; File generated automatically from ../wine/dlls/wined3d/wined3d.spec; do not edit!

LIBRARY wined3d.dll

EXPORTS
  wined3d_mutex_lock @1
  wined3d_mutex_unlock @2
  wined3d_calculate_format_pitch @3
  wined3d_check_depth_stencil_match @4
  wined3d_check_device_format @5
  wined3d_check_device_format_conversion @6
  wined3d_check_device_multisample_type @7
  wined3d_check_device_type @8
  wined3d_create @9
  wined3d_decref @10
  wined3d_enum_adapter_modes @11
  wined3d_find_closest_matching_adapter_mode @12
  wined3d_get_adapter_count @13
  wined3d_get_adapter_display_mode @14
  wined3d_get_adapter_identifier @15
  wined3d_get_adapter_mode_count @16
  wined3d_get_adapter_raster_status @17
  wined3d_get_device_caps @18
  wined3d_get_output_desc @19
  wined3d_incref @20
  wined3d_register_software_device @21
  wined3d_set_adapter_display_mode @22
  wined3d_buffer_create @23
  wined3d_buffer_create_ib @24
  wined3d_buffer_create_vb @25
  wined3d_buffer_decref @26
  wined3d_buffer_get_parent @27
  wined3d_buffer_get_resource @28
  wined3d_buffer_incref @29
  wined3d_device_acquire_focus_window @30
  wined3d_device_begin_scene @31
  wined3d_device_begin_stateblock @32
  wined3d_device_clear @33
  wined3d_device_clear_rendertarget_view @34
  wined3d_device_clear_unordered_access_view_uint @35
  wined3d_device_copy_resource @36
  wined3d_device_copy_sub_resource_region @37
  wined3d_device_create @38
  wined3d_device_decref @39
  wined3d_device_dispatch_compute @40
  wined3d_device_draw_indexed_primitive @41
  wined3d_device_draw_indexed_primitive_instanced @42
  wined3d_device_draw_primitive @43
  wined3d_device_draw_primitive_instanced @44
  wined3d_device_end_scene @45
  wined3d_device_end_stateblock @46
  wined3d_device_evict_managed_resources @47
  wined3d_device_get_available_texture_mem @48
  wined3d_device_get_base_vertex_index @49
  wined3d_device_get_clip_plane @50
  wined3d_device_get_clip_status @51
  wined3d_device_get_compute_shader @52
  wined3d_device_get_creation_parameters @53
  wined3d_device_get_cs_cb @54
  wined3d_device_get_cs_resource_view @55
  wined3d_device_get_cs_sampler @56
  wined3d_device_get_cs_uav @57
  wined3d_device_get_depth_stencil_view @58
  wined3d_device_get_device_caps @59
  wined3d_device_get_display_mode @60
  wined3d_device_get_domain_shader @61
  wined3d_device_get_ds_cb @62
  wined3d_device_get_ds_resource_view @63
  wined3d_device_get_ds_sampler @64
  wined3d_device_get_gamma_ramp @65
  wined3d_device_get_geometry_shader @66
  wined3d_device_get_gs_cb @67
  wined3d_device_get_gs_resource_view @68
  wined3d_device_get_gs_sampler @69
  wined3d_device_get_hs_cb @70
  wined3d_device_get_hs_resource_view @71
  wined3d_device_get_hs_sampler @72
  wined3d_device_get_hull_shader @73
  wined3d_device_get_index_buffer @74
  wined3d_device_get_light @75
  wined3d_device_get_light_enable @76
  wined3d_device_get_material @77
  wined3d_device_get_npatch_mode @78
  wined3d_device_get_pixel_shader @79
  wined3d_device_get_predication @80
  wined3d_device_get_primitive_type @81
  wined3d_device_get_ps_cb @82
  wined3d_device_get_ps_consts_b @83
  wined3d_device_get_ps_consts_f @84
  wined3d_device_get_ps_consts_i @85
  wined3d_device_get_ps_resource_view @86
  wined3d_device_get_ps_sampler @87
  wined3d_device_get_raster_status @88
  wined3d_device_get_rasterizer_state @89
  wined3d_device_get_render_state @90
  wined3d_device_get_rendertarget_view @91
  wined3d_device_get_sampler_state @92
  wined3d_device_get_scissor_rect @93
  wined3d_device_get_software_vertex_processing @94
  wined3d_device_get_stream_output @95
  wined3d_device_get_stream_source @96
  wined3d_device_get_stream_source_freq @97
  wined3d_device_get_swapchain @98
  wined3d_device_get_swapchain_count @99
  wined3d_device_get_texture @100
  wined3d_device_get_texture_stage_state @101
  wined3d_device_get_transform @102
  wined3d_device_get_unordered_access_view @103
  wined3d_device_get_vertex_declaration @104
  wined3d_device_get_vertex_shader @105
  wined3d_device_get_viewport @106
  wined3d_device_get_vs_cb @107
  wined3d_device_get_vs_consts_b @108
  wined3d_device_get_vs_consts_f @109
  wined3d_device_get_vs_consts_i @110
  wined3d_device_get_vs_resource_view @111
  wined3d_device_get_vs_sampler @112
  wined3d_device_get_wined3d @113
  wined3d_device_incref @114
  wined3d_device_init_3d @115
  wined3d_device_init_gdi @116
  wined3d_device_multiply_transform @117
  wined3d_device_process_vertices @118
  wined3d_device_release_focus_window @119
  wined3d_device_reset @120
  wined3d_device_restore_fullscreen_window @121
  wined3d_device_set_base_vertex_index @122
  wined3d_device_set_clip_plane @123
  wined3d_device_set_clip_status @124
  wined3d_device_set_compute_shader @125
  wined3d_device_set_cs_cb @126
  wined3d_device_set_cs_resource_view @127
  wined3d_device_set_cs_sampler @128
  wined3d_device_set_cs_uav @129
  wined3d_device_set_cursor_position @130
  wined3d_device_set_cursor_properties @131
  wined3d_device_set_depth_stencil_view @132
  wined3d_device_set_dialog_box_mode @133
  wined3d_device_set_domain_shader @134
  wined3d_device_set_ds_cb @135
  wined3d_device_set_ds_resource_view @136
  wined3d_device_set_ds_sampler @137
  wined3d_device_set_gamma_ramp @138
  wined3d_device_set_geometry_shader @139
  wined3d_device_set_gs_cb @140
  wined3d_device_set_gs_resource_view @141
  wined3d_device_set_gs_sampler @142
  wined3d_device_set_hs_cb @143
  wined3d_device_set_hs_resource_view @144
  wined3d_device_set_hs_sampler @145
  wined3d_device_set_hull_shader @146
  wined3d_device_set_index_buffer @147
  wined3d_device_set_light @148
  wined3d_device_set_light_enable @149
  wined3d_device_set_material @150
  wined3d_device_set_multithreaded @151
  wined3d_device_set_npatch_mode @152
  wined3d_device_set_pixel_shader @153
  wined3d_device_set_predication @154
  wined3d_device_set_primitive_type @155
  wined3d_device_set_ps_cb @156
  wined3d_device_set_ps_consts_b @157
  wined3d_device_set_ps_consts_f @158
  wined3d_device_set_ps_consts_i @159
  wined3d_device_set_ps_resource_view @160
  wined3d_device_set_ps_sampler @161
  wined3d_device_set_rasterizer_state @162
  wined3d_device_set_render_state @163
  wined3d_device_set_rendertarget_view @164
  wined3d_device_set_sampler_state @165
  wined3d_device_set_scissor_rect @166
  wined3d_device_set_software_vertex_processing @167
  wined3d_device_set_stream_output @168
  wined3d_device_set_stream_source @169
  wined3d_device_set_stream_source_freq @170
  wined3d_device_set_texture @171
  wined3d_device_set_texture_stage_state @172
  wined3d_device_set_transform @173
  wined3d_device_set_unordered_access_view @174
  wined3d_device_set_vertex_declaration @175
  wined3d_device_set_vertex_shader @176
  wined3d_device_set_viewport @177
  wined3d_device_set_vs_cb @178
  wined3d_device_set_vs_consts_b @179
  wined3d_device_set_vs_consts_f @180
  wined3d_device_set_vs_consts_i @181
  wined3d_device_set_vs_resource_view @182
  wined3d_device_set_vs_sampler @183
  wined3d_device_setup_fullscreen_window @184
  wined3d_device_show_cursor @185
  wined3d_device_uninit_3d @186
  wined3d_device_uninit_gdi @187
  wined3d_device_update_sub_resource @188
  wined3d_device_update_texture @189
  wined3d_device_validate_device @190
  wined3d_palette_create @191
  wined3d_palette_decref @192
  wined3d_palette_get_entries @193
  wined3d_palette_apply_to_dc @194
  wined3d_palette_incref @195
  wined3d_palette_set_entries @196
  wined3d_query_create @197
  wined3d_query_decref @198
  wined3d_query_get_data @199
  wined3d_query_get_data_size @200
  wined3d_query_get_parent @201
  wined3d_query_get_type @202
  wined3d_query_incref @203
  wined3d_query_issue @204
  wined3d_rasterizer_state_create @205
  wined3d_rasterizer_state_decref @206
  wined3d_rasterizer_state_get_parent @207
  wined3d_rasterizer_state_incref @208
  wined3d_resource_get_desc @209
  wined3d_resource_get_parent @210
  wined3d_resource_get_priority @211
  wined3d_resource_map @212
  wined3d_resource_preload @213
  wined3d_resource_set_parent @214
  wined3d_resource_set_priority @215
  wined3d_resource_unmap @216
  wined3d_rendertarget_view_create @217
  wined3d_rendertarget_view_create_from_sub_resource @218
  wined3d_rendertarget_view_decref @219
  wined3d_rendertarget_view_get_parent @220
  wined3d_rendertarget_view_get_resource @221
  wined3d_rendertarget_view_get_sub_resource_parent @222
  wined3d_rendertarget_view_incref @223
  wined3d_rendertarget_view_set_parent @224
  wined3d_sampler_create @225
  wined3d_sampler_decref @226
  wined3d_sampler_get_parent @227
  wined3d_sampler_incref @228
  wined3d_shader_create_cs @229
  wined3d_shader_create_ds @230
  wined3d_shader_create_gs @231
  wined3d_shader_create_hs @232
  wined3d_shader_create_ps @233
  wined3d_shader_create_vs @234
  wined3d_shader_decref @235
  wined3d_shader_get_byte_code @236
  wined3d_shader_get_parent @237
  wined3d_shader_incref @238
  wined3d_shader_set_local_constants_float @239
  wined3d_shader_resource_view_create @240
  wined3d_shader_resource_view_decref @241
  wined3d_shader_resource_view_get_parent @242
  wined3d_shader_resource_view_incref @243
  wined3d_stateblock_apply @244
  wined3d_stateblock_capture @245
  wined3d_stateblock_create @246
  wined3d_stateblock_decref @247
  wined3d_stateblock_incref @248
  wined3d_swapchain_create @249
  wined3d_swapchain_decref @250
  wined3d_swapchain_get_back_buffer @251
  wined3d_swapchain_get_device @252
  wined3d_swapchain_get_display_mode @253
  wined3d_swapchain_get_front_buffer_data @254
  wined3d_swapchain_get_gamma_ramp @255
  wined3d_swapchain_get_parent @256
  wined3d_swapchain_get_desc @257
  wined3d_swapchain_get_raster_status @258
  wined3d_swapchain_incref @259
  wined3d_swapchain_present @260
  wined3d_swapchain_resize_buffers @261
  wined3d_swapchain_resize_target @262
  wined3d_swapchain_set_fullscreen @263
  wined3d_swapchain_set_gamma_ramp @264
  wined3d_swapchain_set_palette @265
  wined3d_swapchain_set_window @266
  wined3d_texture_add_dirty_region @267
  wined3d_texture_blt @268
  wined3d_texture_create @269
  wined3d_texture_decref @270
  wined3d_texture_from_resource @271
  wined3d_texture_generate_mipmaps @272
  wined3d_texture_get_autogen_filter_type @273
  wined3d_texture_get_dc @274
  wined3d_texture_get_level_count @275
  wined3d_texture_get_lod @276
  wined3d_texture_get_overlay_position @277
  wined3d_texture_get_parent @278
  wined3d_texture_get_pitch @279
  wined3d_texture_get_resource @280
  wined3d_texture_get_sub_resource_desc @281
  wined3d_texture_get_sub_resource_parent @282
  wined3d_texture_incref @283
  wined3d_texture_release_dc @284
  wined3d_texture_set_autogen_filter_type @285
  wined3d_texture_set_color_key @286
  wined3d_texture_set_lod @287
  wined3d_texture_set_overlay_position @288
  wined3d_texture_set_sub_resource_parent @289
  wined3d_texture_update_desc @290
  wined3d_texture_update_overlay @291
  wined3d_unordered_access_view_create @292
  wined3d_unordered_access_view_decref @293
  wined3d_unordered_access_view_get_parent @294
  wined3d_unordered_access_view_incref @295
  wined3d_vertex_declaration_create @296
  wined3d_vertex_declaration_create_from_fvf @297
  wined3d_vertex_declaration_decref @298
  wined3d_vertex_declaration_get_parent @299
  wined3d_vertex_declaration_incref @300
