Forge

cpu/plot3.cpp
/*******************************************************
* Copyright (c) 2015-2019, ArrayFire
* All rights reserved.
*
* This file is distributed under 3-clause BSD license.
* The complete license agreement can be obtained at:
* http://arrayfire.com/licenses/BSD-3-Clause
********************************************************/
#include <forge.h>
#define USE_FORGE_CPU_COPY_HELPERS
#include <ComputeCopy.h>
#include <complex>
#include <cmath>
#include <vector>
#include <iostream>
const unsigned DIMX = 1000;
const unsigned DIMY = 800;
static const float ZMIN = 0.1f;
static const float ZMAX = 10.f;
const float DX = 0.005;
const size_t ZSIZE = (ZMAX-ZMIN)/DX+1;
using namespace std;
void generateCurve(float t, float dx, std::vector<float> &vec )
{
vec.clear();
for (int i=0; i < (int)ZSIZE; ++i) {
float z = ZMIN + i*dx;
vec.push_back(cos(z*t+t)/z);
vec.push_back(sin(z*t+t)/z);
vec.push_back(z+0.1*sin(t));
}
}
int main(void)
{
/*
* First Forge call should be a window creation call
* so that necessary OpenGL context is created for any
* other forge::* object to be created successfully
*/
forge::Window wnd(DIMX, DIMY, "Three dimensional line plot demo");
wnd.makeCurrent();
forge::Chart chart(FG_CHART_3D);
chart.setAxesLabelFormat("%3.1f", "%3.1f", "%.2e");
chart.setAxesLimits(-1.1f, 1.1f, -1.1f, 1.1f, 0.f, 10.f);
chart.setAxesTitles("x-axis", "y-axis", "z-axis");
forge::Plot plot3 = chart.plot(ZSIZE, forge::f32);
//generate a surface
std::vector<float> function;
static float t=0;
generateCurve(t, DX, function);
GfxHandle* handle;
createGLBuffer(&handle, plot3.vertices(), FORGE_VERTEX_BUFFER);
/* copy your data into the pixel buffer object exposed by
* forge::Plot class and then proceed to rendering.
* To help the users with copying the data from compute
* memory to display memory, Forge provides copy headers
* along with the library to help with this task
*/
copyToGLBuffer(handle, (ComputeResourceHandle)function.data(), plot3.verticesSize());
do {
t+=0.01;
generateCurve(t, DX, function);
copyToGLBuffer(handle, (ComputeResourceHandle)function.data(), plot3.verticesSize());
wnd.draw(chart);
} while(!wnd.close());
releaseGLBuffer(handle);
return 0;
}