/*  This file is part of the Vc library. {{{
Copyright © 2015 Matthias Kretz <kretz@kde.org>

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      derived from this software without specific prior written permission.

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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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}}}*/

#ifndef VC_COMMON_VECTOR_H_
#define VC_COMMON_VECTOR_H_

#include <ratio>
#include "elementreference.h"
#include "types.h"
#include "vectorabi.h"
#include "vectortraits.h"
#include "simdarrayfwd.h"
#include "loadstoreflags.h"
#include "writemaskedvector.h"

namespace Vc_VERSIONED_NAMESPACE
{
/**
 * \ingroup Math
 * Copies the sign(s) of \p sign to the value(s) in \p magnitude and returns the resulting
 * vector.
 *
 * \param magnitude This vector's magnitude will be used in the return vector.
 * \param sign This vector's sign bit will be used in the return vector.
 *
 * \return a value where the sign of the value equals the sign of \p sign. I.e.
 * `sign(copysign(v, r)) == sign(r)`.
 */
template <typename T, typename Abi,
          typename = enable_if<std::is_floating_point<T>::value>>
inline Vector<T, Abi> copysign(Vector<T, Abi> magnitude, Vector<T, Abi> sign);

/**
 * \ingroup Math
 * Extracts the exponent of each floating-point vector component.
 *
 * \param x The vector of values to check for the sign.
 * \return the exponent to base 2.
 *
 * This function provides efficient access to the exponent of the floating point number. The
 * returned value is a fast approximation to the logarithm of base 2. The absolute error of that
 * approximation is between [0, 1[.
 *
 * Examples:
\verbatim
 value | exponent | log2
=======|==========|=======
   1.0 |        0 | 0
   2.0 |        1 | 1
   3.0 |        1 | 1.585
   3.9 |        1 | 1.963
   4.0 |        2 | 2
   4.1 |        2 | 2.036
\endverbatim
 *
 * \warning This function assumes a positive value (non-zero). If the value is negative the sign bit will
 * modify the returned value. An input value of zero will return the bias of the floating-point
 * representation. If you compile with Vc runtime checks, the function will assert
 * values greater than or equal to zero.
 *
 * You may use abs to apply this function to negative values:
 * \code
 * exponent(abs(v))
 * \endcode
 */
template <typename T, typename Abi,
          typename = enable_if<std::is_floating_point<T>::value>>
inline Vector<T, Abi> exponent(Vector<T, Abi> x);

/**
 * \ingroup Math
 * Returns for each vector component whether it stores a negative value.
 *
 * \param x The vector of values to check for the sign.
 * \returns a mask which is \c true only in those components that are negative in \p x.
 */
template <typename T, typename Abi>
Vc_INTRINSIC Vc_CONST typename Vector<T, Abi>::MaskType isnegative(Vector<T, Abi> x)
{
    return x < Vector<T, Abi>::Zero();
}

/**
 * \class Vector types.h <Vc/vector.h>
 * \ingroup Vectors
 *
 * The main vector class for expressing data parallelism.
 *
 * are specializations of this class.
 * For most cases there are no API differences for the specializations.
 * Make use of Vector<T> for generic programming, otherwise you might prefer to use
 * the \p *_v aliases.
 *
 * \see Vc::float_v, Vc::double_v, Vc::int_v, Vc::uint_v, Vc::short_v, Vc::ushort_v
 * \see Mask
 */
template<typename T, typename Abi = VectorAbi::Best<T>> class Vector
{
public:
    /**
     * Returns the number of scalar components (\VSize{T}) in a vector of this type.
     *
     * The size of the vector. I.e. the number of scalar entries in the vector. Do not
     * make any assumptions about the size of vectors. If you need vectors of \c float and
     * \c int types use Vector::IndexType or SimdArray.
     *
     * You can easily use if clauses to compare Vector sizes. The compiler can
     * statically evaluate and fully optimize dead code away (very much like \#ifdef, but
     * with syntax checking).
     *
     * \returns The number of components (i.e. \VSize{T}) objects of this vector type
     * store and manipulate.
     */
    static constexpr size_t size() { return VectorTraits<T, Abi>::size(); }

    /**
     * Specifies the alignment requirement for aligned load and store calls for objects of
     * this vector type.
     */
    static constexpr size_t MemoryAlignment = VectorTraits<T, Abi>::memoryAlignment();

    /// The ABI tag type of the current template instantiation.
    using abi = Abi;

    /// The type of the entries in the vector.
    using EntryType = typename VectorTraits<T, Abi>::EntryType;
    /// \copydoc EntryType
    using value_type = EntryType;

    using VectorEntryType = typename VectorTraits<T, Abi>::VectorEntryType;
    /**\internal
     * This type reveals the implementation-specific type used for the data member.
     */
    using VectorType = typename VectorTraits<T, Abi>::VectorType;
    /**\internal
     * \copydoc VectorType
     */
    using vector_type = VectorType;

    /// The type of the mask used for masked operations and returned from comparisons.
    using MaskType = Vc::Mask<T, Abi>;
    /// \copydoc MaskType
    using mask_type = MaskType;

    using MaskArgument = MaskType;
    using VectorArgument = Vector;

    /// The type of the vector used for indexes in gather and scatter operations.
    using IndexType = Vc::SimdArray<int, VectorTraits<T, Abi>::size()>;
    /// \copydoc IndexType
    using index_type = IndexType;

    using reference = Detail::ElementReference<Vector>;

    /// \name Generators
    ///@{
    /**
     * Returns a vector with the entries initialized to zero.
     */
    static inline Vector Zero();

    /**
     * Returns a vector with the entries initialized to one.
     */
    static inline Vector One();

    /**
     * Returns a vector with the entries initialized to 0, 1, 2, 3, 4, 5, ...
     */
    static inline Vector IndexesFromZero();

    /**
     * Returns a vector with pseudo-random entries.
     *
     * Currently the state of the random number generator cannot be modified and starts
     * off with the same state. Thus you will get the same sequence of numbers for the
     * same sequence of calls.
     *
     * \return a new random vector. Floating-point values will be in the 0-1 range.
     * Integers will use the full range the integer representation allows.
     *
     * \note This function may use a very small amount of state and thus will be a weak
     * random number generator.
     */
    static inline Vector Random();

    /// Generate a vector object from return values of \p gen (static variant of \ref fill).
    template <typename G> static inline Vector generate(G gen);
    ///@}

    /// \name Compile-Time Constant Initialization
    ///@{
    /**
     * Construct a zero-initialized vector object.
     *
     * This constructor follows the behavior of the underlying arithmetic type \p T in
     * that the expression `T()` zero-initializes the object. On the other hand the
     * variable \c x in `T x;` is uninitialized.
     * Since, for class types, both expressions call the default constructor `Vector<T> x`
     * must zero-initialize \c x as well.
     */
    inline Vector() = default;

    /**
     * Construct a vector with the entries initialized to zero.
     *
     * \see Vc::Zero, Zero()
     */
    explicit inline Vector(VectorSpecialInitializerZero);

    /**
     * Construct a vector with the entries initialized to one.
     *
     * \see Vc::One, One()
     */
    explicit inline Vector(VectorSpecialInitializerOne);

    /**
     * Construct a vector with the entries initialized to 0, 1, 2, 3, 4, 5, ...
     *
     * \see Vc::IndexesFromZero, IndexesFromZero()
     */
    explicit inline Vector(VectorSpecialInitializerIndexesFromZero);
    ///@}

    /// \name Conversion/Broadcast Constructors
    ///@{
    /**
     * Implict conversion from compatible Vector<U, Abi> types.
     */
    template <typename U>
    inline Vector(Vector<U, abi> x,
                  enable_if<Traits::is_implicit_cast_allowed<U, T>::value> = nullarg);

#if Vc_IS_VERSION_1
    /**
     * Explicit conversion (i.e. `static_cast`) from the remaining Vector<U, Abi> types.
     *
     * \param x A vector object to use for initialization of the new vector object. If \p
     *          x contains more entries than the new object the high components will be
     *          ignored. If \p x contains fewer entries than the new object the high
     *          components of the new object will be zero-initialized. Type conversion is
     *          done according to the standard conversion rules for the underlying
     *          fundamental arithmetic types.
     */
    template <typename U>
    Vc_DEPRECATED("use simd_cast instead of explicit type casting to convert between "
                  "vector types") inline explicit Vector(
        Vector<U, abi> x,
        enable_if<!Traits::is_implicit_cast_allowed<U, T>::value> = nullarg);
#endif

    /**
     * Broadcast Constructor.
     *
     * Constructs a vector with all entries of the vector filled with the given value.
     *
     * \param a The scalar value to broadcast to all entries of the constructed vector.
     */
    inline Vector(EntryType a);
    template <typename U>
    inline Vector(U a, enable_if<std::is_same<U, int>::value &&
                                 !std::is_same<U, EntryType>::value> = nullarg);
    ///@}

    /**
     * \name Loads & Stores
     */
    ///@{
#include "../common/loadinterface.h"
#include "../common/storeinterface.h"
    ///@}

    /**
     * Set all entries to zero.
     */
    inline void setZero();

    /**
     * Set all entries to zero where the mask is set.
     *
     * A 4-vector with a mask of `[0111]` therefore would set the last three entries to 0.
     *
     * \param mask Selects the entries to be set to zero.
     */
    inline void setZero(MaskType mask);

    /**
     * Set all entries to zero where the mask is not set.
     *
     * A 4-vector with a mask of `[0111]` therefore would set only the first entry to 0.
     *
     * \param mask Selects the entries to not be set to zero.
     */
    inline void setZeroInverted(MaskType mask);

    /**
     * Set all entries to the bit representation of a QNaN.
     */
    inline void setQnan();

    /**
     * Set all entries to the bit representation of a QNaN where the mask is set.
     *
     * \param mask Selects the entries to be set to QNaN.
     */
    inline void setQnan(MaskType mask);

#define Vc_CURRENT_CLASS_NAME Vector
#include "../common/gatherinterface.h"
#include "../common/scatterinterface.h"
#undef Vc_CURRENT_CLASS_NAME

    /// \name Scalar Subscript Operators
    ///@{
    /**
     * This operator can be used to modify scalar entries of the vector.
     *
     * \param index A value between 0 and Size. This value is not checked internally so
     *              you must make/be sure it is in range.
     *
     * \return a reference to the vector entry at the given \p index.
     *
     * \warning The use of this function may result in suboptimal performance. Please
     *          check whether you can find a more vector-friendly way to do what you
     *          intended.
     */
    inline reference operator[](size_t index) noexcept;
    /**
     * This operator can be used to read scalar entries of the vector.
     *
     * \param index A value between 0 and Size. This value is not checked internally so
     *              you must make/be sure it is in range.
     *
     * \return a copy of the vector entry at the given \p index.
     */
    inline EntryType operator[](size_t index) const noexcept;
    ///@}

    /// \name Unary Operators
    ///@{
    /**
     * Determine where the vector is null.
     *
     * \returns a mask which denotes the zero entries of this vector object.
     */
    inline MaskType operator!() const;

    /**
     * Inverts all bits.
     *
     * \returns a new vector which has all bits inverted. I.e. `v & ~v == 0`.
     *
     * \note This operator is only defined for integral types \p T.
     */
    inline Vector operator~() const;

    /// Returns a new vector object with all entries negated.
    inline Vector operator-() const;
    /// Returns a copy of the vector object.
    inline Vector operator+() const;
    ///@}

    /**
     * \name Increment and Decrement Operators
     * The increment and decrement operators apply the increment/decrement operation per
     * component.
     *
     * The semantics are equal to the semantics of the fundamental arithmetics type \p T.
     *
     * \note Over-/Underflow of signed integral types is undefined behavior and may
     * actually break your code.
     */
    ///@{
    inline Vector &operator++();  // prefix
    inline Vector operator++(int);  // postfix
    inline Vector &operator--();  // prefix
    inline Vector operator--(int);  // postfix
    ///@}

#define Vc_OP(symbol)                                                                    \
    inline Vc_PURE Vector operator symbol(const Vector &x) const;
    /**
     * \name Arithmetic Operations
     *
     * The arithmetic operations are implemented as component-wise
     * application of the operator on the two vector objects.
     *
     * Example:
     * \code
     * void foo(float_v a, float_v b) {
     *   const float_v product    = a * b;
     *   const float_v difference = a - b;
     *   a += b;
     *   auto quotient = a / b;
     *   auto modulo = static_cast<int_v>(a) % static_cast<int_v>(b);
     * }
     * \endcode
     *
     * \param x The vector to add, subtract, multiply, or divide by.
     * \returns A vector object of the same type with the components filled according to a
     *          component-wise application of the operator.
     *
     * \note If a signed integral vector operation overflows the result is undefined.
     * (which is in agreement to the behavior of the fundamental signed integral types in
     * C++)
     */
    ///@{
    Vc_ALL_ARITHMETICS(Vc_OP);
    ///@}

    /**
     * \name Binary Operations
     *
     * The binary operations are implemented as component-wise
     * application of the operator on the two vector objects.
     *
     * Example:
     * \code
     * void foo(int_v a, int_v b) {
     *   const int_v combined_bits = a | b;
     *   const int_v masked_bits = a & b;
     *   a ^= b;  // flipped bits
     * }
     * \endcode
     *
     * \returns A vector object of the same type with the components filled according to a
     *          component-wise application of the operator.
     */
    ///@{
    Vc_ALL_BINARY(Vc_OP);
    ///@}

    /**
     * \name Shift Operations
     *
     * The shift operations are implemented as component-wise
     * application of the operator on the two vector objects.
     *
     * Example:
     * \code
     * void foo(int_v a, int_v b) {
     *   const int_v right = a >> b;
     *   a <<= b;
     * }
     * \endcode
     *
     * \returns A vector object of the same type with the components filled according to a
     *          component-wise application of the operator.
     */
    ///@{
    Vc_ALL_SHIFTS(Vc_OP);
    ///@}
#undef Vc_OP

    /**
     * \name Comparisons
     *
     * All comparison operators return a mask object.
     *
     * Example:
     * \code
     * void foo(const float_v &a, const float_v &b) {
     *   const float_m mask = a < b;
     *   ...
     * }
     * \endcode
     *
     * \param x The vector to compare against.
     * \returns A mask object. Its components contain the boolean results of the
     *          component-wise compare operation.
     */
    ///@{
#define Vc_CMP_OP(symbol) inline Vc_PURE MaskType operator symbol(const Vector &x) const;
    Vc_ALL_COMPARES(Vc_CMP_OP);
#undef Vc_CMP_OP
    ///@}

    /**
     * Writemask the vector before an assignment.
     *
     * \param mask The writemask to be used.
     *
     * \return an object that can be used for any kind of masked assignment.
     *
     * The returned object is only to be used for assignments and should not be assigned
     * to a variable.
     *
     * Examples:
     * \code
     * float_v v = float_v::Zero();         // v  = [0, 0, 0, 0]
     * int_v v2 = int_v::IndexesFromZero(); // v2 = [0, 1, 2, 3]
     * v(v2 < 2) = 1.f;                     // v  = [1, 1, 0, 0]
     * v(v2 < 3) += 1.f;                    // v  = [2, 2, 1, 0]
     * ++v2(v < 1.f);                       // v2 = [0, 1, 2, 4]
     * \endcode
     */
    inline Common::WriteMaskedVector<Vector, MaskType> operator()(MaskType mask);

    /**
     * \name Horizontal Reduction Operations
     *
     * Horizontal operations can be used to reduce the values of a vector to a scalar
     * value.
     *
     * Example:
     * \code
     * void foo(const float_v &v) {
     *   float min = v.min(); // smallest value in v
     *   float sum = v.sum(); // sum of all values in v
     * }
     * \endcode
     */
    ///@{

    /// Returns the smallest entry in the vector.
    inline EntryType min() const;
    /// Returns the largest entry in the vector.
    inline EntryType max() const;
    /// Returns the product of all entries in the vector.
    inline EntryType product() const;
    /// Returns the sum of all entries in the vector.
    inline EntryType sum() const;
    /// Returns a vector containing the sum of all entries with smaller index.
    inline Vector partialSum() const;
    /// Returns the smallest entry of the vector components selected by \p mask.
    inline EntryType min(MaskType mask) const;
    /// Returns the largest entry of the vector components selected by \p mask.
    inline EntryType max(MaskType mask) const;
    /// Returns the product of the vector components selected by \p mask.
    inline EntryType product(MaskType mask) const;
    /// Returns the sum of the vector components selected by \p mask.
    inline EntryType sum(MaskType mask) const;
    ///@}

    /**
     * \name Shift and Rotate
     *
     * These functions allow to shift or rotate the entries in a vector.
     *
     * All functions with an \p amount parameter support positive and negative numbers for
     * the shift/rotate value.
     *
     * Example:
     * \code
     * using namespace Vc;
     * int_v foo = int_v::IndexesFromZero() + 1; // e.g. [1, 2, 3, 4] with SSE
     * int_v x;
     * x = foo.shifted( 1); // [2, 3, 4, 0]
     * x = foo.shifted( 2); // [3, 4, 0, 0]
     * x = foo.shifted( 3); // [4, 0, 0, 0]
     * x = foo.shifted( 4); // [0, 0, 0, 0]
     * x = foo.shifted(-1); // [0, 1, 2, 3]
     * x = foo.shifted(-2); // [0, 0, 1, 2]
     * x = foo.shifted(-3); // [0, 0, 0, 1]
     * x = foo.shifted(-4); // [0, 0, 0, 0]
     *
     * x = foo.rotated( 1); // [2, 3, 4, 1]
     * x = foo.rotated( 2); // [3, 4, 1, 2]
     * x = foo.rotated( 3); // [4, 1, 2, 3]
     * x = foo.rotated( 4); // [1, 2, 3, 4]
     * x = foo.rotated(-1); // [4, 1, 2, 3]
     * x = foo.rotated(-2); // [3, 4, 1, 2]
     * x = foo.rotated(-3); // [2, 3, 4, 1]
     * x = foo.rotated(-4); // [1, 2, 3, 4]
     * \endcode
     *
     * These functions are slightly related to the above swizzles. In any case, they are
     * often useful for communication between SIMD lanes or binary decoding operations.
     *
     * \warning Use of these functions leads to less portable code. Consider the scalar
     * implementation where every vector has only one entry. The shift and rotate
     * functions have no useful task to fulfil there and you will almost certainly not get
     * any useful results. It is recommended to add a static_assert for the assumed
     * minimum vector size.
     */
    ///@{

    /// Shift vector entries to the left by \p amount; shifting in zeros.
    inline Vector shifted(int amount) const;
    /**
     * Shift vector entries to the left by \p amount; shifting in values from shiftIn
     * (instead of zeros).
     *
     * This function can be used to create vectors from unaligned memory locations.
     *
     * Example:
     * \code
     * Vc::Memory<int_v, 256> mem;
     * for (int i = 0; i < 256; ++i) { mem[i] = i + 1; }
     * int_v a = mem.vectorAt(0);
     * int_v b = mem.vectorAt(int_v::Size);
     * int_v x = a.shifted(1, b);
     * // now x == mem.vectorAt(1, Vc::Unaligned)
     * \endcode
     *
     * \param amount  The number of entries to shift by. \p amount must be between \c
     *                -Size and \c Size, otherwise the result is undefined.
     * \param shiftIn The vector of values to shift in.
     * \return        A new vector with values from \p this and \p shiftIn concatenated
     *                and then shifted by \p amount.
     */
    inline Vector shifted(int amount, Vector shiftIn) const;
    /// Rotate vector entries to the left by \p amount.
    inline Vector rotated(int amount) const;
    /// Returns a vector with all components reversed.
    inline Vector reversed() const;
    ///@}

    /**
     * Return a sorted copy of the vector.
     *
     * \returns a sorted vector. The returned values are in ascending order:
       \verbatim
       v[0] <= v[1] <= v[2] <= v[3] ...
       \endverbatim
     *
     * \note If the vector contains NaNs the result is undefined.
     *
     * Example:
     * \code
     * int_v v = int_v::Random();
     * int_v s = v.sorted();
     * std::cout << v << '\n' << s << '\n';
     * \endcode
     *
     * With SSE the output would be:
     *
       \verbatim
       [1513634383, -963914658, 1763536262, -1285037745]
       [-1285037745, -963914658, 1513634383, 1763536262]
       \endverbatim
     *
     * With the Scalar implementation:
       \verbatim
       [1513634383]
       [1513634383]
       \endverbatim
     */
    inline Vector sorted() const;

    /*!
     * \name Apply/Call/Fill Functions
     *
     * There are still many situations where the code needs to switch from SIMD operations
     * to scalar execution. In this case you can, of course rely on operator[]. But there
     * are also a number of functions that can help with common patterns.
     *
     * The apply functions expect a function that returns a scalar value, i.e. a function
     * of the form "T f(T)".  The call functions do not return a value and thus the
     * function passed does not need a return value. The fill functions are used to
     * serially set the entries of the vector from the return values of a function.
     *
     * Example:
     * \code
     * void foo(float_v v) {
     *   float_v logarithm = v.apply(std::log);
     *   float_v exponential = v.apply(std::exp);
     * }
     * \endcode
     *
     * Of course, you can also use lambdas here:
     * \code
     *   float_v power = v.apply([](float f) { return std::pow(f, 0.6f); })
     * \endcode
     *
     * \param f A functor: this can either be a function or an object that implements
     * operator().
     */
    ///@{

    /// Call \p f sequentially, starting with the minimum up to the maximum value.
    template <typename F> void callWithValuesSorted(F &&f);
    /// Call \p f with the scalar entries of the vector.
    template <typename F> inline void call(F &&f) const;
    /// As above, but skip the entries where \p mask is not set.
    template <typename F> inline void call(F &&f, MaskType mask) const;

    /// Call \p f on every entry of the vector and return the results as a new vector.
    template <typename F> inline Vector apply(F &&f) const;
    /// As above, but skip the entries where \p mask is not set.
    template <typename F> inline Vector apply(F &&f, MaskType mask) const;

    /// Fill the vector with the values [f(0), f(1), f(2), ...].
    template <typename IndexT> inline void fill(EntryType(&f)(IndexT));
    /// Fill the vector with the values [f(), f(), f(), ...].
    inline void fill(EntryType(&f)());
    ///@}

    /**\internal
     * Interleaves this vector and \p x and returns the resulting low vector.
     * Used to implement Vc::interleave.
     */
    inline Vector interleaveLow(Vector x) const;
    /**\internal
     * Interleaves this vector and \p x and returns the resulting low vector.
     * Used to implement Vc::interleave.
     */
    inline Vector interleaveHigh(Vector x) const;

    /**\internal
     * Assigns the components of \p v where \p m is \c true.
     */
    inline void assign(const Vector &v, const MaskType &m);

    /**
     * \internal
     * \name Internal Data Access
     * Returns a (const) reference the internal data member, storing the vector data.
     */
    ///@{
    inline VectorType &data();
    inline const VectorType &data() const;
    ///@}

    /// \name Deprecated Members
    ///@{

    /**
     * Returns the exponents of the floating-point values in the vector.
     *
     * \return A new vector object of the same type containing the exponents.
     *
     * \deprecated use Vc::exponent instead.
     */
    Vc_DEPRECATED("use exponent(x) instead") inline Vector exponent() const;

    /**
     * Returns whether a value is negative.
     *
     * \return A new mask object indicating the sign of each vector element.
     *
     * \deprecated use Vc::isnegative instead.
     */
    Vc_DEPRECATED("use isnegative(x) instead") inline MaskType isNegative() const;

    ///\copydoc size
    ///\deprecated Use Vc::Vector::size instead.
    static constexpr size_t Size = VectorTraits<T, Abi>::size();

    /**
     * Casts the current object to \p V2.
     *
     * \returns a converted object of type \p Vc.
     *
     * \deprecated Use Vc::simd_cast instead.
     */
    template <typename V2> inline V2 staticCast() const;

    /**
     * reinterpret_cast the vector components to construct a vector of type \p V2.
     *
     * \returns An object of type \p V2 with the smae bit-representation.
     *
     * \deprecated use Vc::reinterpret_components_cast instead.
     */
    template <typename V2>
    Vc_DEPRECATED("use reinterpret_components_cast instead") inline V2
        reinterpretCast() const;

    /**
     * Copies the signs of the components of \p reference to the components of the current
     * vector, returning the result.
     *
     * \param reference A vector object that determines the sign of the the result.
     * \returns A new vector with sign taken from \p reference and absolute value taken
     * from the current vector object.
     *
     * \deprecated Use Vc::copysign instead.
     */
    Vc_DEPRECATED("use copysign(x, y) instead") inline Vector
        copySign(Vector reference) const;
    ///@}

    Vc_FREE_STORE_OPERATORS_ALIGNED(alignof(Vector));

private:
    VectorType d;
};

/**
 * \ingroup Utilities
 * Constructs a new Vector object of type \p V from the Vector \p x, reinterpreting the
 * bits of \p x for the new type \p V.
 *
 * This function is only applicable if:
 * - the \c sizeof of the input and output types is equal
 * - the Vector::size() of the input and output types is equal
 * - the \c VectorEntryTypes of input and output have equal \c sizeof
 *
 * \tparam V The requested type to change \p x into.
 * \param x The Vector to reinterpret as an object of type \p V.
 * \returns A new object (rvalue) of type \p V.
 *
 * \warning This cast is non-portable since the applicability (see above) may change
 * depending on the default vector types of the target platform. The function is perfectly
 * safe to use with fully specified \p Abi, though.
 */
template <typename V, typename T, typename Abi>
Vc_ALWAYS_INLINE Vc_CONST enable_if<
    (V::size() == Vector<T, Abi>::size() &&
     sizeof(typename V::VectorEntryType) ==
         sizeof(typename Vector<T, Abi>::VectorEntryType) &&
     sizeof(V) == sizeof(Vector<T, Abi>) && alignof(V) <= alignof(Vector<T, Abi>)),
    V>
reinterpret_components_cast(const Vector<T, Abi> &x)
{
    return reinterpret_cast<const V &>(x);
}

#define Vc_OP(symbol)                                                                    \
    template <typename T, typename Abi>                                                  \
    inline Vector<T, Abi> &operator symbol##=(Vector<T, Abi> &,                          \
                                              const Vector<T, Abi> &x);
    //Vc_ALL_ARITHMETICS(Vc_OP);
    //Vc_ALL_BINARY(Vc_OP);
    //Vc_ALL_SHIFTS(Vc_OP);
#undef Vc_OP

}  // namespace Vc

#endif  // VC_COMMON_VECTOR_H_

// vim: foldmethod=marker
