The ChoiceBox is used for presenting the user with a relatively small set of predefined choices from which they may choose.
    `class` | `ColorPicker` ColorPicker control allows the user to select a color from either a standard palette of colors with a simple one click selection OR define their own custom color.
    `class` | `ComboBox<T>` An implementation of the `ComboBoxBase` abstract class for the most common form of ComboBox, where a popup list is shown to users providing them with a choice that they may select from.
    `class` | `ComboBoxBase<T>` Abstract base class for ComboBox-like controls.
    `class` | `Control` Base class for all user interface controls.
    `class` | `DateCell` DateCell is used by `DatePicker` to render the individual grid cells in the calendar month.
    `class` | `DatePicker` The DatePicker control allows the user to enter a date as text or to select a date from a calendar popup.
    `class` | `DialogPane` DialogPane should be considered to be the root node displayed within a `Dialog` instance.
    `class` | `Hyperlink` An HTML like label which can be a graphic and/or text which responds to rollovers and clicks.
    `class` | `IndexedCell<T>` An implementation of `Cell` which contains an index property which maps into the data model underlying the visualization.
    `class` | `Label` Label is a non-editable text control.
    `class` | `Labeled` A Labeled `Control` is one which has as part of its user interface a textual content associated with it.
    `class` | `ListCell<T>` The `Cell` type used within `ListView` instances.
    `class` | `ListView<T>` A ListView displays a horizontal or vertical list of items from which the user may select, or with which the user may interact.
    `class` | `MenuBar` A MenuBar control traditionally is placed at the very top of the user interface, and embedded within it are `Menus`.
    `class` | `MenuButton` MenuButton is a button which, when clicked or pressed, will show a `ContextMenu`.
    `class` | `Pagination` A Pagination control is used for navigation between pages of a single content, which has been divided into smaller parts.
    `class` | `PasswordField` Text field that masks entered characters.
    `protected class` | `PopupControl.CSSBridge` The link between the popup window and the scenegraph.
    `class` | `ProgressBar` A specialization of the ProgressIndicator which is represented as a horizontal bar.
    `class` | `ProgressIndicator` A circular control which is used for indicating progress, either infinite (aka indeterminate) or finite.
    `class` | `RadioButton` RadioButtons create a series of items where only one item can be selected.
    `class` | `ScrollBar` Either a horizontal or vertical bar with increment and decrement buttons and a "thumb" with which the user can interact.
    `class` | `ScrollPane` A Control that provides a scrolled, clipped viewport of its contents.
    `class` | `Separator` A horizontal or vertical separator line.
    `class` | `Slider` The Slider Control is used to display a continuous or discrete range of valid numeric choices and allows the user to interact with the control.
    `class` | `Spinner<T>` A single line text field that lets the user select a number or an object value from an ordered sequence.
    `class` | `SplitMenuButton` The SplitMenuButton, like the `MenuButton` is closely associated with the concept of selecting a `MenuItem` from a menu.
    `class` | `SplitPane` A control that has two or more sides, each separated by a divider, which can be dragged by the user to give more space to one of the sides, resulting in the other side shrinking by an equal amount.
    `class` | `TableCell<S,T>` Represents a single row/column intersection in a `TableView`.
    `class` | `TableRow<T>` TableRow is an `IndexedCell`, but rarely needs to be used by developers creating TableView instances.
    `class` | `TableView<S>` The TableView control is designed to visualize an unlimited number of rows of data, broken out into columns.
    `class` | `TabPane` A control that allows switching between a group of `Tabs`.
    `class` | `TextArea` Text input component that allows a user to enter multiple lines of plain text.
    `class` | `TextField` Text input component that allows a user to enter a single line of unformatted text.
    `class` | `TextInputControl` Abstract base class for text input controls.
    `class` | `TitledPane` A TitledPane is a panel with a title that can be opened and closed.
    `class` | `ToggleButton` A `ToggleButton` is a specialized control which has the ability to be selected.
    `class` | `ToolBar` A ToolBar is a control which displays items horizontally or vertically.
    `class` | `TreeCell<T>` The `Cell` type used with the `TreeView` control.
    `class` | `TreeTableCell<S,T>` Represents a single row/column intersection in a `TreeTableView`.
    `class` | `TreeTableRow<T>` TreeTableRow is an `IndexedCell`, but rarely needs to be used by developers creating TreeTableView instances.
    `class` | `TreeTableView<S>` The TreeTableView control is designed to visualize an unlimited number of rows of data, broken out into columns.
    `class` | `TreeView<T>` The TreeView control provides a view on to a tree root (of type `TreeItem`).

  - ### Uses of Parent in javafx.scene.control.cell

    Subclasses of Parent in javafx.scene.control.cell
    Modifier and Type | Class and Description
    --- | ---
    `class` | `CheckBoxListCell<T>` A class containing a `ListCell` implementation that draws a `CheckBox` node inside the cell, optionally with a label to indicate what the checkbox represents.
    `class` | `CheckBoxTableCell<S,T>` A class containing a `TableCell` implementation that draws a `CheckBox` node inside the cell, optionally with a label to indicate what the checkbox represents.
    `class` | `CheckBoxTreeCell<T>` A class containing a `TreeCell` implementation that draws a `CheckBox` node inside the cell, along with support for common interactions (discussed in more depth shortly).
    `class` | `CheckBoxTreeTableCell<S,T>` A class containing a `TreeTableCell` implementation that draws a `CheckBox` node inside the cell, optionally with a label to indicate what the checkbox represents.
    `class` | `ChoiceBoxListCell<T>` A class containing a `ListCell` implementation that draws a `ChoiceBox` node inside the cell.
    `class` | `ChoiceBoxTableCell<S,T>` A class containing a `TableCell` implementation that draws a `ChoiceBox` node inside the cell.
    `class` | `ChoiceBoxTreeCell<T>` A class containing a `ListCell` implementation that draws a `ChoiceBox` node inside the cell.
    `class` | `ChoiceBoxTreeTableCell<S,T>` A class containing a `TreeTableCell` implementation that draws a `ChoiceBox` node inside the cell.
    `class` | `ComboBoxListCell<T>` A class containing a `ListCell` implementation that draws a `ComboBox` node inside the cell.
    `class` | `ComboBoxTableCell<S,T>` A class containing a `TableCell` implementation that draws a `ComboBox` node inside the cell.
    `class` | `ComboBoxTreeCell<T>` A class containing a `TreeCell` implementation that draws a `ComboBox` node inside the cell.
    `class` | `ComboBoxTreeTableCell<S,T>` A class containing a `TreeTableCell` implementation that draws a `ComboBox` node inside the cell.
    `class` | `ProgressBarTableCell<S>` A class containing a `TableCell` implementation that draws a `ProgressBar` node inside the cell.
    `class` | `ProgressBarTreeTableCell<S>` A class containing a `TreeTableCell` implementation that draws a `ProgressBar` node inside the cell.
    `class` | `TextFieldListCell<T>` A class containing a `ListCell` implementation that draws a `TextField` node inside the cell.
    `class` | `TextFieldTableCell<S,T>` A class containing a `TableCell` implementation that draws a `TextField` node inside the cell.
    `class` | `TextFieldTreeCell<T>` A class containing a `TreeCell` implementation that draws a `TextField` node inside the cell.
    `class` | `TextFieldTreeTableCell<S,T>` A class containing a `TableCell` implementation that draws a `TextField` node inside the cell.

  - ### Uses of Parent in javafx.scene.layout

    Subclasses of Parent in javafx.scene.layout
    Modifier and Type | Class and Description
    --- | ---
    `class` | `AnchorPane` AnchorPane allows the edges of child nodes to be anchored to an offset from the anchor pane's edges.
    `class` | `BorderPane` BorderPane lays out children in top, left, right, bottom, and center positions.
    `class` | `FlowPane` FlowPane lays out its children in a flow that wraps at the flowpane's boundary.
    `class` | `GridPane` GridPane lays out its children within a flexible grid of rows and columns.
    `class` | `HBox` HBox lays out its children in a single horizontal row.
    `class` | `Pane` Base class for layout panes which need to expose the children list as public so that users of the subclass can freely add/remove children.
    `class` | `Region` Region is the base class for all JavaFX Node-based UI Controls, and all layout containers.
    `class` | `StackPane` StackPane lays out its children in a back-to-front stack.
    `class` | `TilePane` TilePane lays out its children in a grid of uniformly sized "tiles".
    `class` | `VBox` VBox lays out its children in a single vertical column.

  - ### Uses of Parent in javafx.scene.text

    Subclasses of Parent in javafx.scene.text
    Modifier and Type | Class and Description
    --- | ---
    `class` | `TextFlow` TextFlow is special layout designed to lay out rich text.

  - ### Uses of Parent in javafx.scene.web

    Subclasses of Parent in javafx.scene.web
    Modifier and Type | Class and Description
    --- | ---
    `class` | `HTMLEditor` A control that allows for users to edit text, and apply styling to this text.
    `class` | `WebView` `WebView` is a `Node` that manages a `WebEngine` and displays its content.

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