/*
 * This file was generated by qdbusxml2cpp-fix version 0.8
 * Command line was: qdbusxml2cpp-fix -c SoundEffect -p generated/com_deepin_daemon_soundeffect /build/deepin-qt-dbus-factory/src/dde-qt-dbus-factory-0.2.1/xml/com.deepin.daemon.SoundEffect.xml
 *
 * qdbusxml2cpp-fix is Copyright (C) 2016 Deepin Technology Co., Ltd.
 *
 * This is an auto-generated file.
 * Do not edit! All changes made to it will be lost.
 */

#ifndef COM_DEEPIN_DAEMON_SOUNDEFFECT_H
#define COM_DEEPIN_DAEMON_SOUNDEFFECT_H

#include <QtCore/QObject>
#include <QtCore/QByteArray>
#include <QtCore/QList>
#include <QtCore/QMap>
#include <QtCore/QString>
#include <QtCore/QStringList>
#include <QtCore/QVariant>

#include <DBusExtendedAbstractInterface>
#include <QtDBus/QtDBus>


/*
 * Proxy class for interface com.deepin.daemon.SoundEffect
 */
class __SoundEffect : public DBusExtendedAbstractInterface
{
    Q_OBJECT

public:
    static inline const char *staticInterfaceName()
    { return "com.deepin.daemon.SoundEffect"; }

public:
    explicit __SoundEffect(const QString &service, const QString &path, const QDBusConnection &connection, QObject *parent = 0);

    ~__SoundEffect();

    Q_PROPERTY(bool Enabled READ enabled WRITE setEnabled NOTIFY EnabledChanged)
    inline bool enabled()
    { return qvariant_cast< bool >(internalPropGet("Enabled", &m_Enabled)); }
    inline void setEnabled(bool value)
    { internalPropSet("Enabled", QVariant::fromValue(value), &m_Enabled); }

public Q_SLOTS: // METHODS
    inline QDBusPendingReply<> PlaySystemSound(const QString &in0)
    {
        QList<QVariant> argumentList;
        argumentList << QVariant::fromValue(in0);
        return asyncCallWithArgumentList(QStringLiteral("PlaySystemSound"), argumentList);
    }

Q_SIGNALS: // SIGNALS
// begin property changed signals
    void EnabledChanged(bool  value) const;

// begin private slots
private Q_SLOTS:
    void onPropertyChanged(const QString &propName, const QVariant &value);

// begin private member vaiables
private:
    bool m_Enabled;
};

namespace com {
  namespace deepin {
    namespace daemon {
      typedef ::__SoundEffect SoundEffect;
    }
  }
}
#endif
