34 #include "../2D/color.h"
35 #include "../Image/texture_format.h"
37 #include "../../Core/Math/mat4.h"
38 #include "../../Core/Math/rect.h"
39 #include "../../Core/Signals/signal.h"
40 #include "primitives_array.h"
41 #include "frame_buffer.h"
42 #include "element_array_vector.h"
53 class PrimitivesArray;
56 class GraphicContextProvider;
57 class GraphicContext_Impl;
61 class FontProvider_Freetype;
64 class RasterizerState;
66 class DepthStencilState;
525 template<
typename Type>
709 std::shared_ptr<GraphicContext_Impl> impl;
Definition: graphic_context.h:125
PointSpriteOrigin
Point Sprite Origin.
Definition: graphic_context.h:213
Primitives array description.
Definition: primitives_array.h:68
Sizef get_dip_size() const
Definition: graphic_context.h:360
Definition: graphic_context.h:139
void reset_textures()
Remove all selected textures.
bool is_primitives_array_owner(const PrimitivesArray &primitives_array)
void set_frame_buffer(const FrameBuffer &write_buffer)
Sets the current frame buffer.
void set_viewport(const Rectf &viewport)
void set_scissor(const Rect &rect, TextureImageYAxis y_axis)
Set the current clipping rectangle.
void reset_storage_buffer(int index)
Remove storage buffer from index.
Floating point color description class (for float).
Definition: color.h:660
void reset_depth_stencil_state()
Set active depth stencil state.
void set_image_texture(int unit_index, const Texture &texture)
float get_dip_height() const
Definition: graphic_context.h:356
Rasterizer state setup.
Definition: rasterizer_state.h:44
Definition: graphic_context.h:143
source or destination (1, 1, 1, 1) - (Ad, Ad, Ad, Ad)
Definition: graphic_context.h:184
source or destination (Ac, Ac, Ac, Ac)
Definition: graphic_context.h:196
Definition: graphic_context.h:122
ClipZRange get_clip_z_range() const
Returns in what range clip space z values are clipped.
GraphicContext create() const
Create a new default graphic context compatible with this one.
static Colorf white
Definition: color.h:1251
destination (1, 1, 1, 1) - (Rs, Gs, Bs, As)
Definition: graphic_context.h:172
void set_primitives_elements(ElementArrayBuffer &element_array)
Sets current elements array buffer.
void clear_depth(float value=0)
void reset_image_texture(int unit_index)
Frame-buffer object class.
Definition: frame_buffer.h:72
source (f, f, f, 1) - f = min(As, 1 - Ad)
Definition: graphic_context.h:187
Definition: graphic_context.h:252
Definition: graphic_context.h:205
Definition: graphic_context.h:216
Definition: graphic_context.h:141
FaceSide
Front face modes.
Definition: graphic_context.h:85
Definition: graphic_context.h:137
Definition: graphic_context.h:81
Definition: graphic_context.h:142
int get_height() const
Returns the current actual height of the context.
Interface for implementing a GraphicContext target.
Definition: graphic_context_provider.h:86
Texture object class.
Definition: texture.h:103
Definition: graphic_context.h:140
void clear_stencil(int value=0)
Definition: graphic_context.h:109
Definition: graphic_context.h:150
void draw_primitives_elements_instanced(PrimitivesType type, int count, ElementArrayVector< unsigned int > &element_array, size_t offset, int instance_count)
Definition: graphic_context.h:614
Pixel data container.
Definition: pixel_buffer.h:68
Definition: graphic_context.h:107
Blend state setup.
Definition: blend_state.h:44
Definition: graphic_context.h:127
Element Array Vector.
Definition: element_array_vector.h:43
Definition: graphic_context.h:222
int get_major_version() const
BlendEquation
Blending equations.
Definition: graphic_context.h:203
int get_width() const
Returns the current actual width of the context.
void dispatch(int x=1, int y=1, int z=1)
Execute a compute shader.
Definition: graphic_context.h:101
OpenGL utility class.
Definition: opengl.h:73
void flush()
Flush the command buffer.
OpenGL, origin is lower left with Y going upwards.
Definition: graphic_context.h:234
Definition: graphic_context.h:225
source (1, 1, 1, 1) - (Rd, Gd, Bd, Ad)
Definition: graphic_context.h:169
DrawBuffer
Drawing buffers.
Definition: graphic_context.h:118
Definition: graphic_context.h:207
void set_primitives_elements(ElementArrayVector< Type > &element_array)
Sets current elements array buffer.
Definition: graphic_context.h:526
Direct3D, origin is upper left with Y going downwards.
Definition: graphic_context.h:235
void draw_primitives(PrimitivesType type, int num_vertices, const PrimitivesArray &array)
Draw primitives on gc.
FrameBuffer get_write_frame_buffer() const
ShaderLanguage
Shader language used.
Definition: graphic_context.h:248
Definition: graphic_context.h:88
void draw_primitives_elements(PrimitivesType type, int count, ElementArrayVector< unsigned char > &element_array, size_t offset=0)
Definition: graphic_context.h:591
void set_depth_stencil_state(const DepthStencilState &state, int stencil_ref=0)
Set active depth stencil state.
Definition: graphic_context.h:87
Definition: graphic_context.h:147
CullMode
Polygon culling modes.
Definition: graphic_context.h:69
void set_textures(std::vector< Texture > &textures)
ClipZRange
Definition: mat4.h:51
Definition: graphic_context.h:71
void draw_primitives_elements_instanced(PrimitivesType type, int count, ElementArrayVector< unsigned short > &element_array, size_t offset, int instance_count)
Definition: graphic_context.h:627
ShaderLanguage get_shader_language() const
Returns the shader language used.
GraphicContext clone() const
Create a new default graphic context cloned with this one.
void reset_rasterizer_state()
Set active rasterizer state.
float get_pixel_ratio() const
Definition: graphic_context.h:94
Definition: graphic_context.h:108
void draw_primitives_array(PrimitivesType type, int num_vertices)
Draws primitives from the current assigned primitives array.
PixelBuffer get_pixeldata(const Rect &rect, TextureFormat texture_format=tf_rgba8, bool clamp=true)
Return the content of the read buffer into a pixel buffer.
void reset_scissor()
Removes the set clipping rectangle.
Definition: graphic_context.h:96
void set_storage_buffer(int index, const StorageBuffer &buffer)
Select storage buffer into index.
void reset_texture(int unit_index)
StandardProgram
Standard Program.
Definition: graphic_context.h:239
2D (left,top,right,bottom) rectangle structure - Integer
Definition: rect.h:470
bool is_frame_buffer_owner(const FrameBuffer &fb)
Size get_max_texture_size() const
StencilOp
Stencil operations.
Definition: graphic_context.h:105
source or destination (1, 1, 1, 1) - (Ac, Ac, Ac, Ac)
Definition: graphic_context.h:199
void set_draw_buffer(DrawBuffer buffer)
Set used draw buffer.
Definition: graphic_context.h:243
void set_primitives_array(const PrimitivesArray &array)
Set the primitives array on the gc.
void reset_primitives_array()
Reset the primitives arrays.
Definition: graphic_context.h:136
Definition: graphic_context.h:97
Definition: graphic_context.h:223
void draw_primitives_elements_instanced(PrimitivesType type, int count, VertexAttributeDataType indices_type, size_t offset, int instance_count)
Definition: graphic_context.h:113
Definition: graphic_context.h:253
2D (left,top,right,bottom) rectangle structure - Float
Definition: rect.h:484
Definition: primitives_array.h:58
Definition: graphic_context.h:98
void reset_uniform_buffer(int index)
Remove uniform buffer from index.
FillMode
Polygon filling modes.
Definition: graphic_context.h:77
Definition: graphic_context.h:72
Texture get_texture(int index) const
FrameBuffer get_read_frame_buffer() const
ProgramObject get_program_object() const
Returns the currently selected program object.
void draw_primitives_elements(PrimitivesType type, int count, ElementArrayVector< unsigned short > &element_array, size_t offset=0)
Definition: graphic_context.h:579
bool is_null() const
Returns true if this object is invalid.
Definition: graphic_context.h:278
Definition: graphic_context.h:250
source or destination (1, 1, 1, 1)
Definition: graphic_context.h:160
Definition: graphic_context.h:124
Definition: graphic_context.h:206
Definition: graphic_context.h:95
Definition: graphic_context.h:228
source or destination (1, 1, 1, 1) - (As, As, As, As)
Definition: graphic_context.h:178
Definition: graphic_context.h:144
TextureFormat
Texture format.
Definition: texture_format.h:40
TextureImageYAxis
Y axis direction for viewports, clipping rects, textures and render targets.
Definition: graphic_context.h:232
Size get_size() const
Returns the current actual size of the context.
const float pixelcenter_constant
Definition: graphic_context.h:715
Definition: primitives_array.h:59
Definition: graphic_context.h:227
GraphicContextProvider * get_provider()
Returns the provider for this graphic context.
bool has_compute_shader_support() const
Definition: graphic_context.h:126
void set_rasterizer_state(const RasterizerState &state)
Set active rasterizer state.
Definition: graphic_context.h:226
Definition: graphic_context.h:111
Definition: graphic_context.h:145
Definition: graphic_context.h:215
Definition: graphic_context.h:244
void draw_primitives_elements_instanced(PrimitivesType type, int count, ElementArrayVector< unsigned char > &element_array, size_t offset, int instance_count)
Definition: graphic_context.h:640
source or destination (As, As, As, As)
Definition: graphic_context.h:175
Definition: primitives_array.h:60
void set_program_object(StandardProgram standard_program)
Set active program object to the standard program specified.
Element Array Buffer.
Definition: element_array_buffer.h:46
void reset_image_textures()
Remove all selected textures.
Definition: graphic_context.h:149
Interface to drawing graphics.
Definition: graphic_context.h:257
BlendFunc
Blending functions.
Definition: graphic_context.h:154
Definition: graphic_context.h:148
VertexAttributeDataType
Primitives array description.
Definition: primitives_array.h:56
GraphicContext()
Constructs a null instance.
Definition: graphic_context.h:208
source (Rd, Gd, Bd, Ad)
Definition: graphic_context.h:163
void draw_primitives_elements(PrimitivesType type, int count, VertexAttributeDataType indices_type, size_t offset=0)
int get_minor_version() const
void reset_frame_buffer()
Resets the current frame buffer to be the initial frame buffer.
void throw_if_null() const
Throw an exception if this object is invalid.
TextureImageYAxis get_texture_image_y_axis() const
Returns the Y axis direction for viewports, clipping rects, textures and render targets.
void set_blend_state(const BlendState &state, const Colorf &blend_color=Colorf::white, unsigned int sample_mask=0xffffffff)
Set active blend state.
void reset_program_object()
Remove active program object.
void draw_primitives_elements(PrimitivesType type, int count, ElementArrayVector< unsigned int > &element_array, size_t offset=0)
Definition: graphic_context.h:567
Definition: graphic_context.h:209
Program Object.
Definition: program_object.h:69
CompareFunction
Compare functions.
Definition: graphic_context.h:92
source or destination (Rc, Gc, Bc, Ac)
Definition: graphic_context.h:190
Definition: graphic_context.h:79
Definition: graphic_context.h:73
void set_uniform_buffer(int index, const UniformBuffer &buffer)
Select uniform buffer into index.
source or destination (0, 0, 0, 0)
Definition: graphic_context.h:157
void draw_primitives_array_instanced(PrimitivesType type, int offset, int num_vertices, int instance_count)
bool operator==(const GraphicContext &other) const
Definition: graphic_context.h:702
bool operator!=(const GraphicContext &other) const
Definition: graphic_context.h:703
Definition: graphic_context.h:146
2D (width,height) size structure - Integer
Definition: size.h:156
DepthStencil state setup.
Definition: depth_stencil_state.h:44
static Colorf black
Definition: color.h:843
Definition: graphic_context.h:121
Definition: graphic_context.h:80
Storage Buffer.
Definition: storage_buffer.h:47
std::vector< Texture > get_textures() const
void clear(const Colorf &color=Colorf::black)
Clears the whole context using the specified color.
void reset_blend_state()
Set active blend state.
Definition: graphic_context.h:224
destination (Rs, Gs, Bs, As)
Definition: graphic_context.h:166
LogicOp
Logic Op.
Definition: graphic_context.h:133
void reset_primitives_elements()
Resets current elements array buffer.
PrimitivesType
Primitive types.
Definition: graphic_context.h:220
source or destination (1, 1, 1, 1) - (Rc, Gc, Bc, Ac)
Definition: graphic_context.h:193
Definition: graphic_context.h:100
Definition: texture_format.h:43
Definition: graphic_context.h:138
Definition: graphic_context.h:99
Definition: graphic_context.h:114
Definition: graphic_context.h:242
float get_dip_width() const
Definition: graphic_context.h:352
Definition: graphic_context.h:251
Definition: graphic_context.h:120
Definition: graphic_context.h:123
Definition: graphic_context.h:129
void set_texture(int unit_index, const Texture &texture)
Definition: graphic_context.h:110
source or destination (Ad, Ad, Ad, Ad)
Definition: graphic_context.h:181
Definition: graphic_context.h:128
2D (width,height) size structure - Float
Definition: size.h:169
Definition: graphic_context.h:241
Definition: graphic_context.h:112
void set_depth_range(float n, float f)
Specifies the depth range for all viewports.
Definition: graphic_context.h:135