OGRE  1.10.5
Object-Oriented Graphics Rendering Engine
Ogre::D3D11VertexDeclaration Class Reference

Specialisation of VertexDeclaration for D3D11. More...

#include <OgreD3D11VertexDeclaration.h>

+ Inheritance diagram for Ogre::D3D11VertexDeclaration:

Public Types

typedef list< VertexElement >::type VertexElementList
 Defines the list of vertex elements that makes up this declaration. More...
 

Public Member Functions

 D3D11VertexDeclaration (D3D11Device &device)
 
 ~D3D11VertexDeclaration ()
 
const VertexElementaddElement (unsigned short source, size_t offset, VertexElementType theType, VertexElementSemantic semantic, unsigned short index=0)
 See VertexDeclaration. More...
 
void bindToShader (D3D11HLSLProgram *boundVertexProgram, VertexBufferBinding *binding)
 
virtual VertexDeclarationclone (HardwareBufferManagerBase *mgr=0) const
 Clones this declaration. More...
 
void closeGapsInSource (void)
 Remove any gaps in the source buffer list used by this declaration. More...
 
virtual const VertexElementfindElementBySemantic (VertexElementSemantic sem, unsigned short index=0) const
 Finds a VertexElement with the given semantic, and index if there is more than one element with the same semantic. More...
 
virtual VertexElementList findElementsBySource (unsigned short source) const
 Based on the current elements, gets the size of the vertex for a given buffer source. More...
 
VertexDeclarationgetAutoOrganisedDeclaration (bool skeletalAnimation, bool vertexAnimation, bool vertexAnimationNormals) const
 Generates a new VertexDeclaration for optimal usage based on the current vertex declaration, which can be used with VertexData::reorganiseBuffers later if you wish, or simply used as a template. More...
 
const VertexElementgetElement (unsigned short index) const
 Get a single element. More...
 
size_t getElementCount (void) const
 Get the number of elements in the declaration. More...
 
const VertexElementListgetElements (void) const
 Gets read-only access to the list of vertex elements. More...
 
unsigned short getMaxSource (void) const
 Gets the index of the highest source value referenced by this declaration. More...
 
virtual unsigned short getNextFreeTextureCoordinate () const
 Return the index of the next free texture coordinate set which may be added to this declaration. More...
 
virtual size_t getVertexSize (unsigned short source) const
 Gets the vertex size defined by this declaration for a given source. More...
 
const VertexElementinsertElement (unsigned short atPosition, unsigned short source, size_t offset, VertexElementType theType, VertexElementSemantic semantic, unsigned short index=0)
 See VertexDeclaration. More...
 
void modifyElement (unsigned short elem_index, unsigned short source, size_t offset, VertexElementType theType, VertexElementSemantic semantic, unsigned short index=0)
 See VertexDeclaration. More...
 
bool operator!= (const VertexDeclaration &rhs) const
 
bool operator== (const VertexDeclaration &rhs) const
 
void removeAllElements (void)
 See VertexDeclaration. More...
 
void removeElement (unsigned short elem_index)
 See VertexDeclaration. More...
 
void removeElement (VertexElementSemantic semantic, unsigned short index=0)
 See VertexDeclaration. More...
 
void sort (void)
 Sorts the elements in this list to be compatible with the maximum number of rendering APIs / graphics cards. More...
 

Static Public Member Functions

static bool vertexElementLess (const VertexElement &e1, const VertexElement &e2)
 Sort routine for vertex elements. More...
 

Detailed Description

Specialisation of VertexDeclaration for D3D11.

Member Typedef Documentation

◆ VertexElementList

Defines the list of vertex elements that makes up this declaration.

Constructor & Destructor Documentation

◆ D3D11VertexDeclaration()

Ogre::D3D11VertexDeclaration::D3D11VertexDeclaration ( D3D11Device device)

◆ ~D3D11VertexDeclaration()

Ogre::D3D11VertexDeclaration::~D3D11VertexDeclaration ( )

Member Function Documentation

◆ addElement()

const VertexElement& Ogre::D3D11VertexDeclaration::addElement ( unsigned short  source,
size_t  offset,
VertexElementType  theType,
VertexElementSemantic  semantic,
unsigned short  index = 0 
)
virtual

See VertexDeclaration.

Reimplemented from Ogre::VertexDeclaration.

◆ insertElement()

const VertexElement& Ogre::D3D11VertexDeclaration::insertElement ( unsigned short  atPosition,
unsigned short  source,
size_t  offset,
VertexElementType  theType,
VertexElementSemantic  semantic,
unsigned short  index = 0 
)
virtual

See VertexDeclaration.

Reimplemented from Ogre::VertexDeclaration.

◆ removeElement() [1/2]

void Ogre::D3D11VertexDeclaration::removeElement ( unsigned short  elem_index)
virtual

See VertexDeclaration.

Reimplemented from Ogre::VertexDeclaration.

◆ removeElement() [2/2]

void Ogre::D3D11VertexDeclaration::removeElement ( VertexElementSemantic  semantic,
unsigned short  index = 0 
)
virtual

See VertexDeclaration.

Reimplemented from Ogre::VertexDeclaration.

◆ removeAllElements()

void Ogre::D3D11VertexDeclaration::removeAllElements ( void  )
virtual

See VertexDeclaration.

Reimplemented from Ogre::VertexDeclaration.

◆ modifyElement()

void Ogre::D3D11VertexDeclaration::modifyElement ( unsigned short  elem_index,
unsigned short  source,
size_t  offset,
VertexElementType  theType,
VertexElementSemantic  semantic,
unsigned short  index = 0 
)
virtual

See VertexDeclaration.

Reimplemented from Ogre::VertexDeclaration.

◆ bindToShader()

void Ogre::D3D11VertexDeclaration::bindToShader ( D3D11HLSLProgram boundVertexProgram,
VertexBufferBinding binding 
)

◆ vertexElementLess()

static bool Ogre::VertexDeclaration::vertexElementLess ( const VertexElement e1,
const VertexElement e2 
)
staticinherited

Sort routine for vertex elements.

◆ getElementCount()

size_t Ogre::VertexDeclaration::getElementCount ( void  ) const
inlineinherited

Get the number of elements in the declaration.

◆ getElements()

const VertexElementList& Ogre::VertexDeclaration::getElements ( void  ) const
inherited

Gets read-only access to the list of vertex elements.

◆ getElement()

const VertexElement* Ogre::VertexDeclaration::getElement ( unsigned short  index) const
inherited

Get a single element.

◆ sort()

void Ogre::VertexDeclaration::sort ( void  )
inherited

Sorts the elements in this list to be compatible with the maximum number of rendering APIs / graphics cards.

Remarks
Older graphics cards require vertex data to be presented in a more rigid way, as defined in the main documentation for this class. As well as the ordering being important, where shared source buffers are used, the declaration must list all the elements for each source in turn.

◆ closeGapsInSource()

void Ogre::VertexDeclaration::closeGapsInSource ( void  )
inherited

Remove any gaps in the source buffer list used by this declaration.

Remarks
This is useful if you've modified a declaration and want to remove any gaps in the list of buffers being used. Note, however, that if this declaration is already being used with a VertexBufferBinding, you will need to alter that too. This method is mainly useful when reorganising buffers based on an altered declaration.
Note
This will cause the vertex declaration to be re-sorted.

◆ getAutoOrganisedDeclaration()

VertexDeclaration* Ogre::VertexDeclaration::getAutoOrganisedDeclaration ( bool  skeletalAnimation,
bool  vertexAnimation,
bool  vertexAnimationNormals 
) const
inherited

Generates a new VertexDeclaration for optimal usage based on the current vertex declaration, which can be used with VertexData::reorganiseBuffers later if you wish, or simply used as a template.

Remarks
Different buffer organisations and buffer usages will be returned depending on the parameters passed to this method.
Parameters
skeletalAnimationWhether this vertex data is going to be skeletally animated
vertexAnimationWhether this vertex data is going to be vertex animated
vertexAnimationNormalsWhether vertex data animation is going to include normals animation

◆ getMaxSource()

unsigned short Ogre::VertexDeclaration::getMaxSource ( void  ) const
inherited

Gets the index of the highest source value referenced by this declaration.

◆ findElementBySemantic()

virtual const VertexElement* Ogre::VertexDeclaration::findElementBySemantic ( VertexElementSemantic  sem,
unsigned short  index = 0 
) const
virtualinherited

Finds a VertexElement with the given semantic, and index if there is more than one element with the same semantic.

Remarks
If the element is not found, this method returns null.

◆ findElementsBySource()

virtual VertexElementList Ogre::VertexDeclaration::findElementsBySource ( unsigned short  source) const
virtualinherited

Based on the current elements, gets the size of the vertex for a given buffer source.

Parameters
sourceThe buffer binding index for which to get the vertex size. Gets a list of elements which use a given source.
Remarks
Note that the list of elements is returned by value therefore is separate from the declaration as soon as this method returns.

◆ getVertexSize()

virtual size_t Ogre::VertexDeclaration::getVertexSize ( unsigned short  source) const
virtualinherited

Gets the vertex size defined by this declaration for a given source.

◆ getNextFreeTextureCoordinate()

virtual unsigned short Ogre::VertexDeclaration::getNextFreeTextureCoordinate ( ) const
virtualinherited

Return the index of the next free texture coordinate set which may be added to this declaration.

◆ clone()

virtual VertexDeclaration* Ogre::VertexDeclaration::clone ( HardwareBufferManagerBase mgr = 0) const
virtualinherited

Clones this declaration.

Parameters
mgrOptional HardwareBufferManager to use for creating the clone (if null, use the current default).

◆ operator==()

bool Ogre::VertexDeclaration::operator== ( const VertexDeclaration rhs) const
inlineinherited

◆ operator!=()

bool Ogre::VertexDeclaration::operator!= ( const VertexDeclaration rhs) const
inlineinherited

The documentation for this class was generated from the following file: